Marvel Contest of Champions Wiki
Marvel Contest of Champions Wiki

Havok is a Mutant Champion. Being a Mutant Champion, he has a Class Bonus against Skill Champions, but is weak to Tech Champions.

Bio[]

Alexander Summers aka Havok, is the younger brother of Scott Summers. Much like his brother, Havok has the ability to project blasts of plasma energy, though his blasts are released as concentric waves of energy, and Havok must use significant effort to focus them into directed blasts. Havok can be overwhelmed by his power which can make him nearly as dangerous to his friends as his enemies, and leads him to wear a specialized containment suit.

Stats[]

Tier Max Rating Max Health Max Attack
585 2373 168
- - -
1543 6306 447
1911 - -
3861 15812 1120
4774 - -
7777 31703 2245
10549 - -
13260 54096 3830
17988 - -
33660 137403 9728
- - -

Abilities[]

Passive

Tier Energy Resistance
1700
1850
2000
2100
2250
2750
  • Havok Passively generates 2.5% of a Bar of Power each second.
  • Havok gains 25% less Power from landing and receiving Hits.

Dev Notes: High Energy Resistance and Incinerate Immunity are generally useful. The slow natural Power Gain is compensated for by the reduced Power from Hits, this works for a Havok who’s able to stay in control of a fight, but can push an unwary Havok to the next Special whether they want to build that Power or not.

When Struck by Critical Hits

  • Havok reduces his Opponent’s Critical Damage Rating by 50%.

Dev Notes: Note this is recalculated and applied on each hit, meaning it will account for changes in your Opponent’s Critical Damage Rating over the course of the fight (Buffs etc). Also remember this is modifying Critical Damage Rating, not just dividing the Damage value in half.

All Attacks

  • Havok’s Medium Attacks, Heavy Attacks, and Light combo ending attacks do not make Contact, and deal Energy Damage.

Dev Notes: Havok’s Medium 1 Attack doesn’t make Contact, so be careful not just to muscle memory an attack back at him thinking your Parry will have stunned him out of his dash.

Plasma Charges – Passive

Dev Notes: This is the resource that Havok has the most control over. Use Special 1 to build it up quickly, and Heavy Attacks to help keep it from overflowing into Plasma Build Ups causing them to detonate before you’re ready. It’s also worth noting that any Power Drain clears all of Havok’s Plasma Charges, regardless of how big or small the Drain is, and yes Power Steals count too.

Plasma Build Up – Debuff

Tier Energy Damage
25.2
67.05
168
336.75
574.5
1459.2
Tier Energy Damage
67.2
178.8
448
898
1532
3891.2
  • Champions with an Armor Up Buff, and Havok, receive no damage from this ability.

Dev Notes: This is the second half of Havok’s burst Damage Combo, use Havok’s Heavy attack to control how many Build Ups get placed on the Opponent, and try to keep them from detonating while the Opponent is protected by an Armor Up Buff, as that will burn the charges without causing any damage.

While Heavy Attack Charging

  • Convert 2 Plasma Charge(s) to 1 Prowess, each increasing Special Attack Damage by 10% and lasting until Havok’s next Special Attack ends. Max 5 stacks.

Dev Notes: Exchange 2 Plasma Charges for 1 Prowess! Keep in mind this conversion happens as soon as Havok enters the Heavy Animation, no need to actually land a hit, though it only happens once per Heavy, no holding this to drain all the Charges. Also worth noting that the Max 5 Stacks applies only to the Prowess Effects from this ability, using Specials will allow you to stack as many as you can trigger before their Durations expire.

Heavy Attacks

  • Places a Feedback Debuff on the Opponent for 10 seconds, causing X Energy Damage over its duration, for each Plasma Build Up on the Opponent.
Tier Energy Damage
8.4
22.35
56
112.25
191.5
486.4

Dev Notes: This is how Havok can do damage without spending his Plasma Build Ups, as well as get some bonus damage while you’re waiting for your Plasma Charges to reach critical mass again.

Signature Ability[]

Plasma Amplification – Passive

  • Each time Havok gains a Plasma Charge, from any source other than this ability he has a X% chance to gain another one.
Tier Plasma Charge Chance %
25 - 50.01%
25 - 50.01%
25 - 50.01%
25.04 - 55%
25.04 - 55%
25.04 - 55%

Dev Notes: This ability allows Havok to charge through his rotation and get setup for another big Special attack much faster, however as Havok is famous for, this can make his powers a little unpredictable, and harder to control.

Special Attacks[]

  • If Havok has 7+ Stacks of Prowess all hits of his Special Attacks become Unblockable.
  • Converts up to 5 Plasma Charge(s) into Passive Prowess Effects, each increasing Special Attack Damage by 10% and lasting for 13 seconds.

Dev Notes: At 7+ Prowess ALL the hits of Havok’s Special Attacks go Unblockable.

Special 1 - Blast Waves
Havok releases waves of raw plasma energy, to batter his foes while building up dangerous levels of residual energy in their very cells.

  • On activating this Special Attack Havok gains an Overcharge Passive Effect for the next 9 seconds, granting +1 Plasma Charge(s) per second.

Dev Notes: Overcharge is how Havok can build lots of Plasma Charges quickly (especially once his Signature Ability gets ramped up!). He can gain so many Charges from this, you will likely need to use his Heavy Attack to convert some Charges into Prowess to prevent the Build Ups from Detonating prematurely.

Special 2 - Focused Blast
Havok harnesses the energy within himself, propelling into the air before releasing a blast of plasma channeled directly towards his opponent.

  • +X Attack as long as the Opponent doesn’t have an active Armor Up Buff.
Tier Attack Rating
294
782.25
1960
3928.75
6702.5
17024

Dev Notes: Nice and simple, Bonus Attack if the Opponent doesn’t have Armor Up Buffs. While the SP3 can do more damage in a single big blast, this attack doesn’t care how many Plasma Build Ups you can manage to keep on the Opponent making it more effective against Debuff Immune Opponents, or if you don’t want to remove the Build Ups for some reason, maybe for that Plasma Feedback Damage from your Heavy attack?

Special 3 - Overwhelming Power
Nearly losing control Havok burns bright enough to compete with the very stars, before unleashing a devastating series of plasma blasts!

Tier Attack Rating
67.2
178.8
448
898
1532
3891.2

Dev Notes: This is where Havok can do a bunch of damage with the push of a button, assuming he’s been setup. Keep in mind that since the Plasma Build Up damage on Purify scales with Attack, the Attack bonus for Plasma Charge conversion here gets applied to both the Prowess enhanced special attack damage, and the Plasma Build Up Purify damage.

Synergy Bonuses[]

Synergy Partner(s) Effect(s)
Runs in the Family Havok: Gain 2 Plasma Charge(s) after each Special Attack.
Mister Sinister: Well timed Blocking a contact attack inflicts a Degeneration Debuff, dealing 30% of Attack as Direct Damage over 1 second.
Cyclops (New Xavier School): Increase the duration of Armor Breaks by 100%.
Cyclops (Blue Team): Special Attack 2 gains +15% Attack as long as the Opponent doesn't have an active Armor Up Buff.
Unique Synergy: Does not stack with duplicate synergies.
Old Teammates Havok: Each time Havok deals Energy Damage to the Opponent he has a 10% Chance to gain 1 Plasma Charge.
Wolverine: Passively increases Attack by 20% of Base Attack while under the effect of a Regeneration Buff.
Nightcrawler: Begin the fight in Swashbuckling Mode, and while in this mode his chance to Instant Bleed is increased by a flat 30%.
Unique Synergy: Does not stack with duplicate synergies.
Uncanny Avengers Havok: Well Timed Blocks grant +1 Plasma Charge.
Captain America: Passively increases Attack by 20% of Base Attack when Striking a Debuffed Opponent.
Wasp: When Wasp charges a Heavy Attack while hitting with a Basic Attack Combo, she gains a Passive Fury Effect increasing her Attack by 50% of her Base Attack for 3 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Incoming Synergy Partner(s) Effect(s)
Enemies - Level 3 All Champions: +155 Critical Rating.
Energy Absorption Synergy Champions: Once per fight when struck by an energy attack inflict the Opponent with a Stun Debuff for 1.2 seconds.
Havok: +5% Combat Power Rate and +20% Ability Power Rate.
Unique Synergy: Does not stack with duplicate synergies.
Maximum Output Nova: Gain 1 Nova Charge each time Nova receives Energy Damage.
Havok: 10% chance to place a new Plasma Build Up Debuff on the Opponent when it is Removed or Purified.
Unique Synergy: Does not stack with duplicate synergies.
Defenders for a Day All Champions: +5% Perfect Block Chance.
Leeching Thy Friend Sauron: Upon gaining 1 Power Bar, gain a 20% Armor Up Passive for 6 seconds.
Havok: Upon consuming 1 Power Bar, gain a 20% Prowess Passive for 6 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Enemies - Level 3 All Champions: +155 Critical Rating.

Strengths and Weaknesses[]

Strengths[]

  • Once he’s setup, Havok has the potential to do a lot of Damage in just a couple of hits, this can be very useful in blowing through dangerous stages of fights.
  • With Medium Basic Attacks that are both Energy Damage and Non-Contact, Havok has to potential to counter abilities that trigger on Contact or Physical Damage, such as Electro's Static shock, Attuma's thorns and Korg's rock hard thorns.
  • His high natural Energy Resistance makes him less susceptible to abilities that deal Energy Damage such as Shock or even Magik's Limbo, even without the Opponent actually landing a hit.
  • A threat both on Offense and Defense, Havok can quite easily gain access to Unblockable Special Attacks, this can be especially useful when he needs to trigger that Special NOW or risk detonating his Plasma Build Ups too soon.

Weaknesses[]

  • Havok is very reliant on Damage from his Special Attacks, if he is unable to use them during their high damage windows it can cost him a lot of his Damage potential.
  • Havok doesn’t have perfect control of his Plasma Charges and Build Ups, he’ll need to plan ahead to make sure his powers peak at a moment when he can take maximum advantage.
  • Havok can be heavily countered by Armor Up Buffs, and Power Drain effects, mostly by Tech Champions. In a bad match up he can find himself unable to access a lot of his damage.

Recommended Masteries[]

  • Despair
    • Havok wants to stack Plasma Build Up Debuffs on his Opponent for Max Damage anyway, so the Despair Mastery can work quite well for him.
  • Courage / Glass Cannon / Greater Strength
    • When Havok uses his Special 3 the combination of Prowess and Purifying Plasma Build Ups can allow him to effectively multiply the bonus he gets from increasing his Attack.
  • Precision
    • Havok’s base Critical Rating is lower than average, which means he benefits more from Critical Rating than most champions.

References[]

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