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Man-Thing is a Mystic Champion. Being a Mystic Champion, he has a Class Bonus against Cosmic Champions, but is weak to Science Champions.

Bio[]

The Man-Thing was once the brilliant biochemist Dr. Ted Sallis. While working for S.H.I.E.L.D. to replicate the Super Soldier Serum, Dr. Sallis was forced to flee due to an A.I.M. plot which involved stealing his work. He injected himself with the only remaining sample of his serum before crashing his car into a swamp while on the run. Rather than dying from that crash, he was reformed into a creature made of the swamp itself: the Man-Thing!

Mechanics[]

Man-Thing is all about punishing Buffs, whether they came from its opponent’s kit, or whether it placed them on the opponent itself. This is done by Nullifying Buffs, which converts them into Toxic Pustule Buffs, which can subsequently be Nullified into both Poison and Armor Break, ideally with Man-Thing’s Heavy Attack for bonus potency. When attacking in to Man-Thing the loop is very similar, but the Nullify is more likely to come from Man-Thing’s on Contact chance to Nullify, which scales off his Agitation. The last thing to consider are Man-Thing’s immunities, allowing it to ignore Armor Break and Shattered, as well as Bleed, and take vastly reduced damage from Critical Hits. Make sure to bring someone who can raise their Attack nice and high, ideally without Buffs, and don’t expect to be able to crit your way through the Man-Thing!

Stats[]

Tier Max Rating Max Health Max Attack
TierStarTierStar 575 2898 166
AwakenedAwakened - - -
TierStarTierStarTierStar 1529 7791 440
AwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStar 3862 19765 1103
AwakenedAwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStarTierStar 7783 39629 2211
AwakenedAwakenedAwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStarTierStarTierStar 13270 67619 3773
AwakenedAwakenedAwakenedAwakenedAwakenedAwakened - - -

Abilities[]

Made of Mush - Passive

  • Man-Thing is made of swamp mush and lacks any meaningful weak points to exploit, this makes it Immune to Armor Break or Shatter effects, and prevents Critical Hits from dealing bonus Damage.
  • Man-Thing’s lack of blood also makes it Immune to Bleed effects.

Dev Notes: The Armor Break, Armor Shatter, and Bleed immunities are pretty standard, but the Critical Hit interaction is more unique. Basically Man-Thing ignores the Critical Damage multiplier, so in a vanilla fight you won’t see any difference between your White (non-crit) and Yellow (crit) damage numbers. However this will change slightly if Man-Thing gains any Armor or Resistances from an outside source (like a Quest Buff, or Synergy), as Critical Hits against Man-Thing do retain their ability to penetrate a portion of any Armor/Resistances it has.

Empathic Agitation - Passive

  • Man-Thing reacts to powerful emotions, gaining +5 Agitation when struck by a Champion Attack and when hitting a Buffed Opponent with a Medium Attack, up to a maximum of 100.
  • As Man-Thing’s Agitation grows so does its Attack, gaining up to X Attack based on Agitation.
Tier Attack Rating
TierStarTierStar 132.8
TierStarTierStarTierStar 352
TierStarTierStarTierStarTierStar 882.4
TierStarTierStarTierStarTierStarTierStar 1768.8
TierStarTierStarTierStarTierStarTierStarTierStar 3018.4
  • Agitation falls off over time, falling off faster the longer it’s been since it last increased.
  • If the Opponent is a #Villain or has an active Buff, Man-Thing will wait 5 second(s) after each increase before Agitation begins to fall off.

Dev Notes: This Agitation based Fury effect is pretty important to Man-Thing’s Damage output, so there’s a bit of a tightrope to walk here to build Agitation while still popping Pustules before they expire. Unless of course your Opponent brought lots of Buffs of their own.

Acidic Secretions - Passive

  • Each time Man-Thing makes Contact it has up to a 15% chance based on its current Agitation to Nullify a Buff off the Opponent.

Dev Notes: This has a base chance of 7.5% at 0 Agitation, and scales up to 15% at 100 Agitation.

Toxic Pustules - Buff

  • Any buff other than a Toxic Pustule Nullified on the Opponent has a 100% chance to become a Toxic Pustule lasting for 15 seconds.
  • Whenever a Toxic Pustule Buff is Nullified it has a 100% chance to burst becoming a Poison Debuff and an Armor Break Debuff.
  • The Poison Debuff deals X damage over 15 seconds, and reduces Regeneration effect by 30%.
Tier Poison Damage
TierStarTierStar 153.55
TierStarTierStarTierStar 407
TierStarTierStarTierStarTierStar 1020.28
TierStarTierStarTierStarTierStarTierStar 2045.18
TierStarTierStarTierStarTierStarTierStarTierStar 3490.03
  • The Armor Break Debuff reduces Armor by X and lasts 15 seconds.
Tier Armor Rating
TierStarTierStar 188.89
TierStarTierStarTierStar 205.56
TierStarTierStarTierStarTierStar 222.22
TierStarTierStarTierStarTierStarTierStar 233.33
TierStarTierStarTierStarTierStarTierStarTierStar 250

Dev Notes: This triggers on any Nullify effect, so that means things like, Man-Thing’s Armor Breaks Nullifying Armor Up Buffs, or that it can be combined with things like Buffet in Alliance War. It also makes Man-Thing a beast with Mystic Dispersion, as it can be triggered twice per Buff, once when the initial Buff is Nullified, and again when the Toxic Pustule is Nullified or Expires.

When Charging a Heavy Attack

  • 100% chance to gain an Unstoppable buff for 1 second(s). Cooldown: 5 seconds.

Dev Notes: This makes it a little safer to try and pop those Pustules with a Heavy attack, and makes Stun Immune not a total deal breaker, especially as Man-Thing’s Heavy Attack is a single hit and doesn’t have a ton of reach.

Heavy Attacks

  • 100% chance to Nullify each Toxic Pustule Buff on the Opponent. Armor Break and Poison Debuffs caused by bursting Toxic Pustules with this ability have 50% increased potency.

Dev Notes: Popping Pustules (I’m getting way to much satisfaction out of getting to write that repeatedly!) with its Heavy Attack, for the Bonus Damage, is Man-Thing’s bread and butter.

Signature Ability[]

Strength of the Swamp - Special Attacks

  • If Man-Thing is at or Above 50% Health it has a 100% Chance to trigger a Fury Buff, increasing its Attack by X for 10 seconds.
Tier Attack Rating
TierStarTierStar 20.76 - 41.5
TierStarTierStarTierStar 55.02 - 110
TierStarTierStarTierStarTierStar 137.92 - 275.75
TierStarTierStarTierStarTierStarTierStar 276.41 - 663.3
TierStarTierStarTierStarTierStarTierStarTierStar 471.69 - 1131.9
  • If Man-Thing is below 50% Health it has a 100% Chance to trigger a Regeneration Buff regaining X Health over 10 seconds.
Tier Health
TierStarTierStar 72.46 - 115.92
TierStarTierStarTierStar 194.81 - 311.64
TierStarTierStarTierStarTierStar 494.22 - 790.6
TierStarTierStarTierStarTierStarTierStar 990.8 - 1783.31
TierStarTierStarTierStarTierStarTierStarTierStar 1690.6 - 3042.86

Dev Notes: Again we had to keep these to only a single stack or Man-Thing’s propensity to throw many special attacks had things spiralling out of control! But that also means it’s very possible to have one or the other of these Buffs active for most of the fight giving a noticeable bump to Man-Things damage and ability to come back after a tough fight.

Special Attacks[]

  • When Activating a Special Attack Man-Thing has a 100% Chance to place a Toxic Pustule Buff on the Opponent lasting 15 seconds.

Dev Notes: This ability keeps Man-Thing viable in fights where the Opponent doesn’t bring a ton of Buffs to the table, it’s also one of the things to watch out for when attacking into Man-Thing.

Special 1 - Armed and Dangerous
Man-Thing uses a part of itself as a weapon, splattering its opponent with caustic slime.

  • 100% Chance on Contact, to place a Toxic Pustule Buff on the Opponent lasting 15 seconds.

Dev Notes: There are 2 hits in this Special Attack, so when combined with the Toxic Pustule placed for Activating any of its Special Attacks this Special will allow Man-Thing to place a total of 3 Toxic Pustules, assuming both hits make contact of course.

Special 2 - Toxic Burst
Man-Thing unleashes blasts of toxic swamp sludge, slamming its opponents away.

  • 100% Chance to Nullify up to 2 Buff(s) per Hit.

Dev Notes: There are 3 hits in this Special Attack, so a total of 6 Nullifies are possible. This Special will also Nullify Toxic Pustules, so it’s very possible to Nullify for example 3 Fury Buffs straight into 3 Poisons and 3 Armor Breaks.

Special 3 - Evil’s Bane
Man-Thing reacts to the aggression in its opponent’s heart, attempting to burn it away before striking them down.

  • 100% Chance to grant a Fury Buff increasing Attack by up to X based on Agitation for 30 seconds.
Tier Attack Rating
TierStarTierStar 132.8
TierStarTierStarTierStar 352
TierStarTierStarTierStarTierStar 882.4
TierStarTierStarTierStarTierStarTierStar 1768.8
TierStarTierStarTierStarTierStarTierStarTierStar 3018.4
  • 100% Chance to place a Poison Debuff on the Opponent causing up to X damage based on Agitation over 20 seconds, and reducing all Regeneration by 30%.
Tier Poison Damage
TierStarTierStar 244.85
TierStarTierStarTierStar 649
TierStarTierStarTierStarTierStar 1626.93
TierStarTierStarTierStarTierStarTierStar 3261.23
TierStarTierStarTierStarTierStarTierStarTierStar 5565.18
  • 100% Chance to place 2 Toxic Pustule Buffs on the Opponent lasting 15 seconds.

Dev Notes: Man-Thing’s Special 3 is great for longer fights, especially when combined with Mystic Dispersion. While the effects won’t stack (we tried it, and with Mystic Dispersion things got out of hand quickly!) the Attack bonus from the Fury Buff does get magnified by all of the Poisons Man-Thing is triggering as well as the Armor Breaks it’s placing.

Synergy Bonuses[]

Synergy Partner(s) Effect(s)
Fearsome Four She-Hulk portraitHoward the Duck portrait Man-Thing: If Struck by a Basic Attack while under the effect of an Unstoppable Buff 100% chance to gain an Indestructible Buff lasting 0.5 second(s).
Howard the Duck: Special 2 gains +25% Ability Accuracy.
She-Hulk: Striking a Stunned Opponent with a Heavy Attack grants a Fury Buff increasing Attack by 100% of her Base Attack for 1 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Bane of Evil Ghost Rider portrait Man-Thing: Agitation starts at, and will never fall below, 50 vs a #Villain.
Ghost Rider: Each Judgement active on the Opponent increases the Ability Accuracy of other Judgements by 25%.
Unique Synergy: Does not stack with duplicate synergies.
Things Thing portrait Man-Thing: Well Timed Blocks grant a Fury Buff increasing its Attack by 25% of its Base Attack for 1.5 seconds. This Fury doesn’t Stack.
Thing: Thing’s Rock Stacks last Indefinitely up to 20.
Unique Synergy: Does not stack with duplicate synergies.
Misunderstood Monsters King Groot portrait Man-Thing: Well Timed Blocks inflict a Poison Debuff dealing 25% of its Attack as damage over 5 seconds, and reducing Regeneration effects by 30%.
King Groot: Malice grants 2 additional Fury Buffs.
Unique Synergy: Does not stack with duplicate synergies.
Incoming Synergy Partner(s) Effect(s)
Fairest of them All Abomination (Immortal) portrait Abomination (Immortal): Heavy Attacks inflict an Armor Break Debuff reducing the Opponent’s Armor Rating by 350 for 15 seconds.
Man-Thing: The Opponent’s Combat Power Rate is reduced by up to 50% based on Agitation when struck by a Special Attack.
Unique Synergy: Does not stack with duplicate synergies.
Shining, Shimmering Splendor Attuma portrait Attuma: Start the fight with a dormant Hydration charge that, while active, grants a 50% chance to gain up to 10 stacks of Hydration on a Well-Timed Block. When Hydration is gained this way, the charge is consumed and is reapplied when Attuma gains Hydration from another source.
Man-Thing: The delay before Empathetic Agitation begins to fall off is doubled.
Unique Synergy: Does not stack with duplicate synergies.
Goo Platoon Baron Zemo portrait Synergy Members: Activating a Special Attack grants a non-stacking Vicious Buff increasing the potency of Damage Over Time Debuffs by 50% for 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Cosmic Bane of Evil Cosmic Ghost Rider portrait Cosmic Ghost Rider: On Heavy Charge gain a 100% Chance to trigger an Unstoppable Buff, lasting 0.5 seconds, then going on Cooldown for 20 seconds.
Man-Thing: Gain 5 Agitation whenever you Nullify a Buff.
Unique Synergy: Does not stack with duplicate synergies.
Teammates - Level 3 Howard the Duck portrait All Champions: +5% Perfect Block Chance.
Monster Mash Mole Man portrait Mole Man: Increases the duration of Monster Mass while Frenzied by 10%.
Man-Thing: Heavy Attacks are guaranteed Critical Hits while Man-Thing is Unstoppable.
Unique Synergy: Does not stack with duplicate synergies.
There Goes the Multiverse Psycho-Man portrait Psycho-Man: Power Lock and Heal Block effects last 15% longer.
Man-Thing: Gain up to 25% Perfect Block Chance based on Agitation.
Unique Synergy: Does not stack with duplicate synergies.
Just Hair and Things Sasquatch portrait Sasquatch: During Wrath of Tanaraq gain +12% Attack.
Man-Thing: Striking a Buffed Opponent with a Medium Attack builds +5 additional Agitation.
Unique Synergy: Does not stack with duplicate synergies.
Greasy Swamp Boys Toad portrait Toad: +8% Poison Debuff Potency.
Man-Thing: Start the fight with an indefinite Prowess Buff increasing Special Attack Damage by 60%. This Buff is removed after a Special Attack ends.
Unique Synergy: Does not stack with duplicate synergies.

Strengths and Weaknesses[]

Strengths[]

  • Nullify
    • True to its Mystic roots Man-Thing loves to eat Buffs, with a chance to Nullify each time it makes contact, and on its Special 2. It also converts Buffs it Nullifies into Toxic Pustules which it can Nullify to cause Poison and Armor Break!
  • Sustain
    • Man-Thing has one of the largest Base HP pools in the game, and its Signature Ability gives it a consistent Regeneration ability. Then spice with the fact it pretty much doesn’t care about Critical Hits, and you end up with a champion who can still recover even after a couple of mistakes.
  • Immunities
    • Since it’s essentially made out of compacted swamp mush Man-Thing comes with built in Immunity to Bleed and Armor Break, as well as ignoring the bonus damage caused by Critical Hits.

Weaknesses[]

  • No Armor
    • Hand in hand with its Armor Break Immunity is the fact Man-Thing has no Base Armor. This can make him vulnerable to anyone who can bring a solid increase to their Attack, as they get the full value of any attack increase, undiluted by Armor.
  • Nullify/Poison/Armor Break Immune
    • A lot of Man-Thing’s damage output comes from Poison and Armor Break, and the way he causes both of these effects is Nullify. So running into an Opponent who can counter these mechanics can definitely slow this swamp monster down.
  • Regeneration Counters
    • Consistent Regeneration can cut both ways, while it can be a huge boon to Man-Thing, it can also be turned against him with effects like Petrify, or just turned off with Heal Block.

Recommended Masteries[]

  • Mystic Dispersion
    • MD is a big deal for Man-Thing! It accelerates all of its loops. He places his own Buffs on the Opponent to trigger this, and he can potentially MD twice off of one Buff. All of this to say, Man-Thing is in the conversation for best offensive MD user currently in the game, and MD also greatly increases its threat on Defence. Auto-include.
  • Double Edge
    • Being Immune to Bleed, as well as having a consistent Regen (once his Signature is unlocked) makes Man-Thing pretty suicide friendly.
  • Recovery
    • This one is a little more situational as without his Signature Ability he doesn’t benefit much from this Mastery. However once he’s got his Sig unlocked all of sudden this Mastery becomes very appealing!

References[]

Navigation[]

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