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Kraven is a Skill Champion. Being a Skill Champion, he has a Class Bonus against Science Champions, but is weak to Mutant Champions.

Bio[]

Sergei Nikolaievich Kravinoff was once known as the world’s greatest hunter, often killing his prey with his bare hands. Despite his success he grew bored with hunting big game, so he decided to hunt for more dangerous and powerful prey. He chose to hunt Spider-Man, someone he saw as a real challenge worthy of his skills, however his constant failure to defeat Spider-Man led him into a path of villainy and insanity.

Mechanics[]

Kraven’s playstyle is all about trapping the Opponent and then punishing them. He places a Trap with a Special 1, and it stays in the Arena until it triggers or it is replaced. Pushing an unprepared Opponent into a Trap is even more beneficial for Kraven than just allowing the Opponent into the Trap, but once the Opponent is Trapped, Kraven’s attacks and effects are even more deadly. Kraven is not your average Champion! This is a high Skill use Champ and to get the best out of him, you’re going to have to change your playstyle and max out those synergies and masteries.

Stats[]

Tier Max Rating Max Health Max Attack
TierStarTierStar 587 2487 174
AwakenedAwakened - - -
TierStarTierStarTierStar 1563 6609 463
AwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStar 3926 16572 1159
AwakenedAwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStarTierStar 7922 33227 2324
AwakenedAwakenedAwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStarTierStarTierStar 13519 56696 3965
AwakenedAwakenedAwakenedAwakenedAwakenedAwakened - - -

Abilities[]

Jungle Fighter

  • Heavy Attack: First hit inflicts a non-stacking Disorient Debuff, decreasing Block Proficiency and Defensive Ability Accuracy by 40% for 16 second(s).
  • Critical Hits: Inflict a Bleed Debuff, dealing X Direct over 8 second(s).
Tier Bleed Damage
TierStarTierStar 41.76
TierStarTierStarTierStar 111.12
TierStarTierStarTierStarTierStar 278.16
TierStarTierStarTierStarTierStarTierStar 557.76
TierStarTierStarTierStarTierStarTierStarTierStar 951.6

When Debuffed – Endurance Passive

  • Each time Kraven receives a non-damaging Debuff, reduce the duration of future non-damaging Debuffs by 10% for the rest of the fight. Max 8 stacks.

Dev Notes: As an Attacker this ability is useful against Champions that passively inflict Debuffs but this ability is more useful as a Defender.

Trap – Special 1

  • If the Opponent moves into a Trap, it springs and deals a Burst of X Direct Damage and Roots them for 5 second(s). Damage scales with Base Attack only. If the Opponent moves into the Trap during a special, the Trap is removed.
Tier Direct Damage
TierStarTierStar 130.5
TierStarTierStarTierStar 347.25
TierStarTierStarTierStarTierStar 869.25
TierStarTierStarTierStarTierStarTierStar 1743
TierStarTierStarTierStarTierStarTierStarTierStar 2973.75
  • If the Opponent is pushed into the Trap by a Heavy or Special 2, Kraven has a 100% chance to place a new Trap when the Root expires.
  • Rooted Champions cannot move, but can still attack, block, and dodge. Activating a Special Attack removes Root and prevents it from applying.
  • While the Opponent is Rooted, Kraven’s Dash Attacks become Unstoppable, his damage over time Debuffs are paused, and he gains X Critical Rating.
Tier Critical Rating
TierStarTierStar 1133.33
TierStarTierStarTierStar 1233.33
TierStarTierStarTierStarTierStar 1333.33
TierStarTierStarTierStarTierStarTierStar 1400
TierStarTierStarTierStarTierStarTierStarTierStar 1500

Dev Notes: Once the Opponent is trapped the best way to initiate an attack is with a dash, since Kraven will go Unstoppable. A skilled player only needs to launch a Trap once, as long as they are pushing the Opponent into the Traps they will keep retriggering.

Suppression – Cross-Fight

  • Traps also inflict a Cross-Fight Suppression Passive on the Opponent, reducing Combat Power Rate by 6.25% for this and the next 5 fights. Max 2 stacks. Traps cannot suppress Opponents with Natural Class Advantage.
  • In the following fights Suppression Potency is increased by 100%.

Dev Notes: When the Opponent is trapped while suffering with 2 stacks of Suppression, their Combat Power Rate is reduced by a total of 50%. This allows Kraven to attack Rooted Opponents without worrying too much about them reaching 3 bars of Power.

Signature Ability[]

Entrapment - Passive

  • While the Opponent is Rooted Dash Attacks grant a Trample Passive, making the attack Unblockable except against Well-Timed Blocks
  • While the Opponent is Rooted all Bleeds are Critical Bleeds, multiplying their Potency by X% of Kraven’s Critical Damage.
Tier Potency %
TierStarTierStar 100 - 170.03%
TierStarTierStarTierStar 100 - 170.03%
TierStarTierStarTierStarTierStar 100 - 170.03%
TierStarTierStarTierStarTierStarTierStar 102.45 - 200%
TierStarTierStarTierStarTierStarTierStarTierStar 102.45 - 200%

Dev Notes: The Trample Passive guarantees that Kraven can always break the defenses of a trapped Opponent, but the real power of this ability is the substantial boost in damage he gets from Critical Bleeds.

Special Attacks[]

  • Root Debuff and Precision Buff are paused.

Dev Notes: It is always a good idea to throw a Special Attack on a Rooted Opponent because it will increase the duration of the Root, consequently increasing the duration that Bleeds are paused by the Root.

Special 1 - Hunter Fury
Kraven mercilessly punishes his Opponent with powerful machete slashes, then finishes them off with a crossbow shot.

  • Kraven sets a Trap at the Opponent’s location, the Trap arms after 5 second(s) and lasts until triggered. New Traps replace existing ones. As a Defender, Traps are placed at his location and arm immediately. Traps are not affected by Ability Accuracy reduction.
  • If the Opponent is already Rooted by a Trap, Critical Damage Rating is increased by X for the duration of this Attack instead.
Tier Critical Damage Rating
TierStarTierStar 147.83
TierStarTierStarTierStar 160.87
TierStarTierStarTierStarTierStar 173.91
TierStarTierStarTierStarTierStarTierStar 182.61
TierStarTierStarTierStarTierStarTierStarTierStar 195.65
  • Bleed effects are paused.
  • Gain a non-stacking True Accuracy Buff, ignoring all Evade and Auto-Block effects for 20 second(s). Triggering a Trap refreshes this effect.

Dev Notes: Special 1’s main purpose is to place a Trap. The Trap can be retriggered outside Special 1 and True Accuracy can be refreshed; if the player is able to always retrigger the Trap with a push, there isn’t much need to launch this special again.

Special 2 - Dirty Tricks
Using all tricks he has at his disposal, Kraven poisons and traps his Opponent.

  • On activation, gain a Precision Buff, increasing Critical Rating by X for 20 second(s). Triggering a Trap refreshes this effect. Max 5 stacks.
Tier Critical Rating
TierStarTierStar 875.76
TierStarTierStarTierStar 953.03
TierStarTierStarTierStarTierStar 1030.3
TierStarTierStarTierStarTierStarTierStar 1081.82
TierStarTierStarTierStarTierStarTierStarTierStar 1159.09
  • The first hit is Unblockable and inflicts a Poison Debuff, reducing Health Recovery by 30% and Dealing X Direct Damage over 3 second(s).
Tier Poison Damage
TierStarTierStar 174
TierStarTierStarTierStar 463
TierStarTierStarTierStarTierStar 1159
TierStarTierStarTierStarTierStarTierStar 2324
TierStarTierStarTierStarTierStarTierStarTierStar 3965
  • If the Opponent is Rooted, refresh all Bleed effects.

Dev Notes: The BEST way to retrigger a trap is by pushing the Opponent into a Trap with a Special 2. You get to refresh all your Bleeds, increase the Poison duration by up to 5 seconds and refresh the Precision Buff. If done correctly, Kraven can stack a lot of Bleeds on the Opponent and Precisions on himself.

Special 3 - The Way of the Hunter
Kraven blinds his Opponent with a smoke grenade and then uses his superior senses to ambush his prey and finish them off.

  • Gain a Cruelty Buff, increasing Critical Damage Rating by X until Kraven is knocked down.
Tier Critical Damage Rating
TierStarTierStar 188.89
TierStarTierStarTierStar 205.56
TierStarTierStarTierStarTierStar 222.22
TierStarTierStarTierStarTierStarTierStar 233.33
TierStarTierStarTierStarTierStarTierStarTierStar 250
  • If the Opponent is Rooted they gain no Power during the Special and the potency of the Cruelty Buff is increased by 100%.
  • If the Opponent is not Rooted but a Trap is placed, even if not armed, the Trap springs regardless of the Opponent’s position.

Dev Notes: In general Kraven won’t be chasing Special 3 since he is usually better off triggering his Trap immediately, but in long fights the Special 3 offers a way to boost his Bleed damage.

Synergy Bonuses[]

Synergy Partner(s) Effect(s)
Sinister Six Doctor Octopus portraitElectro portraitGreen Goblin portraitRhino portraitVulture portrait Synergy Champions: When fighting #Heroes Combat Power Rate is increased by 25%.
Unique Synergy: Does not stack with duplicate synergies.
Fun Adventures Squirrel Girl portrait Kraven: Bleed Immune Champions are inflicted by a Poison Debuff instead, reducing Health Recovery by 30% and Dealing 17% of Attack in Direct Damage over 10 second(s). Poison pauses and refreshes just as Bleed.
Squirrel Girl: When the Opponent is afflicted by an Injury Debuff, Squirrel Girl has 50% chance to gain a Precision Buff, increasing Critical Rating by 1710, and 50% chance to gain a Cruelty Buff, increasing Critical Damage Rating by 798, both effects lasts for 10 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Big Game Sasquatch portraitBeast portraitDragon Man portrait Synergy Champions: Stunning a Stun Immune Champion will instead inflict a non-stacking Concussion Debuff, reducing Ability Accuracy by 60% for 5 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Misunderstanding Venompool portraitAgent Venom portrait Kraven: Kraven’s True Accuracy also ignores the effects of Miss.
Venompool: When fighting Bleed immune Champions, when inflicting Bleeds, inflict a matching Degeneration instead.
Agent Venom: On Critical Hits or when the Opponent fails to Evade inflict a Bleed Debuff, dealing 50% of Attack in Direct Damage over 4 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Pressure Points Tigra portrait Kraven: On a Critical Hit, inflict a Fragility Debuff for 5 seconds. When attacking a Fragile Opponent, increase Critical Damage Rating by 230 and decrease their Block Proficiency by 15%.
Tigra: While the Opponent is Neutralized, Tigra gains 1710 Critical Rating.
Unique Synergy: Does not stack with duplicate synergies.
Obsession Spider-Man (Symbiote) portraitSpider-Man (Classic) portrait Kraven: Once per Fight when receiving damage that would result in a knockout, gain an Immortality Buff preventing death for 8 second(s).
Spider-Man (Classic): 8+ Webbing: Root Debuff lasting 2 seconds.
Spider-Man (Symbiote): Armor Break Debuffs are paused during Specials and their duration is increased by 7 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Incoming Synergy Partner(s) Effect(s)
Enemies - Level 3 Deadpool (X-Force) portrait All Champions: +155 Critical Rating.
Legion Accursed Diablo portrait Diablo: Poison effects on the opponent reduce healing effects by 50% each instead of 30%.
Kraven: Traps deal an additional +40% Direct Damage.
Unique Synergy: Does not stack with duplicate synergies.
Sinister Manipulator Kindred portrait Synergy Champions: +15% Attack Rating against #Spider-Verse Heroes.
Unique Synergy: Does not stack with duplicate synergies.
Teammates - Level 3 Sandman portrait All Champions: +5% Perfect Block Chance.
Teammates - Level 3 Scorpion portrait All Champions: +5% Perfect Block Chance.
Into the Villain-Verse Spider-Man (Supreme) portrait Spider-Man (Supreme): Blessing of the Spider Totem also grants 1500 Critical Rating.
Kraven: When a trap activates, inflict an Infuriate Debuff on the Opponent for 4 second(s), causing them to become more aggressive and reducing their Offensive Ability Accuracy by 25%.
Unique Synergy: Does not stack with duplicate synergies.

Strengths and Weaknesses[]

Strengths[]

  • Root
    • Kraven can Root the Opponent by placing Traps on the Arena. When an Opponent crosses over the Trap, they are Rooted in place.
    • While the Opponent is trapped Kraven’s dash attacks are Unstoppable and nearly Unblockable, and his Critical rating increases quite a bit. All while the Opponent has nowhere to run.
  • True Accuracy
    • Kraven can access and maintain True Accuracy for a long period of time with some ease, giving him an edge against Evade and Auto-Block Champions.
  • Bleeds
    • He can stack lots of Bleeds on the Opponent, bypassing Armor and Resistances. His Bleeds are paused while the Opponent is trapped or during his Special 1 Attacks, allowing him to keep those Bleeds going on for a while.

Weaknesses[]

  • Opponents with Specials that cover a long distance
    • The only way to disarm Kraven’s Trap is by crossing over it with a Special Attack. Opponents like Venom or Tigra that move long distances during their Special Attacks have an advantage against Kraven.
  • Bleed Immunity
    • Most of his damage comes from Bleeds, without it his damage falls substantially.

Recommended Masteries[]

  • Deep Wounds
    • The damage boost is nice but the duration increase is what really sells this Mastery, since longer Bleeds are easier to refresh than shorter Bleeds.
  • Despair
    • The number of Bleeds that Kraven can inflict on the Opponent makes this Mastery quite useful.

External links[]

Kabam Forums Champion Spotlight Kraven. Kabam Forums. November 30, 2021.

References[]

Navigation[]

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