Bishop is a Mutant Champion. Being a Mutant Champion, he has a Class Bonus against Skill Champions, but is weak to Tech Champions.


The Mutant known as Bishop was born into a bleak alternative future in which the robot Sentinels wiped out most of the X-Men, and Mutants were branded with an "M" over their right eye for identification. After chasing a criminal through a time portal with no means to return to his own timeline, Bishop joined the X-Men.


Tier Max Rating Max Health Max Attack
TierStarTierStarTierStar 1514 6457 474
TierStarTierStarTierStarTierStarTierStarTierStar - - -
TierStar2TierStar2TierStar2TierStar2TierStar2TierStar2 - - -


Note: This section is incomplete. If you have the stats for Bishop at Rank 1 Level 1, or the stats for his Signature Ability at Level 1, 8, or 20, please add them below. The Marvel Contest of Champions Wikia appreciates.
Tier Energy Resistance Regeneration/Overload Health Loss (Prowess)
TierStarTierStarTierStar 3591.18 38.74 32.29
TierStarTierStarTierStarTierStarTierStar - - -
TierStar2TierStar2TierStar2TierStar2TierStar2 - - -
TierStarTierStarTierStarTierStarTierStarTierStar 4270.59 281.53 234.61
TierStar2TierStar2TierStar2TierStar2TierStar2TierStar2 4270.59 281.53 234.61
  • Persistent Power Meter: Bishop's mastery over energy and time enables him to enter a fight with X% of the Power he finished his previous fight in the same Quest with.
  • Passive: Energy Transference: X Energy Resistance at all times.
    • Energy Attacks against Bishop generate 70% more Power plus 1 stack(s) of Prowess.
    • Energy Damage abilities against Bishop have up to a 40% chance with each tick to generate 2% Power plus 1 stack(s) of Prowess. This chance is slightly reduced for each Prowess currently active on Bishop. No effect against the abilities of Tech Champions.
    • Absorb the kinetic energy of a well-timed Block to generate 5% power plus 3 stack(s) of Prowess. Prowess gained in this way is doubled against Skill Champions and tripled against Energy-based Special Attacks. No effect against the attacks of Tech Champions.
  • Blocking: Steadily consumes Prowess to regenerate X Health per Prowess consumed.
    • Each Proess consumed has an 100% chance to Purify 1 Bleed Debuff(s)
  • Special Attacks: Consume all Prowess and gain +10% Special Damage per stack consumed.

Signature Ability

  • Foresight
    • Bishop prepares a unique bonus based on how many bars of Power are full at the start of the fight.
      • With 0 Bars: Special Attacks become Unblockable with a stack of X or more Prowess.
      • With 1 Bar: While Blocking, gain Stun Immunity and enemies lose X% ability accuracy.
      • With 2 Bars: Special Attacks leave the target Incinerated for X% of the Special Damage dealt over 5 seconds.
      • With 3 Bars: Start the fight with Steady Release active for X seconds.

Special Attacks

  • Steady Release
    • A twin gun assault where Bishop unloads frequent energy bursts.
      • Up to 80% of Basic Attack damage is replaced with bursts of Energy Damage for 15 seconds, allowing Bishop to mitigate Armor and abilities that reflect attack damage.
      • This bonus Energy Damage increases by 6% for each Prowess consumed by Special 1.
      • Up to 40% of this Energy Damage penetrates the enemy Block.
  • Burst Release
    • Bishop's stored energy is amplified and then released in a single burst.
      • +50% damage if activated within the first 12 seconds of a fight.
  • Diffusion Wave
    • As Bishop approaches his limit, he unleashes all stored energy at once in every direciton.
      • +30% damage against enemies above 85% Health or below 15% Health.
      • This increases to +70% damage against enemies at full Health.

Warning: Power Overload!

  • 81 Health per second is lost for each Prowess above a stack of 30.
  • If Bishop stays at full Power for more than 9 seconds, he begins to overload and lose 97 Health per second until that Power is spent. The longer he stays at full Power, the more Health is lost.
  • Activate any Special Attack to expel stored energy and avoid unnecessary damage!

Synergy Bonuses

Synergy Partner(s) Effect(s)
Chronal Anchor Psylocke portrait Both: Opponents are Petrified for 1 second after filling a bar of Power, reducing Regeneration and Power Gain effectiveness by 70%.
Unique Synergy: Does not stack with duplicate synergies.
Energy Conduit Storm portrait Bishop: Start with +2 Prowess and 8% Power.
Storm: +8% energy resistance.
Energy Conduit Cyclops (New Xavier School) portraitCyclops (Blue Team) portrait Bishop: Start with +2 Prowess and 8% Power.
Cyclops: +8% energy resistance.
Energy Conduit Doctor Strange portrait Bishop: Start with +2 Prowess and 8% Power.
Doctor Strange: +8% energy resistance.
Energy Conduit Electro portrait Bishop: Start with +2 Prowess and 8% Power.
Electro: +8% energy resistance.

Strengths and Weaknesses


Enemies that deal Energy Damage, especially over time.

  • Iceman epitomizes the ideal matchup for Bishop. Abilities like Coldsnap or Magik’s Limbo deal Energy Damage over time, which is passively absorbed by Bishop so he takes heavily reduced damage and generates both Power and Prowess. This is also true for more common abilities like Incinerate and Shock. Energy-based Special attacks are also juicy targets for a well-timed Block from Bishop.

Enemies that reflect attack damage.

  • Killmonger’s Reverberation or Electro’s Electrostatic is mostly harmless against Bishop’s Steady Release ability from Special 1, since the reduction in Bishops attack damage means a reduction in the amount of damage reflected; however, the added bursts of Energy Damage means Bishop isn’t sacrificing any overall damage in the process.


Enemies that have no source of Energy Damage.

  • Bulky physical damage-dealing opponents like Hulk force Bishop to rely solely on well-timed Blocks to generate Power and Prowess. A naturally low Physical Resistance attribute also means Bishop takes extra damage from physical attacks. He’s virtually powerless in a fight where Energy Damage isn’t powering him up.

Recommended Masteries

  • Physical Resistance and Energy Resistance
    • Bishop’s natural Energy Resistance is already among the highest in the game, so boosting it even further helps him reduce the damage from Energy Attacks while he still gains full value from his absorption abilities. He’s naturally weaker to Physical Damage, so any support there goes a long way to minimize that weakness.
  • Glass CannonRecoil, and Double Edge
    • The ability to start the fight with full bars of Power is enough reason alone to warrant the extra damage from these “suicide” Masteries, since the fight will often be over before the enemy has a chance to do any real harm – this is especially true when starting with just under 3 bars of Power to gain the Incinerate bonus from the Signature Ability, and then opening with a Parry to Stun the opponent and fill Bishop to Special 3. Bishop will open the fight with more up-front damage than any other Champion in the game, and suffer little to no self-harm in the process. Bishop also has the ability to recover Health and remove Bleed, which more than makes up for any self-harm.
  • Block ProficiencyPerfect Block, and Stand Your Ground
    • Blocking – especially the well-timed variety – are core to Bishop’s kit, as he absorbs the energy to gain Power and Prowess. This reliance on Blocking means you’ll want to amp up your Block as much as possible.

External links


Mutant List of Mutant Champions Mutant

Playable: ArchangelBeastBishopCableColossusCyclops (Blue Team) ● Deadpool (X-ForceGoldpool) ● DominoEmma FrostGambitIcemanMagneto (Marvel NOW!) ● Omega RedNightcrawlerOld Man LoganRogueSabretoothStormPsylockeWolverine (X-23)
Not playable: AdaptoidCyverineDeadpooloidIce PhoenixNightcarnageSymbioidUltron DroneWolverine (Weapon X)
Upcoming: Havok