Dust is a Mutant Champion. Being a Mutant Champion, she has a Class Bonus against Skill Champions, but is weak to Tech Champions.
Bio[]
Sooraya Qadir, otherwise known as Dust, is a former X-Men and current member of The Champions. She has the ability to convert her human body into loose silicon particles to create devastating sandstorms. After training alongside the X-men at the Xavier Institute, Dust mastered her control over sand, and now uses it to take down threats all over the planet alongside her friends and teammates.
Mechanics[]
Dust’s kit revolves around two core mechanics, Sand and the Sandstorm. Dust inflicts Sand Debuffs by blocking hits, which triggers Glancing along with her Medium Attacks. Striking the opponent with Lights Purify these into multiple Sand Passives. Activating a Heavy or Special 3 triggers the Sandstorm, and converts all Sand into Prowess passives, allowing Dust to shred through the competition.
Additionally, Special 3 doesn’t consume power but triggers a Sandstorm which prevents Dust from using Special 3 multiple times in a row. This allows Dust to throw Special 3 into Special 2 into Special 1.
Abilities[]
Always Active - Sentient Storm
- Dust is Immune to Bleed, Poison, and Shock effects.
- Dust’s Light and Heavy Attacks do not make contact with the Opponent.
- When Dust performs a Well-Timed Block, incoming attacks have a 100% chance to Glance. As a Defender, this triggers on any Block against Basic Attacks.
- If the Opponent has the Willpower Mastery active, it is removed.
Dev Notes: Dust’s Immunities are incredibly powerful tools that allow her to take numerous fights. Additionally, Glancing and Non-contact Lights/Heavies are useful for taking down Skill threats with Thorns.
Sand Effects
- Whenever the Opponent or their Block is struck by a Medium Attack or has a hit Glance, they are inflicted with a Sand Debuff for 6 seconds.
- Punishing a Heavy Attack or Special Attack with a Light or Medium Attack inflicts 2 Sand Debuffs for 6 seconds.
- When the Opponent Purifies a Debuff, Dust deals a burst of 415.8 Physical Damage and inflicts 1 indefinite Sand Passive. If the Purified Debuff was a Sand Debuff, 2 additional Sand Passives are inflicted.
- As an Attacker, Dust’s Light Attacks Purify her most recently inflicted personal Debuff on the Opponent.
- Inflicting Dust with an Incinerate or Plasma effect crystalizes her sand, removing 1 Sand effect from her Opponent.
Dev Notes: Dust’s Sand Debuffs are coarse and rough and irritating and they get everywhere, especially if you’re doing your best to land your Medium Attacks and Purifying them with Light Attacks. Higher level players will be doing their best to manage their Sand economy and ensuring that no Debuff gets left un-purified.
Sandstorm
- As an Attacker, when Dust performs a Heavy Attack, she spins up a Sandstorm for 16 seconds. When finished, Sandstorm goes on cooldown for 8 seconds.
- As a Defender, when Dust’s Opponent reaches 4 Sand effects, Dust spins up a Sandstorm for 8 seconds. This Sandstorm does not have a cooldown.
- When a Sandstorm is spun up, Dust removes all Sand effects on the Opponent. For each effect removed, Dust gains a 3.5% Prowess Passive until the Sandstorm ends. Sandstorm and its Prowess effects are not affected by Ability Accuracy modification. Max Prowess: 99.
Dev Notes: Sandstorm is Dust’s bread and butter, this ability is the key to dealing absurd levels of damage. The Sandstorm on Heavy will be a bit better for shorter fights such as lower health opponents in Battlegrounds. Most of the time, the much safer option is going for Special 3 and annihilating your Opponent with an absurd level of Special Attacks in a short time frame.
While Sandstorm is active
- Whenever Dust would inflict a Sand effect, she instead gains an additional Prowess Passive, and a Power Efficiency Passive reducing the cost of Special Attacks by 3% for 8 seconds. Dust’s Light Attacks pause these Power Efficiency Passives for 0.3 seconds.
- As an Attacker, the Opponent’s Basic Attacks have a 60% chance to Glance when hitting Dust’s Block.
- Opponents are dealt 582.12 Physical Damage every second. This damage scales with Base Attack only and is reduced by 60% while the Opponent is Blocking.
- Dust gains a Grit Passive.
- Sandstorm is paused during the Opponent’s Special Attacks and expires 50% slower during Dust’s Special Attacks. Additionally, Sandstorm cannot end during Dust’s Special Attacks.
Dev Notes: When it comes to taking down opponents, inflicting Sand is just as important during Sandstorm as it is outside of Sandstorm, Power Efficiencies allow Dust to throw multiple Special 1s sequentially following a Special 2 which really drives her damage through the roof. Additionally, a ton of powerful utility is here. The Grit effect especially is great for taking down Unstoppable Skill Opponents.
Finally, as a Defender, Dust’s Sandstorm can really deal some damage, don’t forget to cover your eyes and block to reduce the damage when you can.
Signature Ability[]
Turaab
- When either Champion’s Combo Meter reaches a multiple of 10, Dust has a 100% chance to inflict a Sand Debuff for 6 seconds.
- When fighting against Skill Champions and while Sandstorm is active, Dust gains a Steadfast Passive.
- Whenever Dust prevents a Bleed effect via Immunity, there is a 100% chance to inflict 1 Sand Debuff on the Opponent for 6 seconds.
Dev Notes: Dust’s Signature Ability grants her even more ways to inflict Sand Debuffs, lightly changing her Sand economy and opening the door for even more damage. Additionally, the Steadfast during Sandstorm provides more utility when it comes to dealing with Unblockable Skill Opponents.
Special Attacks[]
Special 1 - Blasts of Sand
- Each hit inflicts 1 Sand Debuff for 6 seconds. These can be inflicted through Block. The final 2 hits inflict an additional Sand Debuff.
Dev Notes: Plain and simple, this is a great tool for dealing damage once you’ve fully ramped and entered Sandstorm since these Sand Effects will also grant you Power Efficiencies. When combined with Dust’s Prowess Passives, you’ll be dealing massive damage.
Special 2 - Treacherous Dunes
- The final 3 hits each inflict a 195.65 Physical Vulnerability Debuff for 20 seconds. If these Debuffs are Purified, they are replaced with Passive versions with their potency increased by 50%.
- If Sandstorm is active, the final hit inflicts a Stun Passive for 2 seconds.
Dev Notes: This is the setup, leading to the spike that is Special 1. These Physical Vulnerabilities aren’t too powerful, but once Purified, they become incredibly useful when it comes to dealing the massive damage above in Special 1.
Special 3 - Unrelenting Storm
- This Special Attack does not consume Power, but cannot be activated while Sandstorm is active.
- This Special Attack spins up a Sandstorm for 22 seconds. This Sandstorm does not have a cooldown.
- While this Sandstorm is active, whenever Dust would inflict a Sand effect, she also deals a burst of 291.06 Physical Damage.
Dev Notes: Dust’s Special 3 does not consume power and is therefore quite sick. But it’s also quite sick because of its devastating Sandstorm, allowing Dust to throw numerous Specials in a row.
Synergy Bonuses[]
Strengths and Weaknesses[]
Strengths[]
- Powerful Immunities
- As a being made of sand, Dust gains immunity to Bleed, Poison, and Shock effects.
- Condensed and Powerful Specials
- After some ramp, Dust can throw numerous specials sequentially, especially with a powerful Stun on her Special 2 combined with a Striker.
- Purify Punishment
- Dust is one of the best Purify punishers in the game, with devastating damage against Skill Champions with a ton of Purify.
- Strong Defender
- Dust is a strong Defender, with her glancing, non contact attacks and her sandstorm which deals mostly unavoidable damage. Players will struggle to fight her without a decent counter.
Weaknesses[]
- Incinerate and Plasma
- Dust’s Defensive threat relies on her entering Sandstorm by inflicting 4 Sand Debuffs. Inflicting her with Incinerate and Plasma effects will crystalize and remove Sand Debuffs before they get out of hand.
- Ramp Time
- In order to do meaningful damage, Dust needs to ramp up and build a ton of sand before spinning up a Sandstorm. If you cannot find the time to ramp up, you may struggle to take down your Opponents.
- Physical Damage Negation
- All of Dust’s damage is Physical, if she matches up against characters with a ton of Physical Resistance or ways to negate Physical Damage, she can struggle to deal damage.
Recommended Masteries[]
Liquid Courage/Double Edge[]
- These two recoil Masteries are incredibly powerful with Dust, as she immediately removes both Bleed and Poison effects via Immunity.
Resonate[]
- Dust excels the most when fighting Skill Champions with a ton of Purify in their kit. Additional Debuffs on the opponent mean a ton more Sand Passives getting created, amping up Dust’s damage to even greater heights.
References[]
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