Birthright is the sixth and final Quest in Act 6 Chapter 1: Great Revival, and was released on March 13, 2019.
It contains 10 paths and has 9 Opponents per path. Hurt Locker is the unique Global Node for this Quest.
It is preceded by 6.1.5: The Only Game in Town and succeeded by 6.2.1: Power's Purpose.
Nodes[]
Global []
Name | Effect(s) |
---|---|
Hurt Locker | Using the same type of Special Attack twice in a row gives the Attacker a Delayed Blast charge for 5 seconds which may be removed by landing a Heavy Attack. If the Blast expires, the Attacker takes 50% of their Health as direct damage. |
WARNING | A third Special Attack has been activated! |
Attack | +150% Attack |
Health | +300% Health |
Boss: Sentinel []
Name | Effect(s) |
---|---|
Mutant Pursuit | Reduces opponent's Attack with Specials by 25% when facing a target of the Mutant Class. |
Skill Training | Increases Critical Resistance by 25% when facing a target of the Skill Class. |
Science Research | Reduces the duration of the target's Debuff effects by 50% when facing a target of the Science Class. |
Mystic Observation | Reduces the duration of the target's Power Lock effects by 50% and generate 50% Power each time a Power Lock expires when facing a target of the Mystic Class. |
Tech Advancement | Abilities that cause Sentinel to lose Power are 30% less effective when facing a target of the Tech Class. |
Stun Immunity | The Defender is immune to the effects of Stun. |
Plagued Mind | Attacker's Power is drained every 20 seconds. |
Fisticuffs - 3 | Neither Champion can activate Buffs or Debuffs for the first 30 seconds of the fight. |
Health | +300% Health |
Dialogue[]
Captain Marvel: Out cold… he’s no Skrull though. They tend to drop their disguises when neutralized.
Captain Marvel: So there’s no real explanation for his behaviour. That’s concerning.
The Collector: Short of his being a hired weapon of violence against my daughter!
Carina: Come on dad, he’s just some thug.
Carina: The guy has a skull mask and giant robot fists. He probably does this kind of thing for fun.
- Transmission #1 - Upon starting the Quest
The Grandmaster: On a lighter topic, I must say again how lovely it is to have you in my Contest, Carina.
The Grandmaster: You have such incredible power, and your friend here is no slouch either.
Ægon: I have come here to heal.
The Grandmaster: Yes… yes you have. At any rate:
The Grandmaster: Would you be interested in a test of your abilities, Carina?
The Grandmaster: A game, perhaps?
- Transmission #2
Carina: Oh uncle, I should’ve known this was coming. Of course!
Carina: Give me your best shot!
The Grandmaster: Excellent!
The Grandmaster: Some time ago I was “gifted” these fascinating machines. I have enhanced this one with a dash of ISO-Sphere power.
The Grandmaster: It should serve as a fitting opponent for one of your unique capabilities!
The Grandmaster: Oh, and Summoner… you shall face this challenge as well.
The Grandmaster: Good luck, or something. Frankly, I hope you fare poorly. I have not forgotten your duplicity.
Carina: Alright Summoner, let’s do this! Last one to finish buys lunch!
- Transmission #3 - Before fighting Sentinel