Marvel Contest of Champions Wiki
Marvel Contest of Champions Wiki

"I'm sorry too Ben... Because this is going to hurt you a lot more than it's going to hurt me."
—Invisible Woman[src]

Invisible Woman is a Science Champion. Being a Science Champion, she has a Class Bonus against Mystic Champions, but is weak to Skill Champions.

Bio[]

Susan "Sue" Storm-Richards became the "Invisible Woman" when she joined her brother and her husband on a spacecraft test flight. During the flight, their ship was bombarded by extreme levels of cosmic radiation, and after landing she found she had the ability to turn invisible and create force fields out of energy. Over time she learned to manipulate these force fields into constructs of any shape and size.

Alongside the other members of the crew, she became one of the founding members of the Fantastic Four!

Mechanics[]

Invisible Woman has a mix of offensive and defensive mechanics. She has a Force Field which takes damage on her behalf, and she is able to turn Invisible, which causes all incoming attacks to Miss. When attacking, she benefits from dodging the Opponent’s attacks, and deals bonus damage for every Debuff on them.

Stats[]

Tier Max Rating Max Health Max Attack
579 1962 183
- - -
1528 5214 485
- - -
3838 13075 1216
4786 - -
7724 26216 2437
10508 - -
13180 44733 4158
17923 - -
33450 113622 10559
- - -

Abilities[]

Passive

Tier Physical Resistance
566.67
616.67
666.67
700
750
916.67
  • For each Debuff on the Opponent, Invisible Woman’s Attacks deal an additional 4% of the damage dealt as a burst of Physical Damage.

Dev Notes: The first ability listed here allows Invisible Woman to avoid attacks in the same way as the Dexterity Mastery, but doing so won’t grant her a Precision Buff.

The Best Defense… – Pre-Fight Ability

  • If the Force Field is active, Invisible Woman’s Hits have +X Attack Rating, but also drain the Force Field by 5%.
Tier Attack Rating
36.6
97
243.2
487.4
831.6
2111.8

Dev Notes: This ability can be used on any number of fights in a quest. It’s great for increasing Invisible Woman’s damage output, but at the cost of her Force Field’s strength.

Force Field – Passive

  • Invisible Woman starts the Fight with a Force Field. The Force Field’s maximum strength is equal to X Health, and scales with boosts and buffs.
Tier Health
196.2
521.4
1307.5
2621.6
4473.3
11362.2
  • Whenever Invisible Woman would take damage other than from a Special 3 Attack, the Force Field takes up to 90% of the damage instead.
  • Physical and Energy Resistance are increased by X.
Tier Physical / Energy Resistance
300
326.47
352.94
370.59
397.06
485.29
  • When the Force Field runs out, it goes into cooldown for 20 second(s), after which it will reform at 100% strength. If the Force Field doesn’t reform for any reason, it goes into cooldown again for 10 second(s).

Dev Notes: The Force Field is based on her maximum health at the start of the fight, so anything that would increase her max health will also increase the Force Field’s max strength.If 90% of the damage she would take exceeds the amount of strength remaining in the Force Field, she takes the remaining damage.

Invisibility – Passive

  • Invisible Woman turns Invisible whenever she Dodges an attack or the Force Field is depleted.
  • Invisibility lasts for 2 second(s), but starts Paused if Invisible Woman is not Bleeding.
  • While Invisible, incoming attacks have a 100% chance to Miss as long as Invisible Woman is not Blocking or Dodging, and Critical Rating is increased by X.
Tier Critical Rating
3157.14
3435.71
3714.29
3900
4178.57
5107.14
  • Invisibility is unpaused when Invisible Woman Blocks an Attack, an Opponent Misses, or an Opponent hits Invisible Woman.
  • When Invisibility expires, it goes into cooldown for 10 second(s).

Dev Notes: Invisible Woman must actually dodge an attack in order to turn Invisible, just dashing backward will not activate it. The Dexterity mastery will also trigger Invisibility. In order to stay Invisible and take advantage of the increased Critical Rating, she will have to keep dodging attacks, because Invisibility will expire if she Blocks an attack or the Opponent Misses (or the Opponent bypasses her Invisibility and hits her).

Fragility – Debuff

  • Whenever Invisible Woman would turn Invisible, she places a Fragility Debuff on the Opponent, max stacks 50.
  • When attacking a Fragile Opponent, increase Critical Damage Rating by X and decrease their Block Proficiency by 10%.
Tier Critical Damage Rating
27.64
30.08
32.52
34.15
36.59
44.72

Dev Notes: Vulnerability will activate even if Invisible Woman is already Invisible. So by repeatedly dodging attacks, she can stack up numerous Vulnerability Debuffs.

When Attacked

  • If the Force Field is active, 65% chance to Exhaust the Opponent, decreasing Critical Damage Rating by X for 5 second(s). The Opponent’s Power Gain effects are also reduced by 25% for each Exhaustion Debuff on them.
Tier Critical Damage Rating
49.51
53.88
58.25
61.17
65.53
85.05

Signature Ability[]

Vanishing Act - Passive

  • Invisible Woman turns Invisible at the start of the fight, but it is not Paused.
  • X% chance to turn Invisible whenever Invisible Woman is knocked down.
Tier Invisible Chance %
10.04 - 50%
10.04 - 50%
10.04 - 50%
10.01 - 60%
10.01 - 60%
10.01 - 60%
Tier Force Field Value %
1.04 - 5.01%
1.04 - 5.01%
1.04 - 5.01%
1.05 - 10%
1.05 - 10%
1.05 - 10%

Dev Notes: Since the Invisibility at the start of the fight will not be Paused, it will expire and go into Cooldown 2 seconds into the fight. The last part of this Signature Ability increases Force Field strength every time a Miss occurs, so attacks with additional hits will trigger it additional times.

Special Attacks[]

Special 1 – Field Trip
Invisible Woman launches an energy construct, sails into the air, then kicks a second construct at the Opponent.

  • On the last hit, if the Force Field is active, add a flat 25% to its current strength.
  • On the last hit, if the Force Field is on Cooldown, 50% chance for it to be restored at 50% strength.

Dev Notes: Increasing the Force Field by 25% is able to increase it beyond 100% strength.

Special 2 – Force Smash
Invisible Woman knocks the Opponent off their feet with an energy platform, then slams into them with her Force Field.

  • The first hit of this attack grants Fury for 9 second(s), increasing Attack Rating by X, scaling with the current Force Field strength. Then the Force Field is drained.
Tier Attack Rating
183
485
1216
2437
4158
10559
  • If this attack is Blocked, Invisible Woman has a 50% chance to turn Invisible.

Dev Notes: The Attack Rating listed here is based on her Force Field being at 100% strength. If it is higher or lower than 100%, the Attack Rating will adjust accordingly. Once the Fury is active, the Attack Rating increase won’t change, even if the Force Field strength does. The Force Field is drained when the Fury expires.

Special 3 – Now You See Me, Now You Don’t
Sue vanishes before the Opponent’s eyes, launches them into the air with an energy platform, then sends them flying into the wall.

  • If the Force Field is active, add a flat 100% to the Force Field’s current strength. If the Force Field is on Cooldown, it is instead restored at 100% strength.
  • Pause Invisibility on Invisible Woman. It cannot unpause for 6 second(s).

Dev Notes: The first effect is able to increase the Force Field strength beyond 100%. The second effect maintains whatever state Invisibility was in when it activated. If Invisibility was unpaused, it will continue to expire once the 6 seconds are up. If Invisibility was paused, it will still be paused.

Synergy Bonuses[]

Synergy Partner(s) Effect(s)
Force Block Other Synergy Champions: Block Proficiency increased by 5%. Perfect Block chance increased by 10%. If all other Champions in this Synergy are present, Well-Timed Blocks inflict up to one 10% Weakness Debuff on the Opponent for 6 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Till Death... Invisible Woman: When the Opponent activates a Special Attack, if the Force Field is active, it gains 10% strength for each Bar of Power spent.
Unique Synergy: Does not stack with duplicate synergies.
Unphased Synergy Champions: When the Opponent Misses, generate 10% of a Bar of Power.
Unique Synergy: Does not stack with duplicate synergies.
One Way or Another Synergy Champions: Passive Fury, Prowess, Regeneration, Indestructible, and Limbo effects last 10% longer.
Unique Synergy: Does not stack with duplicate synergies.
Just Friends All Champions: +5% Health.
Incoming Synergy Partner(s) Effect(s)
Enemies - Level 3 All Champions: +155 Critical Rating.
Enemies - Level 3 All Champions: +155 Critical Rating.
Frequent Kidnapper Miles Attuma: Power gained from the Opponent Evading is increased by a flat 15%.
Invisible Woman: Landing a Heavy Attack while Invisibility is unpaused repauses it.
Unique Synergy: Does not stack with duplicate synergies.
Enemies - Level 3 All Champions: +155 Critical Rating.
Nemesis - Level 3 All Champions: +6% Attack Rating.
Nemesis - Level 3 All Champions: +6% Attack Rating.
First Crush Dragon Man: While Unstoppable and being attacked, Dragon Man reduces his Opponents Offensive Ability Accuracy by 50%.
Invisible Woman: When becoming visible, retain 40% of Fragility Debuffs on the Opponent.
Unique Synergy: Does not stack with duplicate synergies.
Rain of Fire Other Synergy Champions: The last hit of Special Attack 1 Incinerates the Opponent for 6 second(s). This also inflicts Heal Block if all other Champions in this Synergy are present.
Unique Synergy: Does not stack with duplicate synergies.
H.E.R.B.I.E. Other Synergy Champions: If at or below 20% health at the start of the fight, heal 10% of Max Health over 6 second(s). Otherwise gain 60% of a Bar of Power over 6 second(s) instead.
Unique Synergy: Does not stack with duplicate synergies.
The Fantastic Four If all other Champions in this Synergy are present:
Invisible Woman: Invisibility only has a 15% chance to unpause during a Well-Timed Block.
Mister Fantastic: For each unique Debuff on the Opponent, they take 4% of Mister Fantastic’s current Attack Rating as Direct Damage per second.
Unique Synergy: Does not stack with duplicate synergies.
…Do Us Part Mister Fantastic: Debuffs last 25% longer.
Unique Synergy: Does not stack with duplicate synergies.
Enemies - Level 3 All Champions: +155 Critical Rating.
Romance - Level 3 All Champions: +5% Combat Power Rate.
Malice Psycho-Man: Psycho-Man’s Ability Accuracy reduction effects reduce Ability Accuracy by an additional -15% flat.
Invisible Woman: While Invisible, Attacks have a 25% chance to place a Fragility Debuff on the Opponent.
Unique Synergy: Does not stack with duplicate synergies.
Eternal Knockout Sersi: Transmutation Buffs grant +200 Block Proficiency. Transmutation Buffs that exceed the maximum do not count towards this ability.
Solo: Only affects this Champion and does not stack.
Deathless Rivals Synergy Champions: For each unique Synergy Champion on the team, all Champions gain +50 Critical Damage Rating and +80 Block Proficiency.
Women In STEM Synergy Champions: +100 Attack Rating and +200 Block Proficiency for each Synergy Champion present.
Unique Synergy: Does not stack with duplicate synergies.
Friends - Level 3 All Champions: +130 Armor Rating.
The Brave and the Boulder Other Synergy Champions: The last hit of Special Attack 2 grants a Fury Buff for 6 seconds(s), increasing Attack by 15% of Base Attack. This effect is doubled if all other Champions in this Synergy are present.
Unique Synergy: Does not stack with duplicate synergies.
Rain of Fire Other Synergy Champions: The last hit of Special Attack 1 Incinerates the Opponent for 6 second(s). This also inflicts Heal Block if all other Champions in this Synergy are present.
Unique Synergy: Does not stack with duplicate synergies.
H.E.R.B.I.E. Other Synergy Champions: If at or below 20% health at the start of the fight, heal 10% of Max Health over 6 second(s). Otherwise gain 60% of a Bar of Power over 6 second(s) instead.
Unique Synergy: Does not stack with duplicate synergies.
Reeding Complications The Maker: Debuffs inflicted last 25% longer.
Invisible Woman: While the Force Field is active, gain 14% Offensive Combat Power Rate.
Unique Synergy: Does not stack with duplicate synergies.
The Brave and the Boulder Other Synergy Champions: The last hit of Special Attack 2 grants a Fury Buff for 6 seconds(s), increasing Attack by 15% of Base Attack. This effect is doubled if all other Champions in this Synergy are present.
Unique Synergy: Does not stack with duplicate synergies.

Strengths and Weaknesses[]

Strengths[]

  • Dodging and Dexterity
    • Invisible Woman places a Vulnerability Debuff on the Opponent whenever she avoids an attack by Dodging or using Dexterity. These inherently increase her Critical Damage Rating, and she also deals bonus damage to the Opponent whenever she attacks them for each Debuff on them. So players who are good at dashing backwards to precisely avoid attacks will be able to stack up a lot of Vulnerability Debuffs, and deal a lot of damage.
  • Health Boosts and Quest Buffs
    • The maximum strength of Invisible Woman’s Force Field increases alongside her maximum health. So whenever her health is increased by a Boost, or a node buff in Alliance Wars, the Force Field will also be increased. On top of that, even if the Force Field is depleted, it will be restored at full strength after its Cooldown, and Invisible Woman can use her Special Attacks to possibly bypass the Cooldown.

Weaknesses[]

  • Bleed
    • While Invisible Woman is Invisible, all attacks have a 100% chance to Miss her. Normally when she turns Invisible, the Invisibility is Paused, so her Opponent is forced to attack her in order to remove it. However, if she’s Bleeding when Invisibility activates, then it does not Pause, and will expire 2 seconds later.
  • Debuff Shrugging (on Champions like Crossbones, Agent Venom, and Kingpin)
    • Invisible Woman’s Invisibility is linked to the Vulnerability Debuffs she places on the Opponent. Whenever she would become Invisible, she places one of these Debuffs and when one of them would be removed, Invisibility and all other Vulnerabilities are removed. Opponents who shrug off Debuffs can use this to remove Vulnerabilities right after they’re placed, so Invisible Woman will have a hard time staying Invisible while fighting them.

Recommended Masteries[]

  • Precision and Cruelty Masteries
    • Invisible Woman has increased Critical Rating while she’s Invisible, and the Vulnerability Debuffs she puts on the Opponent increase her Critical Damage Rating. She can further increase the chance and damage of her Crits with the Precision and Cruelty Masteries.
  • Willpower and Salve
    • Invisible Woman’s Force Field is based on her maximum health, and she starts every fight with it at full strength. The Force Field will take damage on her behalf, but any healing she receives will still restore her health as normal. So with smart play, it’s possible to use Willpower and Salve to regenerate her Health while the Force Field takes damage instead.

References[]

Navigation[]

List of Science Champions
[ve]

Playable: AbominationAbomination (Immortal)Ant-ManAnti-VenomAnti-VenomoidCaptain AmericaCaptain America (Infinity War)Captain America (WWII)Cassie LangCount NefariaDoombotElectroFalcon (Joaquín Torres)HenchpoolHigh EvolutionaryHulkHulk (Immortal)Hulk (Ragnarok)Human TorchInvisible WomanJessica JonesJoe FixitLizardLuke CageM.O.D.O.K.Mister FantasticMister NegativeMorbiusPhotonQuakeQuicksilverRed GuardianRed HulkRhinoSandmanScorpionSentinelbotSentryShe-HulkShe-Hulk (Deathless)SilkSpider-GwenSpider-HamSpider-Man (Classic)Spider-Man (Miles Morales)Spider-Man 2099Spider-PunkSpider-Woman (Jessica Drew)SpotSymbioidThe LeaderThe OverseerThingTitaniaVoidWaspYellowjacket
Not playable: AdaptoidDarren CrossDeadpooloidElectro LukeHulk (Bahamet)Human Torch SentineloidUltron DroneUnstoppable Ant
Upcoming: TBA

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Human Torch Invisible Woman Mister Fantastic Super-Skrull The Maker Thing
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