Neena Thurman a.k.a. Domino is the lucky result of an unlucky government weapons program designed to breed the perfect weapon. After escaping a top-secret facility with her mother, she honed her Mutant ability to manipulate probabilities and joined the mercenary group known as X-Force.
Stats[]
Tier
Max Rating
Max Health
Max Attack
575
2314
189
-
-
-
1518
6148
501
2056
6208
551
3804
15417
1255
-
-
-
7661
30911
2516
-
-
-
13060
52743
4292
-
-
-
33180
133968
10902
-
-
-
Abilities[]
Probability Field Passive
At the start of the fight, opponents lose X Critical Rating and Domino gains the same amount.
Tier
Critical Rating
188.89
205.56
222.22
233.33
250
305.56
Opponents lose 15% Ability Accuracy. This reduction has no effect against abilities that trigger at the start of a fight.
Whenever one of Domino’s abilities fails to trigger, she gains +10% Ability Accuracy for 8 seconds.
Domino’s Bleed abilities tend to strike vital points and have a chance to benefit from her Critical Damage bonuses equal to her Critical Chance.
Opponents’ Bleed abilities tend to graze and have a 50% chance to expire after only 1 second(s). Whenever a Bleed expires prematurely, Domino is inspired and gains 10% of her maximum Power instantly.
All Attacks
Domino uses her pistol for her first Light hit, her second Medium hit, and her final Heavy hit. These hits do not make contact with opponents.
Benefit from up to +X Attack Rating selected at random.
Tier
Attack Rating
75.6
200.4
502
1006.4
1716.8
4360.8
Benefit from up to +X Critical Damage selected at random.
Tier
Critical Damage
1133.33
1233.33
1333.33
1400
1500
1833.33
A Critical Hit with a maximum roll in both Attack and Critical Damage Ratings results in a Perfect Critical Hit that inflicts Stun for 1 to 3 second(s).
Heavy Attacks
If the opponent is Stunned, Attack Rating is increased by +X for this attack.
Tier
Attack Rating
189
501
1255
2516
4292
10902
Blocking
Benefit from up to +X Block Proficiency selected at random.
Tier
Block Proficiency
1133.33
1233.33
1333.33
1400
1500
1833.33
A Well-Timed Block with a high roll in Block Proficiency results in a Perfect Block, reducing incoming attack damage to zero and granting 10% maximum Power instantly.
While Lucky, a Block with a maximum roll in Block Proficiency also results in a Perfect Block and bonus Power.
When Filling a Bar of Power
30% chance for Domino to gain a Lucky Passive. 25% of Domino’s current Combo Meter count is added to this chance.
30% chance for opponents to suffer an Unlucky Passive. 25% of the opponents’ current Combo Meter count is added to this chance.
Lucky and Unlucky effects last for a random duration between 1 and 5 seconds plus 1.5 additional second(s) for each full Bar of Power at the time of activation.
Skill Champions are always Unlucky.
Tech Champions are never Unlucky.
Lucky Passive
+X Critical Rating.
Tier
Critical Rating
231.82
252.27
272.73
286.36
306.82
375
+X Critical Damage Rating.
Tier
Critical Damage Rating
323.81
352.38
380.95
400
428.57
523.81
+15% Ability Accuracy.
+X Block Proficiency.
Tier
Block Proficiency
300
326.47
352.94
370.59
397.06
485.29
10% chance to Evade attacks.
Stun expires 35% faster.
Domino is more likely to earn a higher roll when selecting Attack Rating, Critical Damage Rating, and Block Proficiency bonuses at random.
Unlucky Passive
-X Critical Rating.
Tier
Critical Rating
-231.82
-252.27
-272.73
-286.36
-306.82
-375
-X Critical Damage Rating.
Tier
Critical Damage Rating
-234.48
-255.17
-275.86
-289.66
-310.34
-379.31
-X Critical Resistance.
Tier
Critical Resistance
-188.89
-205.56
-222.22
-233.33
-250
-305.56
-35% Ability Accuracy.
-X Block Proficiency.
Tier
Block Proficiency
-300
-326.47
-352.94
-370.59
-397.06
-485.29
100% chance for Evade or the Dexterity Mastery to fail.
Opponents take up to X Energy Damage over 1.5 second(s) whenever their abilities fail to trigger. Damage scales with Base Attack only. Potency decreases temporarily for consecutive triggers.
Special 1 - Stroke of Luck Domino fires a bullet that strikes a grenade at exactly the right angle to maximize damage.
Each hit has 25% chance to inflict Bleed, dealing X Direct Damage over 7 seconds.
Tier
Bleed Damage
207.9
551.1
1380.5
2767.6
4721.2
11992.2
If Domino is Lucky, this attack refreshes all Stun and Bleed effects on the opponent.
If the opponent is Unlucky, this attack has +X Attack Rating for each second that passed since the last time Domino hit with a Special Attack.
Tier
Attack Rating
37.8
100.2
251
503.2
858.4
2180.4
Special 2 - Auspicious Onslaught Domino fires four shots in style while upside down and airborne.
Each hit has a 25% chance to inflict Bleed, dealing X damage over 7 seconds. This Bleed does not benefit from the Lucky bonus below.
Tier
Bleed Damage
453.6
1202.4
3012
6038.4
10300.8
26164.8
If Domino is Lucky, this attack has +X Attack Rating if Domino suffered from Bleed at least once this fight.
Tier
Attack Rating
189
501
1255
2516
4292
10902
If the opponent is Unlucky, they’re inflicted with a Taunt passive by this flashy attack, reducing their Attack by 20% until they are no longer Unlucky.
Special 3 - Soldier of Fortune After two shots, Domino kicks her pistol at the opponent then unleashes a larger weapon.
74% chance to inflict Bleed, dealing X Direct Damage over 7 seconds.
Tier
Bleed Damage
453.6
1202.4
3012
6038.4
10300.8
26164.8
If Domino is Lucky, this attack has +X Attack Rating for every Critical Hit that occured this fight by either Domino or her opponent (Max: 100 Critical Hits).
Tier
Attack Rating
5.67
15.03
37.65
75.48
128.76
327.06
If the opponent is Unlucky, this attack inflicts Armor Break, removing one Armor Up and reducing Armor by X for 4 seconds.
Domino: +10% damage against Champions that aren’t female or robots. Deadpool: Special 1 has a 50% chance to Stun Champions that aren’t female or robots for 2 second(s). Unique Synergy: Does not stack with duplicate synergies.
X-Force
Domino: Each time Domino performs a well-timed Block, the chance for her to be Lucky increases by +10% the next time she fills a Bar of Power. Deadpool (X-Force): Bleed deals 20% more damage. Unique Synergy: Does not stack with duplicate synergies.
Weapon X Strike Team
Domino: Each time Domino avoids an attack by Dashing Back, the chance for her to be Lucky increases by +6% the next time she fills a Bar of Power. Old Man Logan or Sabretooth: Regeneration and Fury are 12% more effective. Unique Synergy: Does not stack with duplicate synergies.
Mercs for Money
Masacre: At the start of the fight, and when Ignited expires, gain between 1 and 5 Ignition Charges. Domino: Debuffs last 1 second(s) longer. Unique Synergy: Does not stack with duplicate synergies.
Code Red Revelations
Domino: Heavy Attacks inflict an Incinerate that deals damage equal to that Heavy Attack’s damage over 2 second(s). Red Hulk: Special 2 Regeneration consumes 1 less Heat Charge and recovers 18% more Health. Unique Synergy: Does not stack with duplicate synergies.
Better Luck Next Time
Domino: If Domino never hit with a Special Attack while both Lucky and Unlucky were active, then she has +20% chance to activate them during her next fight. M.O.D.O.K. or Taskmaster: Bleed abilities last 2 second(s) longer. Unique Synergy: Does not stack with duplicate synergies.
It's Complicated
Domino: Start the fight with either Lucky or Unlucky active for 7 seconds. Cable: +15% Armor Rating and +3% Power Gain. Unique Synergy: Does not stack with duplicate synergies.
Romance - Level 3
All Champions: +5% Power Gain.
Incoming Synergy
Partner(s)
Effect(s)
Probability Pals
Black Cat: Start the fight with 40 additional hits in Black Cat’s Combo Meter. Domino: Whenever an Opponent’s ability fails to trigger, Domino adds +1 Combo to her Combo Meter. Unique Synergy: Does not stack with duplicate synergies.
It's Good to Be Lucky
Synergy Champions: Striking an Opponent with a Critical Hit has a 21% chance to grant a non-stacking Precision Buff, increasing Critical Rating by 14% for 7 seconds. Unique Synergy: Does not stack with duplicate synergies.
Friends - Level 3
All Champions: +130 Armor Rating.
Weapon-X Force - Level 3
All Champions: +5% Perfect Block Chance.
Probably OP
Longshot: Pure of Heart lasts 4 seconds longer. Domino: If an Opponent was not Struck over the Duration of a Stun, Domino gains 10% of a bar of Power. Unique Synergy: Does not stack with duplicate synergies.
Mercs for Money
Masacre: At the start of the fight, and when Ignited expires, gain between 1 and 5 Ignition Charges. Domino: Debuffs last 1 second(s) longer. Unique Synergy: Does not stack with duplicate synergies.
Genetic Recode - Probability
Venom the Duck: +35% Ability Accuracy during Special Attacks. Solo: Only affects this Champion and does not stack.
Mutant Agenda - Level 3
Mutant Champions: Mutant landed strikes during Special Attacks gain +12% Attack rating.
Strengths and Weaknesses[]
Strengths[]
She’s great when Bleed is present. Whether attacking or defending, if the enemy triggers Bleed, she’ll be in a good place. Conveniently, a lot of notorious Skill Champions rely on stacking Bleeds. Blade comes to mind.
Opponents that trigger abilities frequently, such as on every hit, will have a chance to fail on each of those events, and therefore trigger her Signature Critical Failure Ability often.
Weaknesses[]
Tech opponents, opponents that don’t Bleed or don’t inflict Bleed, and opponents with few abilities or reliably (100% trigger rates) abilities can walk all over Domino. Vision captures all three of these aspects.
Offensively, the big numbers come from maximizing Critical Rate, Critical Damage, and Bleed damage. There are several Crit Masteries to choose from – all are great for Domino – and Deep Wounds to boost her Bleed damage. Stacking Attack Rating with Critical Rate and Critical Damage has a compounding effect on her Bleed damage, since her Bleeds have a chance to Crit as well. A Critical Bleed deals bonus Bleed damage equal to her Critical Damage at the time of the Bleed trigger.
It’s worth mentioning the benefits of Double Edge. The self-inflicted Bleed will end early and grant a bit of bonus Power in 50% of her fights. In every fight, it guarantees she’ll benefit from the damage bonus applied to Special 2 while Lucky.
Defensively – and don’t let the high damage potential fool you, she’s a highly effective defender as well – you’ll want to focus on Health, Block Proficiency, and Perfect Block Chance. The longer she’s alive, the more iterations through Lucky or Unlucky she’ll go through, and the more opportunities she’ll have to harm her opponent. It’s really that simple; however, fights against Domino aren’t ever over until the very end, as her Special 1 and 3 attacks both have the potential to accrue massive damage over the course of longer fights and surprise opponents with a last-ditch attack for high damage.
Coagulate and Willpower will also add even more anti-Bleed (and general all-around longevity) to grant Domino pseudo Bleed Immunity. In many cases – especially against Champion’s with more frequent, weaker Bleeds – Domino will profit with either Health, Power, or both when Bleed is inflicted upon her, making this pseudo-immunity better than actual immunity.