Lumatrix is a Skill Champion. Being a Skill Champion, he has a Class Bonus against Science Champions, but is weak to Mutant Champions.
Bio[]
At first glance Lumatrix appears to be a charming entertainer who dazzles others with an array of impressive light manipulation powers, but underneath their smile lurks a menace that hungers for violence. Lumatrix’s role is not that of an entertainer, but an assassin designed by The Founders to infiltrate, sabotage, and eliminate their targets. It may have been more pragmatic to craft an Eidol with a less flashy aesthetic, but The Founders sought to keep one of their deadliest weapons in plain sight. Balancing shining brilliance with dark intent, brings forth one of the most dangerous Eidols to ever walk The Battlerealm.
Mechanics[]
Lumatrix is an evasive Skill Attacker that manipulates light itself to bamboozle their Opponent and swiftly devastate them while they are vulnerable. As the second Eidol to enter The Contest, they inherit the unique Fractured Power Bar previously seen on Isophyne making them more focused on throwing rapid Special Attacks than a typical Skill Champion. Their unique use of both Evade and Invisibility allows them to slip through the Opponent’s offense, especially once they have built up a few Cunning Passives to deliver big Critical Hits.
Stats[]
Tier | Max Rating | Max Health | Max Attack |
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4812 | 15660 | 1092 |
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10710 | 31398 | 2189 |
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- | - | - |
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18280 | 53576 | 3734 |
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- | - | - |
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27380 | 80443 | 5606 |
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Abilities[]
Always Active - Skilled Eidol Physiology
- Lumatrix is a Skill Eidol and thus has a Fractured Power Bar and is Immune to Bleed and Rupture effects.
- Personal effects other than Fury are paused during the Opponent’s Special Attacks.
- Start each fight with an indefinite 25% Endurance Passive. When the Opponent Misses while Lumatrix is Blocking, also gain a 25% Endurance Passive for 20 seconds. Max stacks: 3.
- Lumatrix can charge their Heavy Attack for 4 seconds, and their Heavy Attack hits grant the Opponent 20% less Power. While Invisible, this reduction is extended to all hits.
Cunning - Max: 8
- Lumatrix’s 40% Cunning Passives last 12 seconds, and 1 Cunning is gained when Lumatrix has 1 or more full Bars of Power remaining after activating a Special Attack.
- Gaining Lumatrix’s Cunning refreshes all personal Cunning. While Lumatrix’s Cunning is at max, all hits are Guaranteed Critical Hits.
Misdirection – Evade
- When Lumatrix starts charging their Heavy Attack, they gain an Evade Charge for 2 seconds. This starts indefinitely paused, and will not activate while Invisible or while Lumatrix’s Invisibility is on cooldown.
- When Lumatrix stops charging their Heavy Attack, this Evade Charge is removed. As a Defender, this is unpaused instead.
- Against non-Mutant Opponents, gaining this Evade Charge also inflicts the Opponent with a Tracking Passive for 5 seconds.
- While this Evade Charge is active, Lumatrix gains a 100% chance to Evade Basic Attacks.
- The Opponent becomes more aggressive while this Evade Charge is active, or while Invisible.
- Performing any Evade consumes the Evade Charge and grants 1 Cunning. Performing a personal Evade also inflicts a Stun Passive for 1 second.
Deception – Invisibility
- After performing an Evade, Lumatrix gains an Invisibility Passive for 3 seconds, paused during Lumatrix’s attacks. As an Attacker, activating a Special Attack while the Evade Charge is active also grants this Invisibility.
- While Invisible or while Lumatrix is performing their Special Attack 1, gain Stun Immunity, increase personal Cunning potency by 100%, and pause all personal effects other than Invisibility and Stun.
- When the Opponent is knocked down by a Heavy Attack or when the Opponent activates a Special Attack, this Invisibility is removed.
- If this Invisibility ends without Lumatrix knocking the Opponent down with a Heavy Attack, it goes on cooldown for 20 seconds.
- This cooldown is removed by punishing a Special Attack, activating a Special Attack, or by knocking the Opponent down with a Heavy Attack.
Special Attacks[]
Special Attack 1 - Dimensional Cloak
Lumatrix fires crystal shards from their cloak, and follows with a vicious tail slash.
- On activation, gain 1 Cunning.
- Just before the final hit, activate Invisibility. If already Invisible, also gain an Unblockable Passive for 2 seconds.
Special Attack 2 - Spiral Bolt
The highly trained Eidol spirals towards their foe, shredding them as they go.
- On activation, gain 3 Cunning. As a Defender, also gain Lumatrix’s Evade Charge, and pause it until the end of this Special Attack.
- On the first landed hit, gain a +X Fury Passive for 20 seconds. If Unblockable, gain 1 additional Fury Passive. Max stacks: 2.
Special Attack 3 - Refracted Beam Cannon
Lumatrix summons the Opponent into a dark world, and casts phantoms to blast their target to oblivion.
- On activation, gain 7 Cunning, activate Invisibility, and pause it for 10 seconds.
- While this pause is active, Lumatrix’s Invisibility will not be removed when the Opponent is knocked down by a Heavy Attack or when the Opponent activates a Special Attack.
Signature Ability - The Shining Assassin[]
Always Active
- When a non-Damaging Debuff on Lumatrix expires naturally, Passively reduce incoming damage by 30% - 60%.
- The Opponent’s Instant Damaging effects have their Ability Accuracy reduced by 20% - 45%, doubled when fighting Science Champions.
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