Iron Man Mark 10 a Tech Champion.based on model 10 Being a Tech Champion, he has a Class Bonus against Mutant Champions, but is weak to Cosmic Champions.
Bio[]
Genius. Billionaire. Playboy. Philanthropist. Tony Stark may be a visionary, but he didn't realize his life-saving invention would transform him into Iron Man! In his sleek suit, Stark can fly, shoot repulsor rays, and access an array of cutting edge technology to combat the enemies of the Avengers.
Mechanics[]
Iron Man needs to gain as many Armor Ups as possible by attacking, not losing his combos, and using Special 2, while Well-Time Blocking the Opponent’s Specials to keep those Armor Ups paused for some time. Once Iron Man reaches 12 stacks of Armor Ups, his Arc reactor empowers and enhances many of his offensive abilities, especially his Special 1. Maintaining those Armor Ups while the Arc Reactor is active is very important since the more Armor Ups Iron Man has the better the Arc Reactor becomes.
Stats[]
Tier | Max Rating | Max Health | Max Attack |
---|---|---|---|
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248 | 1132 | 85 |
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514 | 2145 | 163 |
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- | - | - |
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1328 | 5578 | 422 |
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1573 | 5578 | 422 |
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3319 | 13987 | 1047 |
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- | - | - |
![]() ![]() ![]() ![]() ![]() |
6685 | 28045 | 2098 |
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- | - | - |
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11400 | 47854 | 3580 |
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- | - | - |
Abilities[]
Always Active
- Iron Man can Block Unblockable Special Attacks from Mutants.
- Gain +X Block Proficiency during the Opponent’s Special Attacks.
Armor Up - Max: 20
- Personal Armor Ups increase Armor Rating by +X, lasting indefinitely up to 5 stacks. Additional stacks last for 6 seconds. While an Armor Up is active, Iron Man is Immune to Coldsnap, Frostbite, and Incinerate.
- Personal Armor Ups increase Critical Resistance by +X, cannot be removed by Nullify or Stagger, their Ability Accuracy can only be modified by Cosmic Champions, and when they expire naturally the Opponent is Power Locked for 0.20 seconds.
- Gain 1 Armor Up Buff when the fight starts and when Iron Man’s Combo Meter passes a multiple of 5. 25% chance to gain an Armor Up Buff when struck or Blocking an attack.
- Well-Timed Blocking an Opponent’s Special Attack pauses Armor Ups for 10 seconds, and activating a Special Attack pauses them for 5 seconds per Bar of Power spent. These pauses expire one at a time.
Dev Notes: In order to deliver the maximum amount of damage possible it is very important to keep the stacks of Armor Up above 12 while the Arc Reactor is active.
Arc Reactor
- When reaching 12 or more stacks of Armor Up, the Arc Reactor activates and gains 100 Reactor Charges.
- The Arc Reactor grants +X Attack Rating.
- Gain an additional +X Attack Rating for each Armor Up above 12 stacks. Any effect that increases the potency of Armor Ups also increases the potency of these Attack Rating bonuses by the same amount.
- Striking with or being struck by Basic Attacks consumes 1 Reactor Charges. Reaching 0 charges causes the Arc Reactor to expire and consume 12 Armor Ups.
Special Attacks[]
- Each hit Invalidates 3 Prowess, removing them. For each Prowess removed this way, deal a burst of X Direct Damage.
- Arc Reactor: On activation, consume 25 Reactor Charges, increasing the potency of the Special Attack’s Buffs and Debuffs by 100%.
Special Attack 1 - Uni-Beam
Iron Man takes flight and activates his chest mounted uni-beam projection gun.
- Each hit inflicts an Armor Break Debuff, removing one Armor Up and reducing Armor Rating by X for 20 seconds.
- For every 1 Prowess Invalidated during this Special Attack, gain 1 Armor Up Buff.
- Arc Reactor: This Special grants no Power to the Opponent.
Tier | Armor Rating |
---|---|
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1600 |
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1700 |
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1850 |
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2000 |
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2100 |
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2250 |
Dev Notes: While the Arc reactor is active, the Special 1 is the best way to inflict maximum damage, since it inflicts lots of empowered Armor Breaks while giving no Power to the Opponent.
Special Attack 2 - Smart Missiles
Iron Man sends his opponents flying with a pair of highly explosive missiles.
- On activation, gain 5 Armor Up Buffs.
- Activating the Arc Reactor during this Special grants 15 Reactor Charges for each Armor Up above 12 stacks.
Tier | Armor Rating |
---|---|
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2120.93 |
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2253.49 |
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2452.33 |
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2651.16 |
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2783.72 |
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Dev Notes: Special 2 does not offer a lot of damage or utility but it offers the fastest way to activate the Arc Reactor since it grants so many Armor Ups, and possibly some extra Arc Reactor Charges when activated in the right time.
Special Attack 3 - Micro Missiles Barrage
Iron Man shoots a barrage of micro missiles that obliterates his opponent!
- Gain 7 Armor Up Buffs and refresh all existing Armor Ups.
- Inflict an Incinerate Passive dealing X Energy Damage over 20 seconds. While this effect is active, striking the Opponent or their Block pauses all personal and synergy Incinerate effects for .5 second.
Tier | Armor Rating |
---|---|
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3300 |
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3591.18 |
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3882.35 |
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4076.47 |
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4367.65 |
Dev Notes: Special 3 is not as a good option as Special 2 to quickly activate the Arc Reactor, but it grants another source of damage that can be combined with the Special 1. The damage potential for the Special 3 increases quite a bit when combined with Synergies that can interact with the incinerate pause.
Signature Ability[]
Iron Man Armor Mark III Upgrade - Passive
- Increase the potency of Armor Ups by X%.
- Double the amount of Block Proficiency gained during the Opponent’s Special Attacks.
- While Iron Man's Health drops below 15%, gain a Regeneration Passive granting X% of missing Health over 6 seconds. Pressing Block 2 times while performing a Special Attack triggers the Regeneration with 50% reduced Potency.
Tier | Regeneration |
---|---|
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536.25 - 1152.28 |
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1394.5 - 2996.47 |
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3496.75 - 7513.75 |
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7011.25 - 16298.21 |
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11963.5 - 27810.1 |
- As an Attacker this Regeneration can only trigger once per Quest.
Dev Notes: Here is some emergency sustainability! For tricky fights where you’re taking a lot of damage, the Regeneration and the increased Armor will help push through till the end!
Synergy Bonuses[]
Strengths and Weaknesses[]
Strengths[]
- Regeneration
- Iron Man’s Awakened Ability allows him to heal back a large portion of health increasining his sustainability throughout a quest.
- Prowess Invalidation
- Iron Man can easily invalidate a Mutant's Prowesses using special attacks.
- Armor Up and Armor Break
- Iron Man has access to a lot of Armor Ups which increase his survivability even further. His Armor Breaks can increase the damage he deals by a significant amount.
Weaknesses[]
- Heal Block
- Any Opponent with access to a Heal Block effect will remove most of the benefits of Iron Man’s Signature Ability.
- Armor Break
- Armor breaks disrupt Iron Man's rotation and prevents him from going into Arc reactor mode. They also make him considerably less tanky
Recommended Masteries[]
- Recovery
- Take advantage of Iron Man’s Awakened Ability and gain back some bonus health with the Recovery Mastery!
References[]
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Playable: Ant-Man (Future) ● Arcade ● Arnim Zola ● Bastion ● Captain America (Sam Wilson) ● Civil Warrior ● Darkhawk
● Doctor Octopus ● Ghost ● Green Goblin ● Guardian ● Guillotine 2099 ● Henchpool ● Howard the Duck ● Hulkbuster ● Iron Man ● Iron Man (Infamous) ● Iron Man (Infinity War) ● Iron Patriot ● Ironheart ● Jack O'Lantern ● Kang the Conqueror ● Lady Deathstrike ● Mysterio ● Nebula ● Nimrod ● Omega Sentinel ● Peni Parker ● Prowler ● Psycho-Man ● Punisher 2099 ● Red Skull ● Rocket Raccoon ● Sentinel ● Shocker ● Shuri ● Silver Centurion ● Spider-Man (Stark Enhanced) ● Star-Lord ● Ultron ● Ultron (Classic) ● Vision ● Vision (Age of Ultron) ● Vision (Deathless) ● Viv Vision ● Vulture ● War Machine ● Warlock ● Yondu
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