A Debuff is a detrimental effect that negatively impacts the Champion suffering from the Debuff, and is normally red in color. Debuffs are separated from passive effects in that they always have a border, and can be removed by Purify, Tenacity as well as Cleanse. Damaging Debuffs like Bleed and Shock deal damage over time, while Non-Damaging Debuffs like Stun and Armor Break do not.
A Debuff is affected by three factors:
- Potency: The strength of the Debuff; usually represented by a numerical value, or as a percentage for some Non-Damaging Debuffs.
- Duration: The length of the Debuff; usually represented in seconds.
- Ability Accuracy: The chance for the Debuff to trigger; usually represented as a percentage.
E.g. - 70% chance to Armor Break, removing 1 Armor Up Buff and reducing Armor Rating by 2100 for 8 seconds.
- 70% is the Ability Accuracy, 2100 is the Potency, and 8 seconds is the Duration.
List of Debuffs[]
- Debuffs listed in italics are variations of another Debuff, usually with a different icon and additional effects. The default sorting order groups these variation Debuffs with their base Debuff.
Damaging[]
Logo | Debuff | Description |
---|---|---|
Bleed | Deals Direct Damage. | |
Coldsnap | Deals Energy Damage and prevents Evade. | |
Curse | Deals Energy Damage and allows the attacker to steal any of the Opponent's Buffs. | |
Degeneration | Deals Direct Damage. | |
Damnation | Deals Direct Damage and inflicts Power Lock, Heal Block and Fate Seal. | |
Disintegrate | Deals Direct Damage and reduces Combat Power Rate by 90%. | |
Incinerate | Deals Energy Damage, removes Perfect Block Chance and reduces Block Proficiency by 50%. | |
Neuroshock | Inflicts Energy Damage over Time and prevents Miss. | |
Plasma | Deals Energy Damage and has the properties of Incinerate and Shock. | |
Poison | Deals Direct Damage and reduces Health recovery by 30%. | |
Paralytic Poison | Deals Direct Damage and reduces Health recovery by 30%. Dash Forward or Backwards to remove this Debuff. | |
Power Burn | Drains Power and deals Direct Damage proportionate to the amount lost. | |
Rupture | Deals Physical Damage. | |
Shock | Deals Energy Damage. | |
Soul Barb | Deals Energy Damage per second for each Buff on the affected Champion. |
Non-Damaging[]
Logo | Debuff | Description |
---|---|---|
Agility | Reduces Ability Accuracy of Evade and the Dexterity Mastery. | |
Armor Break | Removes 1 Armor Up and reduces Armor Rating. | |
Armor Shattered | Reduces Armor Up Buff Ability Accuracy by 100%. Shatters Robot Champions systems, reducing Combat Power Rate, Ability Power Rate and Ability Accuracy by 100%. | |
Beeper | Adds a Passive defensive ability to the affected Champion that can fail when struck. Failure is indicated by a beep. | |
Bleed Curse | Inflicts a Bleed Debuff when struck with a Special Attack. | |
Bleed Vulnerability | Increases potency of Bleed effects. | |
Buff Immunity | Grants Immunity to Buffs. | |
Busted | Increases the potency of incoming Incinerate or Coldsnap Debuffs. | |
Careful Study | Lowers the Attack Rating of each Hit in a Special Attack. | |
Combo Detonation | Deals a burst of Direct Damage on expiry unless a required amount of Combo is built. | |
Concussion | Reduces Ability Accuracy. | |
Cowardice | Reduces Special Attack Damage. | |
Crush | Prevents incoming attacks from being Blocked. | |
Dark Sting | Inflicts a Weakness or Degeneration Debuff per Sting when activating a Special Attack. | |
Daunted | Increases all damage taken during Special Attacks by the given potency. | |
Debilitate | Extends the duration of any new Debuffs. | |
Debuff Siphon | Increases the potency of incoming Damage Over Time Debuffs. | |
Decelerate | Lowers Evade and Unstoppable Ability Accuracy. | |
Decreased Combat Power Rate | Reduces Combat Power Rate. | |
Degeneration Vulnerability | Increases potency of Degeneration effects. | |
Delirium | Reduces Combat Power Rate and reverses Dash and Dodge controls. | |
Disorient | Reduces Defensive Ability Accuracy and Block Proficiency. | |
Distraction | Prevents Evade and Auto-Block. | |
Energy Vulnerability | Reduces Energy Resistance. | |
Enervate | Prevents Power from being gained when struck. | |
Ensnare | Reduces Ability Accuracy and prevents Evade. | |
Exhaustion | Reduces Critical Damage Rating and Ability Power Rate. | |
Falter | Causes all attacks to Miss. | |
Fate Seal | Nullifies all Buffs and prevents any new Buffs from activating. | |
Fatigue | Reduces Critical Rating. | |
Fear | Reduces Unblockable Ability Accuracy by a flat 100% and removes Perfect Block Chance. | |
Feedback | Causes Energy Damage over its duration for each Plasma Build Up. | |
Fragility | Grants Critical Damage Rating to the Opponent and reduces Block Proficiency when attacked. | |
Heal Block | Prevents Health recovery. Does not affect Adrenaline. | |
Hinder | Reduces the potency of all incoming Buffs. | |
Incinerate Vulnerability | Increases potency of Incinerate effects. | |
Ineptitude | Reduces the potency of new Fury, Armor Up, Precision and Cruelty Buffs. | |
Infuriate | Makes the Champion more aggressive and reduces Offensive Ability Accuracy. | |
Injury | Bypasses 100% of Physical Resistance when struck. | |
Intimidate | Makes the Champion less aggressive and reduces Block Proficiency. | |
Klyntar Debuff | Reduces Physical Resistance, Ability Accuracy of Evade for #Spider-Verse Heroes, and Ability Accuracy of Unblockable for Mystic Champions. | |
Living Abyss | Removes 1 Armor Up Buff. | |
Neutralize | Decreases Buff Ability Accuracy. | |
Organic Magnetism | Reduces Ability Accuracy and Combat Power Rate. | |
Overload | Causes hits to deal an additional burst of the damage recently dealt as Energy Damage. | |
Pain Link | Inflicts Physical Damage equal to any non-Physical damage taken by the Opponent. | |
Panic | Prevents Miss or Evade. | |
Petrify | Reduces Ability Power Rate and Regeneration Rate. | |
Physical Vulnerability | Reduces Physical Resistance. | |
Plasma Build Up | Deals Energy Damage on expiry, with increased damage if removed by a Purify effect. | |
Power Detonation | Deals Energy Damage if it expires naturally, but is removed with no penalty by activating a Special Attack. | |
Power Drain | Depletes Power. | |
Power Lock | Prevents Power generation. | |
Power Steal | Depletes Power and grants it to the opponent. | |
Power Sting | Inflicts Direct Damage if a Special Attack is activated. | |
Porker Popper | Inflicts Direct Damage if a Special Attack is activated. Damage increases with how much Power this Champion has. | |
Rage | Self-inflicted Debuff with no effect. | |
Root | Prevents Champion from moving, but they can still attack, block, and dodge. Removed and prevented by activating a Special Attack. | |
Sabotage | Reduces Defensive Ability Accuracy, an deals Direct Damage whenever a Defensive Ability fails to trigger. | |
Sand | Has no effect. Dust can convert it into Prowess by activating Sandstorm. | |
Shock Vulnerability | Increases potency of Shock effects. | |
Shrivel | Reduces Combat and Ability Power Rate. | |
Siphon Burn | Passively drains 25% of Power gained from any source, and deals Direct Damage proportional to the amount Drained. | |
Siphon Charge | Passively drains 25% of Power gained from any source, and grants Core Charge proportional to the amount Drained. | |
Slow | Reduces the Ability Accuracy of Evade and Unstoppable effects by 100%. | |
Smother | Deals Energy Damage when attempting to regenerate health while Heal Blocked. | |
Special Concussion | Reduces Ability Accuracy during Special Attacks. | |
Special Lock | Prevents the Champion from activating a Special Attack. | |
Spectre | Reduces Regeneration Rate. | |
Stagger | Consumed to immediately Nullify the next Buff triggered, and all other Buffs triggered at the same time. | |
Stifle | Reduces Offensive Combat Power Rate. | |
Stun | Prevents the Champion from moving or performing any actions. | |
Parry | Summoner Mastery. A Stun that is inflicted on a Well-Timed Block. | |
Sunder | Reduces Critical Resistance to 0 and prevents it from increasing. | |
Suppression | Reduces Combat Power Rate. | |
Taunt | Reduces Attack Rating and increases the chance to activate a Special Attack by 70%. | |
The Dark Tide | Reduces Block Proficiency during the Opponent's Special Attacks. | |
Torment | Causes all Damaging Debuffs to last longer. | |
Tracking | Bypasses the effects of Miss. | |
Tranquilize | Decreases Debuff Ability Accuracy. | |
Transfix | Reduces Ability Power Rate. | |
Trauma | Causes hits to deal an additional 70% of the damage recently dealt as burst Physical Damage. | |
Unsteady | Causes incoming attacks to have a 100% chance to Glance. | |
Weakness | Reduces Attack Rating. | |
Whiplash | Deals Physical Damage when expiring naturally. | |
Wither | Reduces Ability Power Rate. |