Iceman is a Mutant Champion. Being a Mutant Champion, he has a Class Bonus against Skill Champions, but is weak to Tech Champions.
Bio[]
Iceman aka Robert "Bobby" Drake, was the second, and youngest member of the original X-men. His mutant powers give him the ability to lower his body's temperature, transform himself into organic ice, and freeze the air around him. When he was possessed by Emma Frost, she unleashed powers within Bobby far greater than he had before, such as freezing fluids inside another person's body, and traveling great distances as a liquid, solid, or gas. Iceman works towards the mastery of his powers and there's no telling where his limits lie.
Mechanics[]
Iceman’s main mechanic is building up Frostbite Passives on his Opponent, via his Critical Hits and Special 1. Frostbite Passives deal Energy Damage when they expire, but Iceman can detonate them early with his Heavy Attack and Special 2 to deal bonus damage. He’s also got some great Immunities, and his ever-present Ice Armor limits the amount of damage he would take from a single hit or other damage burst
Stats[]
Tier | Max Rating | Max Health | Max Attack |
---|---|---|---|
570 | 2396 | 170 | |
- | - | - | |
1507 | 6366 | 451 | |
- | - | - | |
3779 | 15964 | 1131 | |
- | - | - | |
7614 | 32008 | 2268 | |
- | - | - | |
12980 | 54616 | 3869 | |
- | - | - |
Abilities[]
Organic Ice
- Iceman’s Organic Ice form grants him full immunity to all Incinerate, Nova Flame, Bleed, Poison, Coldsnap, and Frostbite effects.
Ice Armor
- Iceman begins the fight with an indefinite Ice Armor Buff, increasing his Armor Rating by +X. Ice Armor counts as an Armor Up effect.
Tier | Armor Rating |
---|---|
566.67 | |
616.67 | |
666.67 | |
700 | |
750 |
- If Iceman would lose more than 5% of his Max Health from a single source, his Ice Armor protects him from the blow, reducing the health loss to 5%, then it is removed.
- If Iceman would become Stunned while his Ice Armor is active, the Ice Armor negates the effect, then shatters.
- Once removed, Ice Armor takes 15 seconds to reform.
- If Ice Armor is removed due to Iceman’s abilities, all Frostbite effects expire instantly.
Dev Notes: Ice Armor caps the damage from a single source at 5% of Iceman’s max health. Effects that deal damage over time will be able to bypass this, but big Special Attacks (especially Special 3) will be limited by the cap.
Critical Hits - Frostbite
- 70% chance to inflict a Frostbite Passive. Frostbite Passives last for 10 seconds and deal X Energy Damage when they expire.
Tier | Frostbite Damage |
---|---|
144.5 | |
383.35 | |
961.35 | |
1927.8 | |
3288.65 |
Heavy Attacks
- This attack causes all Frostbite Passives to expire instantly and deal an additional X Energy Damage each.
Tier | Frostbite Damage |
---|---|
68 | |
180.4 | |
452.4 | |
907.2 | |
1547.6 |
Dev Notes: This is one of the key ways that Iceman deals damage. While Frostbites deal respectable damage when they expire naturally, it’s significantly increased when they’re detonated by his Heavy Attack instead.
Signature Ability[]
Absolute Zero - Always Active
- While the Opponent has a Coldsnap Debuff, the chance to apply Frostbite on Critical Hits is increased by X% flat.
Tier | Frostbite Chance % |
---|---|
5 - 20.03% | |
5 - 20.03% | |
5 - 20.03% | |
5 - 30.01% | |
5 - 30.01% |
- Ice Armor reforms 3 seconds faster.
- At the start of the fight, inflict a Coldsnap Debuff dealing X Energy Damage over 12 seconds.
Tier | Coldsnap Damage |
---|---|
170 - 365.53 | |
451 - 969.72 | |
1131 - 2431.83 | |
2290.68 - 5568.74 | |
3907.69 - 9499.76 |
Special Attacks[]
Special 1 - Chill Out
A quick blast of icy air to help the opponent cool off.
- The final hit inflicts a Coldsnap Debuff, dealing X Energy Damage over 14 seconds.
Tier | Coldsnap Damage |
---|---|
255 | |
676.5 | |
1696.5 | |
3402 | |
5803.5 |
- The final hit inflicts 2 personal Frostbite Passives.
Dev Notes: This is the ideal Special to use if you want to keep a Coldsnap Debuff on the Opponent to stop their Evade abilities.
Special 2 - Blizzard
An icy blast to hold them in place just long enough to rain down icicles from above.
- Iceman consumes his Ice Armor to gain +X Attack Rating for the duration of the attack.
Tier | Attack Rating |
---|---|
255 | |
676.5 | |
1696.5 | |
3402 | |
5803.5 |
Dev Notes: This is the other main way that Iceman deals damage. When he consumes his Ice Armor to increase his Attack Rating, he will also detonate any Frostbite Passives on the Opponent. This detonation will benefit from the Attack Rating increase he gets from the Special Attack, leading to significantly increased damage.
Special 3 - Ice to Meet You
Iceman freezes his opponent in place before giving them the cold shoulder.
- Inflict a Coldsnap Debuff, dealing X Energy Damage over 18 seconds.
Tier | Coldsnap Damage |
---|---|
340 | |
902 | |
2262 | |
4536 | |
7738 |
- This attack instantly reforms Ice Armor.
Synergy Bonuses[]
Strengths and Weaknesses[]
Strengths[]
- Anti-Evade
- In addition to dealing damage, Coldsnap effects prevent the Opponent’s Evade effects. Iceman is able to keep at least one Coldsnap on the Opponent for the majority of his fights, effectively shutting off Evade for the whole fight.
- Damage reduction
- Ice Armor increases Iceman’s Armor Rating, so he takes less damage from incoming attacks. But more importantly, it also caps incoming damage at 5% of his max health, so he has a way to mitigate big single-damage attacks, like incoming Special 3 attacks.
- Frostbite Passives
- The majority of Iceman’s kit revolves around inflicting and detonating Frostbite Passives. Since these are Passive, not Debuffs, they can’t be removed by the Purify effects in the Skill class.
Weaknesses[]
- Energy Resistance
- A significant portion of Iceman’s damage is Energy Damage, so Champions with significant Energy Resistance will reduce the damage he can deal and lead to a much longer fight.
- Reliance on Critical Hits
- The main way Iceman builds Frostbite effects on the Opponent is by landing Critical Hits. So in fights where he’s unable to do so, he won’t really be able to take advantage of his kit or deal effective damage.
Recommended Masteries[]
- Liquid Courage / Double Edge
- Iceman benefits greatly from the bonus to his Attack, while avoiding all of the disadvantages of these two Masteries due to his Immunities.
- Physical / Energy Resistance
- Both Resistances provide additional damage reduction which combines nicely with his natural Armor bonus from Ice Armor. While avoiding doubling down on one Attribute to minimize the effect of the diminishing returns curve.
- Precision
- Iceman has a chance to place a Frostbite on his opponent each time he lands a Critical Hit. His Heavy Attack also detonates all active Frostbites for even more damage, allowing him to benefit twice for each Critical Hit.
References[]
[]
List of Mutant Champions |
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[v ● e]
Playable: Apocalypse ● Archangel ● Beast ● Bishop ● Cable ● Captain Britain ● Colossus ● Cyclops (Blue Team) ● Cyclops (New Xavier School) ● Dani Moonstar ● Deadpool ● Deadpool (X-Force) ● Domino ● Dust ● Emma Frost ● Gambit ● Goldpool ● Havok ● Iceman ● Jubilee ● Kitty Pryde ● Magneto ● Magneto (House of X) ● Mister Sinister ● Namor ● Nightcrawler ● Old Man Logan ● Omega Red ● Onslaught ● Platinumpool ● Professor X ● Psylocke ● Rogue ● Sabretooth ● Sauron ● Storm ● Storm (Pyramid X) ● Stryfe ● Sunspot ● Toad ● Wolverine ● Wolverine (Weapon X) ● Wolverine (X-23)
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List of X-Men Champions |
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Archangel ● Beast ● Bishop ● Cable ● Captain Britain ● Colossus ● Cyclops (Blue Team) ● Cyclops (New Xavier School) ● Dani Moonstar ● Deadpool ● Domino ● Emma Frost ● Gambit ● Havok ● Iceman ● Jubilee ● Kitty Pryde ● Longshot ● Magik ● Magneto (House of X) ● Namor ● Nightcrawler ● Old Man Logan ● Phoenix ● Professor X ● Psylocke ● Rogue ● Storm ● Storm (Pyramid X) ● Sunspot ● Unstoppable Colossus ● Wolverine ● Wolverine (X-23) |