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Mole Man is a Skill champion. Being a Skill champion, he has a class advantage against Science champions but a penalty against Mutant champions.

Bio[]

Socially shunned for his dwarfish appearance and expelled from his academic roots in nuclear engineering for his Hollow Earth theories, Harvey Rupert Elder stumbles upon the Monster Isle and falls deep into the realm of Subterranea, becoming blinded before the Valley of Diamonds. After this discovery, Elder dubs himself the Mole Man, ruler of Subterranea and the caverns of Monster Isle. Riding on the back of his most trusted monster friend, Giganto Jr., the Mole Man burrows his way into the Contest.

Mechanics[]

Mole Man makes use of Giganto Jr.’s enormous presence to bully his enemies into submission. Giganto Jr. can take a lot of punishment for Mole Man by Purifying Debuffs and converting them into Monster Mass. Monster Mass allows the pair to counter-attack opponents that strike their Block. Monster Mass also allows them to withstand Heavy and Unblockable hits. If Mole Man and Giganto Jr. take enough damage and Debuffs, they both go into a Frenzy, causing all hits to become Critical Hits, and all blocked Attacks to be countered at no cost.

Stats[]

Tier Max Rating Max Health Max Attack
TierStarTierStar 559 2464 176
AwakenedAwakened - - -
TierStarTierStarTierStar 1473 6548 467
AwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStar 3692 16420 1171
AwakenedAwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStarTierStar 7435 32922 2346
AwakenedAwakenedAwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStarTierStarTierStar 12680 56176 4004
AwakenedAwakenedAwakenedAwakenedAwakenedAwakened - - -

Abilities[]

Passive

  • Shock Immunity: Giganto Jr’s tough monster hide does not conduct electricity granting immunity to Shock effects.
  • While Frenzy is not active and Mole Man is below 10 Monster Mass, Mole Man’s heightened senses allow him to predict his opponent’s movements granting him passive True Accuracy.

Critical hits

  • 100% chance to inflict a Bleed Debuff dealing X damage over 6 seconds.
Tier Bleed Damage
TierStarTierStar 88
TierStarTierStarTierStar 233.5
TierStarTierStarTierStarTierStar 585.5
TierStarTierStarTierStarTierStarTierStar 1173
TierStarTierStarTierStarTierStarTierStarTierStar 2002
  • Deal X as a burst of Energy Damage if the opponent is suffering from a Shock Debuff.
Tier Energy Damage
TierStarTierStar 70.4
TierStarTierStarTierStar 186.8
TierStarTierStarTierStarTierStar 468.4
TierStarTierStarTierStarTierStarTierStar 938.4
TierStarTierStarTierStarTierStarTierStarTierStar 1601.6

Monster Mass - Passive

  • 100% chance to gain a Monster Mass when inflicted with a Debuff. This has -70% chance when fighting Mutant Champions. Max 20 Stacks. Debuffs are Purified 1 second(s) after. At 5 Monster Mass or above, this time is decreased to 0.5 second(s).
  • Each Monster Mass grants +X Physical Resistance.
Tier Physical Resistance
TierStarTierStar 300
TierStarTierStarTierStar 326.47
TierStarTierStarTierStarTierStar 352.94
TierStarTierStarTierStarTierStarTierStar 370.59
TierStarTierStarTierStarTierStarTierStarTierStar 397.06
  • Blocking Basic Attacks grants an Unstoppable Buff for 0.85 seconds, allowing for an immediate counter-attack. Well-Timed Blocks do not trigger this Unstoppable Buff. This ability removes 1 Monster Mass.
  • Gain a 75% chance to Resist a Block Break while at least 1 Monster Mass is active. Adding points into the Stand Your Ground Mastery also increases this chance. If the chance to Resist a Block Break is raised to 100%, this ability also Resists Unblockable hits. Resisting an Unblockable or a Block Break removes all Monster Mass.
  • Gain a Monster Mass if a Debuff fails to apply due to an Immunity.

Dev Notes: When fighting Mole Man, players should be wary of using the Parry Mastery after he has accumulated 5 Monster Mass. Attacking while Mole Man is stunned in this state is most likely to go badly.

Frenzy

  • When above 5 Monster Mass, activating an Unstoppable effect activates Frenzy, allowing all hits to be guaranteed Critical Hits. Frenzy also activates when reaching Max Monster Mass.
  • During Frenzy Monster Mass cannot be removed but each Mass expires after 2 second(s) and Debuffs can no longer be Purified.
  • After Monster Mass falls to zero, Mole Man cannot be Frenzied for 15 seconds.

Dev Notes: Because Monster Mass cannot be removed while Frenzied, Mole Man is able to activate his Unstoppable ability when blocking Heavy Attacks. Players have enough time to retaliate with their own Heavy Attack once they go Unstoppable.

Heavy Attacks

  • Gain 4 Monster Mass.
  • If Frenzied: This attack has up to X Attack Rating based on missing Health.
Tier Attack Rating
TierStarTierStar 132
TierStarTierStarTierStar 350.25
TierStarTierStarTierStarTierStar 878.25
TierStarTierStarTierStarTierStarTierStar 1759.5
TierStarTierStarTierStarTierStarTierStarTierStar 3003

Signature Ability[]

Giganto Jr.’s Revenge - All Attacks

  • Gain up to X Critical Damage Rating based on missing Health.
Tier Critical Damage Rating
TierStarTierStar 300 - 2077.71
TierStarTierStarTierStar 326.47 - 2261.03
TierStarTierStarTierStarTierStar 352.94 - 2444.36
TierStarTierStarTierStarTierStarTierStar 370.59 - 2566.66
TierStarTierStarTierStarTierStarTierStarTierStar 397.06 - 2749.99
  • Gain up to X Attack Rating while Unstoppable based on missing Health.
Tier Attack Rating
TierStarTierStar 44 - 176.01
TierStarTierStarTierStar 116.75 - 467.02
TierStarTierStarTierStarTierStar 292.75 - 1171.06
TierStarTierStarTierStarTierStarTierStar 586.5 - 2346.01
TierStarTierStarTierStarTierStarTierStarTierStar 1001 - 4004.02

Special Attacks[]

Special 1 - Monster Prod Strike
Mole Man 'assists' Giganto Jr. for a shockingly powerful strike.

  • Gain 2 Monster Mass.
  • Inflicts a Shock Debuff dealing X damage over 14 seconds.
Tier Shock Damage
TierStarTierStar 123.2
TierStarTierStarTierStar 326.9
TierStarTierStarTierStarTierStar 819.7
TierStarTierStarTierStarTierStarTierStar 1642.2
TierStarTierStarTierStarTierStarTierStarTierStar 2802.8

Dev Notes: Gaining Monster Mass while Frenzied is possible using Heavy Attacks, Special 1, and Special 3. This will force Mole Man to be in Frenzy for longer.

Special 2 - Holey Moley Bojutsu
Mole Man goes high in a flurry of bo staff strikes and Giganto Jr. goes low for a surprise subterranean blow.

  • Each hit has +X Critical Damage Rating.
Tier Critical Damage Rating
TierStarTierStar 425
TierStarTierStarTierStar 462.5
TierStarTierStarTierStarTierStar 500
TierStarTierStarTierStarTierStarTierStar 525
TierStarTierStarTierStarTierStarTierStarTierStar 562.5
  • This attack gains +X Attack Rating.
Tier Attack Rating
TierStarTierStar 176
TierStarTierStarTierStar 467
TierStarTierStarTierStarTierStar 1171
TierStarTierStarTierStarTierStarTierStar 2346
TierStarTierStarTierStarTierStarTierStarTierStar 4004
  • If Frenzied: This attack pauses Unstoppable Buffs and is Unblockable.

Dev Notes: While Frenzied, each hit of this Special Attack will be a Critical Hit. Use this in tandem with Frenzy to deal even more bonus damage. This damage is heightened even more when Mole Man is at max Signature.

Special 3 - Subterranean Frenzy
With monster Adrenaline flowing through Giganto Jr. 's veins, Giganto Jr. shows his opponents the full ferocity of Monster Isle.

  • Gain 10 Monster Mass and become Frenzied if not on Cooldown.

Synergy Bonuses[]

Synergy Partner(s) Effect(s)
Good Vibrations Daredevil (Classic) portraitDaredevil (Hell's Kitchen) portrait Mole Man: While Unstoppable, Basic Attacks have a flat +50% Critical Hit Chance, regardless of Critical Rating.
Daredevil (Classic): +800 Critical Damage Rating when striking Stunned opponents.
Daredevil (Hell's Kitchen): +600 Critical Damage Rating & enter the fight with +10 Combo Meter.
Unique Synergy: Does not stack with duplicate synergies.
Monster Mash Abomination portraitMan-Thing portrait Mole Man: Increases the duration of Monster Mass while Frenzied by 10%.
Man-Thing: Heavy Attacks are guaranteed Critical Hits while Man-Thing is Unstoppable.
Abomination: When inflicted with a Debuff, gain a Fury Buff increasing Attack by 50% for 12 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Fantastic Fiends Diablo portraitDoctor Doom portraitAnnihilus portraitTerrax portrait Mole Man: While Frenzied, Mole Man’s attacks lower Defensive Ability Accuracy by 50% fighting against the #Fantastic Four.
Diablo, Annihilus, Doctor Doom, Terrax: 20% chance to Purify a Debuff.
Unique Synergy: Does not stack with duplicate synergies.
Enemies - Level 3 Thing portraitHuman Torch portraitInvisible Woman portraitMister Fantastic portrait All Champions: +155 Critical Rating.
Incoming Synergy Partner(s) Effect(s)
Rivals - Level 3 Diablo portrait All Champions: +115 Critical Damage Rating.
Excavators Guardian portrait Guardian: Each time Guardian has 0 Force Field Charges and gains a Charge, gain 1 additional Charge(s).
Mole Man: When blocking a hit to gain Unstoppable, do not consume a Monster Mass.
Unique Synergy: Does not stack with duplicate synergies.
Giant Monstrosities King Groot portrait King Groot: +35% Poison and Armor Break Debuff duration.
Size XL Champions: +4% Health and Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Strange Beasts and Bizarre Machines Peni Parker portrait Synergy Champions: +900 Attack Rating and Armor Rating against #Size: XL Opponents.
Unique Synergy: Does not stack with duplicate synergies.
Pet Pals Silver Centurion portrait Silver Centurion: If the Opponent is suffering less than 5 stacks of Plasma, Special Attack 2 inflicts one extra Plasma.
Mole Man: +20% Attack Rating during Special Attack 1.
Unique Synergy: Does not stack with duplicate synergies.
Not the Hero… The Hood portrait Villain Champions: +3% Health & Attack Rating.
The Hood: Knocking the opponent down loads 3 bullet(s).
Unique Synergy: Does not stack with duplicate synergies.
Revolutions Need Arms Yellowjacket portrait Villain Champions: +5% Health Rating.
Yellowjacket: Nuclear Core Starting Charge and Overheat Point are increased by +10.
Unique Synergy: Does not stack with duplicate synergies.

Strengths and Weaknesses[]

Strengths[]

  • Debuff Purify
    • Mole Man and Giganto Jr. are able to shrug off all Debuffs that are thrown at them. Champions that rely on Debuffs as their main source of damage like most Science champions will have to play carefully against Mole Man.
  • Unstoppable on Block
    • Mole Man does not rely on the use of Parry or Stun Debuffs to get offensive. Any attack he blocks can be immediately turned on his opponent after going Unstoppable.
  • Guaranteed Critical Hits during Frenzy
    • Critical Hits during Frenzy have a lot of added effects for Mole Man. Critical Hits inflict Bleed as well as deal extra Energy Damage on Shocked opponents. This adds a lot of extra threat when Mole Man and Giganto Jr. are Frenzied.
  • Blocking Heavy and Unblockable Attacks
    • This champion is able to Block Heavy and Unblockable attacks with the help of the Stand Your Ground Mastery adding an extra layer of protection versus Unblockable champions.

Weaknesses[]

  • Bleed Immune
    • Mole Man’s main source of damage other than hits are Bleed Debuffs. Any champions that are immune or resistant to Bleeds will give him a significant disadvantage.
  • Purify Punishment
    • Mole Man relies on Purifying Debuffs to power his other abilities. Mutant Champions such as Sunspot and Havok are able to take advantage of this ability by dealing extra damage whenever Mole Man Purifies a Debuff, along with their class advantaged attack rating.
  • Buff control
    • Mystic Champions who have a reliable way to control Buffs, such as Stagger, Nullify, Fateseal, or Neutralize are able to nullify Mole Man’s Unstoppable Buffs, keeping his Monster Mass to a manageable level.

Recommended Masteries[]

  • Stand Your Ground
    • Mole Man makes use of Stand Your Ground by granting him the ability to block Unblockable attacks as well as Heavy Attacks. This allows him extra protection versus champions with frequent Unblockable attacks.
  • Liquid Courage / Double Edge
    • Due to Mole Man’s ability to Purify Debuffs, Liquid Courage and Double Edge’s detrimental effects are turned into Monster Mass, providing Mole Man with a significant advantage and a major damage boost at the start of any fight.
  • Cruelty / Courage
    • Mole Man benefits greatly from additional Attack and Critical Damage Rating. Courage will add more Attack Rating on top of the bonus Attack Rating Mole Man receives when low on Health.

External links[]

Kabam Forums Champion Spotlight Mole Man. Kabam Forums. February 23, 2020.

References[]

Navigation[]

Skill List of Skill Champions Skill
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