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Mister Sinister is a Mutant Champion. Being a Mutant Champion, he has a Class Bonus against Skill Champions, but is weak to Tech Champions.

Bio[]

Nathaniel Essex, a scientist in the latter half of the 19th century, pledged loyalty to the mutant-demi god Apocalypse in exchange for activation of his dormant X-Factor. Donning the moniker of Mister Sinister, Essex began to engineer bloodlines in the hope of creating the perfect mutant. His attention would eventually focus on two particularly gifted children, Scott Summers and Jean Grey. In command of the Marauders, a band of mutants that follow him, Mister Sinister has been the mastermind of many schemes and plots, not the least of which was the birth of Cyclops and Madelyne Pryor’s child, Nathan Summers, also known as Cable.

Mechanics[]

Mister Sinister will live up to his name, especially as a defender. His ability to Regenerate damage taken from Critical Hits will allow this Mutant to survive some of the heaviest hits in the Contest. As a master of genetic manipulation, Mister Sinister’s other abilities allow him to improve himself while countering the abilities of his opponent.

Stats[]

Tier Max Rating Max Health Max Attack
TierStarTierStar 572 2715 186
AwakenedAwakened - - -
TierStarTierStarTierStar 1512 7215 494
AwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStar 3792 18092 1238
AwakenedAwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStarTierStar 7646 36276 2482
AwakenedAwakenedAwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStarTierStarTierStar 13039 61898 4234
AwakenedAwakenedAwakenedAwakenedAwakenedAwakened - - -

Abilities[]

Passive

  • Mister Sinister’s Telepathic Mastery renders him Immune to Taunt and Reversed Controls.
  • Mister Sinister’s Telekinetic Powers allow him to Block Unblockable Special Attacks.
  • When performing a perfect block, gain a Bulwark passive, increasing Block by X. Max: 5

Dev Notes: Mister Sinister’s Immunity to mind manipulating effects will help him both when attacking and defending. Also the ability to block Unblockable Specials will help against champions like Doctor Doom and his Special 1, and even the Collector when he is below 55% health.

Molecular Regeneration – Passive

  • Mr. Sinister’s Regeneration Rate cannot be reduced
  • 100% chance to Regenerate 70% of damage dealt by enemy Critical Hits over 0.4 seconds. Abilities cannot modify the Ability Accuracy, Duration, or Potency of this ability, aside from effects that would modify Mister Sinister’s Regeneration Rate.
  • Regeneration Rate is increased by 1% for every hit on the opponent’s Combo Meter up to 50 hits.

Dev Notes: Bringing a Heal Blocking champion will be essential when fighting Mister Sinister when placed on complimentary AW Nodes. Another important note is that Damaging Debuffs will not trigger Sinister’s Regeneration, but run the risk of being Transferred to you as a result of his first Special Attack.

When Charging a Heavy Attack

  • Pauses the duration of Damaging Debuffs, Stun, Concussion, and Power Leech on the opponent.
  • Charging a Heavy Attack for 1 second grants a Precision Buff, increasing Critical Rating by X for 6.2 seconds. This Precision provides X additional Critical Rating for each Debuff on the opponent.
Tier Critical Rating
TierStarTierStar 728.57
TierStarTierStarTierStar 792.86
TierStarTierStarTierStarTierStar 857.14
TierStarTierStarTierStarTierStarTierStar 900
TierStarTierStarTierStarTierStarTierStarTierStar 964.29
  • Charging the Heavy Attack for an additional 1 second grants a Cruelty Buff, increasing Critical Damage Rating by X for 4.9 seconds. This Cruelty provides X additional Critical Damage Rating for each Debuff on the opponent.
Tier Critical Damage Rating
TierStarTierStar 108.51
TierStarTierStarTierStar 118.09
TierStarTierStarTierStarTierStar 127.66
TierStarTierStarTierStarTierStarTierStar 134.04
TierStarTierStarTierStarTierStarTierStarTierStar 143.62
  • Charging a Heavy Attack for 1 second grants a Vicious Passive, increasing the potency of Damaging Debuffs by 30% for 8 seconds.
  • Charging a Heavy Attack for an additional 1 second triggers Mister Sinister’s Genetic Manipulation. For the next 7 seconds, he inflicts a 10 second Bleed Debuff on himself every 0.7 seconds.

Dev Notes: Utilizing Sinister’s Ability to Pause the debuffs he inflicts or Transfers will allow you to get the most from their potent effects. When paired with a Stun, it’s possible to easily gain added Critical Rating and Damage by fully charging the Heavy Attack.

Signature Ability[]

Engineered Perfection - Persistent Charge

  • Each time Mister Sinister defeats an opponent, he extracts their genetic code, gaining a different Passive ability for the rest of the quest depending on the defeated Champion’s Class. [Max 3 of each Passive, 10 Passives total.]
  • Mister Sinister starts each fight with 3 of these effects at random. These do not persist between fights and do not count toward the max Passives.
  • Mutant: Prowess, increasing Special Attack Damage by X%.
Tier Special Attack Damage %
TierStarTierStar 5.01 - 30%
TierStarTierStarTierStar 5.01 - 30%
TierStarTierStarTierStarTierStar 5.01 - 30%
TierStarTierStarTierStarTierStarTierStar 10 - 30%
TierStarTierStarTierStarTierStarTierStarTierStar 10 - 30%
  • Skill: Precision, increasing Critical Rating by X.
Tier Critical Rating
TierStarTierStar 88.6 - 425
TierStarTierStarTierStar 96.42 - 462.5
TierStarTierStarTierStarTierStar 104.23 - 500
TierStarTierStarTierStarTierStarTierStar 110.54 - 525
TierStarTierStarTierStarTierStarTierStarTierStar 118.43 - 562.5
  • Science: Regen Rate, increasing Regeneration Rate by X%.
Tier Regeneration Rate %
TierStarTierStar 4.95 - 20%
TierStarTierStarTierStar 4.95 - 20%
TierStarTierStarTierStarTierStar 4.95 - 20%
TierStarTierStarTierStarTierStarTierStar 5 - 20%
TierStarTierStarTierStarTierStarTierStarTierStar 5 - 20%
  • Mystic: Combat Power Rate, increasing Power Rate by X%.
Tier Power Rate %
TierStarTierStar 4.95 - 20%
TierStarTierStarTierStar 4.95 - 20%
TierStarTierStarTierStarTierStar 4.95 - 20%
TierStarTierStarTierStarTierStarTierStar 5 - 20%
TierStarTierStarTierStarTierStarTierStarTierStar 5 - 20%
  • Cosmic: Fury, increasing Attack Rating by X.
Tier Attack Rating
TierStarTierStar 9.31 - 55.8
TierStarTierStarTierStar 24.72 - 148.2
TierStarTierStarTierStarTierStar 61.96 - 371.4
TierStarTierStarTierStarTierStarTierStar 248.19 - 744.61
TierStarTierStarTierStarTierStarTierStarTierStar 423.38 - 1270.22

Dev Notes: Sinister is always in pursuit of perfection, be sure to use him often to build his strength over the course of a quest. Inversely, for those fighting him, it’s also important to note that losing a Tech champion to Sinister will not grant him any Passive effects.

Special Attacks[]

Special 1 – Genetic Disruption
Mister Sinister sends a pulse of energy, infusing his opponent with faulty genetic material.

  • Transfer all Damaging Debuffs on Mister Sinister to non-#Robot Opponents, converting them into Degeneration Debuffs dealing X Direct Damage over 6 seconds. This ability activates even if this attack is Blocked or avoided.
  • Mister Sinister inflicts himself with a non-stacking 0 potency Bleed dealing Debuff Direct Damage over 20 seconds.
Tier Degeneration Damage
TierStarTierStar 148.8
TierStarTierStarTierStar 395.2
TierStarTierStarTierStarTierStar 990.4
TierStarTierStarTierStarTierStarTierStar 1985.6
TierStarTierStarTierStarTierStarTierStarTierStar 3387.2

Dev Notes: It’s important to remember that the Transfer of Damaging Debuffs cannot be prevented. Definitely reconsider bringing any epic Bleed champions in against him.

Special 2 – Genetic Negation
Disabling several important genes can render the opponent powerless, in this case, it also leaves the opponent in a catatonic state.

  • 100% chance to inflict Concussion, reducing the opponent’s Ability Accuracy by 100% for 6 seconds. This ability activates even if this attack is Blocked or avoided.
  • 100% chance to Stun for 2.5 second(s).

Dev Notes: Facing off against a prolific Evader? How about an enemy who likes to trigger a defensive ability when struck? Worry not, Sinister’s Special Attack will ensure those abilities don’t get in the way of this Special Attack.

Special 3 – Genetic Extraction
Once an exciting genetic structure is discovered, Mister Sinister takes great pleasure negating its beneficial effects and extracting its essence for himself.

  • 100% chance to inflict Concussion, reducing the opponent’s Ability Accuracy by 100% for 12 seconds.
  • 100% chance of applying Power Leech to the target, stealing 20% of Max Power over 3 seconds.

Dev Notes: The culmination of Sinister’s work, make sure to Pause the Power Leech to maximize the Power he is able to steal once the attack ends.

Synergy Bonuses[]

Synergy Partner(s) Effect(s)
Genetic Masterpiece Cable portrait Mutant Champions: Randomly start the fight with either +25% passive Attack Rating, +25% passive Power Rate, or +25% passive Armor Rating.
Unique Synergy: Does not stack with duplicate synergies.
Mutant Dominion Magneto portraitMagneto (House of X) portrait All Mutant Champions: +20% Passive Fury when fighting with Class Disadvantage.
Unique Synergy: Does not stack with duplicate synergies.
Blood Lines Cyclops (New Xavier School) portraitCyclops (Blue Team) portraitPhoenix portrait Synergy Champions: Special Attacks have +20% Critical Rating and gain True Strike, ignoring all Armor, Resistances, Evasion, and Auto Block.
Unique Synergy: Does not stack with duplicate synergies.
Masterminds M.O.D.O.K. portraitKingpin portraitUltron portrait Mister Sinister, Kingpin, Ultron, M.O.D.O.K.: Each time the opponent uses a Special Attack they become Power Locked for 6 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Incoming Synergy Partner(s) Effect(s)
Your Fate is Mine Apocalypse portrait Apocalypse: Start the first fight in a quest with maximum Genetic Code.
Mister Sinister: Degeneration Debuffs gain +50% Potency.
Unique Synergy: Does not stack with duplicate synergies.
Enemies - Level 3 Colossus portrait All Champions: +155 Critical Rating.
Enemies - Level 3 Gambit portrait All Champions: +155 Critical Rating.
Runs in the Family Havok portrait Havok: Gain 2 Plasma Charge(s) after each Special Attack.
Mister Sinister: Well timed Blocks against contact attacks inflict Degeneration, dealing 30% of Attack as Direct Damage over 1 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Rivals - Level 3 Kingpin portrait All Champions: +115 Critical Damage Rating.
No More Patients Sauron portrait Sauron, Mister Sinister: Whenever an Opponent heals, gain a 2% Regen Passive for 2 seconds. This goes on Cooldown for 5 seconds. Once this has been triggered 4 times, Inflict Heal Block Passive for 12 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Enemies - Level 3 Storm portrait All Champions: +155 Critical Rating.
Enemies - Level 3 Stryfe portrait All Champions: +155 Critical Rating.

Strengths and Weaknesses[]

Strengths[]

  • Hawkeye
    • Imagine all the damage contained in Hawkey’s Hemorrhage Bleed compressed into 4 seconds. That’s the effect Clint can expect when Sinister Transfers that debuff back to its source.
  • Corvus Glaive
    • Considering Sinister Regenerates most of the damage dealt to him by Critical Hits, those Glaive charges don’t seem so great anymore.
  • Ægon
    • High Combo meter and frequent Criticals will become Ægon’s greatest weakness against Sinister.

Weaknesses[]

  • Yondu, Civil Warrior
    • Any champion with easy access to Heal Block will be able to confidently take down this master of Regeneration.
  • Crossbones, Guardian, Infamous Iron Man
    • Champions who don't land critical hits naturally can also bypass Sinister's regeneration capabilities
  • Void
    • While Void won’t be able to invert Sinister’s Regeneration Rate, reducing its effectiveness to zero will still grant Void a considerable advantage.
  • Robots
    • Robots naturally don't have genes for Sinister to manipulate. Therefore Sinister cannot transfer his debuffs onto champions with the Robot tag.
  • Magneto
    • Although their goals of Mutant superiority are aligned, Magneto’s ability to Heal Block will give him the advantage in the battle to determine who the master Mutant is.

Recommended Masteries[]

  • Liquid Courage and Double Edge
    • While Mister Sinister is not specifically Immune to Bleed or Poison, his first Special Attack allows him to quickly Transfer both Debuffs to his opponent.
  • Inequity and Pacify
    • These Masteries lower Attack Rating and reduce the opponent’s Ability Accuracy for each Debuff on the opponent. These are the exact kind of ‘improvements’ Mister Sinister has in mind for his enemies.

References[]

Navigation[]

Mutant List of Mutant Champions Mutant
[ve]

Playable: ApocalypseArchangelBeastBishopCableCaptain BritainColossusCyclops (Blue Team)Cyclops (New Xavier School)Dani MoonstarDazzlerDeadpoolDeadpool (X-Force)DominoDustEmma FrostGambitGoldpoolHavokHenchpoolIcemanJubileeKitty PrydeMagnetoMagneto (House of X)Mister SinisterNamorNegasonic Teenage WarheadNightcrawlerNorthstarOld Man LoganOmega RedOnslaughtPlatinumpoolProfessor XPsylockeRogueSabretoothSauronStormStorm (Pyramid X)StryfeSunspotToadWolverineWolverine (Weapon X)Wolverine (X-23)
Not playable: AdaptoidCyverineDeadpooloidDoombotIce PhoenixNightcarnageSentineloidSymbioidUltron Drone
Upcoming: Gentle

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