Boost Items provide temporary Buffs to your Champions. While you can apply multiple Boosters to your Account, you will not be able to activate more than ONE Boost of each kind at a time.
For example, if you activate a +10% Lesser Attack Boost, you will not be able to add another 10-15-20% on top of it. If you choose to activate a new Attack Boost, it will replace the previous one.
These items can be obtained in the Shop, from Crystals, and as Event Rewards.
The following boosts apply to all Champions, regardless of your mode of game-play, until their duration expires.
These boosts increase the amount of points that you receive when fighting in the arena, but are specific to a single Champion.
Alliance War Boosts
These boosts are only available to Champions during Alliance Wars. They cannot be used in any other mode of game-play.
|Advanced Power Start||Advanced Power Boosts will allow you to start a fight with 1 Bar of Power already stored.|
|Combat Regeneration||This boost allows your Champion to start a fight with a Regeneration Buff that will grant you 15% of your Maximum health over 20 Seconds. This regeneration cannot be nullified, but is still affected by Heal Block Nodes and Abilities. This is a Passive Regeneration and is not affected by Masteries or Abilities that would extend the length or Potency of the Regeneration (Ie. Recovery, or Doctor Voodoo’s Signature Ability)|
|Defense||Temporarily reduces the amount of incoming damage from every third Special Attack used against all of your Champions.|
|Invulnerability||This boost will allow your Champion to take no damage from the first 3 hits they receive in a fight. Remember, Special 3 attacks only count as 1 hit!|
These boosts provide special benefits to all Champions of one specific class for their duration.