I desire first-hand knowledge![src]
This article is a stub article that is short and/or needs improvement. You can help the Marvel Contest of Champions Wikia by expanding it. |
Arcade is a Tech Champion. Being a Tech Champion, he has a Class Bonus against Mutant Champions but is weak to Cosmic Champions.
Bio[]
A notorious hitman with a penchant for the dramatic, Arcade quickly gained infamy in the shadiest of circles by refusing to eliminate his targets by conventional means. True to his showman roots, he prefers to construct elaborate “Murderworlds” to trap his contestants within and finish them off with his own brand of chaos. Over the years, he has been repeatedly employed to eliminate the X-Men who always find a way to escape his schemes. This has caused his reputation to lose footing with other villains, but now Arcade arrives in The Battlerealm with something to prove with his deadly Murderworld technology.
Mechanics[]
Arcade is a tricky Tech Defender who uses his unique Murderworld Technology to take out his Opponent in style. Since he is not a particularly adept hand-to-hand combatant, Arcade uses an arsenal of Traps, Damaging effects, and a potent Auto-Block to keep his enemies at bay. Space control is going to be one of the most important things for you to keep in mind when playing as or against Arcade, placing and navigating around his Poisonous Cloud and watching out for the Booby Trap in the Defender’s corner.
Stats[]
Abilities[]
Always Active
- Arcade does not benefit from the Collar Tech Mastery. Instead, he gains +106.26 Attack Rating for each rank invested and reduces the Opponent’s Defensive Combat Power Rate by 7% for each unique personal Damaging Debuff on them.
- As an Attacker, Arcade’s fourth Light Attack disables his Special Attack 3 for 0.5 seconds.
Arcade can steamroll a fight once he gets rolling, but interruptions can throw him off his game. Capitalizing on his many Damaging effects will curb the Opponent’s Power and allow him to keep his pressure up.
Persistent Prize Tickets – Max: 5
- Arcade starts each Quest with 3 Persistent Prize Tickets. When winning a fight as an Attacker, convert 50% of all Arcade Tokens into Persistent Prize Tickets (rounded down). If a fight is won with fewer than 2 Arcade Tokens, gain 1 Persistent Ticket anyways.
- Persistent Prize Tickets can be spent in the Pre-Fight Screen to activate a Fabulous Prize. Fabulous Prizes last 1 fight, and can only be used by Arcade. These are always active as a Defender.
Just like in a real arcade, winning a fight with Arcade grants Prize Tickets that the player can redeem for his Fabulous Prize Pre-Fight Abilities (outlined below). Please note that Arcade always has all three of his Fabulous Prizes active when he is a Defender.
Pre-Fight Ability – Fabulous Prizes
- Power-Up: Personal effects and the Stun from the Parry Mastery gain +100% Ability Accuracy. If Arcade is not fighting a Cosmic Champion, he also gains Incinerate Immunity. Costs 1 Persistent Prize Ticket.
- Cheat Code: The Opponent’s True Strike, True Accuracy, and True Sense effects suffer -100% Ability Accuracy. If Arcade is not fighting a Cosmic Champion, he also gains Poison Immunity. Costs 2 Persistent Prize Tickets.
- Game Wizard: The duration of personal Damaging Debuffs cannot be reduced. If Arcade is not fighting a Cosmic Champion, he also gains Shock Immunity. Costs 3 Persistent Prize Tickets.
Each of Arcade’s Fabulous Prizes grants him some useful utility to bolster his threats, and each one grants him a different Immunity. However, these Immunities do not work against Cosmic Champions. Since the cap on his Persistent Tickets is 5, Arcade can not have all three of these active at the same time as an Attacker.
Arcade Tokens – Max: 10
- Whenever the Opponent would be Poisoned, Arcade gains 1 Arcade Token. As a Defender, he gains 1 additional Arcade Token if a Poison is not prevented by Poison Immunity, and gains 3 on the final hit of Special Attack 2 on hit or on Block.
- Each Arcade Token increases Armor Rating and the potency of personal Damaging Debuffs by 10%. When knocked down, lose 5 Arcade Tokens.
- While Arcade has 10 Arcade Tokens, or 3 or more as a Defender, he gains an indefinite Auto-Block Passive granting a 100% chance to Auto-Block incoming attacks. Arcade cannot Auto-Block the Opponent’s Heavy Attacks.
- With 2 or more Arcade Tokens, Arcade also has a 100% chance to Auto-Block attacks while charging or releasing his own Heavy Attack.
- When Auto-Blocking an attack, inflict a Shock Debuff dealing X Energy Damage over 10 seconds, trigger the Parry Mastery if it is active, and consume 8 Arcade-Tokens, or 3 as a Defender.
These Tokens are the engine that drives the rest of Arcade’s kit. They increase his tankiness, they increase his threat, they enable his Auto-Block, and they pay out into tickets at the end of the fight. Poison your Opponent as much as possible to keep your Token count high, and keep an ear out for a fun sound effect when you Auto-Block!
Trap – Poisonous Cloud
- After the second hit of his Heavy Attack, Arcade deploys a Poisonous Cloud. Poisonous Clouds last for 10 seconds, and active Poisonous Clouds are removed when deploying a new one.
- When the Opponent enters a Poisonous Cloud, gain 1 Arcade Token. Each second the Opponent is inside the Poisonous Cloud, they are inflicted with a Poison Debuff dealing X Direct Damage over 10 seconds.
Unlike Traps seen on champions like Kraven and Silver Sable that care about the opponent activating it when passing over it, Arcade wants his Opponents to stay inside of these Clouds as long as possible to rack up Poisons and Arcade Tokens.
Trap – Booby Trap
- At the start of each fight, a Booby Trap is placed in the Defender’s corner. The Booby Trap will not be placed if the Opponent is also Arcade.
- While the Opponent is on top of the Booby Trap, they are 60% more likely to launch a Special Attack.
- If the Opponent is not performing a Special Attack and they are on top of the Booby Trap, charging or releasing Arcade’s Heavy Attack causes it to explode and Passively Stuns the Opponent for 3 seconds.
- While the Opponent is inside of a Poisonous Cloud and they are Stunned by this explosion, the existing Poisonous Cloud will be refreshed instead of deploying a new one.
- After exploding, the Booby Trap goes on standby for 20 seconds, or 10 seconds as a Defender. As an Attacker, this expires 15% faster per unique personal Damaging Debuff on the Opponent.
This Trap is not placed by Arcade, and is just present in the Defender’s corner throughout the entire fight. On Defense, the Booby Trap is placed about one character width away from the Corner so the Opponent can actually step on it instead of Arcade himself. Try using a Special Attack to knock your Opponent into the corner and then charge your Heavy Attack as they stand up to swoop in to restart your pressure.
Signature Ability[]
Welcome to Murderworld!
- Just before Arcade Auto-Blocks an attack, gain a non-stacking Steadfast Buff for X seconds, paused during the Opponent’s Special Attacks. This will not trigger if the attack is a Heavy Attack, or if the Opponent has an Undermine effect.
- When the Opponent enters a Poisonous Cloud, inflict a 1X% Torment Debuff for 5 seconds. This starts paused, and is unpaused when the Opponent exits the Poisonous Cloud. Max stacks: 3.
The Steadfast that Arcade gets from his Signature Ability severely limits the counters to his Auto-Block the Opponent can use, basically requiring them to use Undermine or Heavy attacks to crack open his defenses.
These Torment Debuffs give Arcade even more incentive to play with his Poisonous Clouds, making it much easier to keep all of his different Damaging effects up and increase his damage potential at the same time.
Special Attacks:[]
Special Attack 1 – Uh Oh
- After the second hit of this attack, deploy a Poisonous Cloud at the Opponent’s location.
- Electricity hits inflict Shock Debuffs each dealing X Energy Damage over 10 seconds.
Where you are on the stage when you use this Special Attack has a big impact on the number of Poisons you’ll inflict with the Poisonous Cloud. Try to bring the Opponent into the corner before using it, and then trigger the Booby Trap to really make them suffer.
Special Attack 2 – Most Extreme Challenge!
- Flamethrower hits inflict Incinerate Debuffs each dealing X Energy Damage over 20 seconds.
- Buzz Saw hits inflict Bleed Debuffs each dealing X Direct Damage over 20 seconds.
These longer and more potent Damaging effects allow Arcade to keep the Opponent’s Defensive Combat Power Rate low and decrease the amount of time the Booby Trap is on standby. When fighting Arcade, make sure to avoid the final hit with the Dexterity Mastery, or a Defending Arcade will get enough Tokens to Auto-Block your punish attempt.
Special Attack 3 – Let’s See What You’ve Won!
- Randomly inflict an indefinite Bleed, Rupture, or Shock Debuff that deals 283.36 damage per second.
Arcade has different versions of his Special Attack 3. In the animation itself, he presents the Opponent with three Game Show style prize doors and they randomly select their prize. These doors hide a Spike Ball, a Giant Boxing Glove, and a Laser Beam which corresponds with the indefinite Damaging effect the Opponent receives.
[]
List of Tech Champions |
---|
[v ● e]
Playable: Ant-Man (Future) ● Arcade ● Captain America (Sam Wilson) ● Civil Warrior ● Darkhawk
● Doctor Octopus ● Ghost ● Green Goblin ● Guardian ● Guillotine 2099 ● Howard the Duck ● Hulkbuster ● Iron Man ● Iron Man (Infamous) ● Iron Man (Infinity War) ● Iron Patriot ● Ironheart ● Jack O'Lantern ● Kang the Conqueror ● Lady Deathstrike ● Mysterio ● Nebula ● Nimrod ● Omega Sentinel ● Peni Parker ● Prowler ● Psycho-Man ● Punisher 2099 ● Red Skull ● Rocket Raccoon ● Sentinel ● Shocker ● Shuri ● Silver Centurion ● Spider-Man (Stark Enhanced) ● Star-Lord ● Ultron ● Ultron (Classic) ● Vision ● Vision (Age of Ultron) ● Vision (Deathless) ● Viv Vision ● Vulture ● War Machine ● Warlock ● Yondu
|