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"FLAME ON!"
—Human Torch[src]

Human Torch is a Science Champion. Being a Science Champion, he has a Class Bonus against Mystic Champions, but is weak to Skill Champions.

Bio[]

Hot-headed Johnny Storm was one of four people on the space flight accident that gave rise to the Fantastic Four. After their ship was bathed in cosmic radiation, Johnny gained the ability to create and control fire. In addition to generating powerful blasts of flame, he can envelop his body in plasma, giving him the ability to fly. Now dubbed “Human Torch”, he and the rest of the Fantastic Four are taking The Contest by storm. Flame On!

Mechanics[]

Human Torch places tons of Incinerate Debuffs on the Opponent through both his basic and Special attacks. He can also increase his Temperature to increase the duration of all his Incinerates. Use his Pre-Fight Ability to enter Nova Form and all his Incinerates become Nova Flames, inflicting Power Sting and bypassing Immunity!

Stats[]

Tier Max Rating Max Health Max Attack
TierStarTierStar 582 2236 175
AwakenedAwakened - - -
TierStarTierStarTierStar 1533 5942 465
AwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStar 3840 14900 1165
AwakenedAwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStarTierStar 7734 29874 2335
AwakenedAwakenedAwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStarTierStarTierStar 13189 50975 3984
AwakenedAwakenedAwakenedAwakenedAwakenedAwakened - - -

Abilities[]

Passive

  • Immune to Incinerate, Coldsnap and Frostbite.
  • Whenever Human Torch would be Incinerated, he places a Smoulder Passive on himself. Smoulder Passives deal 0 damage and last indefinitely.
  • Basic attacks deal Energy Damage instead of Physical.

Dev Notes: Smoulders can be generated in a few ways. The more of them Johnny has, the easier it is to maintain his Temperature, his Incinerates deal more damage, and he has a greater chance to Incinerate the Opponent when he’s struck.

Flame On! - Pre-Fight Ability

  • Human Torch starts a Quest with 1 Persistent Charge(s).
  • If Human Torch has at least 1 Persistent Charge(s), he can consume them to activate this ability before the Fight.
  • For the entire Fight, all of Human Torch's Incinerates are Nova Flames, last 2 second(s) longer, and deal an additional +75% damage. This ability does not stack.

Dev Notes: Pre-Fight Abilities are a new type of ability that we’re debuting with Human Torch. They can be activated on the Champion Select screen before a fight, and will affect different Champions in different ways. For Human Torch, it improves his Incinerates for the entire fight, but the ability can only be used once per Quest (unless you regain the Persistent Charge via his Signature Ability).

Temperature

  • While Charging a Heavy Attack, Human Torch increases his Temperature.
  • Temperature decreases constantly over time. Temperature decreases slower for each Incinerate or Smoulder on either Champion.
  • At 10 Temperature, the heat from Human Torch’s attacks is so intense, they cannot Miss.
  • At 20 Temperature, Temperature cannot decrease for 6.5 second(s), then it is set to 18.
  • The duration of all of Human Torch's Incinerate effects increases by up to 4 second(s) depending on his Temperature.

Dev Notes: The easiest way to generate Temperature is to Stun the Opponent with the Parry mastery, then charge a Heavy Attack while they’re stunned. Once it reaches 20, you have a window of time to put a bunch of Incinerates on the Opponent that last much longer than normal.

Incinerates

  • Human Torch Incinerates the Opponent with his first and last Light hits, and all his Medium and Heavy hits. These Incinerate Debuffs deal X damage over 3 seconds.
Tier Incinerate Damage
TierStarTierStar 35
TierStarTierStarTierStar 93
TierStarTierStarTierStarTierStar 233
TierStarTierStarTierStarTierStarTierStar 467
TierStarTierStarTierStarTierStarTierStarTierStar 796.8
  • Incinerate removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.
  • The damage of all of Human Torch's Incinerate effects increases by 12% for each Incinerate or Smoulder on either Champion.
  • For each Incinerate on the Opponent, their Regeneration Rate is reduced by 20%.
  • While Human Torch is Bleeding, the duration of all his Incinerate effects is reduced by 4 second(s).

Dev Notes: These Incinerates are able to put an Opponent’s Regeneration Rate into the negatives, so they will take damage instead of healing.

Nova Form

  • When Temperature is at 20 and the Opponent has 7 Incinerate effects, for the next 7 second(s) instead of placing Incinerate Debuffs on the Opponent, Human Torch places Nova Flame Passives instead.

Nova Flame

  • Nova Flame deals Energy damage over time, removes Perfect Block Chance, reduces Block Proficiency to 0, and inflicts Power Sting.
  • An Opponent with Power Sting takes X Direct Damage when activating a Special Attack. Power Sting is removed when Nova Flame expires.
Tier Power Sting Damage
TierStarTierStar 105
TierStarTierStarTierStar 279
TierStarTierStarTierStarTierStar 699
TierStarTierStarTierStarTierStarTierStar 1401
TierStarTierStarTierStarTierStarTierStarTierStar 2390.4
  • Nova Flame Passives are treated as Incinerate Debuffs for all of Human Torch's abilities.

Dev Notes: Nova Flame Passives deal the same damage and last for the same duration as the Incinerate they’re replacing. In addition to the effects listed here, they can also bypass an Opponent’s immunity to Incinerate. And with the number of Incinerates Johnny is able to apply in a short period of time, it’s possible to build up a lot of Power Stings very quickly.

When Attacked - Contact

  • 0% chance to Incinerate the Opponent for X damage over 4 seconds. This chance increases by a flat 10% for each Incinerate or Smoulder on either Champion.
Tier Incinerate Damage
TierStarTierStar 35
TierStarTierStarTierStar 93
TierStarTierStarTierStarTierStar 233
TierStarTierStarTierStarTierStarTierStar 467
TierStarTierStarTierStarTierStarTierStarTierStar 796.8

Dev Notes: No, that 0% isn’t a typo. The chance for this ability starts off small, but since Smoulders never expire, once Human Torch has a few of them the Opponent is going to Incinerate themselves on most, if not all, of their contact attacks.

When Blocking or Attacked

  • If the hit dealt Energy Damage, Temperature increases by 5, and Human Torch Smoulders.
  • All Attacks from Mystic Champions are considered as Energy Attacks towards this ability.

Signature Ability[]

Rekindle - Fight Start

  • If Human Torch has 0 Persistent Charges and his Pre-Fight Ability is not active, he has a X% chance to gain 1 Persistent Charge(s).
Tier Persistent Charge %
TierStarTierStar 10.05 - 14.95%
TierStarTierStarTierStar 10.05 - 14.95%
TierStarTierStarTierStarTierStar 10.05 - 14.95%
TierStarTierStarTierStarTierStarTierStar 10.05 - 20%
TierStarTierStarTierStarTierStarTierStarTierStar 10.05 - 20%
  • This chance increases by a flat X% every time the ability fails to activate.
Tier Chance Increase %
TierStarTierStar 12.06 - 22%
TierStarTierStarTierStar 12.06 - 22%
TierStarTierStarTierStarTierStar 12.06 - 22%
TierStarTierStarTierStarTierStarTierStar 12.06 - 40.01%
TierStarTierStarTierStarTierStarTierStarTierStar 12.06 - 40.01%

Dev Notes: This is the only way for Johnny to regain his Persistent Charge and use his Pre-Fight ability again. The ability only activates if he’s brought into a fight after the Pre-Fight Ability is expended, so if you’re very lucky you can activate the Pre-Fight ability every other fight.

Special Attacks[]

Special 1 - Hot Head
Human Torch launches balls of fire at his Opponent, then scorches them with a long-range flame blast.

  • The first hit of this attack increases Temperature by 5, and it cannot decrease for 6.5 second(s).
  • If the last hit is blocked, it places a Smoulder Passive on Human Torch.

Dev Notes: If you want to increase your Temperature, this attack is a great way to do it. For extra style points, activate the Special 1 right after starting his Heavy Attack to lock in the Temperature you gained from charging the Heavy.

Special 2 - Hot Shot
After looping through the air, Human Torch pummels the Opponent with flame-cloaked fists.

  • 100% chance to Stun for 3 second(s).
  • The last two hits of this Attack each have a 100% chance to Incinerate the Opponent, dealing X damage over 5 seconds.
Tier Incinerate Damage
TierStarTierStar 52.5
TierStarTierStarTierStar 139.5
TierStarTierStarTierStarTierStar 349.5
TierStarTierStarTierStarTierStarTierStar 700.5
TierStarTierStarTierStarTierStarTierStarTierStar 1195.2
  • If the last two hits are blocked, they each place a Smoulder on Human Torch instead.

Dev Notes: At face value, this attack is handy for putting a couple Incinerates on the Opponent that last longer than this other ones. But you can also use the Stun to as free time to increase his Temperature by charging a Heavy Attack.

Special 3 - Supernova
Johnny Storm goes supernova, lifting the Opponent into the air with a tornado of fire, before rushing at them and triggering an explosive body-slam.

  • Inflict a Nova Flame, dealing X damage over 5 seconds.
Tier Nova Flame Damage
TierStarTierStar 175
TierStarTierStarTierStar 465
TierStarTierStarTierStarTierStar 1165
TierStarTierStarTierStarTierStarTierStar 2335
TierStarTierStarTierStarTierStarTierStarTierStar 3984
  • Human Torch enters his Nova Form for 7 second(s) and places 2 Smoulder Passives on himself.

Dev Notes: As mentioned above, Nova Flame bypasses immunity to Incinerate, and Nova Form turns all of his Incinerates into Nova Flames. So if you find yourself up against someone who’s immune to Johnny’s flames, the Special 3 gives you a way around that.

Synergy Bonuses[]

Synergy Partner(s) Effect(s)
Rain of Fire Thing portraitInvisible Woman portraitMister Fantastic portrait Other Synergy Champions: The last hit of Special Attack 1 Incinerated the Opponent for 6 second(s). This also inflicts Heal Block if all other Champions in this Synergy are present.
Unique Synergy: Does not stack with duplicate synergies.
Turn Up the Heat Thing portrait Human Torch: Starts the fight with 2 Smoulder Passives, and his Temperature increases faster while charging a Heavy Attack.
Unique Synergy: Does not stack with duplicate synergies.
A Song of Fire and Ice Iceman portrait Human Torch and Iceman: When the Opponent takes Energy Damage, they take an additional burst of Energy damage equal to 15% of the original damage.
Unique Synergy: Does not stack with duplicate synergies.
Familiar Faces Captain America (Infinity War) portraitKillmonger portrait Human Torch: If the last hit of Special Attack 2 strikes a Block, Human Torch will avoid incoming attacks for 0.85 seconds, causing them to Miss.
Captain America (Infinity War): Increase the duration of Bleed Debuffs on the Opponent by 1 second(s).
Killmonger: Critical Hits are improved to have a 100% chance to cause Bleed.
Unique Synergy: Does not stack with duplicate synergies.
Romance - Level 3 Medusa portraitRogue portrait All Champions: +5% Combat Power Rate.
Incoming Synergy Partner(s) Effect(s)
Enemies - Level 3 Air-Walker portrait All Champions: +155 Critical Rating.
Enemies - Level 3 Annihilus portrait All Champions: +155 Critical Rating.
Enemies - Level 3 Attuma portrait All Champions: +155 Critical Rating.
Fear Itself Black Widow (Claire Voyant) portrait Black Widow (Claire Voyant), Human Torch: Whenever the Opponent is immune to Incinerate they’re inflicted with a Slow Debuff for 8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Nemesis - Level 3 Diablo portrait All Champions: +6% Attack.
Nemesis - Level 3 Doctor Doom portrait All Champions: +6% Attack.
Force Block Invisible Woman portrait Other Synergy Champions: Block Proficiency increased by 5%. Perfect Block chance increased by 10%. If all other Champions in this Synergy are present, Well-Timed Blocks inflict up to one 10% Weakness Debuff on the Opponent for 6 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Trust Issues Iron Man (Infamous) portrait Iron Man (Infamous): +4900 Critical Rating while the Opponent has 2 or more Bars of Power.
Human Torch: Chance to Incinerate when Struck increased by a flat 100%.
Unique Synergy: Does not stack with duplicate synergies.
H.E.R.B.I.E. Mister Fantastic portrait Other Synergy Champions: If at or below 20% health at the start of the fight, heal 10% of Max Health over 6 second(s). Otherwise gain 60% of a Bar of Power over 6 second(s) instead.
Unique Synergy: Does not stack with duplicate synergies.
The Fantastic Four Mister Fantastic portrait If all other Champions in this Synergy are present:
Human Torch: Incinerate and Nova Flame duration increased by 30%.
Mister Fantastic: For each unique Debuff on the Opponent, they take 4% of Mister Fantastic’s current Attack Rating as Direct Damage per second.
Unique Synergy: Does not stack with duplicate synergies.
Amazing Detectives Slash Geniuses Misty Knight portrait Misty Knight: Misty starts with an extra 2 Anti Metal and Cryogenic Charges.
Human Torch: Special 2’s Stun duration increased by 33%.
Unique Synergy: Does not stack with duplicate synergies.
Enemies - Level 3 Mole Man portrait All Champions: +155 Critical Rating.
Enemies - Level 3 Psycho-Man portrait All Champions: +155 Critical Rating.
Teammates - Level 3 Quicksilver portrait All Champions: +5% Perfect Block Chance.
Friends - Level 3 Silver Surfer portrait All Champions: +130 Armor Rating.
The Brave and the Boulder Super-Skrull portrait Other Synergy Champions: The last hit of Special Attack 2 grants a Fury Buff for 6 seconds(s), increasing Attack by 15% of Base Attack. This effect is doubled if all other Champions in this Synergy are present.
Unique Synergy: Does not stack with duplicate synergies.
Force Block Super-Skrull portrait Other Synergy Champions: Block Proficiency increased by 5%. Perfect Block chance increased by 10%. If all other Champions in this Synergy are present, Well-Timed Blocks inflict up to one 10% Weakness Debuff on the Opponent for 6 second(s).
Unique Synergy: Does not stack with duplicate synergies.
H.E.R.B.I.E. Super-Skrull portrait Other Synergy Champions: If at or below 20% health at the start of the fight, heal 10% of Max Health over 6 second(s). Otherwise gain 60% of a Bar of Power over 6 second(s) instead.
Unique Synergy: Does not stack with duplicate synergies.
The Brave and the Boulder Thing portrait Other Synergy Champions: The last hit of Special Attack 2 grants a Fury Buff for 6 seconds(s), increasing Attack by 15% of Base Attack. This effect is doubled if all other Champions in this Synergy are present.
Unique Synergy: Does not stack with duplicate synergies.
Passive Aggressive Thing portrait Thing: When Thing is at 20 Rock Stacks, any additional stacks he would gain are immediately converted into Passive Fury effects.
Unique Synergy: Does not stack with duplicate synergies.
5. Fry in Skillet Venompool portrait Venompool: Illogical DNA grants Immunity to Incinerate effects.
Synergy Champions: +4% Health & Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.

Strengths and Weaknesses[]

Strengths[]

  • Mystics, especially Mephisto
    • Human Torch has a great matchup against Mystic champions by default, as their attacks increase his Temperature and place a Smoulder on him.
      And while Mephisto will enjoy increased Power Gain from Human Torch’s Incinerates, once Johnny enters Nova Form that Power will backfire, due to the Power Stings placed by Nova Flame. Mephisto’s Aura of Incineration will also put Smoulders on Human Torch.
  • Energy damage
    • Similar to his Mystic matchup, Human Torch benefits from taking hits from Energy attacks. These attacks will naturally push his Temperature up, and since contact attacks against Human Torch have a chance to Incinerate the Opponent, they may even put him into Nova Form without him having to throw a punch.

Weaknesses[]

  • Incinerate Immunity, example: Red Hulk
    • As you might guess, Champions that are immune to Incinerate are problematic for Human Torch. While he can bypass the immunity with Nova Flame, the only ways he can access those against immune Champions is by Special Attack 3, and his Pre-Fight ability. Red Hulk is especially challenging, as Incinerates used against him grant him Heat Charges.
  • Long-duration Bleeds, example: Nick Fury
    • The duration of Johnny’s Incinerates and Nova Flames is 4 seconds shorter while he’s Bleeding. The Incinerates caused by his basic attacks and from receiving a contact attack last 3 and 4 seconds respectively, so if he’s Bleeding they will apply then immediately expire. He can compensate for this by keeping his Temperature up and increasing their duration, but Temperature falls off faster if the Opponent doesn’t have many Incinerates on them, which will definitely be the case if their duration is so short.
  • Iceman
    • Iceman is immune to both Incinerates and Nova Flames, which means Human Torch will have a hard time taking him down.

References[]

Navigation[]

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