Ant-Man (Future) is a Tech Champion. Being a Tech Champion, he has a Class Bonus against Mutant Champions, but is weak to Cosmic Champions.
Bio[]
Dr. Zayn Asghar is an Ant-Man of the future and brilliant inventor of the nano-ant swarm, microbots created to restore the collapsing climate. With the help of Doctor Doom’s Time Platform, a troupe of Ant-Men and Zayn’s unceasing determination, his voyage through time may be the key to ending the global crisis of Zayn’s timeline.
Mechanics[]
Ant-Man can control his Opponent’s power bar with Disintegration and Power Drain effects. By keeping his Opponent’s power low, he can intercept the Opponent more often, gaining Armor Up Buffs quicker to activate his Surging Swarm.
The Surging Swarm allows Ant-Man to increase his Opponent’s aggressiveness and boost his own Attack Rating.
Stats[]
Tier | Max Rating | Max Health | Max Attack |
---|---|---|---|
561 | 5178 | 164 | |
- | - | - | |
1496 | 6851 | 436 | |
- | - | - | |
3762 | 17180 | 1092 | |
- | - | - | |
7589 | 34447 | 2189 | |
- | - | - | |
12939 | 58777 | 3734 | |
- | - | - |
Abilities[]
Always Active
- 10% chance for all incoming attacks that land or strike into Block to Glance.
- Personal Glancing Abilities do not work on Opponents with an active Pierce effect.
Power Detonation
- At the start of each fight inflict an Encroaching Power Detonation Passive for 14 seconds which cannot be affected by Ability Accuracy. Upon expiry, drain 40% of their current Power and inflict a Power Detonation Passive for 14 seconds. Whenever this effect expires for any reason, reinflict the Encroaching Power Detonation.
- The Encroaching Power Detonation is indefinitely paused and is unpaused while Ant-Man is landing hits. As a Defender, it is also unpaused while Ant-Man is being attacked.
- While the Opponent is suffering from a Power Detonation Passive, all hits inflict a -15% potency instant Disintegration, dealing X Direct Damage.
Tier | Direct Damage |
---|---|
29.52 | |
78.48 | |
196.56 | |
394.02 | |
672.12 |
- When the Power Detonation expires naturally, inflict a -15% potency Disintegration Debuff, dealing X Direct Damage over 24 seconds and pausing during Ant-Man’s Special Attacks.
Tier | Direct Damage |
---|---|
205 | |
545 | |
1365 | |
2736.25 | |
4667.5 |
Dev Notes: Ant-Man’s damage really comes online once the Power Detonation is on his opponent thanks to his instant Disintegration Passives which deal damage and lower their Combat Power Rate.
Nano-Armor Up
- Start each fight with 1 Nano-Armor Up Buff, increasing Armor Rating by X and increasing the chance for incoming attacks to Glance by 6%. Nano-Armor Up effects count as Armor Up effects.
Tier | Armor Rating |
---|---|
89.47 | |
97.37 | |
105.26 | |
110.53 | |
118.42 |
- Nano-Armor Up effects are indefinite up to 5 while Attacking. Any additional Nano-Armor Ups last for 4 seconds and expire one at a time, up to a total of 10 Nano-Armor Up effects. Additionally, all Nano-Armor Up effects are paused during either Champion’s Special Attacks.
- Intercepting the Opponent grants 2 Nano-Armor Up Buffs.
- Hitting the Opponent during their Heavy Attack grants 1 Nano-Armor Up Buff.
- Each time a hit Glances Ant-Man, gain 1 Nano-Armor Up Buff.
- Attacks that Intercept Ant-Man cannot Glance and remove 1 Nano-Armor Up Buff.
- Whenever a Nano-Armor Up Buff fails to trigger or is removed for any reason, replace it with a Passive of the same potency. Nano-Armor Up Passives count as Armor Up Buffs for all of Ant-Man’s personal abilities and are not removed by Armor Break effects.
Dev Notes: The beginning of each fight is all about building up Nano-Armor Up Buffs to activate the Surging Swarm. Intercepting is the most efficient way, but Ant-Man can also punish Heavy Attacks and Glance blocked hits to juice out even more Armor.
Surging Swarm
- While Ant-Man has more than 5 Armor Up Buffs his Surging Swarm activates, granting the following effects:
- +X Attack Rating.
Tier | Attack Rating |
---|---|
123 | |
327 | |
819 | |
1641.75 | |
2800.5 |
- The Encroaching Power Detonation expires 200% faster.
- The Opponent is more aggressive while Surging Swarm is active.
- When the Opponent’s Combo Ender Glances, inflict a Stun Debuff for 1.5 seconds.
Dev Notes: Once Ant-Man has his Surging Swarm, the speed of his playstyle really picks up, increasing the reliability of his intercepts, increasing Attack Rating which scales his instant Disintegrations, and increasing the speed of his Encroaching Power Detonation which means his Power Detonation is pretty much always active on his Opponent.
On Fourth Light Attack
- If you have a Special Attack 2 or 3 available, the highest level Special Attack is disabled for 0.5 seconds.
- This attack is non-contact.
Dev Notes: The Light Combo Ender may sound like a disadvantage at first, but this self-disabling ability allows Ant-Man to select which Special he’d like to use moments after the Light Combo Ender is used.
Signature Ability[]
Swarm Accelerator - Always Active
- Incoming Bleed and Incinerate effects suffer -X% duration.
Tier | Duration |
---|---|
11.47 - 90% | |
11.47 - 90% | |
11.47 - 90% | |
10.8 - 90% | |
10.8 - 90% |
- When a Bleed or Incinerate effect (including instant effects) expires naturally on Ant-Man, gain a non-stacking Self-Repair Buff healing X% of missing Health over 6 seconds. Self-Repair Buffs are lost when Ant-Man is stunned.
Tier | Healing |
---|---|
1.04 - 3% | |
1.04 - 3% | |
1.04 - 3% | |
1.02 - 3% | |
1.02 - 3% |
- When Ant-Man would lose more than 10% of his Max Health from a single source other than a Special Attack 3, reduce the damage to 10% of his Max Health and gain a Self-Repair Buff healing X% of Max Health over 12 seconds.
Tier | Healing |
---|---|
1.07 - 5% | |
1.07 - 5% | |
1.07 - 5% | |
1.04 - 5% | |
1.04 - 5% |
Dev Notes: Ant-Man’s Signature Ability makes him considerably more survivable, he gains near-immunity to Bleed and Incinerate effects and the ability to be protected against burst damage such as Direct Damage dealt by Galan’s Harvest.
Special Attacks[]
Special 1 - Holospear
The nano-ants form a paralyzing sphere around the Opponent as Ant-Man launches a nano-ant spear construct directly at his defenseless target.
- When the second hit lands or strikes into Block, inflict a -15% potency Disintegration Debuff, dealing X Direct Damage over 24 seconds and pausing during Ant-Man’s Special Attacks. Max stacks: 2. This ability scales with Base Attack only.
Tier | Direct Damage |
---|---|
205 | |
545 | |
1365 | |
2736.25 | |
4667.5 |
- The final hit does not grant Power and drains 15% of a Bar of Power for each Disintegration Debuff on the Opponent.
Special 2 - Nano-punch
Ant-Man takes two swings at his Opponent with nano-ant fist constructs before a suprise attack nano-ant spear flings out from under him.
- Each hit inflicts a -10% potency instant Disintegration, dealing X Direct Damage. This ability gains +100% potency for each Disintegration Debuff on the Opponent.
Tier | Direct Damage |
---|---|
273.88 | |
728.12 | |
1823.64 | |
3655.63 | |
6235.78 |
Dev Notes: The Special 2 is ideally used to close out a fight with a huge burst of instant Disintegration’s Direct Damage.
Special 3 - Nano-ant Swarm
Ant-Man's nano-ant swarm overwhelms the Opponent and gathers to form a giant nano-ant fist to land the finishing blow.
- Gain 10 Nano-Armor Up Buffs.
- Inflict a non-stacking -15% potency Disintegration Debuff, dealing X Direct Damage over 60 seconds. While this effect is active, pause the duration of all other personal Disintegration Debuffs.
Tier | Direct Damage |
---|---|
205 | |
545 | |
1365 | |
2736.25 | |
4667.5 |
Synergy Bonuses[]
Strengths and Weaknesses[]
Strengths[]
- Death by Disintegration
- Ant-Man’s primary damage comes from his variety of Disintegration effects. These damaging effects have few counters thanks to their rarity, making him hard to counter.
- Control the Fight
- Ant-Man has several tools at his disposal that allow him to control his opponents. His Power Drain and Disintegration allow him to control the Power Meter, while his Surging Swarm allows him to alter his opponent into an aggressive state.
- Nano-Armor Ups
- His defenses are bolstered by his stacking Nano-Armor Up effects that increase Armor Rating and have the bonus effect of increasing the opponent’s chance to Glance. Making Ant-Man a considerable bulky champion.
Weaknesses[]
- Power Gain
- Ant-Man is unable to effectively control his Opponents who have too much Power Gain. They’re able to easily remove his Power Detonation effect, removing his damage source and slowing down his gameplay.
- Pierce
- All of Ant-Man’s Glancing effects can be bypassed by Pierce Effects on the Opponent. This slows down the rate that he gains Armor Ups, and makes him considerably squishier.
Recommended Masteries[]
- Collar Tech
- Ant-Man takes advantage of the Collar Tech mastery in a huge way. The reduced Combat Power Rate is very synergistic with his own Power Drain and Disintegration effects.
- Double Edge
- When awakened, Ant-Man can speed up the duration of incoming Bleeds including the one inflicted by Double Edge.
References[]
[]
List of Tech Champions |
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[v ● e]
Playable: Ant-Man (Future) ● Arcade ● Captain America (Sam Wilson) ● Civil Warrior ● Darkhawk
● Doctor Octopus ● Ghost ● Green Goblin ● Guardian ● Guillotine 2099 ● Henchpool ● Howard the Duck ● Hulkbuster ● Iron Man ● Iron Man (Infamous) ● Iron Man (Infinity War) ● Iron Patriot ● Ironheart ● Jack O'Lantern ● Kang the Conqueror ● Lady Deathstrike ● Mysterio ● Nebula ● Nimrod ● Omega Sentinel ● Peni Parker ● Prowler ● Psycho-Man ● Punisher 2099 ● Red Skull ● Rocket Raccoon ● Sentinel ● Shocker ● Shuri ● Silver Centurion ● Spider-Man (Stark Enhanced) ● Star-Lord ● Ultron ● Ultron (Classic) ● Vision ● Vision (Age of Ultron) ● Vision (Deathless) ● Viv Vision ● Vulture ● War Machine ● Warlock ● Yondu
|
List of Dimensional Beings |
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America Chavez ● Ant-Man (Future) ● Cosmic Ghost Rider ● Dormammu ● Galan ● Ghost Rider ● Magik ● Mephisto ● Morningstar ● Purgatory ● Shathra ● Spiral ● Spot ● The Hood |