Marvel Contest of Champions Wiki
Marvel Contest of Champions Wiki

A category for all detrimental abilities in the game.

Damaging Effects[]

Icon Name Description
Acid Burn Acid Burn While active, deals Direct Damage and reduces Regeneration Rate by 30% of its current value.
Bleed Bleed Deals Direct Damage while active.
Critical Failure Critical Failure Inflicts Energy Damage whenever an ability had a chance to activate but didn't.
Curse Curse Deals Energy Damage while active and automatically steals any Buffs that activate.
Degeneration Damnation Deals Direct Damage while active. Opponents under Damnation are also Power Locked, Heal Blocked, and Fate Sealed.
Degeneration Degeneration Deals Direct Damage while active.
Disintegrate Disintegration Deals Direct Damage while active. The affected Champion's Combat Power Rate is reduced by the given potency.
Neurotoxin Neurotoxin Inflicts Direct Damage over time and inflicts Stun upon expiry.
Nova Flame Nova Flame Deals Energy Damage over time, also removing Perfect Block chance and loweing Block Proficiency by the given potency.
Power Burn Power Burn Remove a certain amount of Power from the target, then deal them Direct Damage (unless another damage type is specified) proportional to the amount of Power removed.
Shbleed Dooboof Shbleed Dooboof Deals Direct Damage while active.
Shock Shock Deals Energy Damage while active.
Soul Barb Soul Barb While active, deals Energy Damage per second for each Buff on the affected Champion.

Non-Damaging Effects[]

Icon Name Description
Slow Agility Reduces the Ability Accuracy of Evade and the Dexterity Mastery.
Armor Break Armor Break Reduces Armor Rating by the given potency and removes an Armor Up effect.
Armor Shattered Armor Shattered Prevents further Armor Breaks and reduces the Ability Accuracy of Armor Up effects by 200%.
Atrophy Atrophy Reduces the duration of Buffs.
Beeper Beeper Adds a Passive defensive ability to the affected Champion that can fail when struck. Failure is indicated by a beep.
Bleed Vulnerability Bleed Vulnerability Increases the potency of incoming Bleeds.
Buff Immunity Buff Immunity Affected Champions are Immune to Buffs. Any active on application are removed, and new ones cannot be gained.
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Busted Busted Increases potency of Incinerate and Coldsnap effects and deals bonus damage on Critical Hits.
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Charm Charm Increases the potency of incoming Power Steal, Drain, and Burn effects. Also decreases the potency of Power Gain, Energize, and Inexorable effects.
Coldsnap Coldsnap Inflicts Energy Damage over time and prevents Evasion.
Combo Detonation Combo Detonation If the Opponent does not build the number of Combos specified before this ability expires, they take a burst of Direct Damage.
Concussion Concussion Decreases the chance for abilities to trigger.
Corrosion Corrosion Deals Physical Damage while active, increased by up to 100% scaling with reductions in the target's Armor Rating.
Cowardice Cowardice Reduces Special Attack Damage by the given potency.
Crush Crush While Crushed, incoming attacks cannot be Blocked.
Daunted Daunted The affected Champion takes increased damage during their Opponent's Special Attacks by the given potency.
Debilitate Debilitate Increases the duration of newly inflicted Debuffs, other than Debilitate.
Debuff Siphon Debuff Siphon Increase the potency of incoming Damaging Debuffs, as well as reduce the potency of outgoing Damaging Debuffs by the given potency.
Decelerate Decelerate Reduces Unstoppable and Evade Ability Accuracy by the given potency. This is a flat reduction.
Degeneration Vulnerability Degeneration Vulnerability Increases the potency of incoming Degenerations.
Inverted Controls Delirium Reduces Defensive Combat Power Rate by the given potency and inverts Dash and Dodge controls.
Neutralize Destroy Removes a given number of Buffs from the target and replace them with a Rubble Buff that has no effect and lasts for described duration.
Devolve Devolve Reduces Attack Rating, Armor Rating, Critical Rating, Critical Resistance, Block Penetration, and Combat Power Rate by the given potency.
Disarm Disarm Caps Attack Rating and Block Proficiency, preventing it from increasing above a set amount (50% of current Attack Rating and Block Proficiency unless otherwise stated).
Degeneration Vulnerability Disintegration Vulnerability Increases the damage potency of incoming Disintegrations.
Disorient Disorient Decreases Defensive Ability Accuracy and Block Proficiency by the given potency.
Distraction Distraction Affected Champions cannot Evade or Auto-Block.
Energy Vulnerability Energy Vulnerability Decreases Energy Resistance by the given potency, which increases incoming Energy Damage from Attacks and Abilities.
Power Drain Enervate Prevents Power from being generated when struck.
Ensnare Ensnare Prevents Evade from activating and reduces Ability Accuracy by 30% (Unless stated otherwise).
Exhaustion Exhaustion Reduces Critical Damage by the given amount.
Falter Falter Attacks have a 100% (unless otherwise noted) chance to Miss.
Fate Seal Fate Seal Nullifies all Buffs and prevents new Buffs from activating.
Fatigue Fatigue Reduces Critical Rating by the given amount.
Fear Fear Reduces Unblockable Ability Accuracy by a flat 100% and removes Perfect Block Chance.
Fragility Fragility Decreased Block Proficiency, increased Critical Damage Rating against this Champion.
Frostbite Frostbite Deal Energy Damage upon expiring.
Fumble Fumble Prevents the Dexterity Mastery from activating during Special Attacks.
Halt Halt Unstoppable Champions react to hits as though they weren't.
Heal Block Heal Block Prevents Health gain.
Hinder Hinder Reduces the potency of all newly created Buffs by a percentage.
Incinerate Incinerate While active, deals Energy Damage, reduces Block Proficiency by 50%, and removes Perfect Block chance.
Incinerate Vulnerability Incinerate Vulnerability Increases the potency of incoming Incinerates.
Ineptitude Ineptitude Reduces potency of Buffs.
Infuriate Infuriate The Opponent becomes more aggressive and their Offensive Ability Accuracy is reduced by the given potency.
Injury Injury Hitting an Injured Opponent will bypass some of their Physical Resistance.
Instants Siphon Instants Siphon Increase the potency of incoming Damaging Instant effects, as well as reduce the potency of outgoing Damaging Instant effects by the given potency.
Intimidate Intimidate Increases chance to Block and reduces Block Proficiency by the given potency.
Invalidate Invalidate Removes the listed number of Prowess effects.
Inverted Controls Inverted Controls Swiping right causes your Champion to Dash backwards. Swiping left causes them to Dash forwards.
Marked Marked Reduces the Ability Accuracy of Regeneration, Immortality, Indestructible, and Death Immunity effects by 100%. This is not affected by Ability Accuracy Reduction.
Energy Damage Neuroshock While active, deals Energy Damage and prevents Miss.
Neutralize Neutralize Decreases Buff Ability Accuracy by the given Potency.
Never Back Down Never Back Down The target is prevented from moving backwards when they dodge.
Fate Seal Nullify Removes a given number of Buffs from the target.
Overload Overload Causes hits to deal an additional burst of the damage recently dealt as Energy Damage.
Panic Panic Affected Champions cannot Evade or cause attacks to Miss.
Petrify Petrify Reduces Ability Power Rate and Regeneration Rate by the listed percent.
Physical Vulnerability Physical Vulnerability Reduces Physical Resistance by the given potency, which increases incoming Physical Damage from Attacks and Abilities.
Plasma Plasma While active, deals Energy Damage, reduces Block Proficiency by 50%, and removes Perfect Block chance.
Poison Poison While active, deals Direct Damage and reduces Regeneration Rate by 30% of its current value.
Power Detonation Power Detonation Deals Energy Damage upon expiring naturally. This effect is removed if the affected Champion uses a Special Attack.
Power Steal Power Dissolve While active, whenever the affected Champion loses Power due to any reason other than Special Activation, they are dealt Direct Damage corresponding to the percent of Max Power lost multiplied by the given potency.
Power Drain Power Drain Remove a certain amount of Power from the target.
Power Lock Power Lock Prevent the target from gaining Power by any means.
Power Reroute Power Reroute While active, if the Opponent has a decreased Combat Power Rate relative to their starting Combat Power Rate, gain increased Combat Power Rate based on how much it was lowered by. For each rank in the Collar Tech Mastery, gain an additional 3% Combat Power Rate.
Power Steal Power Steal Reduce the target's Power and gain the same amount, unless specified otherwise.
Power Sting Power Sting Deals Direct Damage when the affected Champion activates a Special Attack, then is removed.
Pulverize Pulverize Removes one Armor Up effect and deals Direct Damage.
Rage Rage Has no effect.
Retribution Retribution When the affected Champion activates a Special Attack, they take increased damage from all sources by the given potency until the end of their Special Attack.
Root Root Rooted Champions cannot move, but can still Attack, Block, and Dodge. Activating a Special Attack removes Root and prevents it from applying. Rooted Defenders are more likely to throw Heavy Attacks, and cannot activate Special Attack 1 or 2 unless otherwise indicated.
Rupture Rupture Deals Physical Damage while active.
Sabotage Sabotage Lowers Defensive Ability Accuracy and deals Direct Damage when abilities fail to trigger while striking the Opponent.
Shock Vulnerability Shock Vulnerability Increases the potency of incoming Shocks.
Shrivel Shrivel Lowers Combat Power Rate and Ability Power Rate by the given potency.
Sleep Sleep Sleeping Champions cannot attack, block, or move. This ability is removed when they are hit. Sleep cannot be activated if triggered during the Opponent's Special Attacks.
Slow Slow Causes Champions who are Unstoppable to react to hits as though they weren't. Reduces Unstoppable and Evade Ability Accuracy by a flat 100%. Doesn't trigger against natural Class Advantage, except for Superior.
Smother Smother Deals Energy Damage when attempting to regenerate health while Heal Blocked.
Special 1 Lock Special 1 Lock Prevents the activation of Special Attack 1.
Special 2 Lock Special 2 Lock Prevents the activation of Special Attack 2.
Distraction Special Concussion Reduces the Ability Accuracy of Special attacks
Special Lock Special Lock Prevents the activation of Special Attacks.
Special Power Drain Special Power Drain When an affected Champion activates a Special Attack, the indicated percentage of their remaining Power is passively Power Drained. The Power Drain is unaffected by Ability Accuracy.
Special Weakness Special Weakness Lowers Attack Rating specifically during Special Attacks. Cannot reduce below 0.
Spectre Spectre The potency of this Champion's regeneration abilities is reduced. At high potency, this can invert regeneration abilities.
Spirit Drain Spirit Drain Drains Spirit Gauge.
Fate Seal Stagger When a Champion with Stagger is inflicted with a Buff, one Buff on them is then removed, along with the Stagger.
Root Stifle Reduces Offensive Combat Power Rate by the given potency.
Stun Stun Prevents moving, attacking, or defending.
Sunder Sunder Reduces Critical Resistance to 0 and prevents it from increasing.
Power Drain Suppression Reduces Combat Power Rate by the given potency.
Taunt Taunt Reduces Attack Rating by 40% (unless otherwise noted) and increases chance to activate a Special Attack by 70%.
Torment Torment Increases the duration of all incoming Damaging Debuffs.
Tracking Tracking Incoming attacks cannot Miss.
Tranquilize Tranquilize Decreases Debuff Ability Accuracy by the given Potency.
Trauma Trauma Causes incoming hits to deal an additional burst of the damage recently dealt as Physical Damage.
Unsteady Unsteady Incoming Attacks have a chance to Passively Glance. Chance is equal to the given potency. The Glancing is unaffected by Ability Accuracy.
Vulnerability Vulnerability Reduces Physical Resistance and Energy Resistance by the given potency.
Weakness Weakness Lowers Attack Rating. Cannot reduce below 0.
Whiplash Whiplash Inflict damage when this effect expires naturally.
Wither Wither Lowers Ability Power Rate by the given potency.

All items (135)