- "Summoner, a wise woman once told me that when the whole world tells you to move, but you know you're right, you have to tell the world "No, you move." Now tell this "Mad Titan" to get the hell out of the way."
Captain America (Infinity War) is a Science Champion. Being a Science Champion, he has a Class Bonus against Mystic Champions, but is weak to Skill Champions.
Bio[]
Since opposing the Sokovia Accords, the super-soldier has lost his shield and been forced underground. But with the help of friends new and old, he’s managed to re-equip and remain under the radar; all the while continuing to do what he believes is right — saving the world one clandestine mission at a time.
Stats[]
Tier | Max Rating | Max Health | Max Attack |
---|---|---|---|
573 | 2350 | 173 | |
713 | - | - | |
1518 | 6245 | 458 | |
1887 | - | - | |
3802 | 15660 | 1148 | |
4725 | - | - | |
7658 | 31398 | 2301 | |
10303 | - | - | |
13060 | 53576 | 3927 | |
- | - | - |
Abilities[]
Kinetic Potential – Passive
- Captain America’s vibranium vambraces can store up to 5 Kinetic Potential charges. He will not generate any new Kinetic Potential charges while at this limit.
- 15% Chance when Struck to gain 1 Kinetic Potential(s).
- 50% Chance when Blocking to gain +1 Kinetic Potential. This chance increases to 100% on a Well Timed Block.
- 100% Chance when Stunned to gain +1 Kinetic Potential.
- Kinetic Potential falls off over time, falling off faster the longer its been since it last increased.
Dev Notes: Captain America gains the Kinetic Potential when Stunned after the Stun applies, so he doesn’t auto shrug off all Stuns when combined with his Signature Ability.
Kinetically Charged – Passive
- As long as Captain America has at least 1 Kinetic Potential, he’s is considered to be Kinetically Charged, and gains the following bonuses as Passive effects:
- +X Attack
- +X Physical Resistance
- +X Energy Resistance
Tier | Attack Rating | Physical Resistance | Energy Resistance |
---|---|---|---|
86.5 | 566.67 | 566.67 | |
229 | 616.67 | 616.67 | |
574 | 666.67 | 666.67 | |
1150.5 | 700 | 700 | |
1963.5 | 750 | 750 |
- 100% chance to Nullify all Unstoppable Buffs when striking the Opponent.
- +30% chance to cause Opponent’s attacks to Glance. Glancing Hits cannot be Critical, deal 50% reduced damage, and suffer -100% Offensive Ability Accuracy. This chance increases by 100% against Mystic Champions.
Dev Notes: These abilities don’t stack, they just turn on as long as Captain America has at least 1 Kinetic Potential charge.
Heavy Attack – Passive
- Beginning to charge a Heavy Attack grants a Passive Fury granting +X Attack per Kinetic Potential, lasting for 5 seconds.
Tier | Attack per K.P. |
---|---|
86.5 | |
229 | |
574 | |
1150.5 | |
1963.5 |
Dev Notes: While this Fury effect is quite short, it triggers as soon as you enter the Heavy Attack animation which means you can cancel the animation into a Special Attack before you land a hit. With good timing, this effectively doubles the attack bonus granted by the Special 2 Attack.
Signature Ability[]
Leadership - Passive
- An excellent leader, Captain America learns from his teammates gaining a unique effect, while Kinetically Charged, for each class represented on his team, excluding himself.
- Mutant: X% chance on triggering a Special Attack to gain +1 Kinetic Potential.
- Skill: X% chance whenever a Debuff is gained, consume 1 Kinetic Potential to Purify it.
- Science: X% chance on a Well-Timed Block to place a 10% Weakness Debuff of the Opponent for 10 seconds.
- Mystic: X% chance to gain 1 Kinetic Potential each time a Buff Expires or is Nullified on the Opponent.
- Cosmic: X% chance on a Well Timed Block to place an Armor Break Debuff on the Opponent, reducing their Armor by X for 10 seconds.
- Tech: X% chance on a Well Timed Block to place a 25% Petrify Debuff on the Opponent for 10 seconds.
Tier | Effect Chance | Armor Rating |
---|---|---|
40 - 100% | 188.89 | |
40 - 100% | 205.56 | |
40 - 100% | 222.22 | |
40.1 - 100% | 233.33 | |
40.1 - 100% | 250 |
Special Attacks[]
- After any Special Attack, Captain America consumes all Kinetic Potential.
Special 1 - My Ally’s Claws
Cap shows his new vibranium hardware is good for offence as well as defence.
- 100% chance to inflict Bleed, dealing X Direct Damage over 3.5 seconds.
Tier | Direct Damage |
---|---|
43.25 | |
114.5 | |
287 | |
575.25 | |
981.75 |
- Reduces Opponent’s Defensive Ability Accuracy by 100% if Kinetically Charged.
Dev Notes: This Ability Accuracy Reduction applies only to the hits of this Special Attack. Try and use it to push the opponent over specific ability triggers, like Magik’s Limbo.
Special 2 - Kinetic Discharge
Smashing together his vambraces Cap unleashes a wave of kinetic energy.
- 100% chance to Stun for 1 second(s).
- Each Kinetic Potential charge grants +X Attack and +0.5 second(s) Stun Duration.
Tier | Attack Rating |
---|---|
86.5 | |
229 | |
574 | |
1150.5 | |
1963.5 |
Special 3 - Lead from the Front
Cap leads by example, sending his enemy crashing to the mat!
- If Kinetically Charged gain +X Attack for each different Class on Cap’s team, not including himself, up to 2 Classes.
Tier | Attack Rating |
---|---|
173 | |
458 | |
1148 | |
2301 | |
3927 |
- Gain 1 Non-Consumable Kinetic Potential charge which lasts 30 seconds.
Dev Notes: This allows Cap to have an effective 6 Kinetic Potential charges.
Synergy Bonuses[]
Synergy | Partner(s) | Effect(s) |
---|---|---|
Tech Breakthrough | Tech Champions: Drain 100% of the Opponent’s Max Power after the Opponent uses a Special Attack. Unique Synergy: Does not stack with duplicate synergies. Dev Notes: The key word here is ‘After’. Basically this drains any left over power from the Opponent after they use a Special Attack. Really good against any node/ability that reduces the cost of Specials Attacks though *cough* Sentinel *cough*. | |
Mutant Evolution | Mutant Champions: Gain a permanent Passive +20% Prowess. Unique Synergy: Does not stack with duplicate synergies. Dev Notes: This does count as an extra Prowess for Bishop, and no he doesn’t consume it when using a Special Attack. | |
Skill Training | Skill Champions: Gain +250 Critical Rating on Basic Attacks. Unique Synergy: Does not stack with duplicate synergies. | |
Science Experiment | Science Champions: Place a Passive Weakness on the Opponent reducing their Attack by 50% except while being struck by them. Unique Synergy: Does not stack with duplicate synergies. Dev Notes: Slightly tricky wording. Basically this weakness will apply to anything that scales with your opponent’s attack, that doesn’t trigger when they’re landing a hit. So things like Dormammu’s Degeneration, Iceman’s Coldsnap, Mephisto’s Incinerate Aura, Void’s Direct Debuff Damage, etc. | |
Mystic Craft | Mystic Champions: Deal 30% of their Attack as Direct Damage to their Opponent when Nullifying one of their Buffs. Unique Synergy: Does not stack with duplicate synergies. | |
Cosmic Power | Cosmic Champions: Increase their Buff Duration by +25%. Unique Synergy: Does not stack with duplicate synergies. Dev Notes: Stacks with Black Bolt’s Cosmic Supremacy Synergy… just sayin’ | |
Incoming Synergy | Partner(s) | Effect(s) |
On Your Left | Captain America (Sam Wilson): On Well-Timed Blocks gain a Fury Buff, increasing Attack Rating by 13%. Fury has no duration but it is removed when hit or on a non Well-Timed Block. Max 5 stacks. Captain America (Infinity War): On a Well-Timed Block, inflict a Stagger Debuff that lasts for 10 second(s). The Staggered Opponent has their next Buff Nullified. Max 2 Stacks. Unique Synergy: Does not stack with duplicate synergies. | |
Nemesis - Level 3 | All Champions: +6% Attack. | |
Nemesis - Level 3 | All Champions: +6% Attack. | |
Enemies - Level 3 | All Champions: +155 Critical Rating. | |
Idol - Level 3 | All Champions: +4% Health and +7% Attack rating. | |
I Require Thy Shield | Hercules: Completing a feat of Strength inflicts an Armor Break Debuff, removing 1 Armor Up Buff and reducing Armor Rating by 100 for 10 seconds. Captain America (Infinity War): +7% Fury Potency. Unique Synergy: Does not stack with duplicate synergies. | |
Familiar Faces | Human Torch: If the last hit of Special Attack 2 strikes a Block, Human Torch will avoid incoming attacks for 0.85 seconds, causing them to Miss. Captain America (Infinity War): Increase the duration of Bleed Debuffs on the Opponent by 1 second(s). Unique Synergy: Does not stack with duplicate synergies. | |
Familiar Insight | Iron Man (Infinity War): Blocking reduces 10% more damage. Captain America (Infinity War): Weakness, Fatigue, Bleed, and Petrify Debuffs last 15% longer. Unique Synergy: Does not stack with duplicate synergies. | |
Civil War Stories | Longshot: Start a Fight with 5 Good Karma when fighting Villain Champions. Captain America (Infinity War): Start a Fight with 1 Kinetic Potential when fighting Avengers or New Avengers. Unique Synergy: Does not stack with duplicate synergies. | |
Tactical Training | Captain America (Infinity War): Well Timed Blocks have a 50% chance to apply a Disorient Debuff for 3 seconds. Unique Synergy: Does not stack with duplicate synergies. | |
Loyal Minister | Punisher 2099: Begin the fight with 15% additional Battery charge. Captain America (Infinity War): Clean hits gain +20% Attack rating if the opponent has a Stun, Bleed or Fatigue Debuff. Unique Synergy: Does not stack with duplicate synergies. | |
Maybe Avenger | Quicksilver: Increase Block Proficiency by 1250. Captain America (Infinity War): Increase the potency of Fury effects by 25%. Unique Synergy: Does not stack with duplicate synergies. | |
Unrequited Romance | Sersi: Start the fight with an indefinite Armor Up increasing Armor Rating by 100. Solo: Only affects this Champion and does not stack. | |
Patriot Garrison | Captain America (Infinity War): Each time the Opponent is immune to a Stun effect, gain an Unstoppable Buff for 1 second. Unique Synergy: Does not stack with duplicate synergies. | |
Shield Buddies | The Overseer: 15% chance that a Block is a Perfect Block, reducing all damage to 0. Captain America (Infinity War): Intercepting the Opponent grants a non-Stacking Passive Fury, granting 50% Attack Rating for 7 second(s). Unique Synergy: Does not stack with duplicate synergies. | |
Teammates - Level 3 | All Champions: +5% Perfect Block Chance. | |
4. Add Plain White Flour | Venompool: Gain +3% Perfect Block Chance for each Buff on Venompool. Max Bonus +21%. Synergy Champions: +4% Health & Attack Rating. Unique Synergy: Does not stack with duplicate synergies. | |
Enemies - Level 3 | All Champions: +155 Critical Rating. |
Strengths and Weaknesses[]
Strengths[]
- Dormammu
- Dormammu is a good matchup for Cap, who doesn’t trigger any Buffs naturally, and his Science Experiment Synergy will reduce the damage he takes from Dormammu’s Degeneration if it does trigger.
- Magik
- Cap’s Petrify Debuffs will help counter both Limbo and Mystic Dispersion. Combine this with his Special 1 Attack’s Ability Accuracy reduction to help prevent Limbo from even triggering in the first place.
- Juggernaut
- As long as Cap can remain Kinetically Charged, he will remove Juggernaut’s unstoppable effects simple by attacking into him.
Weaknesses[]
- Crossbones
- Crossbones’ ability to convert Debuffs into Fury effects, as well as reduce Defensive Ability Accuracy, makes him well equipped to deal with Cap’s Debuffs, reduce the chance of him gaining Kinetic Potential, and triggering his Glance.
- Taskmaster
- Taskmaster’s ability to resist Debuffs, as well as his Concussions and bonus damage based on Debuffs let him bypass many of Cap’s abilities.
- Rogue
- Rogue’s ability to quickly shrug off Debuffs keeps Captain America from being able to build up multiple stacks of them, and her ability to control when she steals Health or Power let’s her avoid the reduction of Cap’s Petrifies.
Recommended Masteries[]
- Inequity
- With his Signature Ability and the right teammates, Cap is capable of putting a lot of Debuffs on his opponent, allowing him to make great use of this mastery.
- Despair
- Combining Despair with his natural ability to place Petrify Debuffs on his opponent can make for a powerful combination.
- Petrify
- Cap can do a lot of Stunning, both through Well Timed Blocks, and through his Special 2 Attack. This lets Cap keep the Petrify effect active for much of the fight.
References[]
[]
List of Science Champions |
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[v ● e]
Playable: Abomination ● Abomination (Immortal) ● Ant-Man ● Anti-Venom ● Captain America ● Captain America (Infinity War) ● Captain America (WWII) ● Cassie Lang ● Count Nefaria ● Electro ● Hulk ● Hulk (Immortal) ● Hulk (Ragnarok) ● Human Torch ● Invisible Woman ● Jessica Jones ● Joe Fixit ● Luke Cage ● M.O.D.O.K. ● Mister Fantastic ● Mister Negative ● Morbius ● Photon ● Quake ● Quicksilver ● Red Guardian ● Red Hulk ● Rhino ● Sandman ● Scorpion ● Sentry ● She-Hulk ● Silk ● Spider-Gwen ● Spider-Ham ● Spider-Man (Classic) ● Spider-Man (Miles Morales) ● Spider-Man 2099 ● Spider-Punk ● Spot ● The Overseer ● Thing ● Titania ● Void ● Wasp ● Yellowjacket
|
List of Avengers Champions |
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Ant-Man ● Black Panther ● Black Panther (Civil War) ● Black Widow ● Black Widow (Deadly Origin) ● Captain America ● Captain America (Infinity War) ● Captain America (Sam Wilson) ● Falcon ● Hawkeye ● Hulk ● Hulk (Ragnarok) ● Hulkbuster ● Iron Man ● Iron Man (Infinity War) ● Kate Bishop ● Mantis ● Namor ● Photon ● Quicksilver ● Ronin ● Scarlet Witch ● Scarlet Witch (Classic) ● Thor ● Thor (Ragnarok) ● Vision ● Vision (Age of Ultron) |
List of Marvel Cinematic Universe (MCU) Champions |
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Adam Warlock ● Ant-Man ● Attuma ● Black Panther (Civil War) ● Black Widow (Deadly Origin) ● Captain America (Infinity War) ● Captain America (Sam Wilson) ● Captain Marvel ● Cassie Lang ● Corvus Glaive ● Crossbones ● Cull Obsidian ● Daredevil (Hell's Kitchen) ● Ebony Maw ● Falcon ● Ghost ● Gorr ● Groot ● Heimdall ● Hela ● Hulk (Ragnarok) ● Hulkbuster ● Ikaris ● Iron Man ● Iron Man (Infinity War) ● Kate Bishop ● Killmonger ● Korg ● Man-Thing ● Mordo ● Mysterio ● Nebula ● Nick Fury ● Proxima Midnight ● Red Skull ● Rocket Raccoon ● Shuri ● Spider-Man (Stark Enhanced) ● Spider-Man (Stealth Suit) ● Star-Lord ● Thor (Ragnarok) ● Ultron ● Valkyrie ● Vision (Age of Ultron) ● Vulture ● War Machine ● Wasp ● Werewolf By Night ● Wong ● Yellowjacket ● Yondu |
List of the Carina's Challengers |
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Abomination (Immortal) ● Captain America (Infinity War) ● Crossbones ● Diablo ● Doctor Voodoo ● Falcon ● Guillotine ● Guillotine 2099 ● Hawkeye ● Howard the Duck ● Hulk (Immortal) ● Longshot ● Mole Man ● Morningstar ● Shang-Chi ● She-Hulk ● Star-Lord ● Ultron ● Void ● Warlock |