Mister Sinister is a Mutant Champion. Being a Mutant Champion, he has a Class Bonus against Skill Champions, but is weak to Tech Champions.
Bio[]
Nathaniel Essex, a scientist in the latter half of the 19th century, pledged loyalty to the mutant-demi god Apocalypse in exchange for activation of his dormant X-Factor. Donning the moniker of Mister Sinister, Essex began to engineer bloodlines in the hope of creating the perfect mutant. His attention would eventually focus on two particularly gifted children, Scott Summers and Jean Grey. In command of the Marauders, a band of mutants that follow him, Mister Sinister has been the mastermind of many schemes and plots, not the least of which was the birth of Cyclops and Madelyne Pryor’s child, Nathan Summers, also known as Cable.
Mechanics[]
Mister Sinister will live up to his name, especially as a defender. His ability to Regenerate damage taken from Critical Hits will allow this Mutant to survive some of the heaviest hits in the Contest. As a master of genetic manipulation, Mister Sinister’s other abilities allow him to improve himself while countering the abilities of his opponent.
Stats[]
Tier | Max Rating | Max Health | Max Attack |
---|---|---|---|
572 | 2715 | 186 | |
- | - | - | |
1512 | 7215 | 494 | |
- | - | - | |
3792 | 18092 | 1238 | |
- | - | - | |
7646 | 36276 | 2482 | |
- | - | - | |
13039 | 61898 | 4234 | |
- | - | - |
Abilities[]
Passive
- Mister Sinister’s Telepathic Mastery renders him Immune to Taunt and Reversed Controls.
- Mister Sinister’s Telekinetic Powers allow him to Block Unblockable Special Attacks.
- When performing a perfect block, gain a Bulwark passive, increasing Block by X. Max: 5
Dev Notes: Mister Sinister’s Immunity to mind manipulating effects will help him both when attacking and defending. Also the ability to block Unblockable Specials will help against champions like Doctor Doom and his Special 1, and even the Collector when he is below 55% health.
Molecular Regeneration – Passive
- Mr. Sinister’s Regeneration Rate cannot be reduced
- 100% chance to Regenerate 70% of damage dealt by enemy Critical Hits over 0.4 seconds. Abilities cannot modify the Ability Accuracy, Duration, or Potency of this ability, aside from effects that would modify Mister Sinister’s Regeneration Rate.
- Regeneration Rate is increased by 1% for every hit on the opponent’s Combo Meter up to 50 hits.
Dev Notes: Bringing a Heal Blocking champion will be essential when fighting Mister Sinister when placed on complimentary AW Nodes. Another important note is that Damaging Debuffs will not trigger Sinister’s Regeneration, but run the risk of being Transferred to you as a result of his first Special Attack.
When Charging a Heavy Attack
- Pauses the duration of Damaging Debuffs, Stun, Concussion, and Power Leech on the opponent.
- Charging a Heavy Attack for 1 second grants a Precision Buff, increasing Critical Rating by X for 6.2 seconds. This Precision provides X additional Critical Rating for each Debuff on the opponent.
Tier | Critical Rating |
---|---|
728.57 | |
792.86 | |
857.14 | |
900 | |
964.29 |
- Charging the Heavy Attack for an additional 1 second grants a Cruelty Buff, increasing Critical Damage Rating by X for 4.9 seconds. This Cruelty provides X additional Critical Damage Rating for each Debuff on the opponent.
Tier | Critical Damage Rating |
---|---|
108.51 | |
118.09 | |
127.66 | |
134.04 | |
143.62 |
- Charging a Heavy Attack for 1 second grants a Vicious Passive, increasing the potency of Damaging Debuffs by 30% for 8 seconds.
- Charging a Heavy Attack for an additional 1 second triggers Mister Sinister’s Genetic Manipulation. For the next 7 seconds, he inflicts a 10 second Bleed Debuff on himself every 0.7 seconds.
Dev Notes: Utilizing Sinister’s Ability to Pause the debuffs he inflicts or Transfers will allow you to get the most from their potent effects. When paired with a Stun, it’s possible to easily gain added Critical Rating and Damage by fully charging the Heavy Attack.
Signature Ability[]
Engineered Perfection - Persistent Charge
- Each time Mister Sinister defeats an opponent, he extracts their genetic code, gaining a different Passive ability for the rest of the quest depending on the defeated Champion’s Class. [Max 3 of each Passive, 10 Passives total.]
- Mister Sinister starts each fight with 3 of these effects at random. These do not persist between fights and do not count toward the max Passives.
- Mutant: Prowess, increasing Special Attack Damage by X%.
Tier | Special Attack Damage % |
---|---|
5.01 - 30% | |
5.01 - 30% | |
5.01 - 30% | |
10 - 30% | |
10 - 30% |
- Skill: Precision, increasing Critical Rating by X.
Tier | Critical Rating |
---|---|
88.6 - 425 | |
96.42 - 462.5 | |
104.23 - 500 | |
110.54 - 525 | |
118.43 - 562.5 |
- Science: Regen Rate, increasing Regeneration Rate by X%.
Tier | Regeneration Rate % |
---|---|
4.95 - 20% | |
4.95 - 20% | |
4.95 - 20% | |
5 - 20% | |
5 - 20% |
- Mystic: Combat Power Rate, increasing Power Rate by X%.
Tier | Power Rate % |
---|---|
4.95 - 20% | |
4.95 - 20% | |
4.95 - 20% | |
5 - 20% | |
5 - 20% |
- Cosmic: Fury, increasing Attack Rating by X.
Tier | Attack Rating |
---|---|
9.31 - 55.8 | |
24.72 - 148.2 | |
61.96 - 371.4 | |
248.19 - 744.61 | |
423.38 - 1270.22 |
Dev Notes: Sinister is always in pursuit of perfection, be sure to use him often to build his strength over the course of a quest. Inversely, for those fighting him, it’s also important to note that losing a Tech champion to Sinister will not grant him any Passive effects.
Special Attacks[]
Special 1 – Genetic Disruption
Mister Sinister sends a pulse of energy, infusing his opponent with faulty genetic material.
- Transfer all Damaging Debuffs on Mister Sinister to non-#Robot Opponents, converting them into Degeneration Debuffs dealing X Direct Damage over 6 seconds. This ability activates even if this attack is Blocked or avoided.
- Mister Sinister inflicts himself with a non-stacking 0 potency Bleed dealing Debuff Direct Damage over 20 seconds.
Tier | Degeneration Damage |
---|---|
148.8 | |
395.2 | |
990.4 | |
1985.6 | |
3387.2 |
Dev Notes: It’s important to remember that the Transfer of Damaging Debuffs cannot be prevented. Definitely reconsider bringing any epic Bleed champions in against him.
Special 2 – Genetic Negation
Disabling several important genes can render the opponent powerless, in this case, it also leaves the opponent in a catatonic state.
- 100% chance to inflict Concussion, reducing the opponent’s Ability Accuracy by 100% for 6 seconds. This ability activates even if this attack is Blocked or avoided.
- 100% chance to Stun for 2.5 second(s).
Dev Notes: Facing off against a prolific Evader? How about an enemy who likes to trigger a defensive ability when struck? Worry not, Sinister’s Special Attack will ensure those abilities don’t get in the way of this Special Attack.
Special 3 – Genetic Extraction
Once an exciting genetic structure is discovered, Mister Sinister takes great pleasure negating its beneficial effects and extracting its essence for himself.
- 100% chance to inflict Concussion, reducing the opponent’s Ability Accuracy by 100% for 12 seconds.
- 100% chance of applying Power Leech to the target, stealing 20% of Max Power over 3 seconds.
Dev Notes: The culmination of Sinister’s work, make sure to Pause the Power Leech to maximize the Power he is able to steal once the attack ends.
Synergy Bonuses[]
Strengths and Weaknesses[]
Strengths[]
- Hawkeye
- Imagine all the damage contained in Hawkey’s Hemorrhage Bleed compressed into 4 seconds. That’s the effect Clint can expect when Sinister Transfers that debuff back to its source.
- Corvus Glaive
- Considering Sinister Regenerates most of the damage dealt to him by Critical Hits, those Glaive charges don’t seem so great anymore.
- Ægon
- High Combo meter and frequent Criticals will become Ægon’s greatest weakness against Sinister.
Weaknesses[]
- Yondu, Civil Warrior
- Any champion with easy access to Heal Block will be able to confidently take down this master of Regeneration.
- Crossbones, Guardian, Infamous Iron Man
- Champions who don't land critical hits naturally can also bypass Sinister's regeneration capabilities
- Void
- While Void won’t be able to invert Sinister’s Regeneration Rate, reducing its effectiveness to zero will still grant Void a considerable advantage.
- Robots
- Robots naturally don't have genes for Sinister to manipulate. Therefore Sinister cannot transfer his debuffs onto champions with the Robot tag.
- Magneto
- Although their goals of Mutant superiority are aligned, Magneto’s ability to Heal Block will give him the advantage in the battle to determine who the master Mutant is.
Recommended Masteries[]
- Liquid Courage and Double Edge
- While Mister Sinister is not specifically Immune to Bleed or Poison, his first Special Attack allows him to quickly Transfer both Debuffs to his opponent.
- Inequity and Pacify
- These Masteries lower Attack Rating and reduce the opponent’s Ability Accuracy for each Debuff on the opponent. These are the exact kind of ‘improvements’ Mister Sinister has in mind for his enemies.
References[]
[]
List of Mutant Champions |
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[v ● e]
Playable: Apocalypse ● Archangel ● Beast ● Bishop ● Cable ● Captain Britain ● Colossus ● Cyclops (Blue Team) ● Cyclops (New Xavier School) ● Dani Moonstar ● Dazzler ● Deadpool ● Deadpool (X-Force) ● Domino ● Dust ● Emma Frost ● Gambit ● Goldpool ● Havok ● Henchpool ● Iceman ● Jubilee ● Kitty Pryde ● Magneto ● Magneto (House of X) ● Mister Sinister ● Namor ● Negasonic Teenage Warhead ● Nightcrawler ● Northstar ● Old Man Logan ● Omega Red ● Onslaught ● Platinumpool ● Professor X ● Psylocke ● Rogue ● Sabretooth ● Sauron ● Storm ● Storm (Pyramid X) ● Stryfe ● Sunspot ● Toad ● Wolverine ● Wolverine (Weapon X) ● Wolverine (X-23)
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