Bleed is a Damaging detrimental effect that deals Direct Damage. Bleed Debuffs and Passives deal damage over their duration, while Instant Bleeds deal a burst of instantaneous damage. Bleed is commonly found in Skill
and Mutant
Champions.
As it deals Direct Damage, Bleed ignores Armor, Physical Resistance and Energy Resistance. Bleed Immunity or Resistance can prevent or reduce incoming Bleed damage, and are commonly found in Mutant
and Tech
Champions.
List of Champions with Bleed[]
Debuff[]
- Base Abilities
Ægon 
Agent Venom 
Apocalypse 
Arcade 
Archangel 
Attuma 
Baron Zemo 
Beast 
Black Cat
- Regular and Critical Bleed[var 1]
Black Panther 
Black Panther (Civil War) 
Black Widow (Claire Voyant) 
Blade 
Captain America (Infinity War) 
Captain America (WWII) 
Carnage 
Chee'ilth 
Daredevil (Hell's Kitchen) 
Deadpool 
Deadpool (X-Force) 
Domino
- Regular and Critical Bleed[var 1]
Doombot 
Drax 
Elektra 
Falcon 
Gamora 
Ghost Rider 
Goldpool 
Gorr 
Groot 
Guillotine 
Gwenpool 
Hawkeye
- Regular and Critical Bleed[var 1]
Henchpool 
Hit-Monkey
- Regular and Critical Bleed[var 1]
Jabari Panther 
Joe Fixit 
Killmonger 
Korg 
Kraven
- Regular and Critical Bleed
[var 1]
M.O.D.O.K. 
M'Baku 
Magneto
- Regular and Shrapnel Bleed[var 2]
Magneto (House of X) 
Masacre 
Medusa 
Mole Man 
Moon Knight 
Morbius 
Morningstar 
Namor 
Nick Fury 
Okoye 
Old Man Logan
- Regular, Critical Bleed[var 1], and Deep Bleed[var 3]
Platinumpool 
Punisher 
Rocket Raccoon 
Ronin 
Sabretooth 
Scream 
Sentinelbot 
Squirrel Girl
- Regular and Critical Bleed[var 1]
Summoned Symbioid 
Summoned Symbiote 
Symbiote Supreme 
Taskmaster 
The Hood 
Ultron 
Venom 
Venom the Duck 
Venompool 
Warlock 
White Tiger 
Winter Soldier 
Wolverine 
Wolverine (Weapon X) 
Wolverine (X-23) 
Yondu 
- Synergies
Agent Venom
- with Kraven, on Critical Hits or when the Opponent fails to Evade
Black Panther
- with Dracula, when interrupting any attack
Black Panther (Civil War)
- with Jabari Panther
Blade
- with Dracula, when interrupting any attack
Doctor Strange
- with Black Widow (Claire Voyant), through Hoggoth's Wisdom
Dracula
- with Black Panther, Blade, Falcon (Joaquín Torres), Jubilee, Morbius or Storm, when interrupting any attack
Falcon (Joaquín Torres)
- with Dracula, when interrupting any attack
Guillotine
- with Purgatory, Critical Bleed[var 1]
Jubilee
- with Dracula, when interrupting any attack
Morbius
- with Blade or Dracula (when interrupting any attack)
Night Thrasher
- with Guillotine, Moon Knight or Punisher
Ronin
- with Guillotine or Nightcrawler
Sabretooth
- with Omega Red
Sauron
- with Toad
Storm
- with Dracula, when interrupting any attack
Summoned Symbiote
- with Venom
Wolverine
- with Apocalypse, Critical Bleed[var 1]
- Self-Inflicted
- Double Edge Mastery
Mister Sinister Battlecast 
Mister Sinister 
- Synergies
Mister Sinister
- with Lizard
Passive[]
- Base Abilities
- Synergies
Goldpool
- with Agent Venom or Mordo
Summoned Symbiote
- with Symbiote Supreme
Wolverine
- with Lady Deathstrike
Wolverine (Weapon X)
- with Lady Deathstrike
- Self-Inflicted
Instant[]
- Base Abilities
- Masteries
- Deep Wounds
- Synergies
Daredevil (Hell's Kitchen)
- with Peni Parker
Hit-Monkey
- with Deadpool or Deadpool (X-Force)
Debuff[]
Base Abilities[]
| Champion | Class | Description |
|---|---|---|
| Special Attack 2: 100% chance to inflict Bleed for 6 seconds. | ||
| Special Attacks: 65% chance to inflict Bleed for 4 seconds. | ||
| Heavy Attacks: Both hits inflict Bleed for 7 seconds. | ||
| Critical Hits: 40% chance to inflict Bleed for 15 seconds. Heavy Attacks: Each hit has a 50% chance to inflict Bleed for 15 seconds. Special Attack 1: Each hit has a 20% chance to inflict Bleed for 15 seconds. Special Attack 2: Each hit has a 50% chance to inflict Bleed for 15 seconds. Special Attack 3: 100% chance to inflict Bleed for 15 seconds. | ||
| Special Attack 3: 100% chance to inflict Bleed for 20 seconds. | ||
| While the Opponent is Rooted: All attacks inflict Bleed lasting indefinitely. Special Attack 1: The final hit inflicts Bleed lasting indefinitely. If the Opponent is Rooted, inflict 5 additional Bleeds lasting indefinitely. | ||
| While in Freestyle Combat Form: Critical Hits have a 60% chance to inflict Bleed for 4 seconds. | ||
| Critical Hits: Inflict Bleed for 7 seconds. | ||
| Critical Hits: 100% chance to inflict Bleed for 6 seconds. Special Attacks 1 and 2: If the attack intercepts the Opponent, each hit inflicts an additional Bleed for 6 seconds. Special Attack 3: Inflict up to 5 Bleeds, with each having a 100% chance to apply, for 15 seconds. | ||
| Special Attack 1: 100% chance to inflict Bleed for 4 seconds. | ||
| While in Curse of Blood: Finishing a combo with a Medium Attack inflicts Bleed for 8 seconds. Throwing a Heavy Attack or Special Attack 1 inflicts up to 3 Bleeds for 8 seconds. | ||
| Well-Timed Blocks: 100% chance to inflict Bleed for 2 seconds. Special Attack 1: The last two hits inflict Bleed for 10 seconds. Special Attack 2: Critical Hits inflict Bleed for 1 second. Special Attack 3: Inflicts 3 Bleeds for 13 seconds. | ||
| Special Attack 1: Each hit has a 100% chance to inflict Bleed for 3.50 seconds. | ||
| Special Attack 2: 100% chance to inflict Bleed for 4 seconds. | ||
| Critical Hits: If the Opponent is already Bleeding or Armor Broken, 100% chance to inflict Bleed for 0.50 seconds. Heavy Attacks: 100% chance to inflict Bleed for 15 seconds. Special Attack 3: 100% chance to inflict Bleed for 30 seconds. | ||
| Striking the Opponent with the Adze Axe: Inflicts a Bleed Debuff for 9 seconds. Heavy Attacks: The final hit inflicts 2 Bleed Debuffs for 9 seconds. While Grizzly's Grit is active: All Attacks have a 50% chance to inflict a Bleed Debuff for 9 seconds. | ||
| Special Attack 2: Each hit spends 5 Combo Meter to grant a 100% chance to inflict Bleed for 5 seconds. | ||
| Special Attack 2: 100% chance to inflict Bleed for 3 seconds. Special Attack 3: 100% chance to inflict Bleed for 5.50 seconds. | ||
| All Attacks: 100% chance to inflict Bleed for 4 seconds. Cooldown: 4 seconds. Heavy Attacks: Expend 10 Slap Charges to inflict 10 stacks of Bleed for 4 seconds. | ||
| Special Attack 1: Each hit has a 25% chance to inflict Bleed for 7 seconds. Special Attack 2: Each hit has a 25% chance to inflict Bleed for 7 seconds. Special Attack 3: 74% chance to inflict Bleed for 7 seconds. | ||
| Critical Hits: 40% chance to inflict Bleed for 5 seconds. Special Attack 2: Each hit has a 40% chance to inflict Bleed for 4 seconds. Special Attack 3: 100% chance to inflict Bleed for 5.50 seconds. | ||
| Special Attack 1: The last two hits have a 75% chance to inflict Bleed for 7 seconds. Special Attack 2: Each hit has a 85% chance to inflict Bleed for 7 seconds. Special Attack 3: 100% chance to inflict Bleed for 3 seconds. | ||
| Special Attack 1: 100% chance to inflict Bleed for 3.50 seconds. While Zeroed In, 100% chance to inflict an additional Bleed. | ||
| Special Attack 1: Each hit has a 100% chance to inflict Bleed for 5 seconds. | ||
| Finish a 5-Hit Combo with a Light Attack: Judgement of Spite: 70% chance. Secondary Effect: Inflicts Bleed for 3 seconds. | ||
| Special Attack 2: 100% chance to inflict Bleed for 5.50 seconds. Special Attack 3: 100% chance to inflict Bleed for 4.50 seconds. | ||
| Second Medium Attack: Inflicts a stack of Bleed for 18 seconds, for each active Viscera Magic Buff. When Striking Into Block: For each active Viscera Magic Buff, 4% chance to inflict Bleed for 18 seconds. | ||
| Special Attack 3: 100% chance to inflict Bleed for 3 seconds. | ||
| Critical Hits: 35% chance to inflict Bleed for 5 seconds. Chance increases by a flat +5% for each Buff on the Opponent. Special Attacks: Each hit inflicts a stack of Bleed for 5 seconds, for each Bleed Curse Debuff on the Opponent. | ||
| All Attacks: 30% chance to inflict Bleed for 6 seconds. | ||
| Special Attacks: 100% chance to inflict Bleed for 10 seconds. Each bar of Power spent beyond 1 grants +1 stack of Bleed and +5 seconds duration. | ||
| Landing 3 Critical Hits in a row: Inflicts Bleed for 4.50 seconds. | ||
| Critical Hits: Inflict Bleed for 7 seconds. Heavy Attacks: If the Hunt is active, each Bleed Debuff on the Opponent has a 50% chance to inflict an additional Bleed for 7 seconds. | ||
| Special Attack 1: Each hit has a 50% chance to inflict Bleed for 10 seconds. +1 stack per Dead Man's Hand Debuff. | ||
| Critical Hits: 80% chance to inflict Bleed for 1.50 seconds. Does not stack. | ||
| Special Attack 2: Each hit inflicts Bleed for 8 seconds. | ||
| Critical Hits: Inflict Bleed for 8 seconds. | ||
| Special Attack 2: Each hit has a 60% chance to inflict Bleed for 6 seconds. Special Attack 3: Each rocket has a 70% chance to inflict a random non-unique Debuff, including Bleed. | ||
| Special Attack 1: 100% chance to inflict Bleed for 6 seconds. If the Opponent has an Armor Break Debuff, inflict an additional Bleed. If the Opponent is Magnetized, inflict an additional Bleed. Special Attack 3: Each Prowess Buff on Magneto has a 70% chance to inflict Bleed for 8 seconds. | ||
| Special Attack 2: 70% chance to inflict Bleed for 6 seconds. If the Opponent has an Armor Break Debuff, 70% chance to inflict an additional Bleed. If the Opponent is Magnetized, inflict Degeneration instead of Bleed. | ||
| Special Attack 1: Machete Hits have a 100% chance to inflict Bleed for 20 seconds. | ||
| Critical Light Attacks and All Heavy Attacks: If Armor Shattered is active, 100% chance to inflict Bleed lasting until Armor Shattered expires. | ||
| Critical Hits: 100% chance to inflict Bleed for 6 seconds. | ||
| Critical Hits: 70% chance to inflict Bleed for 3 seconds. | ||
| Psionic Glide's Medium Attack: Inflicts Bleed for 24 seconds. If the Opponent is recovering from a Special Attack, inflict 4 stacks of Bleed instead. Basic Attacks: 20% chance to inflict Bleed for 24 seconds. Special Attack 1: Each hit has a 50% chance to inflict Bleed for 24 seconds. | ||
| At 1+ Souls: When struck with a Physical Contact attack, 50% chance to inflict Bleed for 5 seconds. | ||
| Medium Attacks: 60% chance to inflict Bleed for 6 seconds. Special Attack 1: Each hit has a 50% chance to inflict Bleed for 8 seconds. | ||
| Ending a combo with a Light Attack: 100% chance to inflict Bleed for 1 second. Medium Attacks: 100% chance to inflict Bleed for 6 seconds. Heavy Attacks: Each hit has a 100% chance to inflict Bleed for 12 seconds. When striking into Auto-Block: 100% chance to inflict Bleed for 12 seconds. Special Attack 2: The first two hits each inflict 2 stacks of Bleed for 8 seconds. | ||
| Special Attack 2: Each hit has a 80% chance to inflict Bleed for 5 seconds. | ||
| Special Attack 1: Inflicts Bleed for 16 seconds. Special Attack 3: Inflicts Bleed for 32 seconds. Blood Drive Card: While the Opponent is Bleeding and Platinumpool has a lower percentage of Health remaining, all attacks inflict Bleed for 12 seconds. Payback Card: After Payback expires, inflict Bleed for 5 seconds. | ||
| All Attacks: If the Opponent is already Bleeding, 20% chance to inflict Bleed for 2.50 seconds. Special Attack 1: 70% chance to inflict Bleed for 6 seconds. Special Attack 2: 85% chance to inflict Bleed for 5.50 seconds. Special Attack 3: 100% chance to inflict Bleed for 5 seconds. | ||
| Special Attack 3: Inflicts Bleed for 30 seconds. | ||
| Sword Attacks: 15% chance to inflict Bleed for 3.50 seconds. Critical Hits using the sword have a 100% chance instead. Special Attack 2: For each active Cruelty Passive, inflict Bleed for 3.50 seconds. | ||
| Special Attacks: Each hit has a 60% chance to inflict Bleed for 8 seconds. | ||
| Medium Attacks: When making contact, inflict Bleed for 6 seconds. Does not trigger during a Well-Timed Block. Heavy Attacks: Each hit inflicts Bleed for 6 seconds. Special Attack 2: Each hit that makes contact inflicts Bleed for 6 seconds. Does not trigger during a Well-Timed Block. Special Attack 3: Inflicts 3 stacks of Bleed for 20 seconds. | ||
| All Attacks: 40% chance to inflict Bleed for 15 seconds. | ||
| While Set's Fangs is active: All attacks have a 100% chance to inflict Bleed for 8 seconds. | ||
| Special Attack 1: Inflicts Bleed for 5 seconds. Special Attack 3: Inflicts Bleed for 5 seconds. | ||
| Special Attack 3: 100% chance to inflict Bleed for 10 seconds. | ||
| Function (Damage): Every 3rd attack inflicts Bleed for 6 seconds. If the Opponent is a Mutant, inflict Degeneration instead of Bleed. Special Attack 2: Any Function (Damage) Debuffs triggered during this attack are doubled. | ||
| Critical Hits: 80% chance to inflict Bleed for 4.50 seconds. | ||
| Critical Hits: 55% chance to inflict Bleed for 4.50 seconds. | ||
| Special Attacks: 100% chance to inflict Bleed for 6 seconds. | ||
| Heavy Attacks: Inflict Bleed for 5 seconds. | ||
| Special Attack 1: 55% chance to inflict Bleed for 4 seconds. Special Attack 2: 85% chance to inflict Bleed for 4 seconds. Special Attack 3: 100% chance to inflict Bleed for 3.50 seconds. | ||
| Critical Hits: 80% chance to inflict Bleed for 5 seconds. Special Attack 3: 100% chance to inflict Bleed for 5 seconds. | ||
| All Attacks: 50% chance to inflict Bleed for 5 seconds. With 10+ Rage the chance is increased to 100%. Special Attack 1: 100% chance to inflict Bleed for 5 seconds. Special Attack 3: 100% chance to inflict Bleed for 15 seconds. | ||
| Critical Hits: 80% chance to inflict Bleed for 5 seconds. | ||
| Yaka Arrow Attacks: 40% chance to inflict Bleed for 7 seconds. |
Synergies[]
Passive[]
Instant[]
Variants[]
| Champion | Class | Synergy Partner(s) | Description |
|---|---|---|---|
| Bleed (Passive, Self-Inflicted) | |||
| Landing Attacks, Blocking Attacks & Being Struck: 75% chance to gain a Passive Bleed for 5 seconds, which deals 0 damage. Max: 15 Stacks. | |||
| Critical Bleed (Debuff): Multiplies the Bleed's Potency by the Champion's Critical Damage Multiplier. | |||
| Special Attack 2: Instead of her regular Bleeds, this attack inflicts Critical Bleeds for 7 seconds. | |||
| Domino's Bleed abilities tend to strike vital points and have a chance to become a Critical Bleed, equal to her Critical Chance. | |||
| Special Attack 3: Based on Hawkeye's Critical Chance, Bleeds triggered during this attack can be Critical Bleeds. Signature Ability: Landing a Critical Hit with an Arrow Shot will cause any personal Bleed Debuff triggered to become a Critical Bleed. | |||
| While Assassin's Cunning is active: The Bleed Debuffs from Hit-Monkey's Nunchaku can be Critical Bleeds. The chance for a Critical Bleed is equal to his Critical chance. | |||
| Signature Ability, while the Opponent is Rooted: All Bleeds are Critical Bleeds, multiplying their Potency by a percentage of Kraven's Critical Damage, based on his Signature Level. | |||
| Special Attack 2: Each Critical Hit also has a 80% chance to inflict a Critical Bleed for 5 seconds. | |||
| Personal Bleed Debuffs inflicted with a Critical Hit become a Critical Bleed lasting 12 seconds. | |||
| Bleeds triggered by Critical Hits have a chance to be Critical Bleeds, depending on Critical chance. | |||
| Personal Bleeds have a chance based on Critical Rating to be Critical Bleeds. | |||
| Deep Bleed (Debuff): The Opponent's attacks gain Critical Rating and ignore Physical Resistance. | |||
| Special Attack 3: 100% chance to inflict a Deep Bleed Debuff for 35 seconds. If Logan has 5 or more Fury Buffs, inflict an additional Deep Bleed. | |||
| Double Edge (Debuff, Self-Inflicted) | |||
| Double Edge Mastery | At the start of the fight: Increase the Attack of all Champions by 10.0% to 30.0%, but up to 10.0% to 20.0% Health is lost by a Bleed Debuff over 8.0 to 16.0 seconds. | ||
| Internal Bleed (Passive): Increases Bleed duration by 0.2 seconds per Tactical Charge. | |||
| If the Opponent gets 8 stacks of Bleed: Their Bleed effects are removed and replaced with a Passive Internal Bleed effect lasting 30 seconds. | |||
| Open Wound (Passive) | |||
| Special Attack 2: When the Bleed from this attack expires, it has a 65% chance to be converted into an Open Wound. An Open Wound counts as a stack of Bleed but is Passive and deals no damage. Special Attack 3: When the Bleed from this attack expires, it has a 90% chance to be converted into an Open Wound. An Open Wound counts as a stack of Bleed but is Passive and deals no damage. | |||
| Shrapnel Bleed (Debuff) | |||
| When fighting #Metal Champions: Personal Bleed Debuffs are upgraded into Shrapnel Bleeds which inflict a burst of Physical damage when they end. | |||
Variations[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 Critical Bleed: Benefits from Critical Damage bonuses.
- ↑ Shrapnel Bleed: Inflicts Physical Damage when they end. If the Opponent is Immune to Bleed, inflict an Armor Break Debuff instead.
- ↑ Deep Bleed: Bypasses Physical Resistance and grants Critical Rating to the opponent.
- ↑ Internal Bleed: While active, all the Opponent's Bleed Debuffs have an increased duration of 0.2 seconds per Tactical Charge.
List of Champions that counter Bleed[]
Immunity[]
- Base Abilities
Absorbing Man
- While in Black Uru Form
Apocalypse
- Developed Immunity
Arnim Zola 
Black Widow (Claire Voyant)
- While in Curse of Blood
Blue Marvel 
Colossus 
Cosmic Ghost Rider 
Count Nefaria 
Darkhawk 
Doombot 
Doombot 
Dormammu 
Dragon Man 
Dust 
Emma Frost
- While in Diamond Form
Gentle 
Ghost Rider 
Groot 
Guillotine 2099 
Howard the Duck 
Iceman 
Imperiosa 
Iron Man (Infinity War)
- While Molecular Armor is active
Isophyne 
King Groot 
King Groot (Deathless) 
Korg 
Kushala 
Luke Cage 
Lumatrix 
Magneto (House of X) 
Man-Thing 
Mangog 
Morningstar 
Nebula 
Nimrod 
Photon 
Prowler 
Sandman 
Sentinel 
Sentinelbot 
Sentinelbot 
Sentinelbot 
Sentinelbot 
Sentinelbot 
Sentinelbot 
Silver Centurion
- While Armor Up Buff is active
Solvarch 
Spider-Slayer (J. Jonah Jameson) 
Terrax 
The Destroyer 
Thing 
Ultron 
Ultron (Classic) 
Unstoppable Colossus 
Vision 
Vision (Age of Ultron) 
Vision (Deathless) 
Viv Vision 
Warlock 
- Synergies
Kraven
- with Arcade
Titania
- with Absorbing Man
Take No Damage[]
- Base Abilities
Corvus Glaive
- While Glaive's Immunity is active, Debuffs only
Omega Sentinel 
Resistance[]
- Base Abilities
Attuma
- up to 90%
Bastion
- 100%
Beta Ray Bill
- 50%
Beast
- 65%
Domino
- 50%
Gambit
- 150%, while Flak Jacket is active
Goldpool
- 20%
Guardian
- up to 79.98%, while Armor Up is active
Hercules
- 50%
Hulkbuster
- 25% per Armor Up Buff
Knull
- 60%
Lady Deathstrike
- 90%
Magneto
- 90%, Debuffs only
Mister Sinister
- 100%
Moondragon
- 30%, plus an additional flat 50% while Psionic Transcendence is active
Old Man Logan
- 95%, while Regeneration Buff is active
Omega Red
- 90%
Onslaught
- 150%
Punisher
- 40%
Sauron
- 95%
Silver Samurai
- 100%
Superior Iron Man
- 50%, plus an additional flat 15% for each unique Superior Buff, plus an additional 5% per rank in the Willpower Mastery
Wolverine (Weapon X)
- 50%
- Masteries
- Coagulate Mastery - up to 30%
- Supports
- Horseman of Apocalypse
- 100%,
Apocalypse
Pre-Fight Ability
- Horseman of Apocalypse
- Synergies
- Deadpool Champions - 20%,
Goldpool
"Team Deadpool Awesome-Force" Synergy
Black Widow (Deadly Origin)
- 10%, plus an additional flat 10% if either Hawkeye or Ronin is knocked out, Debuffs only, with Hawkeye or Ronin
- Deadpool Champions - 20%,
Reduced Duration[]
- Base Abilities
Ant-Man (Future)
- up to 90%
Beast
- 65%
Sersi
- 30% per Transmutation Buff, up to 90%
The Serpent
- 90%
Reduced Ability Accuracy[]
- Base Abilities
Captain America (Sam Wilson)
- 25% per Armor Up
Civil Warrior
- 25% per Armor Up Buff
Negasonic Teenage Warhead
- 100%, when fighting
Champions
Rhino
- 75%
Removal[]
- Base Abilities
Domino
- After 1 second, 50% chance
- On Opponent
Summoned Symbiote
- 60% chance, Infect Pre-Fight Ability
Purify (Specific to Bleed Debuffs)[]
- Base Abilities
Bishop
- When converting Prowess
Corvus Glaive
- when disabling or reactivating Glaive's Immunity
Doctor Doom
- 50% - with Doctor Strange or Symbiote Supreme, when activating Aura of Haazareth
Henchpool
- 58%
Trivia[]
War Machine
no longer inflicts Bleed after Update 31.1.