Captain America (WWII) is a Science Champion. Being a Science Champion, he has a Class Bonus against Mystic Champions, but is weak to Skill Champions.
Bio[]
As a member of the Greatest Generation, Steve Rogers spent his days in WWII taking down Nazis and battling the infamous Red Skull. This was the era when the legend known as the Sentinel of Liberty was born.
Mechanics[]
Captain America (WWII) has a chance to Perfect Block, and this chance increases with Signature Ability level, especially against opponents who are under Buff effects. A chance to Stun allows Captain America (WWII) to Stun Chain opponents, and a massive Bleed from his Special Attack 2 can end a fight quickly!
Stats[]
Tier | Max Rating | Max Health | Max Attack |
---|---|---|---|
529 | 2464 | 181 | |
- | - | - | |
1401 | 6548 | 481 | |
- | - | - | |
3523 | 16420 | 1204 | |
- | - | - | |
7105 | 32922 | 2414 | |
- | - | - | |
12120 | 56176 | 4119 | |
- | - | - |
Abilities[]
Blocking
- 30% chance that a Block is a Perfect Block, reducing all damage to 0.
Dev Notes: Perfect Block is great for beginner Summoners and for Summoners who rely heavily on the Parry Mastery.
Signature Ability[]
Safeguard - Passive
- The chance to Perfectly Block all damage increases by up to X% while opponents are under Buff effects.
Tier (Level) | Perfect Block % |
---|---|
10 - 51.36% | |
10 - 51.36% | |
10 - 51.36% | |
16.01 - 60% | |
16.01 - 60% |
Dev Notes: Captain America (WWII)’s Signature Ability is beneficial against many Cosmic Champions, since those Champions gain a lot of buffs (and some can hit hard).
Special Attacks[]
Special 1 - Shield Bash
Cap puts his weight behind a hefty shield bash.
- 35% chance to Stun for 2.5 seconds.
Dev Notes: The Special 1 is best used when Captain America (WWII) needs to keep his opponent Stunned. This can be used in order to build your power up to a Special Attack 2 for some massive direct damage!
Special 2 - Shield Toss
A staple of the Cap repertoire, his shield strikes true and through.
- 100% chance to inflict Bleed, dealing X Direct Damage over 4 seconds.
Tier | Bleed Damage |
---|---|
488.7 | |
1298.7 | |
3250.8 | |
6517.8 | |
11121.3 |
Dev Notes: This is the Special Attack best used for some big damage. It’s best to throw a Special 1 when at nearly two bars of power, inflict the Stun, build to two bars, throw the Special 2, and let the Bleed do the work!
Special 3 - American Justice
An up-close and personal view of Cap's shield. Don't blink, or you'll miss it.
- 45% chance to Stun for 3 seconds.
Dev Notes: The Special 3 is best used in longer fights. Captain America (WWII) would throw Special 3, Stun, Special 1, Stun, Special 2.
Synergy Bonuses[]
Strengths and Weaknesses[]
Strengths[]
- Perfect Block
- Captain America (WWII) has a 30% chance that a Block will be a Perfect Block, reducing all incoming damage to 0.
- Bleed
- Captain America (WWII) can inflict a massive Bleed debuff on the opponent, dealing direct damage for 4 seconds.
- Stun
- Captain America (WWII) has a 35% chance to Stun from his Special Attack 1 and 45% chance from his Special Attack 3. This allows him to potentially keep his opponent stunned, before building to the Special Attack 2 for some big damage!
Weaknesses[]
- Damage Over Time
- Captain America (WWII) isn’t Immune to any Damage Over Time Debuffs, so matchups where these are heavy won’t allow him to maximize his blocking abilities.
- Bleed Immune Opponents/Purify
- To get the max damage out of Captain America (WWII), he wants to Bleed his opponent via the special 2. In matchups where they are immune or can shrug off debuffs, his damage will be reduced.
- Stun Immunity
- Captain America (WWII) depends on his Shield to block attacks and to stun the opponent. If the opponent is Stun immune or can shrug off stuns, he won't be able to get in as many openings.
Recommended Masteries[]
- Stupefy
- Extending the length of Captain America (WWII)’s Stun Debuff is going to allow him to build to a Special Attack 2 faster for that Bleed damage!
- Deep Wounds
- Most of the damage from Captain America (WWII) comes from his Bleed Debuff, so having that Bleed last longer can really help!
- Willpower
- Captain America (WWII) doesn’t have any defensive utility outside of his Perfect Block. Anything that can soften the blow from any Debuffs will help keep Captain America (WWII) in the fight longer.
External links[]
- Marvel Contest of Champions: WWII Captain America Spotlight
- Entering Marvel Contest of Champions: WWII Captain America & Iron Patriot
References[]
[]
List of Science Champions |
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[v ● e]
Playable: Abomination ● Abomination (Immortal) ● Ant-Man ● Anti-Venom ● Captain America ● Captain America (Infinity War) ● Captain America (WWII) ● Cassie Lang ● Count Nefaria ● Electro ● Hulk ● Hulk (Immortal) ● Hulk (Ragnarok) ● Human Torch ● Invisible Woman ● Jessica Jones ● Joe Fixit ● Luke Cage ● M.O.D.O.K. ● Mister Fantastic ● Mister Negative ● Morbius ● Photon ● Quake ● Quicksilver ● Red Guardian ● Red Hulk ● Rhino ● Sandman ● Scorpion ● Sentry ● She-Hulk ● Silk ● Spider-Gwen ● Spider-Ham ● Spider-Man (Classic) ● Spider-Man (Miles Morales) ● Spider-Man 2099 ● Spider-Punk ● Spot ● The Overseer ● Thing ● Titania ● Void ● Wasp ● Yellowjacket
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List of S.H.I.E.L.D. Champions |
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Black Widow ● Black Widow (Deadly Origin) ● Captain America ● Captain America (WWII) ● Dazzler ● Doctor Voodoo ● Hawkeye ● Magik ● Nick Fury ● Quake |