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"I AM THE EMPEROR OF COUNTLESS REALITIES! I AM DORMAMMU!"
—Dormammu[src]

Dormammu is a Mystic Champion. Being a Mystic Champion, he has a Class Bonus against Cosmic Champions, but is weak to Science Champions.

Bio[]

Dormammu was born to a race of powerful beings made of pure magical energy known as the Faltine, and has only one true desire: power. This desire drove him from his home world and brought him to the Dark Dimension, where he now rules and draws even greater power from the worship of his subjects. Now with the power of so many heroes concentrated in The Contest, Dormammu has come as one of the greatest mystical threats in the universe, undoubtedly to gain that power for himself.

Stats[]

Tier Max Rating Max Health Max Attack
TierStarTierStar 541 2556 168
AwakenedAwakened - - -
TierStarTierStarTierStar 1430 6791 445
AwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStar 3584 17028 1114
AwakenedAwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStarTierStar 7227 34142 2234
AwakenedAwakenedAwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStarTierStarTierStar 12320 58257 3811
AwakenedAwakenedAwakenedAwakenedAwakenedAwakened - - -

Abilities[]

Passive

  • As a being of pure mystical energy, Dormammu is immune to all known poisons of the Battlerealm.
  • Dormammu lacks blood and is therefore immune to Bleed effects.

Dark Energy

  • Dark Energy Charge is gained each time your opponent Power Level goes down, up to 100.
  • When the Charge reaches 100, it will be consumed by the next attack that has an Imbued effect triggering the Imbued effect in addition to any standard effects.
  • Gain 50 Dark Energy Charges for each Buff Nullified.

Heavy Attacks

  • If there is no Soul Bond on the target, place one on it.
  • While a Soul Bond is active, each Dark Energy Charge you gain also charges the Soul Bond, up to 100.
  • Detonate an active Soul Bond dealing up to X Direct Damage per Soul Bond charge.
Tier Soul Bond Charge
TierStarTierStar 7.14
TierStarTierStarTierStar 18.91
TierStarTierStarTierStarTierStar 47.35
TierStarTierStarTierStarTierStarTierStar 94.95
TierStarTierStarTierStarTierStarTierStarTierStar 161.97

Finish a Combo with a Medium Attack

  • The target doesn't gain Power from this hit.
  • Depletes up to 7.5% of the target's max Power.
  • Imbued: Causes Power Burn instead, doing Direct Damage equal to 450% of the Power Drained from the opponent by this attack.

Signature Ability[]

Soul Leech - Passive

  • Dormammu uses his opponent’s powers as a link to reach deep within their soul. Each time a buff expires on his opponent, Dormammu has up to a 100% chance to Degenerate them for X Direct Damage, over 10 seconds. The chance of this ability triggering increases the longer it’s been since it was last triggered.
Tier Degenerate Damage
TierStarTierStar 84 - 218.42
TierStarTierStarTierStar 222.5 - 578.56
TierStarTierStarTierStarTierStar 557 - 1448.34
TierStarTierStarTierStarTierStarTierStar 1572.74 - 3350.69
TierStarTierStarTierStarTierStarTierStarTierStar 2682.94 - 5715.97

Special Attacks[]

Special 1 - Soul Fire
A wave of power from the Dark Dimension burns through his opponent’s very soul, burning out any sources of power it may find.

  • 100% Chance to Nullify 1 positive status effect from your opponent.
  • Imbued: Nullify all positive status effects from your opponent.

Special 2 - Dimensional Blasts
Dormammu opens rifts to the Dark Dimension, drawing forth bolts of raw power.

  • 100% chance to Power Lock, severing the target's flow of Power for 9 seconds.
  • Imbued: Drain 20% of the target's max Power per hit.

Special 3 - Lord of the Dark Dimension
Dormammu brings his opponent into the Dark Dimension for a demonstration of his true potential.

  • Gain a Dimensional Link buff causing Dormammu to continually gain Dark Energy for 20 seconds.
  • Imbued: Gain an Empowered Dimensional Link buff. While this is active Dormammu will Regenerate 25% of Damage done by the Soul Bond detonation.

Synergy Bonuses[]

Synergy Partner(s) Effect(s)
Dark Empowerment - Level 3 Mordo portrait Non-Robot Villain Champions: 20% chance to Revive at 10% Health when receiving a knockout blow.
Enemies - Level 3 Doctor Voodoo portrait All Champions: +155 Critical Rating.
Inseparable - Level 3 The Hood portrait All Champions: +9% Special 3 Damage.
Nemesis - Level 3 Doctor Strange portrait All Champions: +6% Attack.
Incoming Synergy Partner(s) Effect(s)
Demon Hunter Blade portrait Blade: Danger Sense bonuses expand to include all Mystic Champions. Danger Sense's Ability Accuracy reduction does not ignore the Immunities from Mystic Champions.
Dormammu: Opponent’s Energy Resistance is reduced by -950.
Unique Synergy: Does not stack with duplicate synergies.
Twisted Arcanists Diablo portrait Diablo: Philosopher’s Mix is Paused during Diablo’s Special Attacks.
Dormammu: After using an Imbued attack, gain 40 Dark Energy.
Unique Synergy: Does not stack with duplicate synergies.
Hell Lords Hela portrait Hela: Begins the fight with 1 Bar of Power.
Dormammu: Increase any Health gained while his Imbued Dimensional Link is active by 25%.
Unique Synergy: Does not stack with duplicate synergies.
Hell and Back Hulk (Immortal) portrait Hulk (Immortal): At the start of each fight, Hulk sacrifices 50% his Current Health, gaining an equal amount of Gamma Radiation.
Dormammu: Gain up to 75% Attack Rating based on Dark Energy Charge.
Unique Synergy: Does not stack with duplicate synergies.
This One Has Enemies Mantis portrait All Champions: +155 Critical Rating.
Demons Mephisto portrait Mephisto, Dormammu: +80% Energy Resistance while taking Damage over time.
Unique Synergy: Does not stack with duplicate synergies.
A Being Darker Than I Mister Negative portrait Mister Negative: When inflicting Delirium there is a 50% chance to also inflict an Enervate Debuff for 2 seconds, preventing the Opponent from gaining Power when struck.
Dormammu: Gaining Dark Energy has a 10% chance to trigger a Fury Buff, granting 20% Attack Rating for 9 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Dimensional Buddies Purgatory portrait #DimensionalBeings: Gain Bleed Immunity, 20% Ability Accuracy, and +900 Armor Rating.
Unique Synergy: Does not stack with duplicate synergies.
Enemies of the Mystical Realm Rintrah portrait Rintrah: Start the Fight with 5 Mystical Charges.
Dormammu: After Adding 1 Detonation Charge by Heavy Attack, Light attacks have a 30% chance to add 10 Detonation Charges.
Unique Synergy: Does not stack with duplicate synergies.
Demonic Pact Scarlet Witch portrait Scarlet Witch: Chaos Surge creates Regeneration instead of Prowess, granting 4% of missing health over 12 seconds. Prowess can no longer be copied, but Regeneration can.
Dormammu: Imbued Attacks have 1250 increased Attack Rating.
Dimensional Beings: +15% increased Ability Power Rate.
Unique Synergy: Does not stack with duplicate synergies.
Mystic Arts Sorcerer Supreme portrait Sorcerer Supreme: The Nullification Aura is paused during any Special Attack.
Dormammu: All effects that Power Drain the Opponent also deal a burst of Energy Damage for 15% of Dormammu’s attack.
Unique Synergy: Does not stack with duplicate synergies.
Ancient Hunger Symbiote Supreme portrait Symbiote Supreme: Special 2 effects trigger through Blocks.
Dormammu: Increases Health Regenerated by an Empowered Soul Bond by 50%.
Unique Synergy: Does not stack with duplicate synergies.
Dark Empowerment - Level 3 The Hood portrait Non-Robot Villain Champions: 20% chance to Revive at 10% Health when receiving a Knockout blow.

Strengths and Weaknesses[]

Strengths[]

  • Hyperion
    • A lot of Hyperion’s power comes from his repeated Power Gains, and Dormammu has several ways to deal with them via power burn, power drain and power lock. Also, the True Damage from both Soul Bond and Soul Leech allows him to bypass Hyperion’s high physical resistance from his cosmic charges
  • Doctor Strange
    • Ahh the good Doctor, Dormammu’s long time nemesis. Now, this isn’t a super hard counter, but Dormammu is well equipped for this fight. He doesn’t rely on Buffs limiting the effect of Counterspell. He has a Nullify of his own to take down Doctor Strange’s period buffs, and once his Signature is unlocked he has a chance to Degenerate Doctor Strange each time he switches Buffs.
  • Cable
    • When stepping into the ring with Cable, Dormammu’s going to want to play the shutdown game. Cable can really get rolling when he triggers Power Gains, which in turn gives him more chances to trigger Regenerations, and more Power Gains. Dormammu has a couple of options to deal with this, either Nullifying them directly, or Power Locking and Draining him to prevent them having a chance to trigger.

Weaknesses[]

  • Electro
    • Electro is a tough contender for Dormammu, especially once he has access to his Signature Ability. Electro is happy to just sit on a full Power Bar for extra Critical Hits, never giving Dormammu a chance to build his Dark Energy, and hold Class Advantage for even more damage.
  • Captain America
    • Captain America is a great counter to Dormammu. He doesn’t have any Buffs except Dexterity to trigger, avoiding Soul Leech. Weakness provides a window in which Dormammu really doesn’t want to trigger the Soul Bond, and Class Advantage offsets Cap’s lower damage output.
  • Cyclops (Blue Team and New Xavier School)
    • Cyclops has big Special Damage at his disposal, and doesn’t mind saving up for his Special 3, especially if he can get his combo up for the additional damage. Again, by saving up his Special Bar he can deny Dormammu much of his Dark Energy charge, and no buffs to trigger keep him safe from Soul Leech.

Recommended Masteries[]

  • Mystic Dispersion
    • Dormammu has a Nullify ability on his Special 1, allowing him to trigger Mystic Dispersion a lot. This only improves with an Imbued Special 1 allowing him to Nullify all his opponent's Buffs.
  • Assassin
    • The Assassin Mastery pairs very well with Dormammu's Soul Bond. The very high ratio on a fully charged Soul Bond gives great returns from this mastery, and since the Soul Bond will take some time to fully charge, it's likely to be ready when this Mastery kicks in.
  • Liquid Courage and Double Edge
    • Dormammu's natural immunities prevent him from receiving their negative effects.

Trivia[]

  • Dormammu's design was exclusively created for the game.
  • Kabam took inspiration from the Dark Reign comics where he has a similar armored design.

External links[]

References[]

Navigation[]

Mystic List of Mystic Champions Mystic
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Playable: Absorbing ManAmerica ChavezBlack Widow (Claire Voyant)DiabloDoctor DoomDoctor StrangeDoctor VoodooDormammuDragon ManEbony MawEnchantressGhost RiderGuillotineGuillotine (Deathless)Iron FistIron Fist (Immortal)JuggernautKindredKushalaLokiLongshotMagikMangogMan-ThingMephistoMojoMordoMorningstarPurgatoryRintrahSasquatchScarlet WitchScarlet Witch (Classic)ShathraSorcerer SupremeSpider-Man (Supreme)SpiralSymbiote SupremeThe DestroyerThe HoodThor (Jane Foster)TigraUnstoppable ColossusWerewolf By NightWhite TigerWiccanWong
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