Marvel Contest of Champions Wiki
Marvel Contest of Champions Wiki

"FLAME ON!"
—Human Torch[src]

Human Torch is a Science Champion. Being a Science Champion, he has a Class Bonus against Mystic Champions, but is weak to Skill Champions.

Bio[]

Hot-headed Johnny Storm was one of four people on the space flight accident that gave rise to the Fantastic Four. After their ship was bathed in cosmic radiation, Johnny gained the ability to create and control fire. In addition to generating powerful blasts of flame, he can envelop his body in plasma, giving him the ability to fly. Now dubbed “Human Torch”, he and the rest of the Fantastic Four are taking The Contest by storm. Flame On!

Mechanics[]

Human Torch places tons of Incinerate Debuffs on the Opponent through both his basic and Special attacks. He can also increase his Temperature to increase the duration of all his Incinerates. Use his Pre-Fight Ability to enter Nova Form and all his Incinerates become Nova Flames, inflicting Power Sting and bypassing Immunity!

Stats[]

Tier Max Rating Max Health Max Attack
582 2236 175
- - -
1533 5942 465
- - -
3840 14900 1165
4782 - -
7734 29874 2335
- - -
13189 50975 3984
17961 - -
33470 129476 10119
- - -

Abilities[]

Passive

Dev Notes: Smoulders can be generated in a few ways. The more of them Johnny has, the easier it is to maintain his Temperature, his Incinerates deal more damage, and he has a greater chance to Incinerate the Opponent when he’s struck.

Flame On! - Pre-Fight Ability

  • Human Torch starts a Quest with 1 Persistent Charge(s).
  • If Human Torch has at least 1 Persistent Charge(s), he can consume them to activate this ability before the Fight.
  • For the entire Fight, all of Human Torch's Incinerates are Nova Flames, last 2 second(s) longer, and deal an additional +75% damage. This ability does not stack.

Dev Notes: Pre-Fight Abilities are a new type of ability that we’re debuting with Human Torch. They can be activated on the Champion Select screen before a fight, and will affect different Champions in different ways. For Human Torch, it improves his Incinerates for the entire fight, but the ability can only be used once per Quest (unless you regain the Persistent Charge via his Signature Ability).

Temperature

Dev Notes: The easiest way to generate Temperature is to Stun the Opponent with the Parry mastery, then charge a Heavy Attack while they’re stunned. Once it reaches 20, you have a window of time to put a bunch of Incinerates on the Opponent that last much longer than normal.

Incinerates

  • Human Torch Incinerates the Opponent with his first and last Light hits, and all his Medium and Heavy hits. These Incinerate Debuffs deal X damage over 3 seconds.
Tier Energy Damage
35
93
233
467
796.8
2023.8

Dev Notes: These Incinerates are able to put an Opponent’s Regeneration Rate into the negatives, so they will take damage instead of healing.

Nova Form

Nova Flame

Tier Direct Damage
105
279
699
1401
2390.4
6071.4

Dev Notes: Nova Flame Passives deal the same damage and last for the same duration as the Incinerate they’re replacing. In addition to the effects listed here, they can also bypass an Opponent’s immunity to Incinerate. And with the number of Incinerates Johnny is able to apply in a short period of time, it’s possible to build up a lot of Power Stings very quickly.

When Attacked - Contact

  • 0% chance to Incinerate the Opponent for X damage over 4 seconds. This chance increases by a flat 10% for each Incinerate or Smoulder on either Champion.
Tier Energy Damage
35
93
233
467
796.8
2023.8

Dev Notes: No, that 0% isn’t a typo. The chance for this ability starts off small, but since Smoulders never expire, once Human Torch has a few of them the Opponent is going to Incinerate themselves on most, if not all, of their contact attacks.

When Blocking or Attacked

  • If the hit dealt Energy Damage, Temperature increases by 5, and Human Torch Smoulders.
  • All Attacks from Mystic Champions are considered as Energy Attacks towards this ability.

Signature Ability[]

Rekindle - Fight Start

Tier Persistent Charge %
10.05 - 14.95%
10.05 - 14.95%
10.05 - 14.95%
10.05 - 20%
10.05 - 20%
10.05 - 20%
  • This chance increases by a flat X% every time the ability fails to activate.
Tier Chance Increase %
12.06 - 22%
12.06 - 22%
12.06 - 22%
12.06 - 40.01%
12.06 - 40.01%
12.06 - 40.01%

Dev Notes: This is the only way for Johnny to regain his Persistent Charge and use his Pre-Fight ability again. The ability only activates if he’s brought into a fight after the Pre-Fight Ability is expended, so if you’re very lucky you can activate the Pre-Fight ability every other fight.

Special Attacks[]

Special 1 - Hot Head
Human Torch launches balls of fire at his Opponent, then scorches them with a long-range flame blast.

  • The first hit of this attack increases Temperature by 5, and it cannot decrease for 6.5 second(s).
  • If the last hit is blocked, it places a Smoulder Passive on Human Torch.

Dev Notes: If you want to increase your Temperature, this attack is a great way to do it. For extra style points, activate the Special 1 right after starting his Heavy Attack to lock in the Temperature you gained from charging the Heavy.

Special 2 - Hotshot
After looping through the air, Human Torch pummels the Opponent with flame-cloaked fists.

  • 100% chance to Stun for 3 second(s).
  • The last two hits of this Attack each have a 100% chance to Incinerate the Opponent, dealing X damage over 5 seconds.
Tier Energy Damage
52.5
139.5
349.5
700.5
1195.2
3035.7
  • If the last two hits are blocked, they each place a Smoulder on Human Torch instead.

Dev Notes: At face value, this attack is handy for putting a couple Incinerates on the Opponent that last longer than this other ones. But you can also use the Stun to as free time to increase his Temperature by charging a Heavy Attack.

Special 3 - Supernova
Johnny Storm goes supernova, lifting the Opponent into the air with a tornado of fire, before rushing at them and triggering an explosive body-slam.

  • Inflict a Nova Flame, dealing X damage over 5 seconds.
Tier Energy Damage
175
465
1165
2335
3984
10119
  • Human Torch enters his Nova Form for 7 second(s) and places 2 Smoulder Passives on himself.

Dev Notes: As mentioned above, Nova Flame bypasses immunity to Incinerate, and Nova Form turns all of his Incinerates into Nova Flames. So if you find yourself up against someone who’s immune to Johnny’s flames, the Special 3 gives you a way around that.

Synergy Bonuses[]

Synergy Partner(s) Effect(s)
Rain of Fire Other Synergy Champions: The last hit of Special Attack 1 Incinerated the Opponent for 6 second(s). This also inflicts Heal Block if all other Champions in this Synergy are present.
Unique Synergy: Does not stack with duplicate synergies.
Turn Up the Heat Human Torch: Starts the fight with 2 Smoulder Passives, and his Temperature increases faster while charging a Heavy Attack.
Unique Synergy: Does not stack with duplicate synergies.
A Song of Fire and Ice Human Torch and Iceman: When the Opponent takes Energy Damage, they take an additional burst of Energy damage equal to 15% of the original damage.
Unique Synergy: Does not stack with duplicate synergies.
Familiar Faces Human Torch: If the last hit of Special Attack 2 strikes a Block, Human Torch will avoid incoming attacks for 0.85 seconds, causing them to Miss.
Captain America (Infinity War): Increase the duration of Bleed Debuffs on the Opponent by 1 second(s).
Killmonger: Critical Hits are improved to have a 100% chance to cause Bleed.
Unique Synergy: Does not stack with duplicate synergies.
Romance - Level 3 All Champions: +5% Combat Power Rate.
Incoming Synergy Partner(s) Effect(s)
Enemies - Level 3 All Champions: +155 Critical Rating.
Enemies - Level 3 All Champions: +155 Critical Rating.
Enemies - Level 3 All Champions: +155 Critical Rating.
Fear Itself Black Widow (Claire Voyant), Human Torch: Whenever the Opponent is immune to Incinerate they’re inflicted with a Slow Debuff for 8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Enemies - Level 3 All Champions: +155 Critical Rating.
Disco Inferno Dazzler: Performing a Dazzling Dash inflicts an Incinerate Debuff dealing 20% of Attack as Energy Damage over 10 seconds.
Other Synergy Champions: Incinerate and Plasma Debuffs gain 15% duration.
Unique Synergy: Does not stack with duplicate synergies.
Nemesis - Level 3 All Champions: +6% Attack Rating.
Nemesis - Level 3 All Champions: +6% Attack Rating.
Force Block Other Synergy Champions: Block Proficiency increased by 5%. Perfect Block chance increased by 10%. If all other Champions in this Synergy are present, Well-Timed Blocks inflict up to one 10% Weakness Debuff on the Opponent for 6 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Trust Issues Iron Man (Infamous): +4900 Critical Rating while the Opponent has 2 or more Bars of Power.
Human Torch: Chance to Incinerate when Struck increased by a flat 100%.
Unique Synergy: Does not stack with duplicate synergies.
Candle Heads Synergy Champions: When Immune to an Incinerate effect, gain a non-stacking +15% Bulwark Passive increasing Block Proficiency by 725 for 15 seconds.
Unique Synergy: Does not stack with duplicate synergies.
H.E.R.B.I.E. Other Synergy Champions: If at or below 20% health at the start of the fight, heal 10% of Max Health over 6 second(s). Otherwise gain 60% of a Bar of Power over 6 second(s) instead.
Unique Synergy: Does not stack with duplicate synergies.
The Fantastic Four If all other Champions in this Synergy are present:
Human Torch: Incinerate and Nova Flame duration increased by 30%.
Mister Fantastic: For each unique Debuff on the Opponent, they take 4% of Mister Fantastic’s current Attack Rating as Direct Damage per second.
Unique Synergy: Does not stack with duplicate synergies.
Amazing Detectives Slash Geniuses Misty Knight: Misty starts with an extra 2 Anti-Metal and Cryogenic Charges.
Human Torch: Special 2’s Stun duration increased by 33%.
Unique Synergy: Does not stack with duplicate synergies.
Enemies - Level 3 All Champions: +155 Critical Rating.
Revivified Support Group Negasonic Teenage Warhead: While below 5% Health, the chance to Evade Medium and Light Attacks with Precognition becomes 100% until an Evade activates.
Synergy Champions: +10% Health.
Unique Synergy: Does not stack with duplicate synergies.
Enemies - Level 3 All Champions: +155 Critical Rating.
Teammates - Level 3 All Champions: +5% Perfect Block Chance.
Friends - Level 3 All Champions: +130 Armor Rating.
High Thermal Calibration Solvarch: At the start of each fight, gain an Energize Passive increasing Combat Power Rate by +20% for 14 seconds.
Other Synergy Champions: 15% increased Incinerate Debuff potency.
Unique Synergy: Does not stack with duplicate synergies.
The Brave and the Boulder Other Synergy Champions: The last hit of Special Attack 2 grants a Fury Buff for 6 seconds(s), increasing Attack by 15% of Base Attack. This effect is doubled if all other Champions in this Synergy are present.
Unique Synergy: Does not stack with duplicate synergies.
Force Block Other Synergy Champions: Block Proficiency increased by 5%. Perfect Block chance increased by 10%. If all other Champions in this Synergy are present, Well-Timed Blocks inflict up to one 10% Weakness Debuff on the Opponent for 6 second(s).
Unique Synergy: Does not stack with duplicate synergies.
H.E.R.B.I.E. Other Synergy Champions: If at or below 20% health at the start of the fight, heal 10% of Max Health over 6 second(s). Otherwise gain 60% of a Bar of Power over 6 second(s) instead.
Unique Synergy: Does not stack with duplicate synergies.
Rock and Scorch The Maker: Mines also inflict a Plasma Debuff for 8 seconds when triggered.
Human Torch: At 20 Temperature, Temperature cannot decrease for an additional 4 seconds.
Unique Synergy: Does not stack with duplicate synergies.
The Brave and the Boulder Other Synergy Champions: The last hit of Special Attack 2 grants a Fury Buff for 6 seconds(s), increasing Attack by 15% of Base Attack. This effect is doubled if all other Champions in this Synergy are present.
Unique Synergy: Does not stack with duplicate synergies.
Passive Aggressive Thing: When Thing is at 20 Rock Stacks, any additional stacks he would gain are immediately converted into Passive Fury effects.
Unique Synergy: Does not stack with duplicate synergies.
5. Fry in Skillet Venompool: Illogical DNA grants Immunity to Incinerate effects.
Synergy Champions: +4% Health & Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.

Strengths and Weaknesses[]

Strengths[]

  • Mystics, especially Mephisto
    • Human Torch has a great matchup against Mystic champions by default, as their attacks increase his Temperature and place a Smoulder on him.
      And while Mephisto will enjoy increased Power Gain from Human Torch’s Incinerates, once Johnny enters Nova Form that Power will backfire, due to the Power Stings placed by Nova Flame. Mephisto’s Aura of Incineration will also put Smoulders on Human Torch.
  • Energy damage
    • Similar to his Mystic matchup, Human Torch benefits from taking hits from Energy attacks. These attacks will naturally push his Temperature up, and since contact attacks against Human Torch have a chance to Incinerate the Opponent, they may even put him into Nova Form without him having to throw a punch.

Weaknesses[]

  • Incinerate Immunity, example: Red Hulk
    • As you might guess, Champions that are immune to Incinerate are problematic for Human Torch. While he can bypass the immunity with Nova Flame, the only ways he can access those against immune Champions is by Special Attack 3, and his Pre-Fight ability. Red Hulk is especially challenging, as Incinerates used against him grant him Heat Charges.
  • Long-duration Bleeds, example: Nick Fury
    • The duration of Johnny’s Incinerates and Nova Flames is 4 seconds shorter while he’s Bleeding. The Incinerates caused by his basic attacks and from receiving a contact attack last 3 and 4 seconds respectively, so if he’s Bleeding they will apply then immediately expire. He can compensate for this by keeping his Temperature up and increasing their duration, but Temperature falls off faster if the Opponent doesn’t have many Incinerates on them, which will definitely be the case if their duration is so short.
  • Dark Phoenix and Iceman
    • Dark Phoenix and Iceman are immune to both Incinerates and Nova Flames, which means Human Torch will have a hard time taking them down.

References[]

Navigation[]

List of Science Champions
[ve]

Playable: AbominationAbomination (Immortal)Ant-ManAnti-VenomAnti-VenomoidCaptain AmericaCaptain America (Infinity War)Captain America (WWII)Cassie LangCount NefariaDoombotElectroFalcon (Joaquín Torres)HenchpoolHigh EvolutionaryHulkHulk (Immortal)Hulk (Ragnarok)Human TorchInvisible WomanJessica JonesJoe FixitLizardLuke CageM.O.D.O.K.Mister FantasticMister NegativeMorbiusPhotonQuakeQuicksilverRed GuardianRed HulkRhinoSandmanScorpionSentinelbotSentryShe-HulkShe-Hulk (Deathless)SilkSpider-GwenSpider-HamSpider-Man (Classic)Spider-Man (Miles Morales)Spider-Man 2099Spider-PunkSpider-Woman (Jessica Drew)SpotSymbioidThe LeaderThe OverseerThingTitaniaVoidWaspYellowjacket
Not playable: AdaptoidDarren CrossDeadpooloidElectro LukeHulk (Bahamet)Human Torch SentineloidUltron DroneUnstoppable Ant
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