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**After Monster Mass falls to 0, Frenzy goes on cooldown for 15 seconds.
 
**After Monster Mass falls to 0, Frenzy goes on cooldown for 15 seconds.
   
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*'''Blocking basic attacks:''' At the cost of 1 Monster Mass, gain an [[Unstoppable]] buff lasting 0.85 seconds. Does not trigger on well-timed blocks.
   
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*'''Passive:''' 75% chance to resist a block break while at least 1 Monster Mass is active.
Blocking Basic Attacks grants an Unstoppable Buff for 0.85 seconds, allowing for an immediate counter-attack. Well-Timed Blocks do not trigger this Unstoppable Buff. This ability removes 1 Monster Mass.
 
Gain a 75% chance to Resist a Block Break while at least 1 Monster Mass is active. Adding points into the Stand Your Ground Mastery also increases this chance. If the chance to Resist a Block Break is raised to 100%, this ability also Resists Unblockable hits. Resisting an Unblockable or a Block Break removes all Monster Mass.
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**Adding points into the Stand Your Ground [[Mastery|mastery]] also increases this chance.
  +
**If the chance increases to 100%, this ability also Resists Unblockable hits. Resisting an Unblockable or a Block Break removes all Monster Mass.
 
Developer’s Note: When fighting Mole Man, players should be wary of using the Parry Mastery after he has accumulated 5 Monster Mass. Attacking while Mole Man is stunned in this state is most likely to go badly.
 
Developer’s Note: When fighting Mole Man, players should be wary of using the Parry Mastery after he has accumulated 5 Monster Mass. Attacking while Mole Man is stunned in this state is most likely to go badly.
   

Revision as of 00:42, 18 April 2020

Mole Man is a Skill Champion. Being a Cosmic Champion, he has a Class Bonus against Science Champions, but is weak to Mutant Champions.

Bio

Socially shunned for his dwarfish appearance and expelled from his academic roots in nuclear engineering for his Hollow Earth theories, Harvey Rupert Elder stumbles upon the Monster Isle and falls deep into the realm of Subterranea, becoming blinded before the Valley of Diamonds. After this discovery, Elder dubs himself the Mole Man, ruler of Subterranea and the caverns of Monster Isle. Riding on the back of his most trusted monster friend, Giganto Jr., the Mole Man burrows his way into the Contest.


Abilities

  • Passive: Giganto Jr’s tough monster hide does not conduct electricity thus providing immunity to Shock.
    • While below 5 Monster Mass and not Frenzied, Mole Man’s heightened senses allow him to predict his opponent’s movements and grant him True Accuracy.
  • Critical hits: Bleeds the opponent for X direct damage over 8 seconds.
    • Additionally, deal X energy damage if the opponent is Shocked.
  • When inflicted with a debuff: Gain 1 Monster Mass which provides +X physical resistance. -70% chance when fighting Mutants and debuffs are purified 1 second after.
    • At 5 Monster Mass or above, debuffs are purified 0.5 seconds after instead.
    • Additionally, gain 1 Monster Mass if failing to inflict a debuff due to an immunity.
    • Maximum 15 Monster Mass.
  • Frenzy: While above 5 Monster Mass, becoming Unstoppable activates Frenzy, granting a Precision passive which guarantees critical hits.
    • Frenzy also activates when reaching 15 Monster Mass.
    • While Frenzied, Monster Mass cannot be removed but each stack expires after 1.2 seconds and debuffs can no longer be purified.
    • After Monster Mass falls to 0, Frenzy goes on cooldown for 15 seconds.
  • Blocking basic attacks: At the cost of 1 Monster Mass, gain an Unstoppable buff lasting 0.85 seconds. Does not trigger on well-timed blocks.
  • Passive: 75% chance to resist a block break while at least 1 Monster Mass is active.
    • Adding points into the Stand Your Ground mastery also increases this chance.
    • If the chance increases to 100%, this ability also Resists Unblockable hits. Resisting an Unblockable or a Block Break removes all Monster Mass.

Developer’s Note: When fighting Mole Man, players should be wary of using the Parry Mastery after he has accumulated 5 Monster Mass. Attacking while Mole Man is stunned in this state is most likely to go badly.

Heavy Hit

Gain 1 Monster Mass. If Frenzied: This attack has up to +1759.5 Attack Rating based on missing Health. Special 1: Monster Prod Strike – Mole Man ‘assists’ Giganto Jr. for a shockingly powerful strike.

Gain 2 Monster Mass. Inflicts a Shock Debuff dealing 1642.2 damage over 14 seconds. Developer’s Note: Gaining Monster Mass while Frenzied is possible using Heavy Attacks, Special 1, and Special 3. This will force Mole Man to be in Frenzy for longer.

Special 2: Holey Moley Bojutsu – Mole Man goes high in a flurry of bo staff strikes and Giganto Jr. goes low for a surprise subterranean blow.

Each hit has +525 Critical Damage Rating. This attack gains up to +1759.5 Attack Rating based on missing Health. If Frenzied: This attack pauses Unstoppable Buffs and is Unblockable. Developer’s Note: While Frenzied, each hit of this Special Attack will be a Critical Hit. Use this in tandem with Frenzy to deal even more bonus damage. This damage is heightened even more when Mole Man is at max Signature.

Special 3: Subterranean Frenzy – With monster Adrenaline flowing through Giganto Jr. ‘s veins, Giganto Jr. shows his opponents the full ferocity of Monster Isle.

Gain 10 Monster Mass and become Frenzied if not on Cooldown. SIGNATURE ABILITY –

Giganto Jr.’s Revenge

Passive

Gain up to 2566.66 Critical Damage Rating based on missing Health. Gain up to 2346.01 Attack Rating while Unstoppable based on missing Health.

References

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