The terrifying result of an unspeakable experiment, M.O.D.O.K. is a grotesque mastermind bent on the destruction of the world. As the sometimes-leader of A.I.M., the Mechanized Organism Designed Only for Killing has tangled many times with his foes, Captain America and the Avengers.
Mechanics[]
M.O.D.O.K excels in playing safe on defense with his all powerful Auto-Block. On Attack he’ll be chasing, placing tons of Damaging Debuffs on the opponent via his Special 2, and Heavy attacks. With his new Signature Ability, he’s even more aggressive with Damage Over Time application, and more threatening with the new ability to Parry attached to his Auto-Block.
Stats[]
Tier
Max Rating
Max Health
Max Attack
571
2795
176
-
-
-
1521
7427
467
-
-
-
3829
18624
1171
4723
-
-
7731
37343
2346
10650
-
-
13189
63718
4004
18150
-
-
33490
161845
10168
-
-
-
Abilities[]
Flux Passive
M.O.D.O.K.’s attributes fluctuate throughout the fight in a complex and seemingly unpredictable manner. It would take a super-genius to calculate the pattern…
Reduce the Ability Accuracy of Opponent’s True Strike and True Sense effects by 50%, up to 100%.
Force Field
M.O.D.O.K. starts each fight with a Force Field active. When removed or caused to fail, it goes on cooldown for 8 seconds, then reactivates. If fighting a Skill Champion, the Force Field starts on cooldown.
The Force Field’s Ability Accuracy cannot be reduced, unless fighting a Skill Champion.
While the Force Field is active, M.O.D.O.K. gains +X Block Proficiency and has a 100% chance to Auto-Block incoming attacks. Triggering this Auto-Block removes the Force Field.
Tier
Block Proficiency
147.83
160.87
173.91
182.61
195.65
239.13
While the Force Field is active, the Opponent’s Ability Power Rate is reduced by up to 100% based on Flux.
All Attacks
M.O.D.O.K.’s Critical Rating is set to 0, and cannot be increased by outside sources.
Every 7th Hit gains +X Critical Rating. If triggered during a Special Attack, the bonus persists for the rest of the Special.
Tier
Critical Rating
6800
7400
8000
8400
9000
11000
Heavy Attacks
Each hit has a 50% chance to inflict Incinerate Debuff dealing X damage over 4 seconds. Max: 8.
M.O.D.O.K.’s personal Debuffs gain X% increased Ability Accuracy.
Tier
Ability Accuracy %
25 - 59.92%
25 - 59.92%
25 - 59.92%
19.67 - 59.97%
19.67 - 59.97%
19.67 - 59.97%
When M.O.D.O.K. is attacked while the Force Field is active, he removes all Stun effects on himself. Personal Auto-Blocks are considered Well-Timed Blocks and can trigger the Parry Mastery.
When the Opponent activates a Special Attack, M.O.D.O.K. removes all of their True Strike and True Sense effects.
M.O.D.O.K.: Force Field recharges 1 second(s) faster. Taskmaster: Deal 15% more Bleed damage. Unique Synergy: Does not stack with duplicate synergies.
Chair Larceny
M.O.D.O.K.: Flux is paused while at max for an additional 2 seconds. Gwenpool and Deadpool: +10% Bleed duration. Unique Synergy: Does not stack with duplicate synergies.
Cubicle Mates
M.O.D.O.K.: Take 50% less Poison damage. Abomination: Deal 50% more Poison damage. Unique Synergy: Does not stack with duplicate synergies.
Singularity
M.O.D.O.K.: Every 7th hit, Increase Critical Rating by an additional 25%. Ultron: +200 Critical Damage Rating & +10% Perfect Block Chance. Ultron (Classic): Triggering Function (Critical) also triggers Function (Damage). Unique Synergy: Does not stack with duplicate synergies.
Masterminds - Level 3
All Champions: +15% Attack once a combo of 15 or more hits is reached.
Nemesis - Level 3
All Champions: +6% Attack Rating.
Romance - Level 3
All Champions: +5% Combat Power Rate.
Incoming Synergy
Partner(s)
Effect(s)
Nemesis - Level 3
All Champions: +6% Attack Rating.
Madcap Experimentalists
Diablo: Special Attacks have a 70% chance to inflict a Stun Debuff, lasting 1.5 second(s) per level of Special Attack used. M.O.D.O.K.: +20% personal Debuff Duration. Unique Synergy: Does not stack with duplicate synergies.
Enhanced Forcefield
Doctor Doom: +15% Perfect Block chance. Solo: Only affects this Champion and does not stack.
Better Luck Next Time
Domino: If Domino never hit with a Special Attack while both Lucky and Unlucky were active, then she has +20% chance to activate them during her next fight. M.O.D.O.K.: Bleed abilities last 2 second(s) longer. Unique Synergy: Does not stack with duplicate synergies.
Adamantium Arrows
Hawkeye: Arrow Strikes remove all Rock Stacks & Rock Charges from the opponent. Synergy Champions: +7% Attack Rating. Unique Synergy: Does not stack with duplicate synergies.
Nemesis - Level 3
All Champions: +6% Attack Rating.
Rivals - Level 3
All Champions: +115 Critical Damage Rating.
Crazy Scientists
Lizard: Personal Unstoppable lasts +2 seconds. M.O.D.O.K.: At the end of Special 1, inflict a non-stacking 100% Petrify Debuff for 4 seconds. Unique Synergy: Does not stack with duplicate synergies.
My Metallic Antipathy
Magneto: While fighting #Metal Champions, Special Attacks gain +15% Attack rating and cost 15% less Power. Solo: Only affects this Champion and does not stack.
Masterminds
Mister Sinister, M.O.D.O.K.: Each time the opponent uses a Special Attack they become Power Locked for 6 seconds. Unique Synergy: Does not stack with duplicate synergies.
Without a Leg to Stand On
Mojo: Heavy attacks Incinerate the Opponent, dealing 80% of Mojo’s Attack Rating as Energy damage over 6 seconds. M.O.D.O.K.: 20% increased Combat Power Rate while below 1 Bar of Power. Unique Synergy: Does not stack with duplicate synergies.
Enhanced Adamantium
M.O.D.O.K.: +1000 Energy Resistance if Force Field is active. Old Man Logan: +10% Attack rating and attacks have a 20% chance to remove 1 Rock Stack or Rock Shield. Unique Synergy: Does not stack with duplicate synergies.
Dark Illuminati
All Villains: +20% Armor. Unique Synergy: Does not stack with duplicate synergies.
Unacceptabull
Rintrah: The final hit of Special Attack 1 inflicts 4 personal Ruptures. M.O.D.O.K.: On landing a Critical Hit, if both a personal Incinerate and Bleed on Opponent, pause them for 6 second(s). Unique Synergy: Does not stack with duplicate synergies.
Beat Up the Universe
Squirrel Girl: When Tippy-Toe would Purify all non-damaging Debuffs on Squirrel Girl, also Purify 1 damaging Debuff(s). This can only be used once per fight. M.O.D.O.K.: +10% Attack Rating while fighting Hero Champions. Unique Synergy: Does not stack with duplicate synergies.
A.I.M. Technology
Science Champions: Increase the Duration and Ability Accuracy of any Exhaustion, Fatigue, Heal Block, Petrify, Slow, and Weakness Debuffs by 10%. Increased to up to 40% based on Sunspot’s Signature Level. Unique Synergy: Does not stack with duplicate synergies.
Not the Hero…
Villain Champions: +3% Health & Attack Rating. The Hood: Knocking the opponent down loads 3 bullet(s). Unique Synergy: Does not stack with duplicate synergies.
Intelligencia Old and New
All Champions: +5% Perfect Block Chance.
A.I.M. Alumni
Synergy Champions: +5% Attack Rating and +400 Critical Damage Rating. These bonuses are doubled while at Combo Meter 25+. Unique Synergy: Does not stack with duplicate synergies.
Strengths and Weaknesses[]
Strengths[]
Enemies with Power Gain abilities.
Vision, Hyperion, the Mystic Dispersion Mastery, and especially Doctor Strange are all passively mitigated by M.O.D.O.K.’s abilities, and then actively reversed by M.O.D.O.K.’s Special 1 Attack. Since Doctor Strange has constant Power Gain, it also helps communicate when M.O.D.O.K.’s Flux is at its highest. During maximum Flux, Doctor Strange won’t gain any Power at all.
Enemies with short bursts of Regeneration.
Mephisto, Iron Man, Ultron, and Deadpool all trigger a brief but powerful burst of Regeneration. A well-timed Special 1 Attack from M.O.D.O.K. reverses these effects, causing them to deal damage instead. This effect was previously exclusive to Guillotine. Although M.O.D.O.K.’s effect is much shorter than Guillotine’s, it’s also much more potent and doesn’t require the Special Attack to hit.
Black Widow’s Signature Subtlety ability is able to bypass Force Field and set it to recharge without having triggered at all. She can comfortably attack into M.O.D.O.K. and regularly sneak past his Force Field.
Quake’s Concussion ability is able to prevent M.O.D.O.K.’s Force Field from re-charging; however Force Field will continue to attempt to recharge, so Quake will have to make sure the Concussions are well-timed.
Heavy Attacks are naturally unblockable, which break M.O.D.O.K.’s Force Field, and Taskmaster’s Exploit Weakness ability can juice up his Heavy Attack to hit really hard and be really reliable in the process. Taskmaster can also achieve an above average Perfect Block chance which increases the duration of Parry’s Stun, therefore less Force Field uptime and easier Heavy Attacks. Once awakened, the Concussion from Taskmaster further inhibits M.O.D.O.K.’s Force Field, making Taskmaster one of the most ideal counters.
Enemies that deal burst damage
Anyone can make his Force Field drop, but Champions like Storm that can deal massive amounts of damage in short windows are able to take full advantage of his Force Field being offline.