An infant cast into space, Hyperion was the only survivor of a dying race, on a dying world. He crashed to Earth, and was found by a man who called himself Father. Father would teach him right from wrong, good from evil, instilling in him a set of morals which would guide him into using his incredible powers as a sworn protector of our world.
Stats
Tier
Max Rating
Max Health
Max Attack
-
-
-
-
-
-
3587
16762
1103
-
-
-
-
-
-
-
-
-
Abilities
Note: This section is incomplete. If you have the stats for Hyperion at Rank 1 Level 1, or the stats for his Signature Ability at Level 1, 8, or 20, please add them below. The Marvel Contest of Champions Wikia appreciates.
Hyperion's Eternal physiology becomes even more efficient at storing and converting cosmic radiation, allowing him to fight longer and harder without replenishing his store of energy.
Cosmic Potential
Hyperion's Eternal physiology becomes even more efficient at storing and converting cosmic radiation, resulting in X% increased Buff duration.
Hyperion hammers his opponent into the ground, before launching himself into orbit, and using gravity to help him smash back down on them, at terrifying speed!
100% chance to gain up to 3 Cosmic Charges.
If Hyperion has 3 Cosmic Charges when used, he instead gains a Cosmic Overcharge Buff.
While in Cosmic Overcharge mode, Hyperion gainsPower and does not convert Cosmic Charges into Power Gains while below Full Power.
Strengths and Weaknesses
Strengths
Electro does a lot of Energy Damage. Hyperion is resistant to both Electro's Special Attacks and his Static Shock. Hyperion's Incinerate on his Special 1 also reduces the effectiveness of Electro's block, further reducing the effectiveness of his Static Shock.[1]
Hyperion is immune to Poison, substantially reducing Abomination's damage potential against him. Additionally, Abomination's large Health pool and toughness gives Hyperion time to build up his Cosmic Charges against him.[1]
Groot is very tough, but doesn't do a ton of damage. This is perfect for Hyperion, as he's put under very little threat while he builds up his Cosmic Charges. Once he's built them up, the Physical Resistance and Fury from those charges make him resilient to what damage Groot can do and powerfully equipped to blast through his defenses.[1]
Weaknesses
Juggernaut is aggressive. He wants to be Unstoppable and in your face dishing out damage. Against this kind of pressure it will be difficult for Hyperion to build his Cosmic Charges, which he needs to resist Juggernaut's Class Advantaged Physical Damage. Additionally, Stagger will counter Hyperion's Power Gains causing him to burn through his Cosmic Charges very quickly.[1]
Scarlet Witch (Classic) as a Champion wants as many Critical Hits as possible, meaning landing a barrage of attacks. Her class advantage will help her do even more damage, and her Nullify can strip Hyperion of his Power Gains, again causing him to convert his Cosmic Charges quickly.[1]
Nullify and Power Lock are two of the scariest abilities for Hyperion, and Magik has both. Limbo can also act to counter Hyperion's potential to do a lot of damage in a short window. All in all, Magik is very well equipped to deal with Hyperion.[1]
Stupefy: Hyperion's Special 2 has a good chance to land a long stun. Adding another 0.5 seconds to it makes it long enough to trigger both a Heavy Attack to trigger Fury bonuses, and still start another combo.[1]
Liquid Courage: Since Hyperion is immune to Poison, he gains the large Attack bonus and doesn’t take any damage.[1]
Recoil: Since Hyperion wants to build his Cosmic Charges, in a longer fight he will want to wait a while before starting to use his Special Attacks. During this time, he will be making full use of the Attack bonus without taking any Recoil damage.[1]