Marvel Contest of Champions Wiki
Marvel Contest of Champions Wiki

Hercules is a Cosmic Champion. Being a Cosmic Champion, he has a Class Bonus against Tech Champions, but is weak to Mystic Champions.

Bio[]

Born in Ancient Greece, Hercules is a demigod born to Zeus - the king of Olympian Gods - and Alcmena, a woman of Thebes. As an infant Hercules was cared for by his stepmother Hera, Queen of the Olympian Gods, and bestowed with her blessings. These blessings further elevated his demigod physiology to near Godlike heights, providing him with immense strength, stamina, immortality, and near invulnerability.

Mechanics[]

Hercules is a damage powerhouse, focusing on skillful combat by performing Feats of Strength and Intercepting with Special Attacks to unleash the ultimate flex on the opponent! As Hercules completes Feats, he gains a large bump in his base damage output and can extend the duration of all Buffs by a significant amount. The best part about feats is that they can be carried forward through the quest, allowing Hercules to get more and more powerful with each fight! Overall, Hercules is a Champion who will demonstrate and reward your personal skills in a big way!

Stats[]

Tier Max Rating Max Health Max Attack
600 2487 208
- - -
1586 6609 552
1892 - -
3975 16572 1384
4744 - -
8000 33227 2775
10690 - -
13640 56696 4735
- - -

Abilities[]

Always Active

  • Blessings bestowed from the Goddess Hera protect against physical injury, reducing the potency of incoming Bleed effects by 50%.
  • A strong resilience to conventional drugs and toxins reduces the potency of incoming Poison effects by 15% and makes the recovery reduction from Poison 20% less effective.

Dev Notes: If using the Willpower Mastery, Hercules can heal from Bleeds and Poisons so long as their potency isn’t too crazy. This works really well with the Liquid Courage and Double Edge masteries too!

Feats of Strength - Passive - Max Stacks 12

  • Feats:
    • 1. Strike a non-stunned Opponent with any hit of a Heavy Attack.
    • 2. Intercept a dashing Opponent with any attack.
    • 3. Stand up after being knocked down.
  • Completing a feat grants 1 indefinite Strength, each increasing Armor Penetration by X and causing all attacks to deal a burst of Physical Damage equal to 10% of the damage they dealt.
Tier Armor Penetration
147.83
160.87
173.91
182.61
195.65
  • The first time each unique feat is completed in a fight, gain +1 Persistent Strength for the rest of the quest, allowing Hercules to start each fight with Strength equal to his Persistent Strength.
  • For 2 second(s) after completing a feat, Hercules gains +X Attack Rating and +50% Buff duration. If a Special Attack is activated during this time, the bonus remains throughout the Special Attack.
Tier Attack Rating
58.24
154.56
387.52
777
1325.8

Dev Notes: There are many strategies to build strength and Hercules is all about finding the perfect opportunity to do so! This could be something like waiting for a Parry Stun to fall off before releasing a Heavy Attack or even intercepting a dashing opponent with a Heavy Attack to complete 2 Feats at once!

Dashing back after landing the first Light or Medium hit in a Combo

  • Inflict a non-stacking Infuriate Debuff for 7 seconds, making the Opponent more aggressive and reducing their Offensive Ability Accuracy by 60%. Cooldown 10 seconds.
  • While fighting as a Defender the duration of Infuriate is increased to 10 seconds and it is triggered whenever Hercules dashes back.

Dev Notes: Infuriate is a great way to control the opponent’s aggression, making intercepting and special intercepting a lot easier and more reliable. This is also a great way to set up a fairly safe Backdraft-Intercept chain! Watch out when fighting Hercules, this can be annoying to fight against too, since it has a chance to make offensive abilities fail!

Signature Ability[]

Son of Zeus - Always Active

  • Once per fight when receiving damage that would result in a knockout, gain an Immortality Buff preventing death and making Hercules Unblockable for X seconds. Immortality is paused during personal Special Attacks or while landing Basic Attacks and is removed if struck by Special Attack 3.
Tier Unblockable Countdown (sec)
2.5 - 6
2.5 - 6
2.5 - 6
3.9 - 9
3.9 - 9
Tier Combat Power Rate %
5 - 30%
5 - 30%
5 - 30%
6.71 - 35%
6.71 - 35%

Dev Notes: Hercules’ Immortality mechanic is a very nice “get out of jail free” card when making a mistake that would normally kill him. Additionally, if playing aggressively - which is made a lot easier due to being Unblockable - Immortality can be kept up for quite awhile and allow Hercules to swing the fight back into his favor!

Special Attacks[]

Special 1 - Master of Pankration
Hercules pummels his opponent with a series of punches, finishing with a swift lariat.

  • On Activation gain a True Sense Buff, bypassing the effects of Miss and Auto Block for 16 seconds.
  • The first hit grants a Precision Buff increasing Critical Rating by +X for 25 seconds. If this attack was used to intercept a dashing Opponent gain +2 additional Precision Buffs.
Tier Critical Rating
1700
1850
2000
2100
2250

Dev Notes: Special Attack 1 is best used to set up some big Critical Hits, without these Precisions Hercules will not crit very often due to his lower base crit chance.

Special 2 - Mace Cyclone
Using his mace to knock the opponent back in a powerful upward sweep, Hercules enters a spinning flurry of deadly mace strikes, finishing with a skillful mace toss.

  • The Potency of Burst Damage dealt via Strength during this attack is increased by 50% for each Armor-Up effect on the Opponent, up to a maximum increase of 200%.
  • The first hit grants a Cruelty Buff increasing Critical Damage Rating by +X for 15 seconds. If this attack was used to intercept a dashing Opponent gain +2 additional Cruelty Buffs.
Tier Critical Damage Rating
998.41
1086.51
1174.6
1233.33
1321.43
  • The final hit has a 100% chance to inflict a 3 second Stun Debuff.

Dev Notes: Intercepting with Special Attack 1, then intercepting with Special Attack 2 is the best way to get the most out of Hercules, if you find intercepting to be too hard or too risky, try using Infuriate to help you out! That said, if you really want to play it safe, you don’t need to intercept with these attacks to still get some nice damage!

Special 3 - Home Run
Demonstrating his strength as an Olympian demigod, Hercules throws the opponent in air before delivering a bone crushing mace whack.

  • Gain an Indestructible Buff preventing all damage for 4 seconds.
  • After this attack, if the Opponent has 3 Bars of Power Hercules gains a Power Gain Buff, granting 100% of a Power Bar over 3 seconds.

Dev Notes: This attack is best used when the opponent is at, or near their Special Attack 3. The Indestructibility granted in this attack is a great way to not only tank the opponent’s Special Attack 3 without receiving damage, but also a great way to complete Hercules’ third Feat safely!

Synergy Bonuses[]

Synergy Partner(s) Effect(s)
Next Round on Me #Hero Champions: While Hercules is alive, gain +15% Attack Rating while under the effects of the Poison from the Liquid Courage Mastery.
Unique Synergy: Does not stack with duplicate synergies.
Masterful Combat Hercules: On activation of Special Attack 1 or 2, gain an Unblockable Buff for 3 seconds.
Black Panther: Dashing back during a Basic Attack combo inflicts the Opponent with a non-stacking Infuriate Debuff for 5 seconds, making the Opponent more aggressive and reducing their Offensive Ability Accuracy by 30%. Cooldown 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Arm Wrestling Club Hercules: Well-Timed Blocks gain 100% Perfect Block chance while at or below 5% max health.
Thor: Well-Timed Blocks gain 20% Perfect Block chance while the Opponent is suffering from an Armor Break Debuff.
Thor (Jane Foster): +40% Shock Potency.
Unique Synergy: Does not stack with duplicate synergies.
Pawn Set Free Hercules: Infuriate cooldown is reduced by 20%.
Hawkeye: Draining the Opponent’s Power across a Power Bar threshold grants a Fury Buff increasing Attacking Rating by 20% for 20 seconds. Max stacks 3.
Unique Synergy: Does not stack with duplicate synergies.
Incredible Substitute Hercules: Start the fight with +3 Strength.
Hulk: +15% Fury effect Potency.
Hulk (Immortal): While Immortality is on Cooldown, Well-Timed Blocks gain +100% Perfect Block chance.
Hulk (Ragnarok): When Crowd Excitement reaches 100, gain a Fury Buff increasing Attack Rating by +55% and inflict a Weakness Debuff reducing Attack Rating by 30%. These last 15 seconds.
Unique Synergy: Does not stack with duplicate synergies.
I Require Thy Shield Hercules: Completing a feat of Strength inflicts an Armor Break Debuff, removing 1 Armor Up Buff and reducing Armor Rating by 100 for 10 seconds.
Captain America (Infinity War): +7% Fury Potency.
Unique Synergy: Does not stack with duplicate synergies.
Friends - Level 3 All Champions: +130 Armor Rating.
Romance - Level 3 All Champions: +5% Combat Power Rate.
Incoming Synergy Partner(s) Effect(s)
Odyssey Cyclops (Blue Team): +10% Attack Rating for each Champion Cyclops defeats in a Quest. Max: 5.
Other Synergy Champions: Damaging Debuffs gain 20% increased potency.
Unique Synergy: Does not stack with duplicate synergies.
Blood and Gorr Gorr: The recovery reduction from Poison effects on Gorr is 50% less effective.
Solo: Only affects this Champion and does not stack.
Pride - Level 3 All Champions: +90 Armor Rating, Block Proficiency, Energy Resistance and Physical Resistance.
Partygoers Sersi: Special Hits that break through an Opponent’s Block with an Unblockable Buff become Guaranteed Critical Hits.
Hercules: Feat of Strength: Gain 1 Indefinite Strength for every 10 hits in the Combo Meter.
Unique Synergy: Does not stack with duplicate synergies.
Teammates - Level 3 All Champions: +5% Perfect Block Chance.
Enemies - Level 3 All Champions: +155 Critical Rating.

Strengths and Weaknesses[]

Strengths[]

  • High Damage Potential
    • In the hands of a skilled player Hercules is capable of dishing out some very high damage with bursts of Physical Damage on each hit and huge Critical Hits with his Cruelty and Precision Buffs!
  • Bypass Auto-Block and Miss mechanics
    • Hercules can activate True Sense on his Special Attack 1 allowing him to Bypass Auto-Block and Miss. As an extra bonus, the duration of this effect can be extended if used right after completing a Feat.
  • Eat the Opponent’s Special 3s!
    • Hercules becomes Indestructible after throwing Special Attack 3, if used at the right time, he can use this to take a Special Attack 3 from the opponent and receive no damage from it!
  • Safety net in high stress situations
    • Hercules’ Signature Ability gives him a chance to avoid death once per fight, this can be a major saving grace in high stress situations such as Alliance War where a big mistake might normally cost you a lot!

Weaknesses[]

  • Nullify, Stagger and Fateseal
    • Hercules gets a lot of his damage from Precision and Cruelty, if these are Nullified or prevented, his damage output will suffer significantly.
  • Physical Resistance
    • A lot of Hercules’ damage comes in bursts of Physical Damage on each hit, opponent’s who can reduce its effectiveness will reduce his potential.
  • Opponent’s Power Over Time
    • If the opponent is gaining a lot of power or throwing a lot of Special Attacks, Hercules will need to waste a lot of time baiting power and spend a lot less time intercepting like a boss! Playing aggressive is important for Hercules!

Recommended Masteries[]

  • Liquid Courage
    • Hercules takes less damage from Poison effects and the healing reduction Poison usually causes is less effective against him, this allows him to take a lot less damage from this mastery while keeping the full attack rating benefit it offers.
      • Additionally with Hercules’s self-synergy he gains even more benefits from this Mastery while it remains active!
  • Double Edge
    • Hercules takes significantly less damage from Bleed effects, allowing him to mitigate the damage taken from Double Edge and keep the attack rating benefits!
  • Willpower
    • Hercules’s Poison and Bleed resistance makes Willpower a great way to heal when suffering from a Bleed or Poison Debuff. This works especially well with Liquid Courage and Double Edge since not only will he suffer less damage from those effects, but also he will heal off of them!

External links[]

Champion Spotlight Hercules. Kabam Forums. July 3, 2021.

References[]

Navigation[]

List of Cosmic Champions
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