- "A challenge? This is a helluva lot more than a challenge, ya tin can! This is gonna be a slobberknocker!"
- —Howard the Duck[src]
Howard the Duck is a Tech Champion. Being a Tech Champion, he has a Class Bonus against Mutant Champions, but is weak to Cosmic Champions.
Bio[]
When Howard was whisked away from his detective agency in New York City to the battlerealm, he didn't know what to expect. He certainly didn't expect to be shoved into some back warehouse, organizing the Collector's Crystals all day.
Well, an insult like this won't just run off this duck's back. He's "borrowed" a spare ISO-Loader, made some upgrades, and attached an old friend; his famous Big Freaking Gun. It's time for Howard to introduce these so-called Champions to the ultimate fighting style of his home universe, Quack-Fu!
Mechanics[]
Howard the Duck is all about the long game. His Fury, Armor Break, Suppression and Heal Block abilities drastically reduce his Opponent’s survivability, while his Dormant Armor grants longevity-boosting Armor Up Buffs.
Itchy block finger? Howard’s MASH! ability rewards the skilled and unskilled alike by improving the aforementioned abilities through the ancient art of button mashing. Howard’s Signature Ability further improves upon his survivability by improving Critical Resistance and reducing incoming Debuff duration.
Stats[]
Tier | Max Rating | Max Health | Max Attack |
---|---|---|---|
620 | 2373 | 177 | |
- | - | - | |
1643 | 6306 | 469 | |
- | - | - | |
4127 | 15812 | 1176 | |
- | - | - | |
7900 | 31703 | 2358 | |
- | - | - | |
13480 | 54096 | 4023 | |
- | - | - |
Abilities[]
Always Active
- The Bulky ISO-Loader suit provides Immunity to Bleed effects.
- Howard’s personal Buffs and Debuffs each expire 1 at a time.
Dev Notes: The key to Howard’s new kit is paying attention to how his abilities fall off now. All of his effects falling off one at a time means stacking his effects makes them more potent, it also effectively increases the duration of each effect as well.
Button Masher Extraordinaire
- Rapidly pressing the Block button at different times in the fight grants Howard special MASH! Bonuses. Each MASH! bonus requires more presses of the Block button than the last within the same window.
- In the Pre-Fight Menu, Howard can activate the Auto-Masher which lasts for the duration of the fight. While Auto-Masher is active, all MASH! Bonuses will be handled automatically for Howard.
- While fighting as a Defender, Auto-Masher is always active.
Dev Notes: Summon your inner masher. I’ve found the best way to mash is to rock the device back and forth in your hands. 🙂
Before the Fight Starts
- Gain 1 indefinite Dormant Armor. MASH! Gain additional Dormant Armors. When the fight starts each Dormant Armor is converted into an indefinite Armor Up Buff, increasing Armor Rating by +X.
Tier | Armor Rating |
---|---|
210.11 | |
228.65 | |
247.19 | |
259.55 | |
278.09 |
While Either Champion is Stunned
- 100% chance to gain a Fury Buff, increasing Attack Rating by +X for 10 seconds. Max Stacks: 50. MASH! Gain additional Fury Buffs.
Tier | Attack Rating |
---|---|
17.7 | |
46.9 | |
117.6 | |
235.8 | |
402.3 |
Dev Notes: More Mash = more damage. Maybe I’ll just take the Encroaching Stun next time and grab some extra Fury.
Heavy Attacks
- 100% chance to inflict an Armor Break Debuff, removing an Armor Up Buff and reducing Armor Rating by X for 5 seconds. Max Stacks: 10. MASH! Additional hits can inflict additional Armor Break Debuffs.
Tier | Armor Rating |
---|---|
61.66 | |
67.1 | |
72.54 | |
76.17 | |
81.61 |
Signature Ability[]
Quack-Fu - Always Active
- If Howard is fighting in any fight with a Class Advantage, he breaks out his legendary Quack-Fu to gain the following:
- Critical Resistance equal to X% of Howard’s Armor Rating.
Tier | Armor Rating % |
---|---|
5 - 35% | |
5 - 35% | |
5 - 35% | |
8 - 40% | |
8 - 40% |
- Base Ability Accuracy of 115% instead of the normal 100%.
- Incoming Debuffs suffer -X second(s) duration.
Tier | Debuff Duration (sec) |
---|---|
-0.1 - -1 | |
-0.1 - -1 | |
-0.1 - -1 | |
-0.2 - -1.3 | |
-0.2 - -1.3 |
Dev Notes: Anyone know some annoying Mutants that reduce your Ability Accuracy by 15% or Stun you for 1.3 seconds?
Special Attacks[]
Special 1 - Unarmed Attack
Let me introduce you to my fist!
- 100% chance to inflict 2 Heal Block Debuffs, each lasting 2.5 seconds. MASH! Inflict additional Heal Block Debuffs.
Special 2 - B.F.G Surprise
Smack your opponent around, then fire everything!
- 80% chance to inflict a Suppression Debuff, reducing Combat Power Rate by 10% for 4 seconds. MASH! Additional hits can inflict additional Suppression Debuffs.
Special 3 - Junkyard Smackdown
Eat this! Erm...maybe this!? Uhh...ramming speed!
- 100% chance to inflict a 3 second Stun Debuff.
- If Howard gets a Perfect result in the Special 3 Mini Game, this Stun Debuff becomes a Passive and lasts 4 seconds.
Synergy Bonuses[]
Strengths and Weaknesses[]
Strengths[]
- Anti-Heal
- Heal Block application readily available in his SP1 allows Howard to shut down healers.
- Armor Break
- Easily handle Armor Up champions with just a few Heavy Attacks.
- Long Fights
- The longer the fight, the more time to build up your Fury and Armor Breaks. Howard can amass tons of damage in extended bouts.
Weaknesses[]
- Mystic Champions
- Plenty of Buffs means plenty of Power for Mystic champions. Be careful not to eat a SP3!
- Debuff Shrug
- Howard gets a lot of utility and bonus damage from his debuffs. Champions with Purify abilities will be a bane to our feathered friend.
Recommended Masteries[]
- Despair
- While already sporting a Heal Block in his SP1, Howard’s varying assortment of Debuffs will ensure that the opponent’s healing is always under control.
- Collar Tech
- Combined with Howard’s SP2 Suppress, you can be certain that the opponent’s power bar will be an afterthought.
Trivia[]
- Howard the Duck's design is created by Kabam exclusive to the game.
- Kabam wanted to show some love to the fans of mecha and gave him a suit to show he can work in a fighting game and be taken serious.
- The B.F.G. attached to the suit and fired during Howard's Special 2 is a reference to the BFG9000 from the Doom franchise.
- Whenever Howard is struck, his feathers fall off.
Errors[]
- In Howard's bio, the Battlerealm has a space betwen battle and realm. This was fixed on his spotlight but still apears in game.
External links[]
- Champion Spotlight - Howard the Duck
- Howard the Duck Special Moves - Marvel Contest of Champions
- Entering Marvel Contest of Champions: Howard the Duck
References[]
[]
List of Tech Champions |
---|
[v ● e]
Playable: Ant-Man (Future) ● Arcade ● Captain America (Sam Wilson) ● Civil Warrior ● Darkhawk
● Doctor Octopus ● Ghost ● Green Goblin ● Guardian ● Guillotine 2099 ● Henchpool ● Howard the Duck ● Hulkbuster ● Iron Man ● Iron Man (Infamous) ● Iron Man (Infinity War) ● Iron Patriot ● Ironheart ● Jack O'Lantern ● Kang the Conqueror ● Lady Deathstrike ● Mysterio ● Nebula ● Nimrod ● Omega Sentinel ● Peni Parker ● Prowler ● Psycho-Man ● Punisher 2099 ● Red Skull ● Rocket Raccoon ● Sentinel ● Shocker ● Shuri ● Silver Centurion ● Spider-Man (Stark Enhanced) ● Star-Lord ● Ultron ● Ultron (Classic) ● Vision ● Vision (Age of Ultron) ● Vision (Deathless) ● Viv Vision ● Vulture ● War Machine ● Warlock ● Yondu
|
List of Defenders Champions |
---|
Daredevil (Classic) ● Daredevil (Hell's Kitchen) ● Elektra ● Ghost Rider ● Howard the Duck ● Iron Fist ● Jessica Jones ● Luke Cage ● Moon Knight ● Namor ● Punisher ● Valkyrie |
List of the Carina's Challengers |
---|
Abomination (Immortal) ● Captain America (Infinity War) ● Crossbones ● Diablo ● Doctor Voodoo ● Falcon ● Guillotine ● Guillotine 2099 ● Hawkeye ● Howard the Duck ● Hulk (Immortal) ● Longshot ● Mole Man ● Morningstar ● Shang-Chi ● She-Hulk ● Star-Lord ● Ultron ● Void ● Warlock |