Mister Sinister is a Mutant Champion. Being a Mutant Champion, he has a Class Bonus against Skill Champions, but is weak to Tech Champions.
Bio[]
Nathaniel Essex, a scientist in the latter half of the 19th century, pledged loyalty to the mutant-demi god Apocalypse in exchange for activation of his dormant X-Factor. Donning the moniker of Mister Sinister, Essex began to engineer bloodlines in the hope of creating the perfect mutant. His attention would eventually focus on two particularly gifted children, Scott Summers and Jean Grey. In command of the Marauders, a band of mutants that follow him, Mister Sinister has been the mastermind of many schemes and plots, not the least of which was the birth of Cyclops and Madelyne Pryor’s child, Nathan Summers, also known as Cable.
Mechanics[]
Mister Sinister will live up to his name, especially as a defender. His ability to Regenerate damage taken from Critical Hits will allow this Mutant to survive some of the heaviest hits in the Contest. As a master of genetic manipulation, Mister Sinister’s other abilities allow him to improve himself while countering the abilities of his opponent.
Stats[]
| Tier | Max Rating | Max Health | Max Attack |
|---|---|---|---|
| 568 | 2715 | 186 | |
| - | - | - | |
| 1496 | 7215 | 494 | |
| - | - | - | |
| 3754 | 18092 | 1238 | |
| 4725 | - | - | |
| 7577 | 36276 | 2482 | |
| 10480 | - | - | |
| 12920 | 61898 | 4234 | |
| 17860 | - | - | |
| 32800 | 157221 | 10755 | |
| - | - | - |
Abilities[]
Always Active
- Mister Sinister’s Telepathic Mastery renders him Immune to Taunt and Reversed Controls.
- Mister Sinister reduces the potency of incoming Bleed effects by 100%.
- Mister Sinister’s Telekinetic Powers allow him to Block Unblockable Special Attacks.
- Well-Timed Blocks grant a Bulwark Passive, increasing Block Proficiency by +X. Max: 5.
| Tier | Block Proficiency |
|---|---|
| 188.89 | |
| 205.56 | |
| 222.22 | |
| 233.33 | |
| 250 | |
| 305.56 |
- Whenever a Skill Champion Purifies a Debuff, reduce the Ability accuracy of their Purify Abilities by 25%, up to -100%.
Dev Notes: Mister Sinister now gains Bulwarks, and can reduce Mutant Purify chance!
Molecular Regeneration – Passive
- Regeneration Rate is increased by 1% for every hit on the opponent’s Combo Meter up to 50 hits.
- Mister Sinister’s Regeneration Rate cannot be reduced.
- 100% chance to Regenerate 70% of damage dealt by enemy Critical Hits over 0.5 seconds. Abilities cannot modify the Ability Accuracy, Duration, or Potency of this ability, aside from effects that would modify Mister Sinister’s Regeneration Rate.
Dev Notes: Bringing a Heal Blocking champion will be essential when fighting Mister Sinister when placed on complimentary AW Nodes. Another important note is that Damaging Debuffs will not trigger Sinister’s Regeneration, but run the risk of being Transferred to you as a result of his first Special Attack.
When Charging a Heavy Attack
- Pauses the duration of Damaging Debuffs, Stun, Concussion, and Power Steal on the opponent.
- Charging a Heavy Attack for 1 second grants a Vicious Passive, increasing the potency of Damaging Debuffs by 30% for 8 seconds.
- Charging a Heavy Attack for an additional 1 second triggers Mister Sinister's Genetic Manipulation. For the next 7 seconds, he inflicts a 10 second Bleed Debuff on himself every 0.7 seconds.
Dev Notes: Utilizing Sinister’s Ability to Pause the debuffs he inflicts or Transfers will allow you to get the most from their potent effects. When paired with a Stun, it’s possible to easily gain added Critical Rating and Damage by fully charging the Heavy Attack.
Signature Ability[]
Engineered Perfection - Persistent Charge
- Each time Mister Sinister defeats an opponent, he extracts their genetic code, gaining a different Passive ability for the rest of the quest depending on the defeated Champion’s Class. [Max 3 of each Passive, 10 Passives total.]
- Mister Sinister starts each fight with 3 of these effects at random. These do not persist between fights and do not count toward the max Passives.
- Mutant: Prowess, increasing Special Attack Damage by X%.
| Tier | Special Attack Damage % |
|---|---|
| 5.01 - 30% | |
| 5.01 - 30% | |
| 5.01 - 30% | |
| 10 - 30% | |
| 10 - 30% | |
| 10 - 30% |
| Tier | Critical Rating |
|---|---|
| 88.6 - 425 | |
| 96.42 - 462.5 | |
| 104.23 - 500 | |
| 110.54 - 525 | |
| 118.43 - 562.5 | |
| 144.75 - 687.5 |
- Science: Regen Rate, increasing Regeneration Rate by X%.
| Tier | Regeneration Rate % |
|---|---|
| 4.95 - 20% | |
| 4.95 - 20% | |
| 4.95 - 20% | |
| 5 - 20% | |
| 5 - 20% | |
| 5 - 20% |
- Mystic: Combat Power Rate, increasing Power Rate by X%.
| Tier | Power Rate % |
|---|---|
| 4.95 - 20% | |
| 4.95 - 20% | |
| 4.95 - 20% | |
| 5 - 20% | |
| 5 - 20% | |
| 5 - 20% |
| Tier | Attack Rating |
|---|---|
| 9.31 - 55.8 | |
| 24.72 - 148.2 | |
| 61.96 - 371.4 | |
| 248.19 - 744.61 | |
| 423.38 - 1270.22 | |
| 1075.45 - 3226.54 |
Dev Notes: Mister Sinister now starts with 3 random charges of his Signature Ability! This should help him a ton in content where he can’t ramp, or to help him start his Ramp!
Special Attacks[]
Special 1 – Genetic Disruption
Mister Sinister sends a pulse of energy, infusing his opponent with faulty genetic material.
- Transfer all Damaging Debuffs on Mister Sinister to non-#Robot Opponents, converting them into Degeneration Debuffs dealing X Direct Damage over 6 seconds. This ability activates even if this attack is Blocked or avoided.
| Tier | Direct Damage |
|---|---|
| 167.4 | |
| 444.6 | |
| 1114.2 | |
| 2233.8 | |
| 3810.6 | |
| 9679.5 |
- Mister Sinister inflicts himself with a non-stacking 0 potency Bleed dealing Debuff Direct Damage over 20 seconds.
Dev Notes: It’s important to remember that the Transfer of Damaging Debuffs cannot be prevented except for #Robots. Definitely reconsider bringing any epic Bleed or damage over time champions in against him unless they are a robot.
Special 2 – Genetic Negation
Disabling several important genes can render the opponent powerless, in this case, it also leaves the opponent in a catatonic state.
- 100% chance to inflict Concussion, reducing the opponent’s Ability Accuracy by 100% for 6 seconds. This ability activates even if this attack is Blocked or avoided.
- 100% chance to Stun for 2.5 second(s).
Dev Notes: Facing off against a prolific Evader? How about an enemy who likes to trigger a defensive ability when struck? Worry not, Sinister’s Special Attack will ensure those abilities don’t get in the way of this Special Attack.
Special 3 – Genetic Extraction
Once an exciting genetic structure is discovered, Mister Sinister takes great pleasure negating its beneficial effects and extracting its essence for himself.
- 100% chance to inflict Concussion, reducing the opponent’s Ability Accuracy by 100% for 12 seconds.
- 100% chance to inflict a Power Steal Debuff, stealing 20% of Max Power over 3 seconds.
Dev Notes: The culmination of Sinister’s work, make sure to Pause the Power Leech to maximize the Power he is able to steal once the attack ends.
Synergy Bonuses[]
Strengths and Weaknesses[]
Strengths[]
- Regeneration
- Mister Sinister has some of the most consistent and powerful Regeneration in the contest! Stand tall against the strongest opponents with tons of health.
- Damage Over Time Control
- While he may not be immune to as many effects as some, he can reflect Damage Over Time effects back at the opponent and turn them into Degeneration!
Weaknesses[]
- Heal Block
- While his Regeneration may be powerful, it won’t do much of anything if it’s Heal Blocked!
- Robots
- Those Pesky Robots don’t have Genes for Sinister to manipulate! As such he cannot reflect Damage Over Time effects back with his Special 1 to any champion with the #Robot tag.
Recommended Masteries[]
- Liquid Courage and Double Edge
- While Mister Sinister is not specifically Immune to Bleed or Poison, his first Special Attack allows him to quickly Transfer both Debuffs to his opponent.
- Parry
- With Well-timed Blocks already reducing his incoming Damage why not go further!
References[]
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Playable: Anti-Venomoid ● Apocalypse ● Archangel ● Beast ● Bishop ● Cable ● Captain Britain ● Cassandra Nova ● Colossus ● Cyclops (Blue Team) ● Cyclops (New Xavier School) ● Dani Moonstar ● Dazzler ● Deadpool ● Deadpool (X-Force) ● Domino ● Doombot ● Dust ● Emma Frost ● Gambit ● Gentle ● Goldpool ● Havok ● Henchpool ● Iceman ● Jean Grey ● Jubilee ● Kitty Pryde ● Magneto ● Magneto (House of X) ● Mister Sinister ● Namor ● Negasonic Teenage Warhead ● Nightcrawler ● Northstar ● Old Man Logan ● Omega Red ● Onslaught ● Platinumpool ● Professor X ● Psylocke ● Rogue ● Sabretooth ● Sauron ● Sentinelbot ● Silver Samurai ● Storm ● Storm (Pyramid X) ● Stryfe ● Sunspot ● Symbioid ● Toad ● Wolverine ● Wolverine (Weapon X) ● Wolverine (X-23)
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