A founding member of the X-Men, Warren Kenneth Worthington III, was better known as Angel until he was nearly killed, and his wings were brutally amputated. Angel was saved by the ancient and powerful mutant Apocalypse, who transformed him into the horseman Death. Now with blue skin, retractable claws, and razor sharp metallic wings coated with a powerful neurotoxin, he has overcome the programming of Apocalypse, but still continues an inner struggle against his deadly bloodlust as Archangel.
Stats[]
Tier
Max Rating
Max Health
Max Attack
554
2333
173
695
-
-
1461
6199
458
1828
-
-
3656
15546
1148
4568
-
-
7352
31170
2301
10059
-
-
12540
53185
3927
-
-
-
Abilities[]
Passive
Archangel’s Ability Accuracy cannot be decreased by his opponent’s abilities.
Neurotoxin – Passive
Each time Archangel triggers a Bleed effect on an opponent with an active Poison effect that he caused, they are combined, converting into a Neurotoxin charge lasting 15 seconds.
Neurotoxins are a Passive effect, and therefore do not count as either a Debuff, or a Poison.
Neurotoxins do X damage over their duration.
Tier
Neurotoxin Damage
519
1374
3444
6903
11781
On expiry, Neurotoxins have a 100% Chance to Stun their target for 1.5 seconds. This effect will not interrupt a Special Attack.
Critical Hits
Critical Hits lacerate opponents with a 40% chance, inflicting XBleed damage over 15 seconds.
Tier
Bleed Damage
216.25
572.5
1435
2876.25
4908.75
Heavy Attacks
50% chance to inflict Bleed, dealing X Direct Damage over 15 seconds.
Tier
Bleed Damage
216.25
572.5
1435
2876.25
4908.75
Only the first Bleed effect triggered by this attack will consume a Poison effect, though all Bleeds triggered by it will convert to Neurotoxins as long as a Poison was consumed during the attack.
Passive
Each Bleed Debuff on your opponent increases the chance of any Poison triggering by a flat 25%, and reduces the chance that opponent’s Tenacity abilities will trigger by the same.
Blocking
0% chance to Poison the target, reducing their Health recovery by 30% and dealing X Direct Damage over 15 seconds.
The Neurotoxin coating Archangel's wings and claws increases in toxicity, making each Neurotoxin charge cause a X% reduction in Ability Accuracy, and block all Regeneration on the target.
Special 1 - Bladed Pinions Archangel fires several of his razor edged metallic feathers, coated with his potent neurotoxin.
20% Chance to inflict a Bleed Debuff, dealing X Direct Damage over 15 seconds.
Tier
Bleed Damage
216.25
572.5
1435
2876.25
4908.75
0% Chance to Poison the target, reducing their Health recovery by 30% and dealing X Direct Damage over 15 seconds.
Tier
Poison Damage
216.25
572.5
1435
2876.25
4908.75
Special 2 - Razor Winged Strike Archangel uses all six of his limbs in a flurry of razor sharp blows.
50% Chance to inflict a Bleed Debuff, dealing X Direct Damage over 15 seconds.
Tier
Bleed Damage
216.25
572.5
1435
2876.25
4908.75
-40% Chance to Poison the target, reducing their Health recovery by 30% and dealing X Direct Damage over 15 seconds.
Tier
Poison Damage
216.25
572.5
1435
2876.25
4908.75
Special 3 - Hypersonic Scream Archangel emits an intense high pitched shriek, stunning his opponent, creating an opening for a series of high speed strikes!
100% Chance to Poison the target, reducing their Health recovery by 30% and dealing X Direct Damage over 15 seconds.
Tier
Poison Damage
216.25
572.5
1435
2876.25
4908.75
100% Chance to inflict Bleed for X Direct Damage over 15 seconds.
All Mutant Champions: Mutants landed strikes during Special Attacks gain +12% Attack rating.
Mutant Agenda - Level 3
All Mutant Champions: Mutants landed strikes during Special Attacks gain +12% Attack rating.
Teammates - Level 3
All Champions: +5% Perfect Block Chance.
Incoming Synergy
Partner(s)
Effect(s)
Bringer of Death IV
Archangel: Each hit of a Heavy Attack into a Stunned Opponent has a 10% chance to pause all Neurotoxins for 3 second(s). If this champion is a Horsemen of Apocalypse: Neurotoxin stun duration is increased by 30%. Unique Synergy: Does not stack with duplicate synergies.
Teammates - Level 3
All Champions: +5% Perfect Block Chance.
Pyramid X
Synergy Champions: Gain a Precision Buff during Special Attacks for each Damage over Time Debuff and Stagger Passive on the Opponent, each increasing Critical Rating by +375. Unique Synergy: Does not stack with duplicate synergies.
My Hellfire Club
Magneto: Personal Armor Break and Bleed Debuffs gain +20% Duration. Solo: Only affects this Champion and does not stack.
Gateway
All Mutants and X-Men except Professor X: Gain 6% of a bar of Power every 10 second(s) for each Cerebro Charge. Max 24%. Archangel: +30% Bleed Potency. Unique Synergy: Does not stack with duplicate synergies.
This can be a bit of a battle of wills at first. Archangel trying to stack Bleeds, Agent Venom trying to Tenacity them away. But just by landing the first Bleed, Archangel nearly halves Agent Venom’s Tenacity chance, and it only goes downhill from there. Man it feels good to be able to Parry this guy for once!
Archangel’s Neurotoxin, once Awakened, allows him to start suppressing the friendly neighborhood Evade machine! Once you get that first Neurotoxin in place it will be much easier to land a second one, and the third!
The Hood can be a tough contender. His Invisibility makes him dangerous to even attack but he Bleeds and Poisons just as easily as any mere human. This makes him perfectly susceptible to Neurotoxins, and it does feel good to watch him throw his second Special Attack, only to remain perfectly visible!
Vision is kind of the poster boy, err machine, for Archangel to avoid. His immunity to both Poison and Bleed effects will mean Archangel will have difficulty using his abilities to any great effect.
Cable’s Degeneration is going to be up 24/7, his Poison reduction passive will quickly get to full charge giving him a Special Attack Damage bonus, while leaving no window to convert Neurotoxins. All in all, bad day for Archangel!
Archangel needs to use his Special Attacks to apply Poisons aggressively, otherwise he has to wait for his opponent to hit him. Meanwhile Yellowjacket loves when his opponents are reliant on their Specials!
In addition to the extra damage, the extended duration increases Archangel’s window to trigger his Poisons which in turn, increases the chance to get a Neurotoxin.
Stupefy
Neurotoxins have a very short stun at the end. Combining this with Stupefy allows for a much larger window to dash in and take advantage at their moment of weakness.
Precision
One of the ways Archangel triggers his Bleeds is by landing Critical HIts, so increasing the number of Critical Hits will increase the number of Bleeds. This is also the only way for Archangel to trigger Bleeds that doesn’t either cost Special Power, or need a window to land a heavy attack.