Known across The Battlerealm as a powerful leader and master tactician, Nick Fury is a seasoned combat veteran skilled in various martial arts –including a black belt in Tae Kwon Do. Nick also has access to an arsenal of lethal weapons developed by S.H.I.E.L.D. and is a master of espionage, always equipped to fight should the situation arise.
Mechanics[]
Nick Fury is constantly building tactical charges throughout the fight. The more he has, the more abilities he can utilize – making him more of a danger as the fight goes on. Additionally, once per quest Nick’s decoy allows him to bypass death, granting him access to some incredibly high damage potential in his true form. A powerful leader equipped with a ton of team synergies, Nick fits easily into many team combinations by providing exceptional utility.
Stats[]
Tier
Max Rating
Max Health
Max Attack
581
2350
173
-
-
-
1533
6245
458
-
-
-
3837
15660
1148
-
-
-
7718
31398
2301
-
-
-
13239
53576
3965
-
-
-
Abilities[]
Battle Scars
When striking a Bleeding Opponent Nick's Critical Rating is increased by X and his attacks ignore 100% of Physical Resistance.
Tier
Critical Rating
188.89
205.56
222.22
233.33
250
While the Opponent is not under the effect of a Regeneration Buff all of Nick's Bleeds are 100% more potent.
Basic Attacks
Ending a combo with a Light Attack has a 100% chance to inflict a Bleed, dealing X damage over 1 second.
Tier
Bleed Damage
77.85
206.1
516.6
1035.45
1784.25
Landing any Medium Attack has a 100% chance to inflict a Bleed, dealing X damage over 6 seconds.
Tier
Bleed Damage
4.33
11.45
28.7
57.53
99.13
Landing a Heavy Attack has a 100% chance to inflict up to 3 stacks of Bleed, each dealing X damage over 12 seconds.
Tier
Bleed Damage
8.65
22.9
57.4
115.05
198.25
When hitting into Auto-Block Nick is Stun Immune and has a 100% chance to inflict a Bleed dealing X damage over 12 seconds.
Tier
Bleed Damage
8.65
22.9
57.4
115.05
198.25
Knocking down the Opponent Purifies Nick's non-damaging Debuffs.
Internal Bleed - Passive
If the Opponent gets 8 stacks of Bleed, their Bleed effects are removed and replaced with a Passive Internal Bleed effect which deals X damage over 30 seconds.
Tier
Bleed Damage
467.1
1236.6
3099.6
6212.7
10705.5
While Internal Bleed is active all the Opponent's Bleed Debuffs have an increased duration of 0.2 seconds per Tactical Charge.
Tactical Advantage Charges - Passive
Nick starts the fight with 6 Charges when fighting an Avenger.
When Nick is Struck he has a 100% chance to gain 1 Tactical Charge. Reduced to 25% against Mutant Opponents.
When Nick is under the effect of a Fury Effect, Tactical Charge durations are paused.
Nick loses 1 Charge every 6 seconds, decreasing to every 4 seconds while at or above 10 total Charges. Additionally if the Opponent performs a Well-Timed Block Nick loses 1 Charge.
At 5+ Charges: Nick's attacks can't Miss or be Evaded.
At 10+ Charges: Nick's Purify effects now target all Debuffs.
At 15+ Charges: Nick becomes Unblockable.
At 20+ Charges: All Charges are removed and replaced with a Fury's Fury Buff which grants X Attack Rating for 10 seconds. All Tactical Charge gains are doubled while Fury's Fury is active.
When Nick would be knocked out, his Life Model Decoy is destroyed instead and he returns to the fight with a permanent Fury's Fury Buff and Stun Immunity. However, Nick loses his Infinity Formula and begins taking Direct Damage equal to X% of his health per second for the rest of the quest while above 30% max health. The destructin of Nick's decoy Removes all Effects and isn't affected by Ability Accuracy reduction.
Special 1 – S.H.I.E.L.D. Air Strike Nick throws a tracker onto his Opponent, calling in multiple strikes from a helicarrier above.
When performing this attack Nick immediately gains 4 Tactical charges.
Disorients the Opponent, reducing their Block Proficiency by 50% and Defensive Ability Accuracy by 70% for 8 seconds.
Special 2 - Tactical Takedown Nick lets loose a series of knife slashes followed by a shot from his pistol.
Nick slashes his Opponent causing up to 4 stacks of Bleed, each dealing X damage over 8 seconds.
Tier
Bleed Damage
43.25
114.5
287
575.25
991.25
50% chance to stun the Opponent for 3 seconds. Stun chance increases by a flat 10% for each of Nick's Tactical charges.
Special 3 - Destroyer Gun Nick throws an electrical gadget at the Opponent, shocking them and holding them in place before firing a deadly shot from his Destroyer gun.
All Hero Champions except Nick: 10% Attack Rating. This boost is doubled if Nick is Dead. Unique Synergy: Does not stack with duplicate synergies.
Restoration Kit
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with a Bleed, Poison or Shock Debuff he will drop a Restoration Kit, Purifying the Debuff and Regenerating 10% of their max health over 3 seconds. Unique Synergy: Does not stack with duplicate synergies.
Strategic Sabotage
All Champions except Nick Fury: If Nick is alive, the first 3 hits thrown by the Opponent have 100% chance to be Evaded. This will not trigger while Blocking or Dashing Back. Unique Synergy: Does not stack with duplicate synergies.
Increased Firepower
All Champions except Nick: If Nick is alive, when the fight starts he grants his teammates a Buff doubling their Critical Rating for 10 seconds. Unique Synergy: Does not stack with duplicate synergies.
Contingency Plan
All Champions: If Nick is alive, all Fury Buffs have 20% increased duration, including his own. Unique Synergy: Does not stack with duplicate synergies.
Extreme Conditions Kit
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with any Coldsnap, Frost Bite or Incinerate effect he will drop an Extreme Conditions Kit, granting Debuff Immunity for 10 seconds. Unique Synergy: Does not stack with duplicate synergies.
Power Kit
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with an effect that would reduce or block their Power Bar he will drop a Power Kit, Removing the effect and granting 1 bar of power over 10 seconds. Unique Synergy: Does not stack with duplicate synergies.
Incoming Synergy
Partner(s)
Effect(s)
Partners in S.H.I.E.L.D.
Captain Marvel: Each Energy Charge lasts an additional 1 second while in Binary Ignition. Nick Fury: Each Tactical Advantage charge lasts an additional 1 second. Unique Synergy: Does not stack with duplicate synergies.
S.H.I.E.L.D. Survival Gear
Hawkeye: Gain Immunity to Poison Debuffs from Non-Mutant Champion. Synergy Champions: +7% Attack Rating. Unique Synergy: Does not stack with duplicate synergies.
Strengths and Weaknesses[]
Strengths[]
Evading Opponents and Opponent’s that cause Misses
While Nick has 5 or more tactical charges his attacks can’t miss or be evaded, making him a good answer to champions who evade frequently or cause attacks to miss.
High Damage, limited window
While Nick has an active Fury he can output some serious damage, pair this with his infinite duration Fury from his signature ability and you’ll have a window where Nick can output some serious damage making him great for fighting bosses or difficult opponents.
While Nick has 15 or more tactical charges he is unblockable allowing him to seriously punish his opponent. Dev Notes: While Nick has an active Fury his tactical charges do not expire, making use of Nick’s infinite duration Fury from his signature ability or a synergy that grants him a Fury, a skilled player can reach a state where Nick is permanently unblockable in a fight.
Nick relies heavily on inflicting bleeds to deal maximum damage, if his opponent is immune to these effects he will have a difficult time.
Opponent Regeneration
Nick’s bleed effects are 50% less effective against regenerating opponents making this a big weakness of his.
Ability Accuracy Reduction
Any Opponent that can affect Nick’s ability to gain tactical charges will be his biggest demise since he relies heavily on them. Dev Notes: When fighting against Nick, bringing a Mutant is always a good choice because it will significantly reduce the chance for him to gain Tactical charges when struck.