Marvel Contest of Champions Wiki
Marvel Contest of Champions Wiki
Advertisement
Marvel Contest of Champions Wiki

Mister Negative is a Science Champion. Being a Science champion, he has a class advantage against Mystic champions but a disadvantage against Skill champions.

Bio[]

After the downfall of his gang the Snakeheads “Martin Li” was captured by the international crime syndicate known as The Maggia and used in the experimentation of a new synthetic drug called "D-Lite". Surviving the experiments and escaping his captors Li developed super-powers giving him the ability to tap into the Lightforce and Darkforce. Dedicating himself to become Chinatown's Kingpin of Crime, Li deemed himself “Mister Negative”, swinging between good and evil without remorse with the ultimate goal of erasing the Maggia for what it did to him.

Mechanics[]

Mister Negative focuses on inverting his opponents and corrupting their abilities in multiple ways. There are several ways to play as Mister Negative depending on what players are trying to achieve in a fight, however as a general note his core kit focuses around high skill and input-driven combat. Using an offensive-focused Evade to counterattack the opponent, a skilled player can use Mister Negative to complete fights without ever blocking a single hit, all while dealing some pretty substantial Degeneration damage! The more risky you’re willing to play, the higher your rewards will be with this guy!

Stats[]

Tier Max Rating Max Health Max Attack
TierStarTierStar 585 2191 183
AwakenedAwakened - - -
TierStarTierStarTierStar 1546 5821 485
AwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStar 3879 14596 1216
AwakenedAwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStarTierStar 7806 29264 2437
AwakenedAwakenedAwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStarTierStarTierStar 13320 49935 4158
AwakenedAwakenedAwakenedAwakenedAwakenedAwakened - - -

Abilities[]

Always Active

  • Mister Negative is immune to all Nullify, Stagger and Fate Seal effects.
  • The potency of the Opponent's Degeneration effects are reduced by 40% for each unique Debuff they suffer.
  • When Evading, Mister Negative counter-attacks with a hit dealing a burst of X Physical Damage and granting the Opponent Power equal to a Medium Attack.
Tier Physical Damage
TierStarTierStar 155.55
TierStarTierStarTierStar 412.25
TierStarTierStarTierStarTierStar 1033.6
TierStarTierStarTierStarTierStarTierStar 2071.45
TierStarTierStarTierStarTierStarTierStarTierStar 3534.3

Dev Notes: Mister Negative’s Evade is one of his most powerful abilities. Not only is the Evade useful for avoiding enemy attacks, but it also can be used to begin Mister Negative’s next combo without needing to perform a Parry!

Additionally, access to Degeneration Resistance allows Mister Negative to safely tackle some really annoying mystic defenders such as Mojo, Dormammu and Ebony Maw!

Heavy Attack

  • The first hit grants a Fury Buff increasing Attack Rating by +X for 10 seconds.
Tier Attack Rating
TierStarTierStar 27.45
TierStarTierStarTierStar 72.75
TierStarTierStarTierStarTierStar 182.4
TierStarTierStarTierStarTierStarTierStar 365.55
TierStarTierStarTierStarTierStarTierStarTierStar 623.7
  • While Charging a Heavy Attack, if 1 or more Light Energy are active, gain 100% Evade chance against Basic Attacks.

Dev Notes: Mister Negative’s Heavy attacks are a very important tool in his kit, and are best used in 2 ways. First they can be used with a Parry and a heavy to build a Fury Buff - which can be turned into Light Energy or used to multiply Degeneration damage with a Special Attack 2 . Secondly, it can be used to initiate an Evade Counter-Attack. Choosing when and where to perform these actions will be essential to mastering this champion!

Keep in mind, Mister Negative is not able to charge his Heavy attack forever! Baiting the opponent to play aggressively before charging the Heavy is an important skill to learn. A few examples of this might be charging a Heavy after dodging an enemy Special Attack, while the opponent is hitting into your block or when they perform a dash.

Light Energy Passive - Max stacks 20

  • Whenever either champion performs a Well-Timed Block, gain +2 Light Energy.
  • Dashing back removes all Buffs on Mister Negative, granting +1 Light Energy per Buff removed.
  • Light Energy lasts indefinitely until reaching 10 stacks after which all stacks will expire over 6 seconds.

Dev Notes: A cool part of Mister Negative’s kit is his ability to never hold onto a Buff by performing a dash back! However, if for some reason you want to keep your Buffs (looking at you “Buffed Up”) then you can opt to use the Counter-Attack Evade instead of a dash back in many scenarios in order to keep your Buffs for an extended period!

Dark Energy Passive - Max stacks 20

  • If Mister Negative performs an Evade or is Knocked down, all Light Energy is converted into Dark Energy.
  • Dark Energy lasts indefinitely until reaching 10 stacks after which all stacks will expire over 16 seconds.
  • While suffering from Disorient, all Dark Energy is removed and additional Dark Energy cannot be gained.
  • Each time Dark Energy is gained, inflict a Delirium Debuff lasting 0.8 second(s) per Light Energy converted.
  • A Delirious Opponent suffers -60% Defensive Combat Power Rate and has their Dash and Dodge controls reversed.

Dev Notes: Delirium is a new effect in Mister Negative’s kit that is quite useful for reducing the amount of power given to the opponent via hits/strikes. This can also be a really annoying mechanic to deal with when fighting Mister Negative on defense without the right counter so watch out for it triggering at unexpected times!

Signature Ability[]

Corrupting Touch - Passive

  • Whenever a Nullify, Stagger, or Fateseal is prevented by Mister Negative’s immunity, deal a burst of X Physical Damage.
Tier Physical Damage
TierStarTierStar 18.3 - 73.19
TierStarTierStarTierStar 48.5 - 193.99
TierStarTierStarTierStarTierStar 121.6 - 486.36
TierStarTierStarTierStarTierStarTierStar 267.75 - 1218.49
TierStarTierStarTierStarTierStarTierStarTierStar 456.84 - 2078.99
  • While suffering from Degeneration, Regenerate +X Health per second.
Tier Health Regenerated
TierStarTierStar 21.91 - 43.56
TierStarTierStarTierStar 58.21 - 115.72
TierStarTierStarTierStarTierStar 145.96 - 290.16
TierStarTierStarTierStarTierStarTierStar 483.06 - 731.73
TierStarTierStarTierStarTierStarTierStarTierStar 824.28 - 1248.6
Tier Energy Resistance
TierStarTierStar 17.17 - 108.41
TierStarTierStarTierStar 18.69 - 117.98
TierStarTierStarTierStarTierStar 20.2 - 127.54
TierStarTierStarTierStarTierStarTierStar 31.87 - 182.62
TierStarTierStarTierStarTierStarTierStarTierStar 34.15 - 195.66
  • Each Dark Energy deals X Physical Damage every second while the Opponent is suffering from a non-damaging Debuff. This scales with Base Attack only.
Tier Dark Energy Damage
TierStarTierStar 1.83 - 3.64
TierStarTierStarTierStar 4.85 - 9.64
TierStarTierStarTierStarTierStar 12.16 - 24.17
TierStarTierStarTierStarTierStarTierStar 45 - 60.93
TierStarTierStarTierStarTierStarTierStarTierStar 76.79 - 103.97

Dev Notes: Although Mister Negative does not need his Signature Ability to pull off his awesome base kit abilities, it can be very useful for dealing a nice chunk of extra damage in the right matchup and giving him access to a significant amount of Regeneration in matchups where Degeneration is present!

Special Attacks[]

Special 1 - Art of Lightforce
Mister Negative charges his guandao with Light Energy, slashing the Opponent with a deadly blow before firing a blast of light energy at them.

  • On activation gain a Bulwark Passive for 30 seconds, increasing Block Proficiency by +X for each Light Energy, then convert all Light Energy into Dark Energy.
Tier Block Proficiency
TierStarTierStar 566.67
TierStarTierStarTierStar 616.67
TierStarTierStarTierStarTierStar 666.67
TierStarTierStarTierStarTierStarTierStar 700
TierStarTierStarTierStarTierStarTierStarTierStar 750
  • The final hit inflicts an Exhaustion Debuff, lowering the Opponent’s Critical Damage Rating by X for 20 seconds.
Tier Critical Damage Rating
TierStarTierStar 182.14
TierStarTierStarTierStar 198.21
TierStarTierStarTierStarTierStar 214.29
TierStarTierStarTierStarTierStarTierStar 225
TierStarTierStarTierStarTierStarTierStarTierStar 241.07

Dev Notes: The long lasting Exhaustion Debuff from this move is nothing special on it’s own, but can work well when paired with Mister Negative’s Degeneration Resistance and/or allow him to deal a bit of free damage with his Signature Ability!

Special 2 - Art of Darkforce
Mister Negative charges his guandao with Dark Energy, slashing the Opponent with a series of lethal strikes and finishing with a quake of dark energy.

  • The 1st hit inflicts a Petrify Debuff of 80% Potency for 20 seconds.
  • The 2nd hit inflicts another Petrify if 10 or more Dark Energy are active.
  • The 3rd hit inflicts a Degeneration Debuff, dealing up to X Direct Damage over 10 seconds.
Tier Degeneration Damage
TierStarTierStar 247.05
TierStarTierStarTierStar 654.75
TierStarTierStarTierStarTierStar 1641.6
TierStarTierStarTierStarTierStarTierStar 3289.95
TierStarTierStarTierStarTierStarTierStarTierStar 5613.3
  • The final hit consumes all remaining Dark Energy, inflicting 1 additional Degeneration for each Dark Energy consumed.

Dev Notes: If you’re looking for the best possible damage loop, you’ll want to use Special Attack 2! First, you’ll want to stack a few Fury Buffs via Heavy attack, then chain your Special 2 while you have 20 Dark Energy, this can deal some pretty sizable Degeneration damage while also inverting the opponent’s healing and Ability Power Rate!

Special 3 - Vortex Of The Negative
Mister Negative combines light and dark energy to create a vortex around his opponent knocking them back and super-charging a final devastating blast.

  • Inflict a Delirium Debuff for 20 seconds.
  • All Light Energy is consumed, each Regenerating X Health.
Tier Health Regeneration
TierStarTierStar 28.48
TierStarTierStarTierStar 75.67
TierStarTierStarTierStarTierStar 189.75
TierStarTierStarTierStarTierStarTierStar 380.43
TierStarTierStarTierStarTierStarTierStarTierStar 649.16
  • All Dark Energy is consumed, each dealing a burst of X Direct Damage to the Opponent.
Tier Dark Energy Damage
TierStarTierStar 155.55
TierStarTierStarTierStar 412.25
TierStarTierStarTierStarTierStar 1033.6
TierStarTierStarTierStarTierStarTierStar 2071.45
TierStarTierStarTierStarTierStarTierStarTierStar 3534.3

Dev Notes: Although this attack doesn’t have the same damage potential as Special Attack 2, it still has a pretty nice burst of damage plus a nice Regeneration to top up any damage taken. It’s also worth noting the Delirium inflicted in this attack can stack with Mister Negative’s other Delirium when converting Light/Dark Energy, effectively reducing the opponent’s Defensive Combat Power Rate by -120%, this can be pretty insane when used at the right time!

Synergy Bonuses[]

Synergy Partner(s) Effect(s)
A Being Darker Than I Dormammu portraitThe Hood portrait Mister Negative: When inflicting Delirium there is a 50% chance to also inflict an Enervate Debuff for 2 seconds, preventing the Opponent from gaining Power when struck.
The Hood: Heavy Attacks place an Energy Vulnerability Debuff on the Opponent, reducing Energy Resistance by 700 for 8 seconds.
Dormammu: Gaining Dark Energy has a 10% chance to trigger a Fury Buff, granting 20% Attack Rating for 9 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Healing Touch Venom portraitAnti-Venom portrait Mister Negative: Once per fight when reaching 10 stacks of Light Energy, gain an indefinite Regeneration Buff healing 1% of base health every second.
Venom: Whenever a Genetic Memory Buff is gained, Venom has a 20% chance to trigger a Regeneration Buff, healing 10% of Missing health over 9 seconds.
Anti-Venom: Whenever a Genetic Memory Debuff is inflicted, Anti-Venom has a 20% chance to trigger a Regeneration passive, healing 10% of Missing Health over 9 second(s).
Unique Synergy: Does not stack with duplicate synergies.
From Light To Dark Spider-Man (Classic) portraitSpider-Man (Stark Enhanced) portraitSpider-Man (Stealth Suit) portrait #Spider-Verse Heroes: Start the fight with 2 indefinite Passive Dark Energy. When using any Special Attack, 1 Dark Energy is consumed to inflict a 15 second Debuff determined by the last basic attack landed.
Light Attack: Armor Break, reducing Armor Rating by 300.
Medium Attack: Degen, dealing 90% of Modified Attack.
Heavy Attack: Weakness, reducing attack rating by 30%.
Dev Notes: This is not a unique synergy, meaning that each Mister Negative who is brought on the team can stack dark energy even higher!
Enemies - Level 3 Daredevil (Classic) portraitDoctor Octopus portraitHawkeye portraitWolverine portraitPunisher portrait All Champions: +155 Critical Rating.
Nemesis - Level 3 Spider-Gwen portraitSpider-Ham portraitSpider-Man (Miles Morales) portrait All Champions: +6% Attack.
Incoming Synergy Partner(s) Effect(s)
Lab Rats Adam Warlock portrait Adam Warlock, Mister Negative: +10% Fury Buff potency.
Unique Synergy: Does not stack with duplicate synergies.
Shadowland Shang-Chi portrait Shang-Chi: Dodging an attack with Perfect-Timing inflicts a Falter Passive, causing 100% of the Opponent’s attacks to Miss for 2 second(s). Contact Attacks bypass this Falter and remove the effect.
Mister Negative: Degeneration Debuffs triggered in Special Attack 2 have a 10% chance to inflict an additional copy of themselves.
Unique Synergy: Does not stack with duplicate synergies.
Spider-Senses…Tingling Spider-Man (Miles Morales) portrait Spider-Man (Miles Morales): Spider-Sense Charges grant +5% Attack Rating each.
Synergy Champions: +7% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Darkforce Project Funding Spot portrait Spot: Start each fight with 2 Spots.
Mister Negative: Activating a Special Attack immediately after a Basic Attack lands inflicts an 8% Fatigue Debuff for 8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Inversion Incursion Valkyrie portrait Valkyrie: Whenever Valkyrie inverts or reverts her Combo Gain, she has a 30% chance to gain a dormant Evade charge.
Mister Negative: Converting Light Energy to Dark pauses all Debuffs on the Opponent for 2 second(s).
Unique Synergy: Does not stack with duplicate synergies.

Strengths and Weaknesses[]

Strengths[]

  • Ability To Never Hold A Buff
    • Mister Negative can dash back at any time to convert all his Buffs into Light Energy, this can be really great when fighting against Champions or nodes that punish active Buffs such as Doctor Doom, Mojo or the Buffet node.
  • Degeneration Resistance
    • By stacking unique Debuffs on the opponent Mister Negative can become completely resistant to Degeneration damage and if his Signature Ability is unlocked, he can actually heal significantly from these effects!
  • Never Block A Hit
    • By using the Dexterity Mastery and Heavy charging at the right moments, Mister Negative can use his Counter-Attack Evade to finish fights without ever blocking a single hit. This can be difficult to master but makes Mister Negative amazing in scenarios where opponents might deal lots of chip damage through block!
  • Heal/Power Gain Inversion
    • While 10 or more Dark Energy are active, Mister Negative’s Special Attack 2 will invert the opponent’s Regeneration and Ability Power Rate. This can be amazing utility in scenarios where the opponent might have lots of Regeneration or can be used to Invert Power Gain mechanics such as the Mystic Dispersion Mastery.

Weaknesses[]

  • True Strike / Coldsnap and Anti-Evade
    • To play Mister Negative to his maximum potential he needs to perform many Counter-Attack Evades in each fight. Any opponent who can prevent Evade abilities will hard counter Mister Negative’s ideal playstyle.
  • Disorient and Ability Accuracy Reduction
    • When inflicted with a Disorient effect, Mister Negative will lose all his Dark Energy, making it very difficult to deal meaningful damage or access his second Petrify. Additionally, Ability Accuracy Reductions can cause Mister Negative’s Dark and Light Energy to fail and thus prevent his big moments
  • Purify Abilities
    • Mister Negative relies on placing lots of Debuffs on his opponent to access both damage and utility, so any opponent who purifies these effects will slow down his loop and/or reduce his effectiveness significantly.

Recommended Masteries[]

  • Resonate
    • Mister Negative gains increased Degeneration resistance and also deals damage via Signature Ability while the opponent is suffering from a Debuff, this makes him synergize very well with this mastery!
  • Despair
    • Mister Negative can stack a lot of Debuffs in his kit, making him work well to reduce the effectiveness of healing and invert it significantly with Special Attack 2.
  • Enhanced Fury
    • Mister Negative gains Fury Buffs on his Heavy attack, this mastery allows these to be even more potent, especially if they’re active when triggering the Special Attack 2 Degeneration effects!

External links[]

Kabam Forums Champion Spotlight Mister Negative. Kabam Forums. May 1, 2021.

References[]

Navigation[]

Science List of Science Champions Science
[ve]

Playable: AbominationAbomination (Immortal)Ant-ManAnti-VenomCaptain AmericaCaptain America (Infinity War)Captain America (WWII)Cassie LangCount NefariaElectroHulkHulk (Immortal)Hulk (Ragnarok)Human TorchInvisible WomanJessica JonesJoe FixitLuke CageM.O.D.O.K.Mister FantasticMister NegativeMorbiusPhotonQuakeQuicksilverRed GuardianRed HulkRhinoSandmanScorpionSentryShe-HulkSilkSpider-GwenSpider-HamSpider-Man (Classic)Spider-Man (Miles Morales)Spider-Man 2099Spider-PunkSpotThe OverseerThingTitaniaVoidWaspYellowjacket
Not playable: AdaptoidDarren CrossDeadpooloidDoombotElectro LukeHulk (Bahamet)Human Torch SentineloidSpider-WitchSymbioidUltron Drone
Upcoming: She-Hulk (Deathless)

Advertisement