Jessica Jones is a Science Champion. Being a Science Champion, she has a Class Bonus against Mystic Champions, but is weak to Skill Champions.
She was first introduced as an unplayable Champion in November 2015, and only appears in dialogue in Story Events. After 7 years, she was eventually released in December 2022 as a playable Champion.
Bio[]
As a teenager, Jessica Jones was in a tragic car accident that exposed her to radioactive chemicals, granting her superhuman strength and durability. After a troubled attempt to live the life of a superhero, Jessica instead decided to become a private investigator. Founding Alias Investigations, Jessica now uses her keen wits and incredible powers to solve crimes and help the helpless, for a small fee of course.
Mechanics[]
Jessica Jones is a durable private investigator, enduring her Opponent’s Special Attacks and winning via her Investigative abilities. She builds up Investigation over time, by inflicting the Opponent with Debuffs and as they gain Bars of Power. The higher her Investigation, the more likely the Opponent is to use Special Attacks, and the more benefits she gains whenever they do so, including gaining Resistance, and going Unstoppable. Her other marquee ability is her Special 1, which randomly throws different projectiles and inflicts different Debuffs depending on what was thrown. Her Special 2 grants her additional Fury Passives for each unique object thrown with her Special 1, so her damage output increases as the fight goes on and she throws more and more objects.
Stats[]
Tier | Max Rating | Max Health | Max Attack |
---|---|---|---|
566 | 2487 | 203 | |
- | - | - | |
1505 | 6609 | 539 | |
- | - | - | |
3785 | 16572 | 1351 | |
- | - | - | |
7627 | 33227 | 2707 | |
- | - | - | |
13010 | 56696 | 4619 | |
- | - | - |
Abilities[]
Always Active
- Physical and Energy Resistance increased by +X.
Tier | Physical / Energy Resistance |
---|---|
425 | |
462.5 | |
500 | |
525 | |
562.5 |
Investigation – Max: 10
- Gain 1 Investigation when the Opponent gains a Bar of Power. +1 as a Defender.
- Gain 1 Investigation when the Opponent is inflicted with a non-Stun Debuff.
- As a Defender, gain 1 Investigation every 4 seconds the Opponent spends above 2 Bars of Power.
- Lose 2 Investigation when the Opponent gains or activates a Cleanse effect.
- The ongoing investigation makes Opponents nervous. Each Investigation increases the Opponent’s chance to launch a Special Attack by 18%, and reduces their Ability Power Rate and Regeneration Rate by 7%.
- Once Investigation reaches max, the Investigation is complete and it can no longer be gained or lost.
Dev Notes: Investigation is Jessica’s core ability. It can increase in a number of different ways, but can only be decreased if the Opponent has Cleanse abilities. She gets stronger in a number of ways as it increases, and its effect on the Opponent’s Ability Power Rate, Regeneration Rate, and Special chance are subtly very strong.
Heavy Attack
- Pause all non-Stun Debuffs inflicted by Special Attack 1 for 2 seconds.
Dev Notes: Heavy Attack is a great thing to use after certain Debuffs are inflicted from Special 1. Not all of her Debuffs will benefit from being paused, but a few of them benefit a lot, such as the Incinerate and Rupture.
Opponent Activates a Special Attack
- For each Investigation, inflict a 2% Weakness Debuff lasting until the end of the attack. This does not grant Investigation. Then, if the Opponent has:
- 3+ Debuffs: Gain a X Resistance Up Passive, lasting for 2 seconds after the end of the Attack.
Tier | Resistance Up |
---|---|
2077.78 | |
2262.11 | |
2444.45 | |
2566.67 | |
2750 |
- 5+ Debuffs: Gain an Unstoppable Passive, lasting for 2 seconds after the end of the attack.
- 10+ Debuffs: Gain an Unblockable Passive, lasting for 2 seconds after the end of the attack.
- The duration of these effects is increased by 4 seconds flat when fighting as a Defender.
- While Investigation is at 7 or more, Resistance Up and Unstoppable also activate during Jessica’s Special Attacks, regardless of Debuffs on the Opponent.
Dev Notes: These abilities are the main payoff for building Investigation, and are the crux of both her Attacker and Defender gameplay. The Weakness and Resistance significantly reduce the damage Jessica takes from incoming Special Attacks, and the Unstoppable and Unblockable allow her to quickly punish her Opponents afterward. Important to note that these effects count all Debuffs on the Opponent, not just the Weaknesses she applies, so it’s possible for her to gain these benefits before Investigation reaches the corresponding amount.
Signature Ability[]
Class Dossier - Passive
- When Jessica reaches max Investigation, she gains a Dossier on the Opponent’s Class increasing her Combat Power Rate by X% while below 1 Bar of Power.
Tier | Combat Power Rate % |
---|---|
1 - 18.06% | |
1 - 18.06% | |
1 - 18.06% | |
1 - 25% | |
1 - 25% |
- Dossiers are Cross-Fight, lasting for the rest of the Quest. Once Jessica has a Dossier on 3 different Classes, she also gains one on the Superior Class.
- At the start of each fight, if Jessica already has her Opponent’s Dossier, she gains 1 Investigation for every X signature levels obtained.
Tier | Signature Level |
---|---|
33 | |
33 | |
33 | |
50 | |
50 |
Dev Notes: Jessica’s Sig is useful in a number of ways. The main use is increasing her Combat Power Rate to allow her to use more Special 1’s, which speeds up the ramp from her Special 2 and lets her throw more random junk at the Opponent. Her Dossiers being Cross-Fight also means that after beating one Opponent into a pulp, subsequent fights against the same Class will be a lot faster and easier, because she’ll start with more Investigation, and have the Combat Power Rate increase right from the beginning of the fight.
Special Attacks[]
Special 1 - A Lesson in Improvisation
Jessica staggers the Opponent with a series of blows, then grabs whatever heavy object is nearby and chucks it at her Opponent.
- On the last hit, Jessica picks up whatever’s handy and throws it at the Opponent, causing a different effect depending on what was thrown. Effects also trigger when Blocked.
- Box: Inflict a Stun Debuff for 4 seconds.
- Garbage Can: Inflict a Crush Debuff for 9 seconds.
- Fire Hydrant: Inflict a 40% Suppression Debuff for 9 seconds.
- Pallet: Inflict a X Physical Vulnerability Debuff for 13 seconds.
Tier | Physical Vulnerability |
---|---|
2550 | |
2775 | |
3000 | |
3150 | |
3375 |
- Tire: Inflict a Rupture Debuff dealing X Physical Damage over 9 seconds.
Tier | Rupture Damage |
---|---|
365.4 | |
970.2 | |
2431.8 | |
4872.6 | |
8314.2 |
- Propane Tank: Inflict an Incinerate Debuff dealing X Energy Damage over 9 seconds. Incinerate removes Perfect Block chance and reduces Block Proficiency by 50%.
Tier | Incinerate Damage |
---|---|
365.4 | |
970.2 | |
2431.8 | |
4872.6 | |
8341.2 |
- Pizza: Jessica gains a Regeneration Passive, restoring X Health over 9 seconds.
Tier | Health |
---|---|
248.7 | |
660.9 | |
1657.2 | |
3322.7 | |
5669.6 |
- The Kitchen Sink: Apply the effects from every other item, but potencies are reduced by 50%.
Dev Notes: Jessica’s Special 1 is key to the rest of her kit. In addition to applying Debuffs that increase her Investigation, it’s also the source of the additional Fury Passives she gets from her Special 2. It’s impossible for her to change or control which object will be thrown, but it is displayed on the HUD beforehand, so you’ll know what effect will trigger beforehand. While the object selected is random, objects that haven’t been thrown in a while have a slightly higher chance to be chosen, so the ramp up of her Special 2 will be consistent over the course of longer fights.
Special 2 - Hail of Haymakers
Jessica cuts loose and really lets her Opponent have it, pummeling them with a series of kicks, punches, and a ground pound for good measure.
- On activation, gain a Fury Passive increasing Attack Rating by X for 10 seconds. Gain an additional Fury for each unique object Jessica has thrown with her Special Attack 1 in this fight. Max Fury Passives: 5.
Tier | Attack Rating |
---|---|
142.1 | |
377.3 | |
945.7 | |
1894.9 | |
3233.3 |
- These Fury Passives are paused during all Special Attacks.
Dev Notes: The Fury Passives from Special 2 are the main payoff for using Special 1, and also feed back into it because the Fury increases the damage from her Incinerate and Rupture Debuffs. Her usual flow during a fight is to throw a handful of Special 1’s to increase her unique objects, then switch to alternating between Special 2 and Special 1 to maintain her Fury Passives.
Special 3 - Throwing Punches
Always willing to lend a hand, Luke Cage arives to give Jessica some help. Of course, she doesn't need any assisstance, and instead throws Luke directly at her Opponent.
- Inflict a Stun Debuff for 5 seconds.
- Gain an indefinite non-stacking Indestructible Charge. The next time Jessica would be struck, the Charge is removed and she gains an Indestructible Passive for 2 seconds. Does not trigger against Special Attack 3.
Dev Notes: The Special 3 is nice to use occasionally during fights to provide Jessica a bit of a safety net via Indestructible.
Synergy Bonuses[]
Strengths and Weaknesses[]
Strengths[]
- Unstoppable
- Once Jessica reaches 5 Investigation, she will go Unstoppable whenever the Opponent activates a Special Attack. This allows her to easily endure and punish the Opponent’s Special Attacks. Then once she reaches 7 Investigation, she will also become Unstoppable during and after her own Special Attacks.
- Resistance
- Jessica has a solid baseline level of Physical and Energy Resistance, which lowers the damage she takes from most sources at all times. When Investigation reaches 3, she also gains additional Resistance during and for a few seconds after the Opponent’s Special Attacks as well.
- Debuff Quantity
- Jessica is able to easily apply a high quantity of Debuffs to the Opponent. Each Investigation she has applies a Weakness Debuff to the Opponent during their Special Attacks, and if she gets lucky and throws the Sink with her Special Attack 1, it applies 6 unique Debuffs all at once.
Weaknesses[]
- Critical Hits and Direct Damage
- Jessica’s durability comes primarily from her Physical and Energy Resistance. Damage sources that are able to bypass that Resistance, such as Critical Hits, Bleed, or True Damage, will take her down pretty quickly.
- Reliant on Debuffs
- Most of Jessica’s Investigation-related abilities, and her sources of damage, require her to be able to apply Debuffs to the Opponent. If the Opponent is Immune to Debuffs, many of her abilities will fail to trigger, and her damage output will suffer.
Recommended Masteries[]
- Resonate
- The Weakness Debuffs inflicted from Resonate will increase Jessica’s Investigation just like any other Debuff. So in addition to Resonate lowering the Opponent’s damage output even further, it’ll allow Jessica to ramp up her Investigation even faster.
- Despair
- Jessica can easily apply lots of Debuffs to the Opponent, so it’s easy for her to increase the effectiveness of Despair. Her Investigation also serves as another source of Regeneration Rate reduction, so when stacked on top of the decrease from Despair, it’s possible for her to invert the Opponent’s Regeneration abilities.
- Inequity
- The Inequity Mastery stacks up really well with the Weaknesses that Jessica applies during the Opponent’s Special Attacks, further reducing the damage she takes from opposing Special Attacks.
Trivia[]
- Jessica Jones is a Trophy Champion and cannot be acquired naturally via conventional crystals. As of 2022, the most common method to obtain her is through the Gifting Event and the Greater Gifting Crystal.
- Jessica Jones was first introduced to the game as an unplayable Champion only appearing in dialogue, in the same month as the first season of "Jessica Jones" which released in November 2015 on Netflix. Kabam Gabe revealed that she was never meant to be a playable character, only a dialogue character to be used when there is a mystery to solve. However, footage of a mod was leaked in 2015 that showed gameplay and animations of Jessica, and she had an identical move set to Black Widow. Kabam Gabe on Twitter in 2019 stated "As for playable Jessica, we usually prefer flashier characters with big powers... she’s more of a punch-kick kind of character, so harder to make interesting. Maybe one day."
- Prior to her release, Jessica had appeared in the following Story Events:
- Contamination (first appearance)
- Cosmic Civil War: Endgame
- Dawn of Darkness
- Brawl in the Battlerealm
Gallery[]
References[]
[]
List of Science Champions |
---|
[v ● e]
Playable: Abomination ● Abomination (Immortal) ● Ant-Man ● Anti-Venom ● Captain America ● Captain America (Infinity War) ● Captain America (WWII) ● Cassie Lang ● Count Nefaria ● Electro ● Hulk ● Hulk (Immortal) ● Hulk (Ragnarok) ● Human Torch ● Invisible Woman ● Jessica Jones ● Joe Fixit ● Luke Cage ● M.O.D.O.K. ● Mister Fantastic ● Mister Negative ● Morbius ● Photon ● Quake ● Quicksilver ● Red Guardian ● Red Hulk ● Rhino ● Sandman ● Scorpion ● Sentry ● She-Hulk ● Silk ● Spider-Gwen ● Spider-Ham ● Spider-Man (Classic) ● Spider-Man (Miles Morales) ● Spider-Man 2099 ● Spider-Punk ● Spot ● The Overseer ● Thing ● Titania ● Void ● Wasp ● Yellowjacket
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List of Defenders Champions |
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Daredevil (Classic) ● Daredevil (Hell's Kitchen) ● Elektra ● Ghost Rider ● Howard the Duck ● Iron Fist ● Jessica Jones ● Luke Cage ● Moon Knight ● Namor ● Punisher ● Valkyrie |