Marvel Contest of Champions Wiki
Marvel Contest of Champions Wiki

Beta Ray Bill is a Cosmic Champion. Being a Cosmic Champion, he has a Class Bonus against Tech Champions, but is weak to Mystic Champions.

Bio[]

Beta Ray Bill is a Korbinite who became a powerful cyborg in order to protect his own people from the threat of Surtur and his fire giants. In a battle against Thor he proved his worthiness to Odin, who was so impressed by Bill’s prowess and honorable actions that he crafted a unique magical hammer exclusively for the Korbinite – Stormbreaker! Armed with the might of Stormbreaker and his own fiery sense of justice, Beta Ray Bill travels the stars in search of wrongs to right and villains to vanquish.

Mechanics[]

Beta Ray Bill’s damage comes from letting his Shocks expire while he is performing a Special 1 Attack. His Shocks last for a very long time but he can speed them up by over the Shock expiration time. You can inflict Shocks with Basic Attacks, but the most reliable way to inflict them is through the Special Attack 2, and if you activate this Special while charging the Heavy Attack, the Special Attack 2 is further empowered.

Stats[]

Tier Max Rating Max Health Max Attack
TierStarTierStar 591 2487 174
AwakenedAwakened - - -
TierStarTierStarTierStar 1573 6609 463
AwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStar 3952 16572 1159
AwakenedAwakenedAwakenedAwakened 4748 - -
TierStarTierStarTierStarTierStarTierStar 7973 33227 2324
AwakenedAwakenedAwakenedAwakenedAwakened 10680 - -
TierStarTierStarTierStarTierStarTierStarTierStar 13600 56696 3965
AwakenedAwakenedAwakenedAwakenedAwakenedAwakened 18230 - -
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 34550 144009 10071
AwakenedAwakenedAwakenedAwakenedAwakenedAwakenedAwakened - - -

Abilities[]

Always Active

  • Incoming Bleed and Poison effects suffer 50% reduced potency.
  • Beta Ray Bill is Immune to Shock and Power Drain. When the Power Drain Immunity triggers, he gains a Power Gain Passive, granting 1 Bar of Power over 0.5 seconds. Cooldown: 14 seconds.
  • When starting a fight against Tech Champions or when Immune to an effect, gain a Steady Buff for 20 seconds.
  • The Thor Relic increases the potency of personal Buffs by 25%.

Dev Notes: Gaining Power when suffering from a Power Drain is a great ability that can speed up your loop by quite a bit, but you should prepare for it and anticipate its activation so you do not gain more power than you needed.

Call of Thunder – While Charging a Heavy Attack

  • Gain an Unstoppable Buff. If struck while this Buff is active this effect goes on cooldown for 24 seconds.
  • All Buffs on Beta Ray Bill and all Shocks on the Opponent are paused.
  • Every 0.4 seconds gain a 20% Intensify Buff for 4 seconds. Max stacks: 5. Beta Ray Bill’s Heavy Attack can be charged for an extended duration.
  • While above 2 Bars of Power: while Beta Ray Bill is below 2 Stacks of Intensify, the Opponent suffers a X Intimidate Passive. At max stacks, the Opponent suffers a 10% Infuriate Passive.
Tier Block Proficiency
TierStarTierStar 17.4
TierStarTierStarTierStar 46.3
TierStarTierStarTierStarTierStar 115.9
TierStarTierStarTierStarTierStarTierStar 232.4
TierStarTierStarTierStarTierStarTierStarTierStar 396.5
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 1007.1
  • Activating a Special Attack 2 while charging a Heavy Attack pauses all personal Buffs until Beta Ray Bill has landed or been struck by 4 Basic Hits per Intensify gained, up to a max of 20. Heavy Hits count as 2 hits. This effect does not trigger if it is already active.
  • Releasing the Heavy Attack grants a Grit Buff for 15 seconds.

Dev Notes: Call of Thunder pauses all present and future Buffs on Beta Ray Bill, allowing you to focus completely on controlling your Shocks on the Opponent and choosing the best time to throw a Special 1 to cash out without worrying about Buff duration.

Armor Pulverizer – Medium Attacks

  • Beta Ray Bill’s first Medium Attack Pulverizes one Armor Up effect, removing it and dealing a burst of X Direct Damage.
Tier Direct Damage
TierStarTierStar 174
TierStarTierStarTierStar 463
TierStarTierStarTierStarTierStar 1159
TierStarTierStarTierStarTierStarTierStar 2324
TierStarTierStarTierStarTierStarTierStarTierStar 3965
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 10071

Dev Notes: This is a passive effect and bypasses Nodes where the Opponent is Debuff Immune.

Shocks

  • If the Buff pause is not active, Basic Attacks have a 10% chance to inflict a Shock Passive, dealing X Energy Damage over 25 seconds. Max stacks: 12.
Tier Energy Damage
TierStarTierStar 34.8
TierStarTierStarTierStar 92.6
TierStarTierStarTierStarTierStar 231.8
TierStarTierStarTierStarTierStarTierStar 464.8
TierStarTierStarTierStarTierStarTierStarTierStar 793
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 2014.2
  • During a combo started with a Medium Attack, or while striking the Opponent with a Special Attack 1, the expiration rate of personal Shocks increases by 285%.
  • The final hit of Special Attacks refreshes all Shocks on the Opponent.
  • All Shocks are paused during the Opponent’s Special Attacks and Beta Ray Bill’s Special Attack 2.
  • When any Shock on the Opponent ends, deal a burst of X Energy Damage.
Tier Energy Damage
TierStarTierStar 104.4
TierStarTierStarTierStar 277.8
TierStarTierStarTierStarTierStar 695.4
TierStarTierStarTierStarTierStarTierStar 1394.4
TierStarTierStarTierStarTierStarTierStarTierStar 2379
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 6042.6

Dev Notes: If you need to remove an Armor Up from the Opponent with a Pulverize, but do not want to increase the expiration rate of the Shocks by starting a combo with a Medium Attack, use a non standard Combo instead, for example: Light-Medium-Light-Light-Light. This allows you to use the first Medium and trigger a Pulverize, but does not start a Combo with the First Medium and thus does not trigger the speed up Shock expiration rate effect.

Signature Ability[]

Champion of Korbin - Passive

  • The potency of personal bursts of damage is increased by X%.
Tier Damage Potency %
TierStarTierStar 5 - 170%
TierStarTierStarTierStar 5 - 170%
TierStarTierStarTierStarTierStar 5 - 170%
TierStarTierStarTierStarTierStarTierStar 9.2 - 40%
TierStarTierStarTierStarTierStarTierStarTierStar 9.2 - 40%
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 9.2 - 40%
  • Reduce Call of Thunder’s Unstoppable cooldown by X seconds.
Tier Cooldown Time
TierStarTierStar 1 - 8.5
TierStarTierStarTierStar 1 - 8.5
TierStarTierStarTierStarTierStar 1 - 8.5
TierStarTierStarTierStarTierStarTierStar 2.08 - 10
TierStarTierStarTierStarTierStarTierStarTierStar 2.08 - 10
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 2.08 - 10
  • While a personal Unstoppable Buff is active, damage taken is reduced by X%. Does not reduce damage from Special Attack 3.
Tier Damage Reduction %
TierStarTierStar 10 - 85%
TierStarTierStarTierStar 10 - 85%
TierStarTierStarTierStarTierStar 10 - 85%
TierStarTierStarTierStarTierStarTierStar 20.81 - 100%
TierStarTierStarTierStarTierStarTierStarTierStar 20.81 - 100%
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 20.81 - 100%

Special Attacks[]

Special 1 - Stormbreaker’s Fury
Beta Ray Bill's mighty attacks cause the very earth to tremble and his Opponent to crumble.

  • On activation, gain an Fury Buff, granting +X Attack Rating for 15 seconds. Max stacks:3.
Tier Attack Rating
TierStarTierStar 104.4
TierStarTierStarTierStar 277.8
TierStarTierStarTierStarTierStar 695.4
TierStarTierStarTierStarTierStarTierStar 1394.4
TierStarTierStarTierStarTierStarTierStarTierStar 2379
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 6042.6
  • During this attack, the potency of personal bursts of damage is increased by 200%.
  • While the personal Buff pause is active, when any Shock ends on the Opponent during this attack, inflict a personal Shock Passive.

Dev Notes: Aligning the Shocks to expire during this Special causes the Shocks to do a LOT of damage. This is Beta Ray Bill’s main source of damage. In order to further capitalize on this, remember to trigger the Buff pause before throwing a Special 1 since it will keep the Fury Buffs paused and further enhance the damage provided by Shocks.

Special 2 - Call Lighting
Beta Ray Bill calls a powerful lightning bolt to strike his Opponent.

  • The first hit grants a non-stacking 15% Energize Buff for 15 seconds.
  • All lightning hits inflict a personal Shock Passive. Each Intensify Buff grants a 10% chance to inflict these Shocks through Block.

Dev Notes: Stacking up 5 Intensify Buffs increases the potency of the Energize to 30%, allowing Beta Ray Bill to gain lots of power very quickly and thus activate the Special 1 lots of times, stacking up lots of Fury Buffs and triggering tons of Shock expirations.

Special 3 - Beta Ray Bill’s Wrath
Beta Ray Bill unleashes the full might of Stormbreaker and overwhelms the Opponent with the power of a god.

  • Gain a 100% Resonance Buff for 20 seconds, paused during Special Attack.

Dev Notes: If the Opponent is Shock immune, the Special 3 offers an alternative route for damage. Get to 3 Bars of Power, heavy charge to gain 5 Intensify Buffs then release the Special 3, and since Resonance is a Buff the Intensify will empower it. Afterwards, loop Special 1 as often as you can, and since Special 1 empowers personal bursts of damage, it also affects the bursts from Resonance. However, before releasing a Special 1 remember to gain 5 Stacks of Intensify so the Fury Buff from the Special 1 is improved, which also further enhances the bursts from Resonance.

Synergy Bonuses[]

Synergy Partner(s) Effect(s)
Cage Fighters Hulk (Ragnarok) portrait Synergy Champions: When Rooted, Passively gain up to the nearest Bar of Power over 1.5 seconds. The Power Gain is removed if the Root expires, and does not trigger during the Opponent’s Special Attacks.
Unique Synergy: Does not stack with duplicate synergies.
Thors Thor (Ragnarok) portraitThor (Jane Foster) portrait Beta Ray Bill: The final hit of Special Attack 1 has a 33% chance to inflict a Stun Debuff for 3 seconds.
Thor (Ragnarok): Start each fight with a Thunder God’s Wrath Passive for 10 seconds.
Thor (Jane Foster): If the Opponent is not Shocked, Basic Attacks have a 10% chance to inflict a Shock Debuff, dealing 85% of Attack as Energy Damage over 4 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Galactic Breakout Moondragon portraitGroot portraitCaptain Marvel portrait Beta Ray Bill: The final hit of a Special Attack Pulverizes 3 Armor Ups, each dealing 100% of Attack as Direct Damage.
Moondragon: If Psionic Transcendence is not active, Mind Blasts trigger 2 times when punishing the Opponent’s Special Attacks.
Groot: Fury and Cruelty Buffs gain 25% duration.
Captain Marvel: Basic Attacks have a 15% chance to grant 1 Persistent Energy Charge.
Unique Synergy: Does not stack with duplicate synergies.
Anthropomorphism Rintrah portraitSpider-Ham portraitHoward the Duck portrait Synergy Champions: The first Special Attack activated in a fight cost 33% less Power.
Unique Synergy: Does not stack with duplicate synergies.
Teammates - Level 3 Guardian portraitSasquatch portrait All Champions: +5% Perfect Block Chance.
Incoming Synergy Partner(s) Effect(s)
Flarking Annihilators Gladiator portrait Synergy Champions: When gaining a Bar of Power, gain a non-stacking 5% Fury Buff for 10 seconds. Each Synergy Champion increases this potency by +5% flat.
Unique Synergy: Does not stack with duplicate synergies.
The Villain's Weakness Vox portrait Attacking and Defending Vox: While fighting against Synergy Champions, receive +10% damage from hits involving hammers.
Other Synergy Champions: Attacks involving hammers have +10% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.

Strengths and Weaknesses[]

Strengths[]

  • Immunities
    • Immune to Power Drain and Shock.
  • Resistances
    • Take less damage from Poison and Bleed.
  • Grit Buff
    • On demand Grit Buff that allows you to bypass Unstoppable.
  • High Damage
    • High damage on short fights, but really high damage on longer fights.

Weaknesses[]

  • Shock Immunity
    • Shock immunity blocks his main source of damage.
  • Buff Control
    • Beta Ray Bill is entirely dependent on his Buffs, and without them his damage decreases substantially.

Recommended Masteries[]

  • Liquid Courage and Double Edge
    • Beta Ray Bill negates some of the negative effects of these masteries since he is resistant to Bleed and Poison.

Recommended Relics[]

  • Thor
    • Beta Ray Bill gains a Buff potency upgrade from this Relic, just by equipping it.

References[]

Navigation[]

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