Dazzler is a Mutant Champion. Being a Mutant Champion, she has a Class Bonus against Skill Champions, but is weak to Tech Champions.
Bio[]
Alison Blaire, better known by her stage name Dazzler, is a famous singer and powerful Mutant with the ability to convert sound into stunning displays of light. While she tries to focus on her music career, Alison constantly seems to get roped into saving the world. Whether she winds up fighting alongside the X-Men, thrown into deep space, or even pulled into alternate dimensions, Dazzler always maintains her rhythm.
Mechanics[]
Get your groove on and feel the beat, Dazzler’s hitting the stage as a classic Mutant nuke. With access to powerful protections, preventions, and reflections, Dazzler excels at keeping the rhythm of a fight in her favor. With her high-paced fights culminating in a spectacularly high-damage Special Attack 2, Dazzler’s set to blow her audience away.
Stats[]
| Tier | Max Rating | Max Health | Max Attack |
|---|---|---|---|
| 572 | 2248 | 158 | |
| - | - | - | |
| 1515 | 5972 | 418 | |
| - | - | - | |
| 3810 | 14976 | 1047 | |
| 4905 | - | - | |
| 7675 | 30027 | 2098 | |
| 10680 | - | - | |
| 13100 | 51235 | 3580 | |
| 18220 | - | - | |
| 33260 | 130137 | 9093 | |
| - | - | - |
Abilities[]
Always Active
- Dazzler won’t let anything cramp her style. She’s Immune to bad vibes, and also Nullify.
- Be cool, not cruel. If Dazzler’s Opponent isn’t a Tech Champion, their Critical Damage Rating is set to 0 and cannot be increased.
- No stopping this light show. If Dazzler’s Opponent has the Stand Your Ground Mastery active, it is removed.
- While Dodging back, Dazzler cannot be struck by attacks. She does not benefit from the Dexterity Mastery, but she builds 1 Tempo when Dodging a Special Attack hit.
Dev Notes: Dazzler frequently finds herself throwing Heavy Attacks into non-Stunned Opponents, so in PvP modes she won’t have to worry about the odd resisted Heavy Attack completely crashing her fights.
This is also the first Champion with roller skates, and she absolutely can’t stop won’t stop. She has innate Dodge invulnerability frames (like Silk) that allows her to slide to the left safely against Dexterity-punishers like Bullseye.
Tempo - Max: 100
- Dazzler builds up Tempo as excitement mounts for her performance.
- Light and Medium Attacks build 1 Tempo, or 5 if the attack strikes the Opponent while they are standing up.
- Heavy Attacking a non-Stunned Opponent builds 5 Tempo. Dazzler’s personal Stun Passive does not count against this.
- As a Defender, each hit in the Attacker’s Combo Meter builds 1 Tempo.
Dev Notes: Tempo is Dazzler’s central resource, representing the ambient buildup of sound from the music of combat. Dazzler uses this Tempo to enable her Dazzling Dash Attacks, but more importantly it’s the primary damage source for her Special Attack 2. Find openings for clean Heavy Attacks or go for some riskier wake-up intercepts to push Tempo as high as you can before you’re ready for your Special 2 damage cash-out.
Dazzling Dash Attacks
- Building 10 Tempo sets the stage for a Dazzling Dash Attack. Only one Dazzling Dash Attack may be readied at a time.
- Once readied, Dashing forwards from outside striking distance or during the Opponent’s Special Attack inflicts a Falter Passive for 1.2 seconds, paused until the end of the Dash.
- If Blocked, a Dazzling Dash Attack inflicts a Stun Passive for 1.5 seconds. As an Attacker, on hit or on Block it also deals a burst of X Energy Damage per Tempo.
| Tier | Energy Damage |
|---|---|
| 3.16 | |
| 8.36 | |
| 20.94 | |
| 41.96 | |
| 71.6 | |
| 181.86 |
Dev Notes: Dazzling Dash Attacks are great for forcing openings for Tempo-building Heavy Attacks, so stay mobile in the fight to keep space for frequent Dashing. Just remember that once you’re at max Tempo you won’t be able to raise the roof any further, so won’t be able to ready any more Dazzling Dashes until you’ve reset your Tempo with a Special 2.
Signature Ability[]
Sounds of Light and Fury - Always Active
- During her hits, Dazzler takes no Physical Damage and instead reflects X% of it back at the Opponent as a burst of Energy Damage.
| Tier | Physical Damage % |
|---|---|
| 20 - 150% | |
| 20 - 150% | |
| 20 - 150% | |
| 20 - 200% | |
| 20 - 200% | |
| 20 - 200% |
- Performing a Dazzling Dash grants a Pursuit Passive for X seconds, paused until the end of the Dash.
| Tier | Pursuit Time (s) |
|---|---|
| 2 - 8 | |
| 2 - 8 | |
| 2 - 8 | |
| 2 - 10 | |
| 2 - 10 | |
| 2 - 10 |
Dev Notes: Highlighting her marquee talent of converting sonic waves into light energy, Dazzler can reflect the punishing Physical Thorns abilities of Champions like Killmonger, Attuma, and Korg. The Pursuit shuts down those annoying Skill Evaders that would otherwise harsh your rhythm, as long as you’re keeping the groove going.
Special Attacks[]
Special 1 - Opener
Smooth rhythmic moves get the crowd going.
- Tapping Block in rhythm with the 4 blasts builds 10 Tempo each.
- The final hit inflicts a non-stacking X Energy Vulnerability Passive for 30 seconds.
| Tier | Energy Vulnerability |
|---|---|
| 1133.33 | |
| 1233.33 | |
| 1333.33 | |
| 1400 | |
| 1500 | |
| 1833.33 |
Dev Notes: Dazzler’s Special 1 is the setup to her Special 2’s spike. This attack has 4 hits and has a lite-rhythm game: tap the Block input in time with each of the 4 hits to quickly ramp your Tempo. The hits follow a steady, consistent rhythm, so give it a bit of practice you’ll be grooving along to the beat in no time.
Special 2 - Show Stopper
Dazzler's light show hits its crescendo, blasting away the audience.
- If Dazzler is not suffering from Cowardice, after activation she gains 10% Resonance, +X Fury, and +10% Prowess Buffs until the end of the attack. These potencies increase by +1% flat per Tempo.
| Tier | Attack Rating |
|---|---|
| 15.8 | |
| 41.8 | |
| 104.7 | |
| 209.8 | |
| 358 | |
| 909.3 |
- If the Opponent is suffering from a personal Energy Vulnerability, after activation Dazzler also gains an Unblockable Buff until the end of the attack.
- Tapping Block in rhythm with the first 5 lasers grants Dazzler +X Precision Buffs until the end of the attack. If Dazzler reaches at least 4 of these Precisions, the final laser is a Guaranteed Critical Hit.
| Tier | Critical Rating |
|---|---|
| 425 | |
| 462.5 | |
| 500 | |
| 525 | |
| 562.5 | |
| 687.5 |
- At the end of this Special Attack, reset Dazzler’s Tempo.
Dev Notes: This attack is the crescendo of Dazzler’s performance, and should be her closing number of most fights. Like with the Special 1, you’ll want to tap Block in rhythm with each of Dazzler’s first 5 hits to build up Precisions and ensure the final 6th hit is as devastating as it can be. Note that the Buffs gained during this Special are removed at the end– they don’t expire, meaning Mystic Dispersion has no power here.
Special 3 - Encore
The crowd wants more, and Dazzler won't disappoint.
- Dazzler kicks things into High Tempo for 40 seconds, allowing her to build up to 150 Tempo and doubling all Tempo gains.
- A Perfect result in the Special 3 Mini Game increases this to 60 seconds, or 50 if the result was semi-Perfect.
Dev Notes: Sometimes you just need to crank it to 11. If the Opponent has enough Health to exceed Dazzler’s normal reach, a Special 3 can set you up for one or two overcharged Special 2s. And don’t worry if High Tempo ends while you’re at >100 Tempo– Dazzler will hold onto that stack overflow for her next Special 2.
Synergy Bonuses[]
Strengths and Weaknesses[]
Strengths[]
- That’s a Lotta Damage
- Dazzler’s light show is second to none. Once she’s ramped up and set to go, her Special 2 will obliterate her foe.
- Dazzling Dash Attacks
- Dazzler can slide in on her roller skates to keep the Opponent under pressure. The blinding brilliance of the move inflicts Falter for safety, and hitting the Opponent’s Block Stuns them for a free opening.
- Damage Reflection
- Dazzler’s Mutant powers convert sound into light energy, meaning Killmonger’s attempts at Reverberation just adds more fuel towards her already staggering damage potential.
Weaknesses[]
- Damage Caps
- The vast bulk of Dazzler’s damage is condensed in her Special 2, meaning it suffers greatly against any effects that cap incoming damage. Make sure Korg is cleared of Rock Stacks before starting the show.
- Cowardice
- Even a star can suffer from stage fright. Not only does reducing Dazzler’s Special Damage hurt her biggest damage source, she also can’t gain her multitude of powerful Buffs during her Special Attack 2 if she’s suffering from Cowardice.
- Energy Resistance
- Dazzler’s damage is primarily Energy, using effects like Resonance, so she has a hard time cutting through high Energy Resistance Champions like Guardian.
Recommended Masteries[]
- Limber
- The duration of the Stun Passive from a Dazzling Dash Attack usually matches the bonus from Stupefy, meaning your Defending Dazzler can be Parried safely. That math changes if you’re running Limber: it’ll ensure that a Parried Dazzler recovers quicker, and adds another threat to Dazzler as a Defender.
Recommended Stat Focus[]
Attacker[]
- Block Proficiency
- Boosting Dazzler’s Critical Damage to reach her highest heights of damage is certainly tempting, although in many cases the extra damage is just gross overkill. Instead, shore up her defenses with extra Block Proficiency to keep the show going.
Defender[]
- Block Penetration
- Dazzler isn’t terribly threatening as a Defender, but her Special 2 can still output a lot of damage if she’s pushed there. Boost her Block Penetration to really accentuate the chip damage.
Recommended Relics[]
- Storm
- Dazzler primarily uses Energy Damage which the Storm Relic can enhance. Dazzler’s Special Attack 2 can also be Unblockable, which plays into the Relic’s Rampage effects.
- Mister Sinister
- Willpower is a very good Mastery.
References[]
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