Intimidate is a non-damaging Debuff that makes the Champion less aggressive and reduces Block Proficiency.
Damaging Debuffs: Bleed ● Coldsnap ● Curse ● Damnation ● Degeneration ● Disintegrate ● Incinerate ● Neuroshock ● Plasma ● Poison ● Power Burn ● Rupture ● Shock ● Soul Barb
Non-Damaging Debuffs: Agility ● Armor Break ● Armor Shattered ● Beeper ● Bleed Curse ● Bleed Vulnerability ● Buff Immunity ● Busted ● Careful Study ● Combo Detonation ● Concussion ● Cowardice ● Crush ● Dark Sting ● Daunted ● Debilitate ● Debuff Siphon ● Decelerate ● Decreased Combat Power Rate ● Degeneration Vulnerability ● Delirium ● Disorient ● Distraction ● Energy Vulnerability ● Enervate ● Ensnare ● Exhaustion ● Falter ● Fate Seal ● Fatigue ● Fear ● Feedback ● Fragility ● Heal Block ● Hinder ● Ineptitude ● Infuriate ● Injury ● Intimidate ● Klyntar Debuff ● Living Abyss ● Neutralize ● Organic Magnetism ● Overload ● Pain Link ● Panic ● Petrify ● Physical Vulnerability ● Plasma Build Up ● Power Detonation ● Power Drain ● Power Lock ● Power Steal ● Power Sting ● Rage ● Root ● Sabotage ● Sand ● Shock Vulnerability ● Shrivel ● Siphon Burn ● Siphon Charge ● Slow ● Smother ● Special Concussion ● Special Lock ● Spectre ● Stagger ● Stifle ● Stun ● Sunder ● Suppression ● Taunt ● The Dark Tide ● Torment ● Tracking ● Tranquilize ● Transfix ● Trauma ● Unsteady ● Weakness ● Whiplash ● Wither
Passives: Acid Burn ● Atrophy ● Caltrops ● Critical Failure ● Essence Steal ● Frostbite ● Incinerate Vulnerability ● Inverted Controls ● Magnetized ● Marked ● Neurotoxin ● Nova Flame ● Power Leak ● Spirit Drain ● Striker Opening ● Vulnerability
Other Detrimental Effects: Buff Steal ● Life Steal ● Nullify ● Om Nom
Retired: Black ISO-8 ● Daze ● Heal Reversal (Phantasm) ● Hex (Fate Seal) ● Hex Vulnerability ● Paralyze ● Power Leech ● Thermal Feedback ● Thunderquack ● Vulnerability (Fragility)