Karnak Mander-Azur, Inhuman philosopher and Magister of the Second Tower of Wisdom, refused the transformative Terrigen Mists and chose instead to train his body and mind like no other. Through his training, Karnak has gained immense insight into both himself and others, allowing him to see the flaw in all things and strike down his opponents with ruthless physical and mental precision.
Note: This section is incomplete. If you have the stats for Karnak at Rank 1 Level 1, or the stats for his Signature Ability at Level 1, 8, or 20, please add them below. The Marvel Contest of Champions Wikia appreciates.
Passive: Given time to study his opponent, Karnak becomes Focused, gaining X% Critical Hit Chance. Whenever he is struck, Karnak loses focus for 9 seconds.
Lesser Cruelty and Cruelty: While in his Focused state, Karnak has one of the highest Critical Hit chances in the game. Grabbing one or both of these masteries can increase Karnak's damage output by quite a bit.
Pierce and Pure Skill: With Karnak's high Critical Hit Rate, these two Masteries will allow his regular attacks to pierce through more enemy Armor and take down heavily Armored foes quickly.
Dexterity: While Karnak has decent Physical Resistance, his base Armor rating is very low. As such, picking up Dexterity and dodging as many incoming attacks as possible will increase Karnak's survivability and ensure he stays in the fight longer.
Being an Inhuman, Karnak requires CosmicCatalysts to rank up in addition to the normal Skill ones. This puts Karnak on the list of playable Mashup Champions.