Marvel Contest of Champions Wiki
Marvel Contest of Champions Wiki

Longshot is a Mystic Champion. Being a Mystic Champion, he has a Class Bonus against Cosmic Champions, but is weak to Science Champions.

Bio[]

Longshot is an Action Hero from the Mojoverse who was genetically enhanced by Arize with superhuman traits and the powers of Probability Manipulation. Arize made it so the strength of Longshot’s power was based on the purity of his heart, making him a star candidate for inciting a civil war to overthrow the tyrannical reign of Mojo himself.

Mechanics[]

Longshot excels when balancing both offensive and defensive play styles. Playing defensively builds Good Karma on himself, unlocking new abilities in his Special Attacks. Playing aggressively allows him to convert this Good Karma into Bad Karma on the Opponent for huge bursts of damage.

Stats[]

Tier Max Rating Max Health Max Attack
578 2396 173
- - -
1534 6366 458
- - -
3859 15964 1148
4790 - -
7781 32008 2301
10589 - -
13280 54616 3927
18065 - -
33720 138724 9973
- - -

Abilities[]

Passive

  • Due to his innate luck, Longshot's ability accuracy can only be reduced through the effects of Debuffs.
  • Longshot’s base ability accuracy is 300%. Modified chances are already displayed for Longshot's abilities.

Dev Notes: Longshot will be unaffected by passive Ability Accuracy modifications from Champions like Domino or Blade. Additionally, if you place him on a War defense node that has a Buff such as “Freezer Burn”, his base Ability Accuracy makes it so he has a 60% chance to Incinerate his Opponent whenever he is Struck.

Good Karma - Max 5

  • Longshot cannot gain Good Karma while under the effects of Stun.
  • 51% chance to gain 1 Good Karma when attacked. Increases to 102% if the attack was Dodged.
  • 75% chance to lose 1 Good Karma whenever inflicted with a non-damaging debuff or struck while Stunned. If the Opponent has Bad Karma active, remove 1 Bad Karma instead.
  • Whenever reaching 5 stacks of Good karma, gain Pure of Heart for 14 seconds. Granting bonus effects from Special Attacks. This effect does not stack, but can be refreshed.
  • When Pure of Heart ends all remaining Good Karma is applied to the opponent as Bad Karma.

Dev Notes: When fighting against Longshot, make sure to bring Champions that inflict a lot of Non-Damaging Debuffs often, or bring someone with long duration Stuns. If Longshot enters Pure of Heart and activates his Special 2, most Champions will be obliterated.

Bad Karma – Max 5

  • When consuming Good Karma while the Opponent is below max stacks of Bad Karma, apply a Bad Karma on the opponent for 12 seconds and refresh all existing stacks.
  • For each Bad Karma, Longshot gains 12% of Power generated by the opponent.
  • Whenever the Opponent launches a Special Attack or a Heavy Attack all Bad Karma effects are refreshed.

Dev Notes: Once Longshot has 5 Stacks of Bad Karma on his Opponent it’s important to bait Heavy Attacks and Special Attacks out of his Opponent to keep them active. If you’re afraid you will lose all of your stacks of Bad Karma, launch a Special 2 and cash in and deal a huge burst of damage.

Heavy attacks

  • While Charging a Heavy Attack gain 1 Good Karma every 0.4 seconds.
  • Each hit consumes 1 Good Karma.

Signature Ability[]

Fortune Favors the Lucky - Passive

  • X% Chance to Nullify any Buff and replace it with Bad Karma.
Tier Nullify Chance %
14.4 - 48%
14.4 - 48%
14.4 - 48%
18 - 60%
18 - 60%
18 - 60%
Tier Buff Duration (sec)
2 - 5.6
2 - 5.6
2 - 5.6
2 - 7
2 - 7
2 - 7

Dev Notes: Longshot’s Signature Ability also grants him these matching Buffs if his Fate Seal is what Nullifies the Buff. If you’re having troubles with Buff Toggle Unstoppable or Buff Toggle Unblockable, this is a great answer.

Special Attacks[]

Special 1 - Final Cut
Longshot backflips out of immediate danger and hurls a deadly volley of knives.

  • Consume 2 Good Karma.
  • This attack cannot Miss or be Auto-Blocked.
  • Pure of Heart is active: The first hit inflicts 7 Instant Bleeds each dealing X Direct Damage. This damage benefits from Longshot’s Critical Damage multiplier.
Tier Direct Damage
69.2
183.2
459.2
920.4
1570.8
3989.2

Dev Notes: If the Opponent is Incinerate Immune, Longshot can loop Special 1 Attacks for big damage. Keeping 5 stacks of Bad Karma on the Opponent at all times will make it easy to build power and repeatedly launch this attack.

Special 2 - Workers' Compensation
Longshot's unconventional miss turns out to be a well-placed hit, dropping an off Camera spotlight on his Opponent.

Tier Energy Damage
25.95
68.7
172.2
345.15
589.05
1495.95
  • While this Incinerate is active the Opponent is Fate Sealed, Nullifying all buffs. This Fate Seal also removes Bad Karma effects.
  • Each Buff and Bad Karma removed by Fate Seal combusts and inflicts Passive Incinerates dealing X energy Damage over 1 second(s). This damage benefits from Longshot’s Critical Damage Rating. Max 10 stacks.
Tier Energy Damage
155.7
412.2
1033.2
2070.9
3534.3
8975.7
  • Pure of Heart is active: Instead of inflicting incinerate on the Final hit, the Incinerate triggers on activation of this Attack with it's expiry paused until the Attack ends.

Dev Notes: If the Opponent can prevent the Incinerate from activating, or remove it after it has been activated, the Fate Seal will also be removed.

Special 3 - Comedy of Errors
Longshot takes a well-deserved break from all the acrobatics and lets lady luck take a few swings at his Opponent.

  • Stun the Opponent for 3.5 seconds.
  • Pure of Heart is active: This attack gains up to X Attack Rating based on Longshot’s Good Karma.
Tier Attack Rating
173
458
1148
2301
3927
9973

Synergy Bonuses[]

Synergy Partner(s) Effect(s)
Civil War Stories Longshot: Start a Fight with 5 Good Karma when fighting Villain Champions.
Captain America (Infinity War): Start a Fight with 1 Kinetic Potential when fighting Avengers or New Avengers.
Captain America: While the Opponent is Fatigued their Ability Power Rate is reduced by 110%.
Unique Synergy: Does not stack with duplicate synergies.
Mojoverse Mojo: 50% chance to not lose Followers when failing a Prompt.
Longshot: If the Opponent is Immune to Bleed. Longshot’s Special 1 inflicts Degen Damage instead.
Unique Synergy: Does not stack with duplicate synergies.
Heartthrob Longshot: Longshot’s Special 2 has a 42% chance to inflict an additional Incinerate for each Bad Karma removed by Fate Seal.
Rogue: Whenever stealing a Buff Rogue deals 20% of her Base Attack as Degeneration damage for each Buff stolen.
All Female Champions: +200 Critical Rating and +12% increased Ability Accuracy.
Unique Synergy: Does not stack with duplicate synergies.
Probably OP Longshot: Pure of Heart lasts 4 seconds longer.
Domino: If an Opponent was not Struck over the Duration of a Stun, Domino gains 10% of a bar of Power.
Unique Synergy: Does not stack with duplicate synergies.
Incoming Synergy Partner(s) Effect(s)
Super Stars America Chavez: Utopian Parallel reduces Unstoppable Buff duration by 50%.
Mystic Champions: For each Buff that expires or is Nullified, the next hit deals +300 damage. Max 1500.
Unique Synergy: Does not stack with duplicate synergies.
The Most Dangerous Game Synergy Champions: During Special Attacks 1 and 2, gain 4% Attack Rating for each living Synergy Champion.
Unique Synergy: Does not stack with duplicate synergies.
Probability Pals Black Cat: Black Cat starts the fight with 40 additional hits in her Combo Meter.
Longshot: When Longshot gains Good Karma, he has a 39% chance to gain an additional 1 Good Karma.
Unique Synergy: Does not stack with duplicate synergies.
It’s Good to Be Lucky Synergy Champions: Striking an Opponent with a Critical Hit has a 21% chance to grant a non-stacking Precision Buff, increasing Critical Rating by 14% for 7 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Forget Me Nots Dazzler: Build +1 additional Tempo when Dodging a Special Attack hit.
Longshot: While the Opponent is Fate Sealed, Longshot’s Basic Attacks have a 10% chance to grant them an Ignition Buff for 1 second.
Unique Synergy: Does not stack with duplicate synergies.
The Lucky One Jubilee: While Blue Fireworks are active, whenever the Opponent’s abilities fail to trigger, Jubilee gains a Prowess Passive, increasing Special Attack Damage by 25% for 12 second(s). Max 1 stack(s).
Synergy Champions: +10% Max Health.
Unique Synergy: Does not stack with duplicate synergies.
Fire Cleanses Synergy champions except for Kushala: Incinerate effects are 15% more potent.
Kushala: For each Damaging effect on the Opponent, Heavy Attacks deal extra damage equal to 5% of Kushala’s base attack.
Unique Synergy: Does not stack with duplicate synergies.
Mojoverse Mojo: 50% chance to not lose Followers when failing a Prompt.
Longshot: If the Opponent is Immune to Bleed. Longshot’s Special 1 inflicts Degen Damage instead.
Unique Synergy: Does not stack with duplicate synergies.
Co-Workers Spider-Man 2099: +85 Critical Rating per Unique Debuff on the Opponent.
Longshot: Nullifying a Regeneration Buff grants a Regeneration Buff, healing 5% of base Health over 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Tormentee to Tormentor Spiral: Weapon Attacks Instantly Regenerate 1 Health for each Fervor Spiral has gained consecutively, up to 50.
Longshot: The first hit of Longshot’s Heavy Attack prevents him from using his Special Attack 3 until the Heavy finishes. Once triggered, disabled until Special Attack 3 is used.
Unique Synergy: Does not stack with duplicate synergies.
Perfectly Placed Shots Synergy Champions: Bleed effects that are inflicted during a non-contact attack gain 25% potency, excludes Special Attack 3.
Unique Synergy: Does not stack with duplicate synergies.

Strengths and Weaknesses[]

Strengths[]

  • Fate Seal
    • Longshot’s Special 2 applies the longest lasting Fate Seal in the game at 12 seconds. While the Opponent is Fate Sealed any Buffs or Bad Karma effects that end on the Opponent are detonated and deal huge damage.
  • Opponents with Buffs
    • Opponents with Buffs are at extreme risk at all times when Fighting Longshot. Buffs can be detonated by his Fate Seal or can be stolen if Longshot has been Awakened.
  • Low Chance Buff nodes
    • If Longshot is placed on a Node in Alliance War Defense that has a low chance of activating, Longshot’s base increase of Ability Accuracy increases the chances of that ability activation by 300%.

Weaknesses[]

  • Incinerate Immune
    • If an Opponent is Incinerate Immune or has any way to remove Damaging Debuffs quickly, Longshot will be unable to keep his Fate Seal on his Opponent.
  • Stun
    • If Longshot is inflicted with a non-damaging Debuff or he is struck while under the effects of Stun, he begins to lose stacks of Good Karma.
  • Concussion and Disorient
    • Longshot is Immune to Ability Accuracy reduction. However, Debuffs can still reduce the chances of his abilities activating.

Recommended Masteries[]

  • Mystic Dispersion
    • Longshot has access to the longest lasting Fate Seal in the game. If played correctly it can be kept up on the Opponent for the entire fight. Mystic Dispersion will help Longshot loop his Special 2 and ensure he is rewarded whenever a Buff is prevented.
  • Cruelty
    • Longshot’s Special Attack damage scales with his Critical Damage multiplier. Maxing out Cruelty and Lesser Cruelty will show that he takes full advantage of this ability.
  • Petrify
    • Longshot will often Parry his Opponent to stun them and safely charge his Heavy Attack to generate Good Karma. When lowering the Opponents power rate with Petrify and generating bonus power through Karma, Longshot can gain more Power than his Opponent through Heavy Attacks.

External links[]

Champion Spotlight Longshot. Kabam Forums. February 12, 2020.

References[]

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