- "All champions are insects to Hulk. Hulk is strongest there is!"
- —Hulk[src]
Hulk is a Science Champion. Being a Science Champion, he has a Class Bonus against Mystic Champions, but has a penalty against Skill Champions.
Bio[]
PUNY HUMAN! Stop pestering Hulk with dumb questions! Stupid Banner walk into Gamma Bomb blast! Now not just Banner — but HULK! Hulk will slam, crush, and destroy all puny humans! Hulk is the strongest there is! None shall defeat Hulk!
Mechanics[]
Like with his original kit, Hulk is focused on dishing out a lot of damage, and benefiting from being low on health. He gains Fury Passives from hitting the Opponent and being struck, with a higher chance to gain them the lower his health is. Once he reaches 15 Fury Passives, he snaps into GAMMA RAGE, and any Fury he would gain instead inflicts a Physical Vulnerability onto the Opponent. GAMMA RAGE causes Hulk to lose Fury over time, and ends once he runs out of Fury. His Special Attack 1 allows him to Stun his Opponent repeatedly, just like it did before, and his Special Attack 2 inflicts a Trauma Debuff, further increasing his Physical Damage.
Stats[]
Tier | Max Rating | Max Health | Max Attack |
---|---|---|---|
257 | 1309 | 93 | |
570 | 2533 | 181 | |
- | - | - | |
1530 | 6730 | 490 | |
- | - | - | |
3846 | 16876 | 1227 | |
- | - | - | |
7758 | 33837 | 2459 | |
- | - | - | |
13239 | 57737 | 4196 | |
- | - | - | |
33620 | 146651 | 10657 | |
- | - | - |
Abilities[]
Always Active
- An enhanced immune system provides full immunity to Poison effects.
- Gain up to 90% Degeneration Resistance and +X Attack Rating based on missing Health. Maximum benefit at 20% Health.
Tier | Attack Rating |
---|---|
90.5 | |
245 | |
613.5 | |
1229.5 | |
2098 | |
5328.5 |
- Stunned Opponents suffer -20% Combat Power Rate, doubled while in GAMMA RAGE.
Dev Notes: The Degeneration Resistance and Attack Rating increases he gets scale up as his health drops from 100% down to 20%. He doesn’t gain any extra benefit for falling below 20%. The Combat Power Rate reduction he inflicts on Stunned Opponents is VERY strong, especially in GAMMA RAGE.
Fury - Max: 20
- Hulk’s Fury Passives grant +X Attack Rating. They last 2 seconds and expire one at a time during GAMMA RAGE, but are paused otherwise.
Tier | Attack Rating |
---|---|
18.1 | |
49 | |
122.7 | |
245.9 | |
419.6 | |
1065.7 |
- Their Ability Accuracy cannot be modified, except by Hulk.
- When striking the Opponent, 50% to 80% chance to gain a Fury Passive, based on missing Health.
- When struck, 40% to 70% chance to gain a Fury Passive, based on missing Health.
- When struck, if Hulk loses more than 10% of his Max Health, gain 5 Fury Passives.
Dev Notes: Hulk’s Fury Passives are now also his main resource. He builds them up through regular combat, and they last indefinitely until GAMMA RAGE triggers. When fighting Hulk on Defense, be very aware of how many Fury Passives he has, because snapping into GAMMA RAGE is definitely threatening once he has his Signature Ability.
GAMMA RAGE - Passive
- Striking an Opponent with a Heavy Attack while Hulk has 5 or more personal Fury Passives inflicts Stun for 2 seconds and enters GAMMA RAGE.
- When Hulk has 15 or more personal Fury Passives, he automatically enters GAMMA RAGE.
- While in GAMMA RAGE, if Hulk would gain a personal Fury Passive, he instead inflicts a X Physical Vulnerability Debuff for 3 seconds. Max 20.
Tier | Physical Vulnerability |
---|---|
89.47 | |
97.37 | |
105.26 | |
110.53 | |
118.42 | |
144.74 |
- While GAMMA RAGE is active, pause all Trauma and Physical Vulnerability Debuffs on the Opponent.
- GAMMA RAGE ends when Hulk has no personal Fury Passives, then goes on cooldown for 10 seconds.
When Attacked & When Attacking
- 12% chance to gain a Fury Buff for 6 seconds, granting +37.2 Attack.
Passive
- As Health is lost, the chance to trigger Fury effects increases by up to 50%.
- An enhanced immune system provides full Immunity to Poison.
Passive
- When dropping below 25% Health, Hulk gets ready to smash his opponent into the ground, gaining a massive Fury for 8 seconds which increases his Attack by 102.3.
Signature Ability[]
Gamma Brawler - Always Active
- When Hulk enters GAMMA RAGE, or he strikes the Opponent with a Heavy Attack while it is active, he gains an Unstoppable Passive for X seconds.
Tier | Unstoppable Countdown (sec) |
---|---|
1 - 4.5 | |
1 - 4.5 | |
1 - 4.5 | |
1 - 5.51 | |
1 - 5.51 | |
1 - 5.51 |
- Gain up to X Physical Resistance and Critical Resistance while Unstoppable, based on missing health. Potencies for both are reduced by -50% against Skill Champions.
Tier | Physical / Critical Resistance |
---|---|
188.89 - 2578.57 | |
205.56 - 2806.1 | |
222.22 - 3033.62 | |
233.33 - 8402.12 | |
250 - 9002.27 | |
305.56 - 11002.77 |
Dev Notes: Beware the Unstoppable effect from Hulk’s Signature Ability when he’s on Defense! As soon as he hits 15 Fury, even in the same moment he was struck, he’ll activate GAMMA RAGE and go Unstoppable, allowing for an immediate counterattack. The Physical and Critical Resistance he gains shore up some of his weaknesses while playing at low health, but still don’t help him against the Skill Class.
Special Attacks[]
Special 1 - Groundswell
Hulk Smash!
- The final hit inflicts a Stun Debuff for 4 seconds. Duration is increased by 100% while in GAMMA RAGE.
- Each time this Stun is inflicted, its duration is reduced by 60% until the next time Hulk enters GAMMA RAGE.
Dev Notes: Special Attack 1 is the key Special for Hulk. The Stun lasts 8 seconds the first time it’s triggered during GAMMA RAGE, which is plenty of time to pummel the Opponent more and perform another Special 1, repeating the Stun effect. Even thought the Stun duration decreases with each iteration, it should be possible to chain a few SP1s back-to-back before the Opponent is able to do anything about it.
Special 2 - Thunderclap
Hulk...SMASH!
- The last hit inflicts a Trauma Debuff for 3 seconds for each personal Fury Passive currently on Hulk. Trauma causes all hits to deal an additional 5% of the damage recently dealt as a burst of Physical Damage. Max: 20.
Dev Notes: Special Attack 2 is a great way to kick off Hulk’s damage loop. The Trauma lasts only a short time, but is paused while GAMMA RAGE is active, so you only need to do it once at the start of RAGE. And since the damage from Trauma is Physical Damage, it’ll benefit from all the Physical Vulnerability Debuffs he applies.
Special 3 - Worldbreaker
HULK! SMASH!
- If GAMMA RAGE is not active, gain 10 Fury Passives.
- If GAMMA RAGE is active, inflict a X Physical Vulnerability Debuff for 3 seconds.
Tier | Physical Vulnerability |
---|---|
6800 | |
7400 | |
8000 | |
8400 | |
9000 | |
11000 |
- 85% chance to Stun the opponent for 2 seconds. The duration of the Stun increases by 1 second(s) for each Fury Buff effect the Champion has.
Special 1 - Groundswell
Hulk Smash!
Special 2 - Thunderclap
Synergy Bonuses[]
Strengths and Weaknesses[]
Strengths[]
- Physical Damage
- With his new kit, Hulk is able to deal a lot of Physical Damage. The Fury Passives he builds up are indefinite until GAMMA RAGE triggers, and then when it does trigger he applies many Physical Vulnerability Debuffs. Combined with the Trauma and Stun effects from his Special 2 and Special 1 respectively, he can deal significant damage in a single rotation of his abilities.
- Stun Locking
- The Stun Debuff from Hulk’s Special 1 lasts 4 seconds by default, but the duration is increased to 8 seconds if triggered during GAMMA RAGE. That duration is long enough to build up another Bar of Power and use the Special 1 again, Stun Locking the Opponent. Each Stun in the lock lasts shorter than the previous one, but he’s able to do his Special 1 a number of times in a row before everything wears off. On top of all that, his Opponent’s Combat Power Rate is reduced by 20% while they’re Stunned, so he can pummel them with fewer consequences.
- Degeneration Resistance
- Hulk now has resistance to Degeneration effects. His resistance caps out at 90%, and only when he’s at 20% of his Maximum Health, but even so will significantly decrease the damage he takes from Degeneration effects.
- No natural buffs
- Hulk doesn't generate natural buffs besides Dexterity. This makes him useful against those annoying Mystic champions who remove or punish buffs. You can combine this with the Silver Surfer synergy and Hulk becomes completely buff immune even from outside sources.
Weaknesses[]
- Critical Hits and Damage over Time from Skill Champions
- Hulk thrives at low health, and he has solid Physical and Energy Resistance to help him mitigate damage. However, Critical Hits bypass Resistance, so he’s susceptible to Crits and Damage over Time effects dealing Direct damage, knocking his health all the rest of the way down to 0.
- Debuff Reliance, especially Stun
- All of Hulk’s most important effects are Debuffs, especially the Stun Debuffs he triggers off his Special 1. Effects that reduce the duration of those Debuffs such as Purify/Cleanse or provide Immunity to them will give him a difficult time.
Recommended Masteries[]
- Stupefy
- Stun Debuffs from Special 1 are key to Hulk’s damage loop. And the longer they last, the more he’s able to wail into his Opponent, getting more Power, and throwing repeated Special 1’s. Stupefy makes this process easier by further increasing Stun duration.
- Liquid Courage
- As a Champion who is Immune to Poison and likes dealing lots of damage, Liquid Courage is a great fit for Hulk. However, be aware that unlocking it requires the Recoil mastery, which doesn’t play nicely with the number of times Hulk uses Special 1 in his damage loop.
- Despair and Inequity
- Hulk is able to apply a decent number of Debuffs to the Opponent at one time, between the Trauma from his Special 1, Stun from Special 1, and the Physical Vulnerability Debuffs from GAMMA RAGE. He isn’t able to apply quite as many as some other Science Champs, but it should still be enough to noticeably benefit from Despair and Inequity.
- Courage
- As mentioned earlier, Hulk benefits from being low on health, even as low as 20% of his maximum. So stacking the benefits from the Courage Mastery on top of that make it possible for him to deal even more damage in that state.
Trivia[]
- Hulk is described as "Green Skin Variant" in the prologue cutscene.
- On XN Interviews, Kabam Gabe revealed he concepted a different, more monstrous model that didn't make it in the game. This version can seen in the Past, Present, and Future of The Battlerealm video.
References[]
[]
List of Science Champions |
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[v ● e]
Playable: Abomination ● Abomination (Immortal) ● Ant-Man ● Anti-Venom ● Captain America ● Captain America (Infinity War) ● Captain America (WWII) ● Cassie Lang ● Count Nefaria ● Electro ● Hulk ● Hulk (Immortal) ● Hulk (Ragnarok) ● Human Torch ● Invisible Woman ● Jessica Jones ● Joe Fixit ● Luke Cage ● M.O.D.O.K. ● Mister Fantastic ● Mister Negative ● Morbius ● Photon ● Quake ● Quicksilver ● Red Guardian ● Red Hulk ● Rhino ● Sandman ● Scorpion ● Sentry ● She-Hulk ● Silk ● Spider-Gwen ● Spider-Ham ● Spider-Man (Classic) ● Spider-Man (Miles Morales) ● Spider-Man 2099 ● Spider-Punk ● Spot ● The Overseer ● Thing ● Titania ● Void ● Wasp ● Yellowjacket
|
List of Illuminati Champions |
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Beast ● Black Bolt ● Black Panther ● Doctor Strange ● Hulk ● Magneto ● Mister Fantastic ● Namor ● Superior Iron Man |