Bleed is a damaging effect that deals Direct Damage. Bleed Debuffs and Passives deal damage over its duration, while Instant Bleeds deal a burst of instantaneous damage. Bleed is commonly found in Skill and Mutant Champions.
As it deals Direct Damage, Bleed ignores Armor, Physical Resistance and Energy Resistance. Bleed Immunity or Resistance can prevent or reduce incoming Bleed damage, and is commonly found in Mutant and Tech Champions.
List of Champions with Bleed[]
Debuff[]
- Ægon
- Agent Venom
- Apocalypse
- Archangel
- Attuma
- Baron Zemo
- Beast
- Black Cat
- Black Panther
- Black Panther (Civil War)
- Black Widow (Claire Voyant)
- Blade
- Captain America (Infinity War)
- Captain America (WWII)
- Carnage
- Chee'ilth
- Daredevil (Hell's Kitchen)
- Deadpool
- Deadpool (X-Force)
- Domino
- Drax
- Elektra
- Falcon
- Gamora
- Ghost Rider
- Goldpool
- Gorr
- Groot
- Guillotine
- Gwenpool
- Hawkeye
- Hit-Monkey
- Jabari Panther
- Joe Fixit
- Killmonger
- Korg
- Kraven
- M.O.D.O.K.
- Magneto
- Magneto (House of X)
- Masacre
- Medusa
- Mole Man
- Moon Knight
- Morbius
- Morningstar
- Namor
- Nick Fury
- Old Man Logan
- Platinumpool
- Punisher
- Rocket Raccoon
- Ronin
- Sabretooth
- Squirrel Girl
- Summoned Symbioid
- Summoned Symbiote
- Symbiote Supreme
- Taskmaster
- The Hood
- Ultron
- Venom
- Venom the Duck
- Venompool
- Warlock
- Winter Soldier
- Wolverine
- Wolverine (Weapon X)
- Wolverine (X-23)
- Yondu
- Night Thrasher -- Synergy with Guillotine, Moon Knight or Punisher
Passive[]
- Sauron
- Goldpool -- Synergy with Agent Venom or Mordo
Instant[]
- Bullseye
- Daredevil (Hell's Kitchen)
- Karnak
- Kate Bishop
- Knull
- Longshot
- Nightcrawler
- Squirrel Girl
- Valkyrie
- Hit-Monkey -- Synergy with Deadpool or Deadpool (X-Force)
Variants[]
Bleed -- Passive, Self-Inflicted: Deals 0 damage.
Critical Bleed -- Debuff: Benefits from Critical Damage bonuses.
- Black Cat
- Domino
- Hawkeye
- Hit-Monkey
- Kraven
- Old Man Logan
- Squirrel Girl
- Guillotine -- Synergy with Purgatory
- Wolverine -- Synergy with Apocalypse
Deep Bleed -- Debuff: The Opponent's attacks gain +X Critical Rating and ignore Physical Resistance.
Double Edge -- Debuff, Self-Inflicted
- Double Edge Mastery
Internal Bleed -- Passive: Increases Bleed duration by 0.2 seconds per Tactical Charge.
Open Wound -- Passive: Deals 0 damage, counts as a stack of Bleed.
Shrapnel Bleed -- Debuff: Inflicts X Physical Damage when they end. If the Opponent is Immune, inflict an Armor Break Debuff instead.
Debuff[]
Base Abilities[]
Champion | Class | Description |
---|---|---|
Special Attack 2: 100% chance to inflict Bleed for 6 seconds. | ||
Special Attacks: 65% chance to inflict Bleed for 4 seconds. | ||
Heavy Attacks: Both hits inflict Bleed for 7 seconds. | ||
Critical Hits: 40% chance to inflict Bleed for 15 seconds. Heavy Attacks: Each hit has a 50% chance to inflict Bleed for 15 seconds. Special Attack 1: Each hit has a 20% chance to inflict Bleed for 15 seconds. Special Attack 2: Each hit has a 50% chance to inflict Bleed for 15 seconds. Special Attack 3: 100% chance to inflict Bleed for 15 seconds. | ||
Special Attack 3: 100% chance to inflict Bleed for 20 seconds. | ||
While the Opponent is Rooted: All attacks inflict Bleed lasting indefinitely. Special Attack 1: The final hit inflicts Bleed lasting indefinitely. If the Opponent is Rooted, inflict 5 additional Bleeds lasting indefinitely. | ||
While in Freestyle Combat Form: Critical Hits have a 60% chance to inflict Bleed for 4 seconds. | ||
Critical Hits: Inflict Bleed for 7 seconds. | ||
Critical Hits: 100% chance to inflict Bleed for 6 seconds. Special Attacks 1 and 2: If the attack intercepts the Opponent, each hit inflicts an additional Bleed for 6 seconds. Special Attack 3: Inflict up to 5 Bleeds, with each having a 100% chance to apply, for 15 seconds. | ||
Special Attack 1: 100% chance to inflict Bleed for 4 seconds. | ||
While in Curse of Blood: Finishing a combo with a Medium Attack inflicts Bleed for 8 seconds. Throwing a Heavy Attack or Special Attack 1 inflicts up to 3 Bleeds for 8 seconds. | ||
Well-Timed Blocks: 100% chance to inflict Bleed for 2 seconds. Special Attack 1: The last two hits inflict Bleed for 10 seconds. Special Attack 2: Critical Hits inflict Bleed for 1 second. Special Attack 3: Inflicts 3 Bleeds for 13 seconds. | ||
Special Attack 1: Each hit has a 100% chance to inflict Bleed for 3.50 seconds. | ||
Special Attack 2: 100% chance to inflict Bleed for 4 seconds. | ||
Critical Hits: If the Opponent is already Bleeding or Armor Broken, 100% chance to inflict Bleed for 0.50 seconds. Heavy Attacks: 100% chance to inflict Bleed for 15 seconds. Special Attack 3: 100% chance to inflict Bleed for 30 seconds. | ||
Striking the Opponent with the Adze Axe: Inflicts a Bleed Debuff for 9 seconds. Heavy Attacks: The final hit inflicts 2 Bleed Debuffs for 9 seconds. While Grizzly's Grit is active: All Attacks have a 50% chance to inflict a Bleed Debuff for 9 seconds. | ||
Special Attack 2: Each hit spends 5 Combo Meter to grant a 100% chance to inflict Bleed for 5 seconds. | ||
Special Attack 2: 100% chance to inflict Bleed for 3 seconds. Special Attack 3: 100% chance to inflict Bleed for 5.50 seconds. | ||
All Attacks: 100% chance to inflict Bleed for 4 seconds. Cooldown: 4 seconds. Heavy Attacks: Expend 10 Slap Charges to inflict 10 stacks of Bleed for 4 seconds. | ||
Special Attack 1: Each hit has a 25% chance to inflict Bleed for 7 seconds. Special Attack 2: Each hit has a 25% chance to inflict Bleed for 7 seconds. Special Attack 3: 74% chance to inflict Bleed for 7 seconds. | ||
Critical Hits: 40% chance to inflict Bleed for 5 seconds. Special Attack 2: Each hit has a 40% chance to inflict Bleed for 4 seconds. Special Attack 3: 100% chance to inflict Bleed for 5.50 seconds. | ||
Special Attack 1: The last two hits have a 75% chance to inflict Bleed for 7 seconds. Special Attack 2: Each hit has a 85% chance to inflict Bleed for 7 seconds. Special Attack 3: 100% chance to inflict Bleed for 3 seconds. | ||
Special Attack 1: 100% chance to inflict Bleed for 3.50 seconds. While Zeroed In, 100% chance to inflict an additional Bleed. | ||
Special Attack 1: Each hit has a 100% chance to inflict Bleed for 5 seconds. | ||
Finish a 5-Hit Combo with a Light Attack: Judgement of Spite: 70% chance. Secondary Effect: Inflicts Bleed for 3 seconds. | ||
Special Attack 2: 100% chance to inflict Bleed for 5.50 seconds. Special Attack 3: 100% chance to inflict Bleed for 4.50 seconds. | ||
Second Medium Attack: Inflicts a stack of Bleed for 18 seconds, for each active Viscera Magic Buff. When Striking Into Block: For each active Viscera Magic Buff, 4% chance to inflict Bleed for 18 seconds. | ||
Special Attack 3: 100% chance to inflict Bleed for 3 seconds. | ||
Critical Hits: 35% chance to inflict Bleed for 5 seconds. Chance increases by a flat +5% for each Buff on the Opponent. Special Attacks: Each hit inflicts a stack of Bleed for 5 seconds, for each Bleed Curse Debuff on the Opponent. | ||
All Attacks: 30% chance to inflict Bleed for 6 seconds. | ||
Special Attacks: 100% chance to inflict Bleed for 10 seconds. Each bar of Power spent beyond 1 grants +1 stack of Bleed and +5 seconds duration. | ||
Landing 3 Critical Hits in a row: Inflicts Bleed for 4.50 seconds. | ||
Critical Hits: Inflict Bleed for 7 seconds. Heavy Attacks: If the Hunt is active, each Bleed Debuff on the Opponent has a 50% chance to inflict an additional Bleed for 7 seconds. | ||
Special Attack 1: Each hit has a 50% chance to inflict Bleed for 10 seconds. +1 stack per Dead Man's Hand Debuff. | ||
Critical Hits: 80% chance to inflict Bleed for 1.50 seconds. Does not stack. | ||
Special Attack 2: Each hit inflicts Bleed for 8 seconds. | ||
Critical Hits: Inflict Bleed for 8 seconds. | ||
Special Attack 2: Each hit has a 60% chance to inflict Bleed for 6 seconds. Special Attack 3: Each rocket has a 70% chance to inflict a random non-unique Debuff, including Bleed. | ||
Special Attack 1: 100% chance to inflict Bleed for 6 seconds. If the Opponent has an Armor Break Debuff, inflict an additional Bleed. If the Opponent is Magnetized, inflict an additional Bleed. Special Attack 3: Each Prowess Buff on Magneto has a 70% chance to inflict Bleed for 8 seconds. | ||
Special Attack 2: 70% chance to inflict Bleed for 6 seconds. If the Opponent has an Armor Break Debuff, 70% chance to inflict an additional Bleed. If the Opponent is Magnetized, inflict Degeneration instead of Bleed. | ||
Special Attack 1: Machete Hits have a 100% chance to inflict Bleed for 20 seconds. | ||
Critical Light Attacks and All Heavy Attacks: If Armor Shattered is active, 100% chance to inflict Bleed lasting until Armor Shattered expires. | ||
Critical Hits: 100% chance to inflict Bleed for 6 seconds. | ||
Critical Hits: 70% chance to inflict Bleed for 3 seconds. | ||
Psionic Glide's Medium Attack: Inflicts Bleed for 24 seconds. If the Opponent is recovering from a Special Attack, inflict 4 stacks of Bleed instead. Basic Attacks: 20% chance to inflict Bleed for 24 seconds. Special Attack 1: Each hit has a 50% chance to inflict Bleed for 24 seconds. | ||
At 1+ Souls: When struck with a Physical Contact attack, 50% chance to inflict Bleed for 5 seconds. | ||
Medium Attacks: 60% chance to inflict Bleed for 6 seconds. Special Attack 1: Each hit has a 50% chance to inflict Bleed for 8 seconds. | ||
Ending a combo with a Light Attack: 100% chance to inflict Bleed for 1 second. Medium Attacks: 100% chance to inflict Bleed for 6 seconds. Heavy Attacks: Each hit has a 100% chance to inflict Bleed for 12 seconds. When striking into Auto-Block: 100% chance to inflict Bleed for 12 seconds. Special Attack 2: The first two hits each inflict 2 stacks of Bleed for 8 seconds. | ||
Special Attack 2: Each hit has a 80% chance to inflict Bleed for 5 seconds. | ||
Special Attack 1: Inflicts Bleed for 16 seconds. Special Attack 3: Inflicts Bleed for 32 seconds. Blood Drive Card: While the Opponent is Bleeding and Platinumpool has a lower percentage of Health remaining, all attacks inflict Bleed for 12 seconds. Payback Card: After Payback expires, inflict Bleed for 5 seconds. | ||
All Attacks: If the Opponent is already Bleeding, 20% chance to inflict Bleed for 2.50 seconds. Special Attack 1: 70% chance to inflict Bleed for 6 seconds. Special Attack 2: 85% chance to inflict Bleed for 5.50 seconds. Special Attack 3: 100% chance to inflict Bleed for 5 seconds. | ||
Special Attack 3: Inflicts Bleed for 30 seconds. | ||
Sword Attacks: 15% chance to inflict Bleed for 3.50 seconds. Critical Hits using the sword have a 100% chance instead. Special Attack 2: For each active Cruelty Passive, inflict Bleed for 3.50 seconds. | ||
Special Attacks: Each hit has a 60% chance to inflict Bleed for 8 seconds. | ||
Medium Attacks: When making contact, inflict Bleed for 6 seconds. Does not trigger during a Well-Timed Block. Heavy Attacks: Each hit inflicts Bleed for 6 seconds. Special Attack 2: Each hit that makes contact inflicts Bleed for 6 seconds. Does not trigger during a Well-Timed Block. Special Attack 3: Inflicts 3 stacks of Bleed for 20 seconds. | ||
All Attacks: 40% chance to inflict Bleed for 15 seconds. | ||
While Set's Fangs is active: All attacks have a 100% chance to inflict Bleed for 8 seconds. | ||
Special Attack 1: Inflicts Bleed for 5 seconds. Special Attack 3: Inflicts Bleed for 5 seconds. | ||
Special Attack 3: 100% chance to inflict Bleed for 10 seconds. | ||
Function (Damage): Every 3rd attack inflicts Bleed for 6 seconds. If the Opponent is a Mutant, inflict Degeneration instead of Bleed. Special Attack 2: Any Function (Damage) Debuffs triggered during this attack are doubled. | ||
Critical Hits: 80% chance to inflict Bleed for 4.50 seconds. | ||
Critical Hits: 55% chance to inflict Bleed for 4.50 seconds. | ||
Special Attacks: 100% chance to inflict Bleed for 6 seconds. | ||
Heavy Attacks: Inflict Bleed for 5 seconds. | ||
Special Attack 1: 55% chance to inflict Bleed for 4 seconds. Special Attack 2: 85% chance to inflict Bleed for 4 seconds. Special Attack 3: 100% chance to inflict Bleed for 3.50 seconds. | ||
Critical Hits: 80% chance to inflict Bleed for 5 seconds. Special Attack 3: 100% chance to inflict Bleed for 5 seconds. | ||
All Attacks: 50% chance to inflict Bleed for 5 seconds. With 10+ Rage the chance is increased to 100%. Special Attack 1: 100% chance to inflict Bleed for 5 seconds. Special Attack 3: 100% chance to inflict Bleed for 15 seconds. | ||
Critical Hits: 80% chance to inflict Bleed for 5 seconds. | ||
Yaka Arrow Attacks: 40% chance to inflict Bleed for 7 seconds. |
Synergies[]
Passive[]
Instant[]
Variants[]
Champion | Class | Synergy Partner(s) | Description |
---|---|---|---|
Bleed (Passive, Self-Inflicted) | |||
Landing Attacks, Blocking Attacks & Being Struck: 75% chance to gain a Passive Bleed for 5 seconds, which deals 0 damage. Max: 15 Stacks. | |||
Critical Bleed (Debuff): Multiplies the Bleed's Potency by the Champion's Critical Damage Multiplier. | |||
Special Attack 2: Instead of her regular Bleeds, this attack inflicts Critical Bleeds for 7 seconds. | |||
Domino's Bleed abilities tend to strike vital points and have a chance to become a Critical Bleed, equal to her Critical Chance. | |||
Special Attack 3: Based on Hawkeye's Critical Chance, Bleeds triggered during this attack can be Critical Bleeds. Signature Ability: Landing a Critical Hit with an Arrow Shot will cause any personal Bleed Debuff triggered to become a Critical Bleed. | |||
While Assassin's Cunning is active: The Bleed Debuffs from Hit-Monkey's Nunchaku can be Critical Bleeds. The chance for a Critical Bleed is equal to his Critical chance. | |||
Signature Ability, while the Opponent is Rooted: All Bleeds are Critical Bleeds, multiplying their Potency by a percentage of Kraven's Critical Damage, based on his Signature Level. | |||
Special Attack 2: Each Critical Hit also has a 80% chance to inflict a Critical Bleed for 5 seconds. | |||
Personal Bleed Debuffs inflicted with a Critical Hit become a Critical Bleed lasting 12 seconds. | |||
Bleeds triggered by Critical Hits have a chance to be Critical Bleeds, depending on Critical chance. | |||
Personal Bleeds have a chance based on Critical Rating to be Critical Bleeds. | |||
Deep Bleed (Debuff): The Opponent's attacks gain Critical Rating and ignore Physical Resistance. | |||
Special Attack 3: 100% chance to inflict a Deep Bleed Debuff for 35 seconds. If Logan has 5 or more Fury Buffs, inflict an additional Deep Bleed. | |||
Double Edge (Debuff, Self-Inflicted) | |||
Double Edge Mastery | At the start of the fight: Increase the Attack of all Champions by 10.0% to 30.0%, but up to 10.0% to 20.0% Health is lost by a Bleed Debuff over 8.0 to 16.0 seconds. | ||
Internal Bleed (Passive): Increases Bleed duration by 0.2 seconds per Tactical Charge. | |||
If the Opponent gets 8 stacks of Bleed: Their Bleed effects are removed and replaced with a Passive Internal Bleed effect lasting 30 seconds. | |||
Open Wound (Passive) | |||
Special Attack 2: When the Bleed from this attack expires, it has a 65% chance to be converted into an Open Wound. An Open Wound counts as a stack of Bleed but is Passive and deals no damage. Special Attack 3: When the Bleed from this attack expires, it has a 90% chance to be converted into an Open Wound. An Open Wound counts as a stack of Bleed but is Passive and deals no damage. | |||
Shrapnel Bleed (Debuff) | |||
When fighting #Metal Champions: Personal Bleed Debuffs are upgraded into Shrapnel Bleeds which inflict a burst of Physical damage when they end. |
List of Champions that counter Bleed[]
Immunity[]
- #Dimensional Beings -- Purgatory Synergy
- Absorbing Man -- While in Black Uru Form
- Apocalypse -- Developed Immunity
- Black Widow (Claire Voyant) -- While in Curse of Blood
- Colossus
- Cosmic Ghost Rider
- Darkhawk
- Dormammu
- Dragon Man
- Emma Frost -- While in Diamond Form
- Ghost Rider
- Groot
- Guillotine 2099
- Howard the Duck
- Iceman
- Iron Man (Infinity War) -- While Molecular Armor is active
- King Groot
- Korg
- Kushala
- Luke Cage
- Magneto (House of X)
- Man-Thing
- Mangog
- Morningstar
- Nebula
- Nimrod
- Photon
- Sandman
- Sentinel
- Silver Centurion -- While Armor Up Buff is active
- Terrax
- Thing
- Titania -- Synergy with Absorbing Man
- Ultron
- Ultron (Classic)
- Unstoppable Colossus
- Vision
- Vision (Age of Ultron)
- Viv Vision
- Warlock
Takes No Damage[]
- Corvus Glaive -- While Glaive's Immunity is active, Debuffs only
- Omega Sentinel
Resistance[]
- Coagulate Mastery -- up to 30%
- Deadpool champions -- 20% (Goldpool Synergy)
- Horseman of Apocalypse -- 100% (Apocalypse Pre-Fight Ability)
- Attuma -- up to 90%
- Beast -- 65%
- Domino -- 50%
- Gambit -- 150% (While Flak Jacket is active)
- Goldpool -- 20%
- Guardian -- up to 79.98% (While Armor Up is active)
- Hercules -- 50%
- Hulkbuster -- 25% per Armor Up Buff
- Knull -- 60%
- Lady Deathstrike -- 90%
- Magneto -- 90%
- Moondragon -- 30% (80% while Psionic Transcendence is active)
- Old Man Logan -- 95% (While Regeneration Buff is active)
- Omega Red -- 90%
- Onslaught -- 150%
- Sauron -- 95%
- Wolverine (Weapon X) -- 50%
Reduced Duration[]
- Domino 's Opponents -- 50% chance to expire after 1 second
- Mutagenesis Mastery -- up to 2.5 seconds
- Suture Mastery -- up to 20%
- Ant-Man (Future) -- up to 90%
- Beast -- 65%
- Sersi -- 30% per Transmutation Buff, up to 90%
Reduced Ability Accuracy[]
- Captain America (Sam Wilson) -- 25% per Armor Up
- Civil Warrior -- 25% per Armor Up Buff
Purify (Specific to Bleed Debuffs)[]
Trivia[]
- War Machine no longer inflicts Bleed after Update 31.1.