
Mastery points are points that increase things like a Champion's Attack, Defense, and Utility rewards. They were initially introduced along with Update 3.0 (with Class-specific Masteries coming in Update 4.0 and Alliance Quest-specific Masteries in Update 5.0), and Mastery points are given to Summoners Level 6 and onward, one point per level-up.
List of Mastery Trees[]
The Offense Mastery Tree was introduced in Update 3.0.
| Mastery | Requirement(s) | Effect |
|---|---|---|
| Strength | Summoner Level 6 | Increase the Attack of all Champions by 6. Max 33. |
| Greater Strength | Strength Rank 1, Summoner Level 7 |
Increase the Attack of all Champions by 1.6%. Max 8%. |
| Pierce | Greater Strength Rank 1, Summoner Level 8 (This Mastery must be unlocked with 2 Stony Mastery Cores.) |
Critical Hits from your Champions ignore an additional 5.0% Armor. Max 15.0%. |
| Courage | Greater Strength Rank 1, Summoner Level 8 |
Increase the Attack of all Champions by 10.0% while they're below 50% Health. Max 20.0% |
| Lesser Precision | Pierce Rank 1, Summoner Level 9 |
Increase the Critical Rate of all Champions by 25. Max 125. |
| Precision | Lesser Precision Rank 1, Summoner Level 12 |
Increase the Critical Rate of all Champions by 2.0%. |
| Lesser Cruelty | Pierce Rank 1, Summoner Level 9 |
Increase the Critical Damage of all Champions by 2.0%. |
| Cruelty | Lesser Cruelty Rank 1, Summoner Level 12 |
Increase the Critical Damage of all Champions by 10.0%. |
| Mastery | Requirement(s) | Effect |
|---|---|---|
| Extended Fury | 4 Points in Offense, Summoner Level 9 |
Increase the duration of Fury by 0.2 second(s). |
| Enhanced Fury | Extended Fury Rank 1, Summoner Level 13 |
Increase the effectiveness of Fury by 2.0%. |
| Mastery | Requirement(s) | Effect |
|---|---|---|
| Pure Skill | 15 Points in Offense, Summoner Level 15 (This Mastery must be unlocked with 5 Skill Mastery Cores.) |
With extensive field training, Skill Champions ignore an additional 4.0% enemy Armor with Critical Hits. |
| Mastery | Requirement(s) | Effect |
|---|---|---|
| Mutagenesis | 15 Points in Offense, Summoner Level 15 (This Mastery must be unlocked with 5 Mutant Mastery Cores.) |
Rapid mutagenesis closes Bleed wounds in your Mutant Champions 0.5 second(s) faster than non-Mutants. |
| Mastery | Requirement(s) | Effect |
|---|---|---|
| Glass Cannon | 15 Points in Offense, Summoner Level 17 (This Mastery must be unlocked with 3 Stony Mastery Cores.) |
Increase the Attack of all Champions by 2.4%, but decrease their maximum Health by 2.4%. |
| Recoil | Glass Cannon Rank 1, Summoner Level 18 (This Mastery must be unlocked with 1 Carbonadium Mastery Core.) |
Increase Special Attack damage for all Champions by 10.0%, but they sacrifice 5.0% Health for each activation. |
| Liquid Courage | Recoil Rank 1, Summoner Level 20 (This Mastery must be unlocked with 1 Carbonadium Mastery Core.) |
Increase the Attack of all Champions by 10.0%, but they suffer an eternal Poison that drains 1.0% Health each second. |
| Double Edge | Recoil Rank 1, Summoner Level 20 (This Mastery must be unlocked with 2 Carbonadium Mastery Cores.) |
Increase the Attack of all Champions by 10.0, but up to 10.0% Health is lost by Bleeding over 10.0 seconds. |
| Mastery | Requirement(s) | Effect |
|---|---|---|
| Despair | 15 points in Offense, Summoner Level 17 |
Debuffs applied to enemies reduce their healing and Regeneration effects by 5.0% each. |
| Deep Wounds | Despair Rank 1, Summoner Level 18 |
Bleed your Champions inflict lasts 0.5s longer. If they have more Health Points than their target, their Bleed instantly strikes down an additional 0.2% max Health from enemies. |
| Assassin | Deep Wounds Rank 1, Summoner Level 19 |
Against enemies below 18% Health, your Champions gain 20.0% Attack and decrease enemies' defensive Ability Accuracy by 12.0%. If enemies start the fight below 18%, your Champions also gain 30% offensive Ability Accuracy. |
| Unfazed | Despair Rank 1, Summoner Level 18 |
When an enemy Evades, your Champions have a 17.0% chance to stack +10.0% Critical Damage for their next Critical Hit and become Unstoppable for 1.0 second(s). |
The Defense Mastery Tree was introduced in Update 3.0.
| Mastery | Requirement(s) | Effect |
|---|---|---|
| Vitality | Summoner Level 7 | Increase the Health of all Champions by 24. |
| Greater Vitality | Summoner Level 8, Vitality Rank 1 |
Increase the Health of all Champions by 1.6%. |
| Salve | Summoner Level 8, Greater Vitality Rank 1 (This Mastery must be unlocked with 2 Stony Mastery Cores.) |
Your Champions recover 1.0 Health twice per second for 60 seconds. No effect on robots. |
| Recovery | Salve Rank 1, Summoner Level 11 |
Increase the amount of Health your Champions recover by 5.0% from all sources. |
| Energy Resistance | Summoner Level 11, Greater Vitality Rank 1 |
Increase Resistance against Energy damage by 1.0% for all Champions. |
| Physical Resistance | Summoner Level 10, Energy Resistance Rank 1 (This Mastery must be unlocked with 1 Stony Mastery Core.) |
Increase Resistance against Physical damage by 1.0% for all Champions. |
| Block Proficiency | Summoner Level 9, Greater Vitality Rank 1 |
Increase the Block Proficiency of your Champions by 2.0%. |
| Perfect Block | Summoner Level 10, Block Proficiency Rank 1 |
While Blocking, your Champions have a 1.0% chance to perform a Perfect Block. |
| Stand Your Ground | Summoner Level 11, Perfect Block Rank 1 (This Mastery must be unlocked with 1 Stony Mastery Core.) |
While Blocking, your Champions have a 17.0% chance to resist a Block Break. |
| Mastery | Requirement(s) | Effect |
|---|---|---|
| Collar Tech | 15 Points in Defense, Summoner Level 15 (This Mastery must be unlocked with 5 Tech Mastery Cores.) |
Retrofit Tech Champions with a field that inhibits enemy Power Gain by 4.0%. |
| Mastery | Requirement(s) | Effect |
|---|---|---|
| Serum Science | 15 Points in Defense, Summoner Level 15 (This Mastery must be unlocked with 5 Science Mastery Cores.) |
Give Science Champions a Serum of +2.0% Energy Resistance. |
| Mastery | Requirement(s) | Effect |
|---|---|---|
| Willpower | 15 Points in Defense, Summoner Level 17 (This Mastery must be unlocked with 2 Carbonadium Mastery Cores.) |
For each new type of detrimental effect your Champions suffer, they regenerate 0.5% Health per second and gain +2.0% Armor until that effect expires. No effect on robots. |
| Coagulate | Willpower Rank 1, Summoner Level 19 (This Mastery must be unlocked with 1 Carbonadium Mastery Core.) |
Decrease the effectiveness of enemy Bleed effects, reducing their damage by 10.0%. |
| Suture | Coagulate Rank 1, Summoner Level 20 (This Mastery must be unlocked with 1 Carbonadium Mastery Core.) |
Reduce the duration of enemy Bleed effects by 10.0%. |
| Inequity | Willpower Rank 1, Summoner Level 18 (This Mastery must be unlocked with 2 Carbonadium Mastery Cores.) |
Reduce incoming Attack damage by 2.0% for each detrimental effect on the target. |
| Resonate | Inequity Rank 1, Summoner Level 19 (This Mastery must be unlocked with 2 Carbonadium Mastery Cores.) |
Contact with Physical Attacks resonates in enemies, reducing their Attack by 7.0% for 7.0 seconds. |
The Utility Mastery Tree was introduced in Update 4.0.
| Mastery | Requirement(s) | Effect |
|---|---|---|
| Wisdom | Summoner Level 6 | Earn +10 XP with all Summoner XP rewards. |
| Intelligence | Summoner Level 7, Wisdom Rank 1 (This Mastery must be unlocked with 1 Stony Mastery Core.) |
Increase all Summoner XP rewards by 4.0%. |
| Mastery | Requirement(s) | Effect |
|---|---|---|
| Limber | Summoner Level 9 | Rigorous mental and physical training reduces the duration of enemy Stun effects by 8.0%. |
| Parry | Summoner Level 10, Limber Rank 1 (This Mastery must be unlocked with 3 Stony Mastery Cores.) |
Timing a Block right when attacked reduces damage by 20.0%. If contact is made, Stun attackers for up to 1.5 second(s). Stun duration increases with Perfect Block Chance. |
| Stupefy | Parry Rank 1, Summoner Level 11 |
When your Champions inflict Stun, it lasts for 0.1 additional second(s). |
| Petrify | Parry Rank 1, Summoner Level 11 |
When your Champions inflict Stun, they also reduce enemy Health and Power gains by up to 10.0% for the duration of the Stun. |
| Pacify | Petrify Rank 1, Summoner Level 12 |
When your Champions inflict Stun, they also reduce enemy ability triggers by 10.0% for the duration of the Stun. |
| Dexterity | Summoner Level 10, Limber Rank 1 (This Mastery must be unlocked with 2 Stony Mastery Cores.) |
Evade all attacks while Dodging back. Dodging an attack in this way grants +10.0% Critical Rate for your next attack. |
| Mastery | Requirement(s) | Effect |
|---|---|---|
| Pittance | Summoner Level 12 (This Mastery must be unlocked with 2 Stony Mastery Cores.) |
Earn +1 Gold with all Gold rewards. |
| Prosperity | Pittance Rank 1, Summoner Level 13 |
Increase all Gold rewards by 0.4%. |
| Mastery | Requirement(s) | Effect |
|---|---|---|
| Cosmic Awareness | 11 Points in Utility, Summoner Level 15 (This Mastery must be unlocked with 5 Cosmic Mastery Cores.) |
Imbue Cosmic Champions with perception rivalling Heimdall, reducing enemy Armor Up effectiveness by 2.5%. |
| Mastery | Requirement(s) | Effect |
|---|---|---|
| Mystic Dispersion | 11 Points in Utility, Summoner Level 15 (This Mastery must be unlocked with 5 Mystic Mastery Cores.) |
Your Mystic Champions accrue 2.0% Power each time an enemy beneficial effect expires. |
| Mastery | Requirement(s) | Effect |
|---|---|---|
| Detect Cosmic | 11 Points in Utility, Summoner Level 16 (This Mastery must be unlocked with 10 Cosmic Mastery Cores.) |
Reveal the hidden Class of Cosmic enemies up to 1.0 steps away on a Quest Map. This information is shared with allies. |
| Mastery | Requirement(s) | Effect |
|---|---|---|
| Detect Tech | 11 Points in Utility, Summoner Level 16 (This Mastery must be unlocked with 10 Tech Mastery Cores.) |
Reveal the hidden Class of Tech enemies up to 1.0 steps away on a Quest Map. This information is shared with allies. |
| Mastery | Requirement(s) | Effect |
|---|---|---|
| Detect Mystic | 11 Points in Utility, Summoner Level 16 (This Mastery must be unlocked with 10 Mystic Mastery Cores.) |
Reveal the hidden Class of Mystic enemies up to 1.0 steps away on a Quest Map. This information is shared with allies. |
| Mastery | Requirement(s) | Effect |
|---|---|---|
| Detect Mutant | 11 Points in Utility, Summoner Level 16 (This Mastery must be unlocked with 10 Mutant Mastery Cores.) |
Reveal the hidden Class of Mutant enemies up to 1.0 steps away on a Quest Map. This information is shared with allies. |
| Mastery | Requirement(s) | Effect |
|---|---|---|
| Detect Science | 11 Points in Utility, Summoner Level 16 (This Mastery must be unlocked with 10 Science Mastery Cores.) |
Reveal the hidden Class of Science enemies up to 1.0 steps away on a Quest Map. This information is shared with allies. |
| Mastery | Requirement(s) | Effect |
|---|---|---|
| Detect Skill | 11 Points in Utility, Summoner Level 16 (This Mastery must be unlocked with 10 Skill Mastery Cores.) |
Reveal the hidden Class of Skill enemies up to 1.0 steps away on a Quest Map. This information is shared with allies. |
| Mastery | Requirement(s) | Effect |
|---|---|---|
| Scouter Lens | 11 Points in Utility, Summoner Level 16 (This Mastery must be unlocked with 1 Carbonadium Mastery Core.) |
Reveal the hidden Hero Rating and Star Rating of enemies up to 1.0 steps away on a Quest Map. This information is shared with allies. |