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"All champions are insects to Hulk. Hulk is strongest there is!"
—Hulk[src]

Hulk is a Science Champion. Being a Science Champion, he has a Class Bonus against Mystic Champions, but has a penalty against Skill Champions.

Bio[]

PUNY HUMAN! Stop pestering Hulk with dumb questions! Stupid Banner walk into Gamma Bomb blast! Now not just Banner — but HULK! Hulk will slam, crush, and destroy all puny humans! Hulk is the strongest there is! None shall defeat Hulk!

Mechanics[]

Like with his original kit, Hulk is focused on dishing out a lot of damage, and benefiting from being low on health. He gains Fury Passives from hitting the Opponent and being struck, with a higher chance to gain them the lower his health is. Once he reaches 15 Fury Passives, he snaps into GAMMA RAGE, and any Fury he would gain instead inflicts a Physical Vulnerability onto the Opponent. GAMMA RAGE causes Hulk to lose Fury over time, and ends once he runs out of Fury. His Special Attack 1 allows him to Stun his Opponent repeatedly, just like it did before, and his Special Attack 2 inflicts a Trauma Debuff, further increasing his Physical Damage.

Stats[]

Tier Max Rating Max Health Max Attack
TierStar 257 1309 93
TierStarTierStar 570 2533 181
AwakenedAwakened - - -
TierStarTierStarTierStar 1530 6730 490
AwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStar 3846 16876 1227
AwakenedAwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStarTierStar 7758 33837 2459
AwakenedAwakenedAwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStarTierStarTierStar 13239 57737 4196
AwakenedAwakenedAwakenedAwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 33620 146651 10657
AwakenedAwakenedAwakenedAwakenedAwakenedAwakenedAwakened - - -

Abilities[]

Always Active

  • An enhanced immune system provides full immunity to Poison effects.
  • Gain up to 90% Degeneration Resistance and +X Attack Rating based on missing Health. Maximum benefit at 20% Health.
Tier Attack Rating
TierStarTierStar 90.5
TierStarTierStarTierStar 245
TierStarTierStarTierStarTierStar 613.5
TierStarTierStarTierStarTierStarTierStar 1229.5
TierStarTierStarTierStarTierStarTierStarTierStar 2098
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 5328.5
  • Stunned Opponents suffer -20% Combat Power Rate, doubled while in GAMMA RAGE.

Dev Notes: The Degeneration Resistance and Attack Rating increases he gets scale up as his health drops from 100% down to 20%. He doesn’t gain any extra benefit for falling below 20%. The Combat Power Rate reduction he inflicts on Stunned Opponents is VERY strong, especially in GAMMA RAGE.

Fury - Max: 20

  • Hulk’s Fury Passives grant +X Attack Rating. They last 2 seconds and expire one at a time during GAMMA RAGE, but are paused otherwise.
Tier Attack Rating
TierStarTierStar 18.1
TierStarTierStarTierStar 49
TierStarTierStarTierStarTierStar 122.7
TierStarTierStarTierStarTierStarTierStar 245.9
TierStarTierStarTierStarTierStarTierStarTierStar 419.6
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 1065.7
  • Their Ability Accuracy cannot be modified, except by Hulk.
  • When striking the Opponent, 50% to 80% chance to gain a Fury Passive, based on missing Health.
  • When struck, 40% to 70% chance to gain a Fury Passive, based on missing Health.
  • When struck, if Hulk loses more than 10% of his Max Health, gain 5 Fury Passives.

Dev Notes: Hulk’s Fury Passives are now also his main resource. He builds them up through regular combat, and they last indefinitely until GAMMA RAGE triggers. When fighting Hulk on Defense, be very aware of how many Fury Passives he has, because snapping into GAMMA RAGE is definitely threatening once he has his Signature Ability.

GAMMA RAGE - Passive

  • Striking an Opponent with a Heavy Attack while Hulk has 5 or more personal Fury Passives inflicts Stun for 2 seconds and enters GAMMA RAGE.
  • When Hulk has 15 or more personal Fury Passives, he automatically enters GAMMA RAGE.
  • While in GAMMA RAGE, if Hulk would gain a personal Fury Passive, he instead inflicts a X Physical Vulnerability Debuff for 3 seconds. Max 20.
Tier Physical Vulnerability
TierStarTierStar 89.47
TierStarTierStarTierStar 97.37
TierStarTierStarTierStarTierStar 105.26
TierStarTierStarTierStarTierStarTierStar 110.53
TierStarTierStarTierStarTierStarTierStarTierStar 118.42
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 144.74
  • While GAMMA RAGE is active, pause all Trauma and Physical Vulnerability Debuffs on the Opponent.
  • GAMMA RAGE ends when Hulk has no personal Fury Passives, then goes on cooldown for 10 seconds.
Dev Notes: GAMMA RAGE is the best time to deal damage as Hulk. Whenever he’d have gained a Fury before, he instead inflicts Physical Vulnerability, increasing his damage even further. Managing GAMMA RAGE against Hulk’s Specials is the key to playing him well.

When Attacked & When Attacking

  • 12% chance to gain a Fury Buff for 6 seconds, granting +37.2 Attack.

Passive

  • As Health is lost, the chance to trigger Fury effects increases by up to 50%.
  • An enhanced immune system provides full Immunity to Poison.

Passive

  • When dropping below 25% Health, Hulk gets ready to smash his opponent into the ground, gaining a massive Fury for 8 seconds which increases his Attack by 102.3.

Signature Ability[]

Gamma Brawler - Always Active

  • When Hulk enters GAMMA RAGE, or he strikes the Opponent with a Heavy Attack while it is active, he gains an Unstoppable Passive for X seconds.
Tier Unstoppable Countdown (sec)
TierStarTierStar 1 - 4.5
TierStarTierStarTierStar 1 - 4.5
TierStarTierStarTierStarTierStar 1 - 4.5
TierStarTierStarTierStarTierStarTierStar 1 - 5.51
TierStarTierStarTierStarTierStarTierStarTierStar 1 - 5.51
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 1 - 5.51
  • Gain up to X Physical Resistance and Critical Resistance while Unstoppable, based on missing health. Potencies for both are reduced by -50% against Skill Champions.
Tier Physical / Critical Resistance
TierStarTierStar 188.89 - 2578.57
TierStarTierStarTierStar 205.56 - 2806.1
TierStarTierStarTierStarTierStar 222.22 - 3033.62
TierStarTierStarTierStarTierStarTierStar 233.33 - 8402.12
TierStarTierStarTierStarTierStarTierStarTierStar 250 - 9002.27
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 305.56 - 11002.77

Dev Notes: Beware the Unstoppable effect from Hulk’s Signature Ability when he’s on Defense! As soon as he hits 15 Fury, even in the same moment he was struck, he’ll activate GAMMA RAGE and go Unstoppable, allowing for an immediate counterattack. The Physical and Critical Resistance he gains shore up some of his weaknesses while playing at low health, but still don’t help him against the Skill Class.

Special Attacks[]

Special 1 - Groundswell
Hulk Smash!

  • The final hit inflicts a Stun Debuff for 4 seconds. Duration is increased by 100% while in GAMMA RAGE.
  • Each time this Stun is inflicted, its duration is reduced by 60% until the next time Hulk enters GAMMA RAGE.

Dev Notes: Special Attack 1 is the key Special for Hulk. The Stun lasts 8 seconds the first time it’s triggered during GAMMA RAGE, which is plenty of time to pummel the Opponent more and perform another Special 1, repeating the Stun effect. Even thought the Stun duration decreases with each iteration, it should be possible to chain a few SP1s back-to-back before the Opponent is able to do anything about it.

Special 2 - Thunderclap
Hulk...SMASH!

  • The last hit inflicts a Trauma Debuff for 3 seconds for each personal Fury Passive currently on Hulk. Trauma causes all hits to deal an additional 5% of the damage recently dealt as a burst of Physical Damage. Max: 20.

Dev Notes: Special Attack 2 is a great way to kick off Hulk’s damage loop. The Trauma lasts only a short time, but is paused while GAMMA RAGE is active, so you only need to do it once at the start of RAGE. And since the damage from Trauma is Physical Damage, it’ll benefit from all the Physical Vulnerability Debuffs he applies.

Special 3 - Worldbreaker
HULK! SMASH!

  • If GAMMA RAGE is not active, gain 10 Fury Passives.
  • If GAMMA RAGE is active, inflict a X Physical Vulnerability Debuff for 3 seconds.
Tier Physical Vulnerability
TierStarTierStar 6800
TierStarTierStarTierStar 7400
TierStarTierStarTierStarTierStar 8000
TierStarTierStarTierStarTierStarTierStar 8400
TierStarTierStarTierStarTierStarTierStarTierStar 9000
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 11000
Dev Notes: Special Attack 3 is handy for filling in some gaps in Hulk’s loop. The 10 Fury Passives he gets are great for accelerating him towards GAMMA RAGE, and the very potent Physical Vulnerability Debuff he inflicts instead during GAMMA RAGE is another great source of damage for him.

  • 85% chance to Stun the opponent for 2 seconds. The duration of the Stun increases by 1 second(s) for each Fury Buff effect the Champion has.

Special 1 - Groundswell
Hulk Smash!

Special 2 - Thunderclap

Hulk...SMASH!

Synergy Bonuses[]

Synergy Partner(s) Effect(s)
Friends - Level 3 Hawkeye portrait All Champions: +130 Armor Rating.
Enemies - Level 3 Abomination portrait All Champions: +155 Critical Rating.
Rivals - Level 3 Thor portrait All Champions: +115 Critical Damage Rating.
Incoming Synergy Partner(s) Effect(s)
Nemesis - Level 2 Abomination portrait All Champions: +5% Attack.
Enemies - Level 3 Abomination (Immortal) portrait All Champions: +155 Critical Rating.
Enemies - Level 2 Absorbing Man portrait All Champions: +115 Critical Rating.
Friends - Level 3 Ant-Man portrait All Champions: +130 Armor Rating.
Fear Itself Attuma portrait Synergy Champions: +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.
Unique Synergy: Does not stack with duplicate synergies.
Rivals - Level 3 Black Bolt portrait All Champions: +115 Critical Damage Rating.
Avengers - Level 3 Black Widow portrait All Champions: +25% chance to Stun with each Special Attack.
It's Complicated - Level 3 Black Widow (Deadly Origin) portrait All Champions: +60 Armor Rating & 3% Power Gain.
Science Experiment Captain America (Infinity War) portrait Science Champions: Place a Passive Weakness on the Opponent reducing their Attack by 50% except while being struck by them.
Unique Synergy: Does not stack with duplicate synergies.
Heroes Never Learn Cull Obsidian portrait Cull Obsidian: Launching a Special Attack grants a Fury Buff for 4 seconds, increasing attack by 50%. This Buff gains +150% duration while fighting Hero Champions.
Solo: Only affects this Champion and does not stack.
Friends - Level 3 Hawkeye portrait All Champions: +130 Armor Rating.
Incredible Substitute Hercules portrait Hercules: Start the fight with +3 Strength.
Hulk: +35% Fury effect Potency.
Unique Synergy: Does not stack with duplicate synergies.
Don't Mention Puny Banner! Hulkbuster portrait Hulkbuster: Up to +1000 Armor Rating based on how low Hulkbuster’s current Health is.
Hulk: Immunity to Nullify, Fate Seal and Stagger.
Unique Synergy: Does not stack with duplicate synergies.
Rivals - Level 3 Hulkbuster portrait All Champions: +115 Critical Damage Rating.
Banner Horde Joe Fixit portrait Synergy Champions: For each Synergy Champion on the team, gain up to +6% Attack Rating and up to +500 Armor Rating based on lost Health.
Unique Synergy: Does not stack with duplicate synergies.
Nemesis - Level 3 Joe Fixit portrait All Champions: +6% Attack.
Enemies - Level 3 Juggernaut portrait All Champions: +155 Critical Rating.
Enemies - Level 3 King Groot portrait All Champions: +155 Critical Rating.
Enemies - Level 3 Loki portrait All Champions: +155 Critical Rating.
Banished Mangog portrait Mangog: While Enraged all attacks deal a burst of Energy Damage equal to 6% of Modified Attack.
#Avengers: Start the fight with an indefinite Passive Fury granting 10% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Teammates - Level 3 Ms. Marvel portrait All Champions: +5% Perfect Block Chance.
Beach Bods Namor portrait All Champions: Each member of this Synergy increases the team's Attack Rating by +8% for as long as they are alive (max 24%).
Unique Synergy: Does not stack with duplicate synergies.
Nemesis - Level 3 Old Man Logan portrait All Champions: +6% Attack.
Nemesis - Level 3 Red Hulk portrait All Champions: +6% Attack.
Enemies - Level 3 Ronan portrait All Champions: +155 Critical Rating.
Gamma Ray Ray Sasquatch portrait Sasquatch: Special 2 inflicts 1 additional Rupture Debuff.
Hulk: Stunned Opponents suffer -100% Ability Power Rate. This effect lingers for 0.2 seconds after the Stun expires.
Unique Synergy: Does not stack with duplicate synergies.
Rivals - Level 3 Sentry portrait All Champions: +115 Critical Damage Rating.
Agents of S.M.A.S.H. She-Hulk portrait She-Hulk, Hulk: Personal Fury Passives gain +20% potency.
Unique Synergy: Does not stack with duplicate synergies.
Secret Defenders Silver Surfer portrait Silver Surfer: Reduce the cooldown of Silver Surfer’s Power Cosmic Buff by 3 seconds.
Hulk: Hulk is Immune to Buffs. Whenever a Buff is prevented by Immunity, inflict a -250 Physical Vulnerability Debuff for 3 seconds. Max: 20.
Unique Synergy: Does not stack with duplicate synergies.
Gamma Horde Sorcerer Supreme portrait Synergy Champions: Stun Debuffs inflicted on the Opponent last 25% longer.
Unique Synergy: Does not stack with duplicate synergies.
Enemies - Level 3 Thanos portrait All Champions: +155 Critical Rating.
Identity Disorder The Overseer portrait Synergy Champions: Their scrambled personality makes them Immune to reverse controls.
Rivals - Level 3 Thing portrait All Champions: +115 Critical Damage Rating.
Friend From Work Thor (Ragnarok) portrait Thor (Ragnarok): +15% Attack Rating while Thunder God’s Wrath is active.
Other Synergy Champions: When brought below 20% Max Health, gain an Indestructible Passive lasting 5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Do You Even Lift? Titania portrait Synergy Champions: Increase the potency of Fury effects by 4% for each synergy member present. Max: 20%.
8. Munch Stunning Food Venompool portrait Venompool: Special 2 Stun effect is expanded to Special 1 and Special 3.
Synergy Champions: +4% Health & Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Gripped by Fear Void portrait Void: When charging Heavy Attacks, Void can gain up to 3 Fury Buffs, each enhancing his Attack Rating by 20% for 8 seconds.
Hulk: Gains 1 bar of Power when below 20% Health.
Unique Synergy: Does not stack with duplicate synergies.

Strengths and Weaknesses[]

Strengths[]

  • Physical Damage
    • With his new kit, Hulk is able to deal a lot of Physical Damage. The Fury Passives he builds up are indefinite until GAMMA RAGE triggers, and then when it does trigger he applies many Physical Vulnerability Debuffs. Combined with the Trauma and Stun effects from his Special 2 and Special 1 respectively, he can deal significant damage in a single rotation of his abilities.
  • Stun Locking
    • The Stun Debuff from Hulk’s Special 1 lasts 4 seconds by default, but the duration is increased to 8 seconds if triggered during GAMMA RAGE. That duration is long enough to build up another Bar of Power and use the Special 1 again, Stun Locking the Opponent. Each Stun in the lock lasts shorter than the previous one, but he’s able to do his Special 1 a number of times in a row before everything wears off. On top of all that, his Opponent’s Combat Power Rate is reduced by 20% while they’re Stunned, so he can pummel them with fewer consequences.
  • Degeneration Resistance
    • Hulk now has resistance to Degeneration effects. His resistance caps out at 90%, and only when he’s at 20% of his Maximum Health, but even so will significantly decrease the damage he takes from Degeneration effects.

Weaknesses[]

  • Critical Hits, from Skill Champions
    • Hulk thrives at low health, and he has solid Physical and Energy Resistance to help him mitigate damage. However, Critical Hits bypass Resistance, so he’s susceptible to Crits knocking his health the rest of the way down to 0.
  • Debuff Reliance, especially Stun
    • All of Hulk’s most important effects are Debuffs, especially the Stun Debuffs he triggers off his Special 1. Effects that reduce the duration of those Debuffs or provide Immunity to them will give him a difficult time.

Recommended Masteries[]

  • Stupefy
    • Stun Debuffs from Special 1 are key to Hulk’s damage loop. And the longer they last, the more he’s able to wail into his Opponent, getting more Power, and throwing repeated Special 1’s. Stupefy makes this process easier by further increasing Stun duration.
  • Liquid Courage
    • As a Champion who is Immune to Poison and likes dealing lots of damage, Liquid Courage is a great fit for Hulk. However, be aware that unlocking it requires the Recoil mastery, which doesn’t play nicely with the number of times Hulk uses Special 1 in his damage loop.
  • Despair and Inequity
    • Hulk is able to apply a decent number of Debuffs to the Opponent at one time, between the Trauma from his Special 1, Stun from Special 1, and the Physical Vulnerability Debuffs from GAMMA RAGE. He isn’t able to apply quite as many as some other Science Champs, but it should still be enough to noticeably benefit from Despair and Inequity.
  • Courage
    • As mentioned earlier, Hulk benefits from being low on health, even as low as 20% of his maximum. So stacking the benefits from the Courage Mastery on top of that make it possible for him to deal even more damage in that state.

Trivia[]

References[]

Navigation[]

Science List of Science Champions Science
[ve]

Playable: AbominationAbomination (Immortal)Ant-ManAnti-VenomCaptain AmericaCaptain America (Infinity War)Captain America (WWII)Cassie LangElectroHulkHulk (Immortal)Hulk (Ragnarok)Human TorchInvisible WomanJessica JonesJoe FixitLuke CageM.O.D.O.K.Mister FantasticMister NegativeMorbiusPhotonQuakeQuicksilverRed GuardianRed HulkRhinoSandmanScorpionSentryShe-HulkSilkSpider-GwenSpider-HamSpider-Man (Classic)Spider-Man (Miles Morales)Spider-Man 2099SpotThe OverseerThingTitaniaVoidWaspYellowjacket
Not playable: AdaptoidDarren CrossDeadpooloidDoombotElectro LukeHulk (Bahamet)Human Torch SentineloidSpider-WitchSymbioidUltron Drone
Upcoming: None

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