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"Oh how I have dreamt of this day. The sheer volume of strategies I have concocted to destroy you, and only you. Come Summoner! Let us put them to the test!"
—Hulk (Bahamet)[src]

Hulk (Bahamet) is an unplayable Science Champion. Being a Science Champion, he has a Class Bonus against Mystic Champions, but is weak to Skill Champions. He serves as a major antagonist and is the final boss of Act 8 Chapter 2.

Abilities[]

Always Active

  • Immune to Poison, Intimidate, Enervate, Power Lock and Special Lock effects, and reduces the potency of Power Steal, Drain, and Burn effects by 60%.
  • Bahamet becomes Passively Unstoppable while under the effect of Infuriate.
  • The Attacker's Willpower Mastery has its potency reduced by 75%.

Corrupted Armor - While Active

  • Reduce damage from all sources by 85%.
  • Attackers cannot gain True Strike, True Accuracy and True Sense effects.
  • Bahamet's Ability Accuracy cannot be modified and he can Block Unblockable attacks.

Gamma Build Up

  • Every 8 second(s) Bahamet gains one indefinite X-Gamma Charge if the Attacker is far away. If the Attacker is within striking distance Bahamet instead gains an indefinite Volatility Charge. The timer pauses during either Champion's Specials.
  • When the Attacker purifies a Debuff, 100% chance for him to gain a Volatility Charge and the purified Debuff is re-inflicted as a Passive.
  • When inflicted by Nullify, Stagger or Fate Seal effect, Bahamet gains an X-Gamma Charge.
  • Bahamet consumes all X-Gamma Charges when it reaches 3 to gain a Gamma Reactor Passive.
  • When Bahamet throws a Special at 3 Volatility Charges or more, in the last Attack he consumes all X-Gamma and 3 Volatility Charges and gains a Radiation Passive and removes a Gamma Reactor Passive.

Gamma Reactor

  • Gamma Reactor lasts 10 second(s) but pauses during his Specials, and grants the following effects:
  • All Basic Attacks deal 70% of the recent hit damage done as a Burst of Energy Damage.
  • If the Attacker stays within striking distance for 1.50 second(s), Bahamet inflicts an Incinerate Debuff, Reducing Block Proficiency by 50% and dealing 9161 Energy Damage over 10 second(s).

Radiation

  • Radiation lasts for 0.70 second(s), grants Unstoppable and when it expires Bahamet releases a Radiation Blast projectile that deals 4580.5 Energy Damage.
  • If the Attacker throws a Special Attack into the Radiation Blast, their Power is increased by one Bar and they gain one Removal Charge per phase. It also grants an Unstoppable and an Indestructible Passive, lasting for the duration of the Special plus 1 second(s).
  • Removal Charges allow the Attacker to remove Bahamet's Corrupted Armor, but the removal action differs for each phase of the fight. When Corrupted Armor is removed, the Attacker gains an Indefinite Cruelty Passive, increasing Critical Damage by 93.75.
  • Any Cruelty Passives gained by removing Bahamet's Corrupted Armor persist between fights.

Keen Mind

  • If attacked by the same Special twice in a row, Bahamet has a 100% chance to Auto-Bloc the incoming Special Attack.
  • When Bahamet strikes into the Attacker's Block, all personal Debuffs and Passives on them are paused for 3 second(s). This effect does not trigger on a Well-Timed Block.
  • When Bahamet's block is struck he enters Counter-Block Mode for 6 second(s), granting Unstoppable for 0.75 second(s) when Blocking Basic Attacks. This effect does not refresh.

While Corrupted Armor is Removed

  • For 18 second(s) Bahamet takes +500% damage, does not gain power from being Struck, cannot Auto-Block Special Attacks, cannot use Special Attacks and will fight more aggressively.
  • The Attacker gains +50% Combat Power Rate.
  • When Bahamet takes more than 5% of his Max Health from a single damage source, Corrupted Armor's cooldown begins to expire 100% faster.

Special Attack 1

  • On activation inflicts a Disorient Debuff of 25% Potency for 10 second(s).
  • Last hit inflicts an Incinerate Debuff dealing 9161 Energy Damage over 10 second(s).

Special Attack 2

  • On activation Bahamet inflicts a Wither Debuff of 80% Potency and a Suppression Debuff of 33% Potency, both lasting 10 second(s).

Special Attack 3

  • Instantly K.O. the Opponent. This damage cannot be prevented or reduced.

Phase Transitions

  • The effects of each phase stack unless noted otherwise.
  • At the start of each phase Bahamet gains Corrupted Armor and all True Strike, True Accuracy, True Sense and Removal Charge effects on the Attacker are removed.

Phase 1 - In Control - 100% to 81% Health

  • Bahamet's Health cannot fall below 80% in a single attack.
  • To remove Corrupted Armor: Knock Bahamet down while having a Removal Charge, consuming any charges.

Phase 2 - Rage Build Up - 80% to 41% Health

  • Bahamet's Health cannot fall below 40% in a single attack.
  • To remove Corrupted Armor: While a Removal Charge is active, release a Heavy Attack into the Radiation Blast, reflecting back to Bahamet. If he is struck by the blast, Corrupted Armor is removed.
  • Performing a Well-Timed Block against a Radiation Blast empowers the blast and reflects it back to Bahamet, causing Corrupted Armor to stay removed for 25% longer.
  • A Removal Charge is removed when Bahamet or the Attacker is struck by the Radiation Blast.

Phase 3 - Gamma Release - 40% to 11% Health

  • Bahamet's Health cannot fall below 10% in a single attack.
  • Radiation Blast has a 25% chance to be replaced by a Fire Blast. The projectile becomes red and does not grant any abilities or a Removal Charge when struck with a Special Attack and cannot be reflected.
  • Fire Blast inflicts an Incinerate Debuff, reducing Block Proficiency by 50% and dealing 9161 Energy Damage over 10 second(s). This effect goes through the block and can be inflicted even if the Attacker is in the middle of a Special Attack.

Phase 4 - Gamma Meltdown - 10% Health and Below

  • Attackers no longer need Removal Charge to reflect blasts, and Corrupted Armor can no longer be removed, but every time Bahamet is struck by a Radiation Blast, 20% of his Damage Reduction is removed. At zero Damage Reduction, the armor loses its abilities.
  • Bahamet is able to Auto-Block any reflected Radiation Blast and reflect it back to the Attacker. This block does not trigger the Unstoppable he gains from blocking.
  • Every time Auto-Block triggers, its Ability Accuracy is reduced by 25%, but resets when the Radiation Blast hits someone.
  • Every time the Attacker reflects the Radiation Blast with a Well-Timed Block, the percentage of Damage Reduction removed by Radiation Blast is increased by 5%.

Trivia[]

  • Bahamet’s special moves can be best described as follows:
    • His first special move involves a punch, followed by a jet-assisted leap, before he vomits a blast of fire that is green in color, before landing and breathing another blast of fire.
    • His second special move involves pummelling the player repeatedly, followed by a jet-assisted leap, before bounding to the ground, smashing it, causing an explosion that is green in color.
    • His third special move involves grabbing the player before charging towards the wall, before sending energy coursing through the player’s veins before exploding, instantly K.Oing them.

References[]

Navigation[]

Science List of Science Champions Science
[ve]

Playable: AbominationAbomination (Immortal)Ant-ManAnti-VenomCaptain AmericaCaptain America (Infinity War)Captain America (WWII)Cassie LangCount NefariaElectroHulkHulk (Immortal)Hulk (Ragnarok)Human TorchInvisible WomanJessica JonesJoe FixitLuke CageM.O.D.O.K.Mister FantasticMister NegativeMorbiusPhotonQuakeQuicksilverRed GuardianRed HulkRhinoSandmanScorpionSentryShe-HulkSilkSpider-GwenSpider-HamSpider-Man (Classic)Spider-Man (Miles Morales)Spider-Man 2099Spider-PunkSpotThe OverseerThingTitaniaVoidWaspYellowjacket
Not playable: AdaptoidDarren CrossDeadpooloidDoombotElectro LukeHulk (Bahamet)Human Torch SentineloidSpider-WitchSymbioidUltron Drone
Upcoming: She-Hulk (Deathless)

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