Marvel Contest of Champions Wiki
Marvel Contest of Champions Wiki

Dracula is a Mystic Champion. Being a Mystic Champion, he has a Class Bonus against Cosmic Champions, but is weak to Science Champions.

Bio[]

Born a Wallachian noble in 1431, the mortal man Vlad Tepes Dracula led a life of violence and brutality. Cut down in a battle that should have meant his end, Dracula was infected with vampirism and rose again with darker powers. Growing immensely powerful over the centuries, Dracula now rules as the Voivode of Vampyrsk, the Vampire Nation. Though he now plays the role of a more refined leader, and his days as a medieval warlord are behind him, Dracula’s thirst for blood and violence will never truly be sated.

Mechanics[]

Count Dracula, the Lord of the Vampires, the Voivode of Vampyrsk, and the Prince of Darkness himself, thrives off the terror his very presence brings down on his foes. Inflicting an extremely potent but slow-acting Degeneration, Dracula’s kit revolves around increasing the speed at which this Degeneration deals ticks of damage. With comfortably high uptime on his utility, Dracula can focus on chasing high-skill gameplay to eke out as much damage from his Degeneration for as long as possible.

Stats[]

Tier Max Rating Max Health Max Attack
TierStarTierStar 594 2179 183
AwakenedAwakened - - -
TierStarTierStarTierStar 1576 5790 485
AwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStar 3963 14520 1216
AwakenedAwakenedAwakenedAwakened 4930 - -
TierStarTierStarTierStarTierStarTierStar 7984 29112 2437
AwakenedAwakenedAwakenedAwakenedAwakened 10720 - -
TierStarTierStarTierStarTierStarTierStarTierStar 13619 49674 4158
AwakenedAwakenedAwakenedAwakenedAwakenedAwakened 18280 - -
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 34590 126173 10559
AwakenedAwakenedAwakenedAwakenedAwakenedAwakenedAwakened - - -

Abilities[]

Blood of Vampires

Tier Direct Damage
TierStarTierStar 54.9
TierStarTierStarTierStar 145.5
TierStarTierStarTierStarTierStar 364.8
TierStarTierStarTierStarTierStarTierStar 731.1
TierStarTierStarTierStarTierStarTierStarTierStar 1247.4
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 3167.7

Dev Notes: The powers of vampirism are vast, but not without drawbacks, so keep that in mind if you take Dracula up against Silver Surfer.

Dread of NightDire Degeneration

  • Dracula strikes terror into the very souls of mortals. As an Attacker, at the start of each fight, inflict a Degeneration Passive dealing X Direct Damage over 666 seconds. This is unaffected by Ability Accuracy and scales with Base Attack only.
Tier Direct Damage
TierStarTierStar 14640
TierStarTierStarTierStar 38800
TierStarTierStarTierStarTierStar 97280
TierStarTierStarTierStarTierStarTierStar 194960
TierStarTierStarTierStarTierStarTierStarTierStar 332640
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 844720
  • Charging a Heavy Attack or Interrupting any attack with a Light Attack makes this Degeneration Dire, increasing its tick rate by 666%.
  • The Degeneration remains Dire as long as Dracula continues attacking, or while a Striker or Striker Opening are active.

Dev Notes: The total damage of this Degeneration is staggering, but because it lasts so long, the damage per tick isn’t very impressive. You’ll need to make the Degeneration Dire to increase the rate at which it deals damage. You can Parry then charge Heavy Attacks for an easy-access trigger, or go for riskier Light Interrupts to trigger the Dire.

The Degeneration remains Dire as long as Dracula continues attacking, which includes during his Special Attacks. Either carry a Light Interrupt combo into a Special, or cancel a Heavy charge into a Special to maximize your Dire uptime.

Form of Mist – Invisibility

  • Hitting the Opponent’s Block with a Basic Attack grants Dracula an Invisibility Buff for 2 seconds. This will not re-trigger while active.
  • If this Invisibility causes an attack to Miss, or if Dracula is struck while it’s active, it goes on cooldown for 12 seconds when it ends.

Dev Notes: This is the safest way to get Light Interrupts to trigger your Dire Degeneration. Hit the Opponent’s Block, pause just long enough for them to attack you back, then retaliate with a Light to safely Interrupt them. If you’re quick enough, you’ll Interrupt them before their attack has a chance to trigger a Miss, meaning your Invisibility won’t go on cooldown.

Vampiric Drain – Special Attacks

  • During his Special Attacks 1 and 2, Dracula gains a Regeneration Passive healing 0.25% of his Max Health per second. The tick rate of this Regeneration is increased by half of the Dire Degeneration’s increased tick rate.
  • Each sword hit Nullifies a Buff on the Opponent. If a Fury Buff is Nullified, Dracula steals it to gain a Fury Buff with twice the potency until the end of the Special Attack. Max potency: +X.
Tier Attack Rating
TierStarTierStar 183
TierStarTierStarTierStar 485
TierStarTierStarTierStarTierStar 1216
TierStarTierStarTierStarTierStarTierStar 2437
TierStarTierStarTierStarTierStarTierStarTierStar 4158
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 10559

Dev Notes: Try to make the Degeneration Dire before activating a Special Attack– it’ll remain Dire through the whole Special resulting in more damage and more healing.

Dracula has 6 sword hits in his Special 1, and 2 in his Special 2. Remember that Dracula also inflicts a Bleed after Nullifying, so if he Nullifies and steals a Fury, the stolen Fury will increase the damage of the resulting Bleed.

Signature Ability[]

The Prince of Darkness - Always Active

Tier Direct Damage
TierStarTierStar 45.75 - 73.2
TierStarTierStarTierStar 121.25 - 194
TierStarTierStarTierStarTierStar 304 - 486.4
TierStarTierStarTierStarTierStarTierStar 609.25 - 1218.5
TierStarTierStarTierStarTierStarTierStarTierStar 1039.5 - 2079
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 2639.75 - 5279.5
  • Dracula gains +X Attack Rating for each Armor Break Debuff he is suffering from, up to 5.
Tier Attack Rating
TierStarTierStar 45.75 - 73.2
TierStarTierStarTierStar 121.25 - 194
TierStarTierStarTierStarTierStar 304 - 486.4
TierStarTierStarTierStarTierStarTierStar 609.25 - 1218.5
TierStarTierStarTierStarTierStarTierStarTierStar 1039.5 - 2079
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 2639.75 - 5279.5

Dev Notes: Once awakened, Dracula will want to hunt certain matchups. Certain Nodes and Cosmic Champions that inflict Armor Breaks provide almost free damage, and Dracula’s Slow and Fear effects will not only prevent, but now actively punish the things they counter.

Note that these Bleeds only inflict if the effect fails due to reduced Ability Accuracy, so it won’t work against Champions and Nodes that protect the Ability Accuracy of their effects (like an awakened Deathless Thanos).

Special Attacks[]

Special 1 - Wallachian Warlord
Wield vampiric speed to assail the foe, for the dead travel fast.

  • On activation, inflict a Slow Passive for 40 seconds.

Dev Notes: This attack has 6 sword hits, meaning plenty of Nullifies and opportunities to steal Fury Buffs, and to Bleed the Opponent.

Special 2 - Dark Cloud
Darken the battle with the screeching fangs of night.

  • During this attack, Dracula’s Degeneration becomes Dire, increasing its tick rate by 666%. If it was already Dire, its tick rate is instead increased to 1200%.
  • Each bat hit inflicts a Fear Passive for 60 seconds. This can be inflicted through Block.

Dev Notes: This Special Attack animation continues for a bit after the final hit– you can Block or perform another action to cancel out of it, but the Degeneration will remain Dire for as long as you can let the animation linger.

Special 3 - A Night Eternal
Too late, they realize the truth: they were not Dracula's opponent, they were merely his prey.

  • Re-inflict Dracula’s Degeneration Passive.
  • Inflict a Power Steal Passive stealing a Bar of Power over 3 seconds.
  • At the end of this attack, inflict a X Bleed Passive for 3 seconds. If the Opponent is below 30% Health, this Bleed gains up to 1260% base potency based on their missing Health.
Tier Direct Damage
TierStarTierStar 297.56
TierStarTierStarTierStar 788.61
TierStarTierStarTierStarTierStar 1977.22
TierStarTierStarTierStarTierStarTierStar 3962.56
TierStarTierStarTierStarTierStarTierStarTierStar 6760.91
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 17168.93

Dev Notes: In those fights where even Dracula’s immense Degeneration can’t take down a whole Health pool, the Special 3 will begin his night of terror anew.

This Bleed’s potency increases substantially the lower the Opponent’s Health is, making this an excellent finishing move. Note that the Bleed is inflicted after the Special finishes, meaning any damage dealt by the attack itself can further increase the potency of the Bleed.

Synergy Bonuses[]

Synergy Partner(s) Effect(s)
Vampyrsk, the Vampire Kingdom Blade portraitMorbius portraitFalcon (Joaquín Torres) portraitStorm portraitJubilee portraitBlack Panther portrait Dracula: At the start of each fight, rapidly gain 25% of a Bar of Power for each other unique Synergy Champion present.
Synergy Champions: Interrupting any attack inflicts a Bleed Debuff dealing 20% of Attack as Direct Damage over 8 seconds.
Storm, Jubilee, Black Panther: While fighting a #Silver Champion, these Synergy Champions suffer -25% Regeneration Rate.
Unique Synergy: Does not stack with duplicate synergies.
You Big Nerd Moon Knight portrait Dracula: Personal Bleeds gain 35% increased potency. Under the light of the Full Moon, this is increased to 50%.
Moon Knight: If the real-world Moon is Full or New, it is considered to be both. If it is Waxing or Waning, it is considered to be both.
Unique Synergy: Does not stack with duplicate synergies.
Children of the Night Werewolf By Night portrait Dracula: Gaining a personal Invisibility grants the Opponent a non-stacking +15% Fury Buff for 15 seconds.
Werewolf by Night: Chilling Howl grants a +15% Fury Passive for 20 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Horrible Cursed Night Annihilus portraitMedusa portraitApocalypse portraitFranken-Castle portraitArchangel portrait Annihilus: +10% Special Damage.
Medusa: +20% Combat Adrenaline.
Apocalypse: +500 Armor Rating.
Franken-Castle: +10% Attack Rating.
Archangel: +200 Critical Rating.
Dracula: Gain the bonuses of other present Synergy Champions.
Unique Synergy: Does not stack with duplicate synergies.
Noble Lords Count Nefaria portraitBaron Zemo portraitMordo portrait Synergy Champions: +7.5% Combat Power Rate.
Unique Synergy: Does not stack with duplicate synergies.
Up to Bat Masacre portrait Synergy Champions: Bat attacks gain +300 Critical Rating.
Unique Synergy: Does not stack with duplicate synergies.
Incoming Synergy Partner(s) Effect(s)
Canine Teeth in the Side of my Neck Karolina Dean portrait Karolina Dean: While suffering from an Incinerate effect, Karolina generates Iridescence Buffs 35% faster while in the sun and her personal Incinerates gain 20% increased duration.
Dracula: When inflicted with an Incinerate effect, lower the potency of future Incinerates by 15%, up to 75%.
Unique Synergy: Does not stack with duplicate synergies.
A Debt is Owed Mr. Knight portrait Mr. Knight: Personal Tranquilize duration is increased by +2 seconds flat.
Dracula: When the Opponent’s Unblockable, Unstoppable, or Evade effects fail due to reduced Ability Accuracy, pause active personal Fear and Slow effects for 5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Pride - Level 3 Nico Minoru portrait All Champions: +90 Armor Rating, Block Proficiency, Energy Resistance and Physical Resistance.

Recommended Masteries[]

  • Recovery
    • Ensure you’re getting the most out of Dracula’s Regeneration with the Recovery Mastery.

Recommended Stat Focus[]

Attacker[]

  • Critical Rating
    • While the bulk of his damage comes from his Degeneration, Dracula can still land some decently large yellow numbers if he manages to steal a Fury Buff or two during his Special Attacks.

Defender[]

  • Physical Resistance
    • Since he’s likely to get wailed on by the bruisers in the Science class, shore Dracula up with a touch of Physical Resistance.

Recommended Relics[]

  • Ghost Rider
    • Ghost Rider has various means of boosting Dracula’s Degeneration and Bleeds. Try to use the Striker just before your Special Attack 3 to capitalize on the Degeneration Vulnerability.

Champion Summary[]

Attacker Summary[]

  • At the start of each fight, Dracula inflicts a Degeneration dealing constant damage.
  • Charge a Heavy Attack to make the Degeneration Dire, causing it to deal damage faster.
  • Interrupt the Opponent’s attacks with a Light Attack to make the Degeneration Dire as long as Dracula keeps attacking.
  • Hit the Opponent’s Block to turn Invisible.
  • Special 1 inflicts Slow and has more Nullify triggers.
  • Special 2 inflicts Fear and makes the Degeneration Dire.

Defender Summary[]

  • If a Buff on the Attacker is Nullified, Dracula inflicts Bleed.
  • If Dracula is Blocked he turns Invisible.
  • Special 1 inflicts Slow.
  • Special 2 inflicts Fear.

References[]

Navigation[]

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