Mister Negative is a Science Champion. Being a Science champion, he has a class advantage against Mystic champions but a disadvantage against Skill champions.
Bio[]
After the downfall of his gang the Snakeheads “Martin Li” was captured by the international crime syndicate known as The Maggia and used in the experimentation of a new synthetic drug called "D-Lite". Surviving the experiments and escaping his captors Li developed super-powers giving him the ability to tap into the Lightforce and Darkforce. Dedicating himself to become Chinatown's Kingpin of Crime, Li deemed himself “Mister Negative”, swinging between good and evil without remorse with the ultimate goal of erasing the Maggia for what it did to him.
Mechanics[]
Mister Negative focuses on inverting his opponents and corrupting their abilities in multiple ways. There are several ways to play as Mister Negative depending on what players are trying to achieve in a fight, however as a general note his core kit focuses around high skill and input-driven combat. Using an offensive-focused Evade to counterattack the opponent, a skilled player can use Mister Negative to complete fights without ever blocking a single hit, all while dealing some pretty substantial Degeneration damage! The more risky you’re willing to play, the higher your rewards will be with this guy!
Stats[]
Tier | Max Rating | Max Health | Max Attack |
---|---|---|---|
585 | 2191 | 183 | |
- | - | - | |
1546 | 5821 | 485 | |
- | - | - | |
3879 | 14596 | 1216 | |
- | - | - | |
7806 | 29264 | 2437 | |
- | - | - | |
13320 | 49935 | 4158 | |
- | - | - |
Abilities[]
Always Active
- Mister Negative is immune to all Nullify, Stagger and Fate Seal effects.
- The potency of the Opponent's Degeneration effects are reduced by 40% for each unique Debuff they suffer.
- When Evading, Mister Negative counter-attacks with a hit dealing a burst of X Physical Damage and granting the Opponent Power equal to a Medium Attack.
Tier | Physical Damage |
---|---|
155.55 | |
412.25 | |
1033.6 | |
2071.45 | |
3534.3 |
Dev Notes: Mister Negative’s Evade is one of his most powerful abilities. Not only is the Evade useful for avoiding enemy attacks, but it also can be used to begin Mister Negative’s next combo without needing to perform a Parry!
Additionally, access to Degeneration Resistance allows Mister Negative to safely tackle some really annoying mystic defenders such as Mojo, Dormammu and Ebony Maw!
Heavy Attack
- The first hit grants a Fury Buff increasing Attack Rating by +X for 10 seconds.
Tier | Attack Rating |
---|---|
27.45 | |
72.75 | |
182.4 | |
365.55 | |
623.7 |
- While Charging a Heavy Attack, if 1 or more Light Energy are active, gain 100% Evade chance against Basic Attacks.
Dev Notes: Mister Negative’s Heavy attacks are a very important tool in his kit, and are best used in 2 ways. First they can be used with a Parry and a heavy to build a Fury Buff - which can be turned into Light Energy or used to multiply Degeneration damage with a Special Attack 2 . Secondly, it can be used to initiate an Evade Counter-Attack. Choosing when and where to perform these actions will be essential to mastering this champion!
Keep in mind, Mister Negative is not able to charge his Heavy attack forever! Baiting the opponent to play aggressively before charging the Heavy is an important skill to learn. A few examples of this might be charging a Heavy after dodging an enemy Special Attack, while the opponent is hitting into your block or when they perform a dash.
Light Energy Passive - Max stacks 20
- Whenever either champion performs a Well-Timed Block, gain +2 Light Energy.
- Dashing back removes all Buffs on Mister Negative, granting +1 Light Energy per Buff removed.
- Light Energy lasts indefinitely until reaching 10 stacks after which all stacks will expire over 6 seconds.
Dev Notes: A cool part of Mister Negative’s kit is his ability to never hold onto a Buff by performing a dash back! However, if for some reason you want to keep your Buffs (looking at you “Buffed Up”) then you can opt to use the Counter-Attack Evade instead of a dash back in many scenarios in order to keep your Buffs for an extended period!
Dark Energy Passive - Max stacks 20
- If Mister Negative performs an Evade or is Knocked down, all Light Energy is converted into Dark Energy.
- Dark Energy lasts indefinitely until reaching 10 stacks after which all stacks will expire over 16 seconds.
- While suffering from Disorient, all Dark Energy is removed and additional Dark Energy cannot be gained.
- Each time Dark Energy is gained, inflict a Delirium Debuff lasting 0.8 second(s) per Light Energy converted.
- A Delirious Opponent suffers -60% Defensive Combat Power Rate and has their Dash and Dodge controls reversed.
Dev Notes: Delirium is a new effect in Mister Negative’s kit that is quite useful for reducing the amount of power given to the opponent via hits/strikes. This can also be a really annoying mechanic to deal with when fighting Mister Negative on defense without the right counter so watch out for it triggering at unexpected times!
Signature Ability[]
Corrupting Touch - Passive
- Whenever a Nullify, Stagger, or Fateseal is prevented by Mister Negative’s immunity, deal a burst of X Physical Damage.
Tier | Physical Damage |
---|---|
18.3 - 73.19 | |
48.5 - 193.99 | |
121.6 - 486.36 | |
267.75 - 1218.49 | |
456.84 - 2078.99 |
- While suffering from Degeneration, Regenerate +X Health per second.
Tier | Health Regenerated |
---|---|
21.91 - 43.56 | |
58.21 - 115.72 | |
145.96 - 290.16 | |
483.06 - 731.73 | |
824.28 - 1248.6 |
- Each Light Energy grants +X Energy Resistance.
Tier | Energy Resistance |
---|---|
17.17 - 108.41 | |
18.69 - 117.98 | |
20.2 - 127.54 | |
31.87 - 182.62 | |
34.15 - 195.66 |
- Each Dark Energy deals X Physical Damage every second while the Opponent is suffering from a non-damaging Debuff. This scales with Base Attack only.
Tier | Dark Energy Damage |
---|---|
1.83 - 3.64 | |
4.85 - 9.64 | |
12.16 - 24.17 | |
45 - 60.93 | |
76.79 - 103.97 |
Dev Notes: Although Mister Negative does not need his Signature Ability to pull off his awesome base kit abilities, it can be very useful for dealing a nice chunk of extra damage in the right matchup and giving him access to a significant amount of Regeneration in matchups where Degeneration is present!
Special Attacks[]
Special 1 - Art of Lightforce
Mister Negative charges his guandao with Light Energy, slashing the Opponent with a deadly blow before firing a blast of light energy at them.
- On activation gain a Bulwark Passive for 30 seconds, increasing Block Proficiency by +X for each Light Energy, then convert all Light Energy into Dark Energy.
Tier | Block Proficiency |
---|---|
566.67 | |
616.67 | |
666.67 | |
700 | |
750 |
- The final hit inflicts an Exhaustion Debuff, lowering the Opponent’s Critical Damage Rating by X for 20 seconds.
Tier | Critical Damage Rating |
---|---|
182.14 | |
198.21 | |
214.29 | |
225 | |
241.07 |
Dev Notes: The long lasting Exhaustion Debuff from this move is nothing special on it’s own, but can work well when paired with Mister Negative’s Degeneration Resistance and/or allow him to deal a bit of free damage with his Signature Ability!
Special 2 - Art of Darkforce
Mister Negative charges his guandao with Dark Energy, slashing the Opponent with a series of lethal strikes and finishing with a quake of dark energy.
- The 1st hit inflicts a Petrify Debuff of 80% Potency for 20 seconds.
- The 2nd hit inflicts another Petrify if 10 or more Dark Energy are active.
- The 3rd hit inflicts a Degeneration Debuff, dealing up to X Direct Damage over 10 seconds.
Tier | Degeneration Damage |
---|---|
247.05 | |
654.75 | |
1641.6 | |
3289.95 | |
5613.3 |
- The final hit consumes all remaining Dark Energy, inflicting 1 additional Degeneration for each Dark Energy consumed.
Dev Notes: If you’re looking for the best possible damage loop, you’ll want to use Special Attack 2! First, you’ll want to stack a few Fury Buffs via Heavy attack, then chain your Special 2 while you have 20 Dark Energy, this can deal some pretty sizable Degeneration damage while also inverting the opponent’s healing and Ability Power Rate!
Special 3 - Vortex Of The Negative
Mister Negative combines light and dark energy to create a vortex around his opponent knocking them back and super-charging a final devastating blast.
- Inflict a Delirium Debuff for 20 seconds.
- All Light Energy is consumed, each Regenerating X Health.
Tier | Health Regeneration |
---|---|
28.48 | |
75.67 | |
189.75 | |
380.43 | |
649.16 |
- All Dark Energy is consumed, each dealing a burst of X Direct Damage to the Opponent.
Tier | Dark Energy Damage |
---|---|
155.55 | |
412.25 | |
1033.6 | |
2071.45 | |
3534.3 |
Dev Notes: Although this attack doesn’t have the same damage potential as Special Attack 2, it still has a pretty nice burst of damage plus a nice Regeneration to top up any damage taken. It’s also worth noting the Delirium inflicted in this attack can stack with Mister Negative’s other Delirium when converting Light/Dark Energy, effectively reducing the opponent’s Defensive Combat Power Rate by -120%, this can be pretty insane when used at the right time!
Synergy Bonuses[]
Strengths and Weaknesses[]
Strengths[]
- Ability To Never Hold A Buff
- Mister Negative can dash back at any time to convert all his Buffs into Light Energy, this can be really great when fighting against Champions or nodes that punish active Buffs such as Doctor Doom, Mojo or the Buffet node.
- Degeneration Resistance
- By stacking unique Debuffs on the opponent Mister Negative can become completely resistant to Degeneration damage and if his Signature Ability is unlocked, he can actually heal significantly from these effects!
- Never Block A Hit
- By using the Dexterity Mastery and Heavy charging at the right moments, Mister Negative can use his Counter-Attack Evade to finish fights without ever blocking a single hit. This can be difficult to master but makes Mister Negative amazing in scenarios where opponents might deal lots of chip damage through block!
- Heal/Power Gain Inversion
- While 10 or more Dark Energy are active, Mister Negative’s Special Attack 2 will invert the opponent’s Regeneration and Ability Power Rate. This can be amazing utility in scenarios where the opponent might have lots of Regeneration or can be used to Invert Power Gain mechanics such as the Mystic Dispersion Mastery.
Weaknesses[]
- True Strike / Coldsnap and Anti-Evade
- To play Mister Negative to his maximum potential he needs to perform many Counter-Attack Evades in each fight. Any opponent who can prevent Evade abilities will hard counter Mister Negative’s ideal playstyle.
- Disorient and Ability Accuracy Reduction
- When inflicted with a Disorient effect, Mister Negative will lose all his Dark Energy, making it very difficult to deal meaningful damage or access his second Petrify. Additionally, Ability Accuracy Reductions can cause Mister Negative’s Dark and Light Energy to fail and thus prevent his big moments
- Purify Abilities
- Mister Negative relies on placing lots of Debuffs on his opponent to access both damage and utility, so any opponent who purifies these effects will slow down his loop and/or reduce his effectiveness significantly.
Recommended Masteries[]
- Resonate
- Mister Negative gains increased Degeneration resistance and also deals damage via Signature Ability while the opponent is suffering from a Debuff, this makes him synergize very well with this mastery!
- Despair
- Mister Negative can stack a lot of Debuffs in his kit, making him work well to reduce the effectiveness of healing and invert it significantly with Special Attack 2.
- Enhanced Fury
- Mister Negative gains Fury Buffs on his Heavy attack, this mastery allows these to be even more potent, especially if they’re active when triggering the Special Attack 2 Degeneration effects!
External links[]
Champion Spotlight Mister Negative. Kabam Forums. May 1, 2021.
References[]
[]
List of Science Champions |
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