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Mastery

Mastery points are points that increase things like a Champion's Attack, Defense, and Utility rewards. They were initially introduced along with Update 3.0 (with Class-specific Masteries coming in Update 4.0 and Alliance Quest-specific Masteries in Update 5.0), and Mastery points are given to Summoners Level 6 and onward, one point per level-up.

List of Mastery Trees[]

The Offense Mastery Tree was introduced in Update 3.0.

Mastery Requirement(s) Effect
Strength Summoner Level 6 Increase the Attack of all Champions by 6. Max 33.
Greater Strength Strength Rank 1,
Summoner Level 7
Increase the Attack of all Champions by 1.6%. Max 8%.
Pierce Greater Strength Rank 1,
Summoner Level 8
(This Mastery must be unlocked with 2 Stony Mastery Cores.)
Critical Hits from your Champions ignore an additional 5.0% Armor. Max 15.0%.
Courage Greater Strength Rank 1,
Summoner Level 8
Increase the Attack of all Champions by 10.0% while they're below 50% Health. Max 20.0%
Lesser Precision Pierce Rank 1,
Summoner Level 9
Increase the Critical Rate of all Champions by 25. Max 125.
Precision Lesser Precision Rank 1,
Summoner Level 12
Increase the Critical Rate of all Champions by 2.0%.
Lesser Cruelty Pierce Rank 1,
Summoner Level 9
Increase the Critical Damage of all Champions by 2.0%.
Cruelty Lesser Cruelty Rank 1,
Summoner Level 12
Increase the Critical Damage of all Champions by 10.0%.
Mastery Requirement(s) Effect
Extended Fury 4 Points in Offense,
Summoner Level 9
Increase the duration of Fury by 0.2 second(s).
Enhanced Fury Extended Fury Rank 1,
Summoner Level 13
Increase the effectiveness of Fury by 2.0%.
Mastery Requirement(s) Effect
Pure Skill 15 Points in Offense,
Summoner Level 15
(This Mastery must be unlocked with 5 Skill Mastery Cores.)
With extensive field training, Skill Champions ignore an additional 4.0% enemy Armor with Critical Hits.
Mastery Requirement(s) Effect
Mutagenesis 15 Points in Offense,
Summoner Level 15
(This Mastery must be unlocked with 5 Mutant Mastery Cores.)
Rapid mutagenesis closes Bleed wounds in your Mutant Champions 0.5 second(s) faster than non-Mutants.
Mastery Requirement(s) Effect
Glass Cannon 15 Points in Offense,
Summoner Level 17
(This Mastery must be unlocked with 3 Stony Mastery Cores.)
Increase the Attack of all Champions by 2.4%, but decrease their maximum Health by 2.4%.
Recoil Glass Cannon Rank 1,
Summoner Level 18
(This Mastery must be unlocked with 1 Carbonadium Mastery Core.)
Increase Special Attack damage for all Champions by 10.0%, but they sacrifice 5.0% Health for each activation.
Liquid Courage Recoil Rank 1,
Summoner Level 20
(This Mastery must be unlocked with 1 Carbonadium Mastery Core.)
Increase the Attack of all Champions by 10.0%, but they suffer an eternal Poison that drains 1.0% Health each second.
Double Edge Recoil Rank 1,
Summoner Level 20
(This Mastery must be unlocked with 2 Carbonadium Mastery Cores.)
Increase the Attack of all Champions by 10.0, but up to 10.0% Health is lost by Bleeding over 10.0 seconds.
Mastery Requirement(s) Effect
Despair 15 points in Offense,
Summoner Level 17
Debuffs applied to enemies reduce their healing and Regeneration effects by 5.0% each.
Deep Wounds Despair Rank 1,
Summoner Level 18
Bleed your Champions inflict lasts 0.5s longer. If they have more Health Points than their target, their Bleed instantly strikes down an additional 0.2% max Health from enemies.
Assassin Deep Wounds Rank 1,
Summoner Level 19
Against enemies below 18% Health, your Champions gain 20.0% Attack and decrease enemies' defensive Ability Accuracy by 12.0%. If enemies start the fight below 18%, your Champions also gain 30% offensive Ability Accuracy.
Unfazed Despair Rank 1,
Summoner Level 18
When an enemy Evades, your Champions have a 17.0% chance to stack +10.0% Critical Damage for their next Critical Hit and become Unstoppable for 1.0 second(s).

The Defense Mastery Tree was introduced in Update 3.0.

Mastery Requirement(s) Effect
Vitality Summoner Level 7 Increase the Health of all Champions by 24.
Greater Vitality Summoner Level 8,
Vitality Rank 1
Increase the Health of all Champions by 1.6%.
Salve Summoner Level 8,
Greater Vitality Rank 1
(This Mastery must be unlocked with 2 Stony Mastery Cores.)
Your Champions recover 1.0 Health twice per second for 60 seconds. No effect on robots.
Recovery Salve Rank 1,
Summoner Level 11
Increase the amount of Health your Champions recover by 5.0% from all sources.
Energy Resistance Summoner Level 11,
Greater Vitality Rank 1
Increase Resistance against Energy damage by 1.0% for all Champions.
Physical Resistance Summoner Level 10,
Energy Resistance Rank 1
(This Mastery must be unlocked with 1 Stony Mastery Core.)
Increase Resistance against Physical damage by 1.0% for all Champions.
Block Proficiency Summoner Level 9,
Greater Vitality Rank 1
Increase the Block Proficiency of your Champions by 2.0%.
Perfect Block Summoner Level 10,
Block Proficiency Rank 1
While Blocking, your Champions have a 1.0% chance to perform a Perfect Block.
Stand Your Ground Summoner Level 11,
Perfect Block Rank 1
(This Mastery must be unlocked with 1 Stony Mastery Core.)
While Blocking, your Champions have a 17.0% chance to resist a Block Break.
Mastery Requirement(s) Effect
Collar Tech 15 Points in Defense,
Summoner Level 15
(This Mastery must be unlocked with 5 Tech Mastery Cores.)
Retrofit Tech Champions with a field that inhibits enemy Power Gain by 4.0%.
Mastery Requirement(s) Effect
Serum Science 15 Points in Defense,
Summoner Level 15
(This Mastery must be unlocked with 5 Science Mastery Cores.)
Give Science Champions a Serum of +2.0% Energy Resistance.
Mastery Requirement(s) Effect
Willpower 15 Points in Defense,
Summoner Level 17
(This Mastery must be unlocked with 2 Carbonadium Mastery Cores.)
For each new type of detrimental effect your Champions suffer, they regenerate 0.5% Health per second and gain +2.0% Armor until that effect expires. No effect on robots.
Coagulate Willpower Rank 1,
Summoner Level 19
(This Mastery must be unlocked with 1 Carbonadium Mastery Core.)
Decrease the effectiveness of enemy Bleed effects, reducing their damage by 10.0%.
Suture Coagulate Rank 1,
Summoner Level 20
(This Mastery must be unlocked with 1 Carbonadium Mastery Core.)
Reduce the duration of enemy Bleed effects by 10.0%.
Inequity Willpower Rank 1,
Summoner Level 18
(This Mastery must be unlocked with 2 Carbonadium Mastery Cores.)
Reduce incoming Attack damage by 2.0% for each detrimental effect on the target.
Resonate Inequity Rank 1,
Summoner Level 19
(This Mastery must be unlocked with 2 Carbonadium Mastery Cores.)
Contact with Physical Attacks resonates in enemies, reducing their Attack by 7.0% for 7.0 seconds.

The Utility Mastery Tree was introduced in Update 4.0.

Mastery Requirement(s) Effect
Wisdom Summoner Level 6 Earn +10 XP with all Summoner XP rewards.
Intelligence Summoner Level 7,
Wisdom Rank 1
(This Mastery must be unlocked with 1 Stony Mastery Core.)
Increase all Summoner XP rewards by 4.0%.
Mastery Requirement(s) Effect
Limber Summoner Level 9 Rigorous mental and physical training reduces the duration of enemy Stun effects by 8.0%.
Parry Summoner Level 10,
Limber Rank 1
(This Mastery must be unlocked with 3 Stony Mastery Cores.)
Timing a Block right when attacked reduces damage by 20.0%. If contact is made, Stun attackers for up to 1.5 second(s). Stun duration increases with Perfect Block Chance.
Stupefy Parry Rank 1,
Summoner Level 11
When your Champions inflict Stun, it lasts for 0.1 additional second(s).
Petrify Parry Rank 1,
Summoner Level 11
When your Champions inflict Stun, they also reduce enemy Health and Power gains by up to 10.0% for the duration of the Stun.
Pacify Petrify Rank 1,
Summoner Level 12
When your Champions inflict Stun, they also reduce enemy ability triggers by 10.0% for the duration of the Stun.
Dexterity Summoner Level 10,
Limber Rank 1
(This Mastery must be unlocked with 2 Stony Mastery Cores.)
Evade all attacks while Dodging back. Dodging an attack in this way grants +10.0% Critical Rate for your next attack.
Mastery Requirement(s) Effect
Pittance Summoner Level 12
(This Mastery must be unlocked with 2 Stony Mastery Cores.)
Earn +1 Gold with all Gold rewards.
Prosperity Pittance Rank 1,
Summoner Level 13
Increase all Gold rewards by 0.4%.
Mastery Requirement(s) Effect
Cosmic Awareness 11 Points in Utility,
Summoner Level 15
(This Mastery must be unlocked with 5 Cosmic Mastery Cores.)
Imbue Cosmic Champions with perception rivalling Heimdall, reducing enemy Armor Up effectiveness by 2.5%.
Mastery Requirement(s) Effect
Mystic Dispersion 11 Points in Utility,
Summoner Level 15
(This Mastery must be unlocked with 5 Mystic Mastery Cores.)
Your Mystic Champions accrue 2.0% Power each time an enemy beneficial effect expires.
Mastery Requirement(s) Effect
Detect Cosmic 11 Points in Utility,
Summoner Level 16
(This Mastery must be unlocked with 10 Cosmic Mastery Cores.)
Reveal the hidden Class of Cosmic enemies up to 1.0 steps away on a Quest Map. This information is shared with allies.
Mastery Requirement(s) Effect
Detect Tech 11 Points in Utility,
Summoner Level 16
(This Mastery must be unlocked with 10 Tech Mastery Cores.)
Reveal the hidden Class of Tech enemies up to 1.0 steps away on a Quest Map. This information is shared with allies.
Mastery Requirement(s) Effect
Detect Mystic 11 Points in Utility,
Summoner Level 16
(This Mastery must be unlocked with 10 Mystic Mastery Cores.)
Reveal the hidden Class of Mystic enemies up to 1.0 steps away on a Quest Map. This information is shared with allies.
Mastery Requirement(s) Effect
Detect Mutant 11 Points in Utility,
Summoner Level 16
(This Mastery must be unlocked with 10 Mutant Mastery Cores.)
Reveal the hidden Class of Mutant enemies up to 1.0 steps away on a Quest Map. This information is shared with allies.
Mastery Requirement(s) Effect
Detect Science 11 Points in Utility,
Summoner Level 16
(This Mastery must be unlocked with 10 Science Mastery Cores.)
Reveal the hidden Class of Science enemies up to 1.0 steps away on a Quest Map. This information is shared with allies.
Mastery Requirement(s) Effect
Detect Skill 11 Points in Utility,
Summoner Level 16
(This Mastery must be unlocked with 10 Skill Mastery Cores.)
Reveal the hidden Class of Skill enemies up to 1.0 steps away on a Quest Map. This information is shared with allies.
Mastery Requirement(s) Effect
Scouter Lens 11 Points in Utility,
Summoner Level 16
(This Mastery must be unlocked with 1 Carbonadium Mastery Core.)
Reveal the hidden Hero Rating and Star Rating of enemies up to 1.0 steps away on a Quest Map. This information is shared with allies.

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