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Nodes are an in-game mechanic that can increase the statistics of a Champion that is defending that Node, or attacking that Node, or can add abilities to attacking or defending Champions. Nodes can be local (meaning that they only apply to that individual node), linked (which grants its power to another node unless the Champion defending the linked node is defeated), or global (meaning that it applies to all Champions defending nodes).

Sample Nodes

Local Local node.png

Name Effect(s) Effective Counters
Achilles Heel The Defender takes 20% reduced damage from all sources except Special Attacks, Heavy Attacks and Unblockable Attacks.
Aegis (Intercept) 2 The Defender begins with 2 Indestructible Charges. Intercepting the Defender's Attack removes 1 charge.
Aggression: Armor Every 2 seconds on a timer, gain an Armor Up passive increasing Armor by 50% per stack. When struck, reset the timer and remove an Armor Up passive stack.
Aggression: Prowess Every 2 seconds, the Defender gains a Prowess Passive increasing Special Attack damage by 50% per stack. When the Defender is struck, remove a stack.
Aggressive This defender is more aggressive and excels at offensive abilities like Heavy and Dash Attacks.
Arc Overload 2.0 At the start of the fight and then every 20 seconds, this Defender triggers an Arc Overload, gaining an Armor Up Buff which increases Armor by 25% and a Regeneration Buff which heals 25% of Max Health. These Buffs last for 6 seconds.
Armored Assault While the Defender has a Armor Up Buff active they gain +65% attack rating and they become Passively Unblockable.
Aspect of Evolution Whenever this Defender fills a bar of Power, they raise their Attack, Armor, Critical Rating, Critical Resistance, Block Penetration, Combat Power Rate, and Ability Accuracy attributes by 5% for the remainder of the fight.
Attack +100% Attack.
Backblast The Atacker's Critical Damage is doubled, however if damage from a critical hit exceeds 5% of the Defender's max health or the Attacker lands 4 or more guaranteed crits throughout the fight, the Attacker suffers from an Incinerate Debuff dealing damage equal to their last crit over 5 seconds. Colossus portrait.pngHuman Torch portrait.pngHyperion portrait.pngMephisto portrait.pngSunspot portrait.pngVoid portrait.pngWarlock portrait.png
Backup Recovery - 3 When brought below 50% Health the Defender gains a burst of 30% Power. If a reduction to Ability Accuracy prevents this, the defender instead recovers 25% Max Health.
Bane - 2 Whichever Champion lands the first hit will place a Curse on the opposing Champion which deals 1% of their current Health as Direct Damage per second. Whenever a Champion with the Curse strikes the other Champion or if the Curse has been on the same Champion for 10 seconds, it passes to the other Champion.
Bane of Damballah The Defender deals 50% additional damage and has 10% Life Steal as long as the Attacker is under a beneficial effect.
Biohazard When struck, 20% chance to inflict Bleed, dealing 100% of Attack as direct damage over 7.50 seconds. When Blocking an attack, 50% chance to inflict Poison, dealing 100% of Attack as direct damage over 7.50 seconds. Apocalypse portrait.pngCorvus Glaive portrait.pngDarkhawk portrait.pngDragon Man portrait.pngGuillotine 2099 portrait.pngMagneto portrait.pngNebula portrait.pngOmega Red portrait.pngSentinel portrait.pngUltron portrait.pngUltron (Classic) portrait.pngVision portrait.pngVision (Age of Ultron) portrait.pngWarlock portrait.png
Bleed Vulnerability While the Defender is Bleeding, the Attacker's Attack Rating is increased by 200% when landing an attack.
Blood in the Water - 1 While the Attacker is suffering from a Debuff, the Defender gains a Passive Fury granting +100% Attack Rating lasting until all Debuffs on the Attacker expire.
Blood in the Water - 2 While the Attacker is suffering from a Debuff, the Defender gains a Passive Fury granting +150% Attack Rating lasting until all Debuffs on the Attacker expire.
Blood in the Water - 3 While the Attacker is suffering from a Debuff, the Defender gains a Passive Fury granting +200% Attack Rating lasting until all Debuffs on the Attacker expire.
Bloodletting Increase the duration of Bleed effects by 100%.
Brave and the Boulder Synergy Buff: The last hit of Special Attack 2 grants a Fury Buff for 6 seconds, increasing Attack by 15%.
Breakthrough This Champion starts with +5000 Armor Rating, but the Opponent reduces their Armor Rating by 200 with each hit.
Bubble Shield Each Blocked attack reduces Block Proficiency by 2%. After 10 stacks, the next attack is Unblockable.
Bubble Shield - 1 Each time the Attacker Blocks an attack, their Block Proficiency reduces by 2%. After 10 stacks, the Defender's next attack is Unblockable.
Bubble Shield - 2 Each time the Attacker Blocks an attack, their Block Proficiency reduces by 4%. After 10 stacks, the Defender's next attack is Unblockable.
Bubble Shield - 3 Each time the Attacker Blocks an attack, their Block Proficiency reduces by 6%. After 10 stacks, the Defender's next attack is Unblockable.
Buff Duration All Buffs for this champion last 40% longer.
Buffed Up This Defender takes 100% less damage when the Attacker has less than 3 Buffs applied to them. These Buffs can be of the same type. Angela portrait.pngColossus portrait.pngHyperion portrait.pngVenom portrait.png
Buffed Up (Attacker) This Defender takes 100% less damage while the Attacker has less than 3 Buffs applied to them. These Buffs can be of the same type. Angela portrait.pngColossus portrait.pngHyperion portrait.pngVenom portrait.png
Buffet - 1 Every 7 seconds the next Buff triggered by the Attacker is immediately Nullified. Each time this effect triggers, the Defender will Regenerate 5% of their Max Health.
Buffet - 2 Every 7 seconds the next Buff triggered by the Attacker is immediately Nullified. Each time this effect triggers, the Defender will Regenerate 10% of their Max Health.
Can't Stop Won't Stop The duration of the Attacker's Unstoppable effects are increased by 100%, however the Defender takes 75% less Damage unless the Attacker is Unstoppable.
Caustic Temper The Defender has a 50% chance to inflict Poison when struck, dealing for 15% of the Attacker's Max Health over 10 seconds. Additionally, if the Attacker has no active Fury Buffs, the Defender takes 90% less damage. Abomination portrait.pngBlack Bolt portrait.pngBlack Widow (Claire Voyant) portrait.pngCaptain Marvel portrait.pngCaptain Marvel (Classic) portrait.pngDarkhawk portrait.pngDragon Man portrait.pngHulk portrait.pngHulk (Immortal) portrait.pngHulk (Ragnarok) portrait.pngHyperion portrait.pngMedusa portrait.pngMs. Marvel portrait.pngMs. Marvel (Kamala Khan) portrait.pngMysterio portrait.pngRonan portrait.pngShe-Hulk portrait.pngUltron portrait.png
Chair Larceny Maximum Flux increases by 25%.
Close Encounters While close to the Defender the Attacker Regenerates 1% of their Max Health every second. While far away from the Defender, the Attacker take Direct Damage equal to 3% of their Max Health every second.
Combat Déjà vu - Prowess Whenever the Attacker lands the same type of Basic Attack twice in a row, the Defender gains a Prowess Buff, increasing Special Attack Damage by 50% for 10 seconds.
Combo Party For every 10 hits on their Combo Meter, the Attacker gains a permanent Cruelty Buff, granting +500 Crit Damage Rating. When struck, the attacker loses all Cruelty Buffs if their combo meter is lost and takes 40% of the Defender's attack as direct damage for each Cruelty Buff removed this way.
Combo Shield The Combo Meter is not reset after being struck by an attack.
Conflictor - 2 Every 7 seconds the next Debuff activated on the Defender is immediately Purified. Each time this triggers, the Defender gains 50% of a bar of power.
Cornered Whenever a damage over time Debuff is applied to the Defender, they gain 200% more power for the duration of that Debuff.
Cosmic Grit Cosmic Attackers who reach a total of 3 Fury, Armor Up, or Precision Buffs gain an indefinite Aptitude Buff. This Aptitude Buff increases the potency of all future Fury, Armor and Precision Buffs by 50% each time they gain a Fury, Armor Up, or Precision buff beyond 2. Max Stacks 10. Angela portrait.pngBlack Bolt portrait.pngCaptain Marvel (Classic) portrait.png Hyperion portrait.pngMedusa portrait.pngPhoenix portrait.pngVenom portrait.png
Crippling Failure Whenever an Attacker's ability fails to trigger due to chance, they are inflicted with Heal Block and Power Lock Debuffs for 2 seconds.
Critical +28% Critical Rate.
Critical +100% Critical Damage.
Critical Resistance +80% Critical Resistance.
Debilitate Debuff effects last 100% longer.
Defensive This defender is more passive and excels at defensive abilities like Blocking and Dodging.
Destructive Feedback At the start of the fight, the Defender gains a Kinetic Shield preventing damage for 10 seconds. While active, all damage that is attempted by the Attacker excluding damage from Special 3 attacks is stored. When the shield expires the Defender takes a burst of direct damage equal to the stored damage. If the Defender makes contact with the Attacker the direct damage is burst onto them instead. When this shield expires there is a 15 second cooldown before it activates again. Ægon portrait.pngBlade portrait.pngCaptain Marvel portrait.pngCorvus Glaive portrait.pngGhost portrait.pngKillmonger portrait.pngSpider-Man (Stark Enhanced) portrait.pngStar-Lord portrait.png
Diss Track The Defender takes 100% less damage when they have less than 3 Debuffs applied to them. These Debuffs can be of the same type. Annihilus portrait.pngArchangel portrait.pngBlack Widow (Claire Voyant) portrait.pngBlack Widow (Deadly Origin) portrait.pngBlade portrait.pngCaptain Marvel portrait.pngElsa Bloodstone portrait.pngHulkbuster portrait.pngHuman Torch portrait.pngHyperion portrait.pngInvisible Woman portrait.pngIron Man (Infinity War) portrait.pngLuke Cage portrait.pngMister Fantastic portrait.pngNick Fury portrait.pngQuake portrait.pngRed Guardian portrait.pngRonin portrait.pngSorcerer Supreme portrait.pngSunspot portrait.pngTigra portrait.pngVenom portrait.pngVision (Aarkus) portrait.pngVoid portrait.png
Dissaray Whenever either Champion triggers a Special Attack, both Champions receive a random effect.
Dizzy Each time the Defender successfully Evades an attack, inflict a Disorient Debuff reducing Defensive Ability Accuracy by 20% and Block Proficiency by 50% for 12 seconds.
Dulled Crit Chance is reduced by 50% for each Buff active on you and Debuff active on your Opponent.
Ebb and Flow - Knock Down The Defender has Protection, reducing all incoming damage by 60%. Knocking down the Defender removes the Protection and grants the Attacker a Fury Passive, increasing Attack Rating by 40% for 12 second(s). When a Fury expires, the Protection returns, and all Debuffs on the Defender are Purified.
Energize Increases Combat Power Rate by 100% for both Champions.
Energize Increases the Defender's Combat Power Rate by 50%. Combat Power is the Power gained by landing hits or being attacked by the Opponent.
Energize 1 Increases the Defender's Combat Power Rate by 100%. Combat Power is the Power gained by landing hits or being attacked by the Opponent.
Energize 2 Increases the Defender's Combat Power Rate by 200%. Combat Power is the Power gained by landing hits or being attacked by the Opponent.
Energy Interference Every 4 second(s) the Attacker is inflicted with a Power Lock Passive for 6 seconds. If the Defender is inflicted with a Debuff this timer is reset.
Enhanced Abilities - 20 All abilities trigger 20% more often.
Enhanced Abilities - 50 All abilities trigger 50% more often.
Enhanced Armor Up Armor Up abilities are 40% more effective.
Enhanced Bleed Bleed abilities are 40% more effective.
Enhanced Crits +40% Critical Rate and Damage.
Enhanced Incinerate Incinerate abilities are 40% more effective. Annihilus portrait.pngApocalypse portrait.pngBlack Widow (Claire Voyant) portrait.pngColossus portrait.pngCosmic Ghost Rider portrait.pngEmma Frost portrait.pngGhost Rider portrait.pngHavok portrait.pngIceman portrait.pngHuman Torch portrait.pngMephisto portrait.pngNight Thrasher portrait.pngRed Goblin portrait.pngRed Hulk portrait.pngSilver Surfer portrait.pngSunspot portrait.pngVoid portrait.pngVulture portrait.png
Enhanced Shock Shock abilities are 40% more effective. Corvus Glaive portrait.pngDoctor Doom portrait.pngElectro portrait.pngEmma Frost portrait.pngKorg portrait.pngMole Man portrait.pngSilver Surfer portrait.pngThing portrait.png
Enhanced Special 1 Special 1 deals 30% more damage and the first melee hit or instant projectile hit, such as that from a beam or psychic blast, is Unblockable. Projectiles with flight time, such as an arrow or rock, are not Unblockable.
Escalating Assault Every 6 seconds the Defender gains an Unblockable charge, making their next Attack Unblockable. Unblockable Charges are consumed whenever the Defender attacks, regardless of whether the Attack hits.
Evolution Consumption - 1 An Attacking Summoned Symbiote gains +1 Persistent Charge(s) by knocking out this Defender.
Evolution Consumption - 2 An Attacking Summoned Symbiote gains +2 Persistent Charge(s) by knocking out this Defender.
Evolution Consumption - 3 An Attacking Summoned Symbiote gains +3 Persistent Charge(s) by knocking out this Defender.
Evolution Consumption - 4 An Attacking Summoned Symbiote gains +4 Persistent Charge(s) by knocking out this Defender.
Extinction Protocol The inevitable extinction protocol grants the Defender up to +200% Attack based on how full the Attacker's Power Bar is. Each time the Defender activates a Special Attack, their Combat Power Rate increases by 15% for the remainder of the fight. Civil Warrior portrait.pngDoctor Octopus portrait.pngMagik portrait.pngNebula portrait.pngPsylocke portrait.pngPunisher 2099 portrait.pngScarlet Witch portrait.png
Feat of Energy 1 When the Attacker reaches 1 Bar of Power, the Defender gains a Power Gain Buff granting 100% of a Bar of Power over 4 seconds.
Feat of Energy 2 When the Attacker reaches 2 Bars of Power, the Defender gains a Power Gain Buff granting 100% of a Bar of Power over 4 seconds.
Feats of Power When above 1 Bar of Power, gain a Fury Buff. When above 2 Bars of Power, gain a Precision Buff. When at 3 Bars of Power, gain a Cruelty Buff
Fight or Flight Every 12 seconds, the Defender gains an Unstoppable Buff for 4 seconds. If the Attacker is far away from the Defender when this triggers, the Attacker gains Unstoppable instead.
Flare The Opponent gains +300% Attack, but takes 100% of their Max Health as Direct Damage over 60 seconds. The strength of the Damage is affected by Class Relationships.
Flux Dispersal Each time the Defender is Struck they gain a Dispersal Charge, which reduces all Damage taken from Hits by 5%. Being Struck by a Heavy Attack removes all Charges.
Footloose After activating a Special Attack, the Defender becomes Unstoppable and has a 25% chance to Evade incoming attacks for 7 seconds.
Force of Will The Defender is Immune to Ability Accuracy reduction Passives and Debuffs.
Galactic Intervention - 3 Terrax gains an additional Attack Charge whenever he would gain one. Each time Terrax gains 1 Attack Charges, he gains an Indestructible Buff ignoring all incoming damage for 4 seconds.
Gassed While under the effects of a Fatigue Debuff, 10% of the Attacker's Power is Drained every Second, additionally they suffer 25% of the Defenders Attack as Damage each time they land a Hit.
Gauss Warp Each time the Defender is Struck they gain a Gauss Charge, increasing their Block Penetration by 5%. 1 Gauss Charge is removed each second while they are afflicted with a Shock Debuff.
Gimme Whenever the Attacker Regenerates health, the Defender is dealt direct damage equal to 400% of the Health gained, but the Defender takes 75% less damage from all other sources and is immune to Damage Over Time effects.
Got a Light? Both the Attacker and Defender's strikes have 20% chance to apply an Incinerate Debuff, dealing 0.50 Energy Damage over 10 seconds.
Hard Knock Life - 2 Every time the Attacker performs a successful Well-Timed Block, they gain a Passive Disorient, reducing their Defensive Ability Accuracy and Block Proficiency by 10% for 15 seconds.
Hard Knock Life - 4 Every time the Attacker performs a successful Well-Timed Block, they gain a Passive Disorient, reducing their Defensive Ability Accuracy and Block Proficiency by 20% for 15 seconds.
Heal or Hide Every 12 seconds, the Defender gains a Regeneration Buff restoring 10% of their Max Health over 5 seconds. If the Attacker is far away from the Defender when this triggers, the Attacker gains Regeneration instead.
Health +100% Health.
Heavy-Handed Special Damage increased based on Armor.
Heavy-Hitter Heavy Attack are not interrupted.
Hit Me, I Dare You When Struck the Defender gains a Chitin Charge. At 10 all Charges are Removed and the Defender gains an Armor Up Buff increasing Armor by 50% lasting 30 seconds.
Hot and Bothered Defensive Ability Accuracy is lowered by 80% while under the effects of Incinerate. Annihilus portrait.pngApocalypse portrait.pngBlack Widow (Claire Voyant) portrait.pngColossus portrait.pngCosmic Ghost Rider portrait.pngEmma Frost portrait.pngGhost Rider portrait.pngHavok portrait.pngIceman portrait.pngHuman Torch portrait.pngMephisto portrait.pngNight Thrasher portrait.pngRed Goblin portrait.pngRed Hulk portrait.pngSilver Surfer portrait.pngSunspot portrait.pngVoid portrait.pngVulture portrait.png
Hot Blooded While Human Torch is Bleeding, his Temperature increases. Whenever a Bleed expires, he gains a Smoulder Passive.
Icarus When the Defender is struck by an attack or stunned by a parry, the Attacker gains a Fury Buff granting 10% Attack Rating for 10 seconds. If the Attacker gains more than 8 Fury Buffs in this way or one of these Fury Buffs expires, the Attacker is inflicted with a Degeneration effect dealing 100% of the Defender's attack over 4 seconds. If the Attacker lands a Heavy Attack their Fury Buffs are removed with no penalty. Captain Marvel portrait.pngCorvus Glaive portrait.pngGhost portrait.pngHulk portrait.pngHyperion portrait.pngKillmonger portrait.pngMephisto portrait.pngM.O.D.O.K. portrait.pngQuake portrait.pngRogue portrait.pngVoid portrait.png
Immunity Immune to Debuff effects.
Improved Power Gain Increases all Power this Defender receives from Power Gain Effects by 50%.
Invade Both Champions have 100% Block Penetration and 300% increased Attack when hitting a Block.
Insult To Injury - 2 Each Debuff on the Attacker reduces their Defensive Ability Accuracy by -15%.
Insult To Injury - 3 Each Debuff on the Attacker reduces their Defensive Ability Accuracy by -30%.
Iso-Infused +25% Attack and Health
Just a Scratch Every time the Defender is struck, they have a 20% chance to Passively Regenerate 90% of the damage received over 0.70 seconds. This will not trigger if the Defender's Regeneration Rate is inverted or if the Attacker is under the effect of a Regeneration Buff or Passive.
Kinetic Transference - 1 Blocked attacks cause the Defender to gain 5% Power. If the Blocked attack dealt 0 damage, the amount of Power gained is doubled.
Lifecycle The Defender is immune to damage from debuffs and has a shield that prevents them from being knocked out. If the shield is not already disabled, knocking down the Defender disables it for 0.50 seconds. Each time the shield is disabled its downtime is increased by 0.50 seconds up to a maximum of 3.50 seconds. Every hit that would knock the Defender out while the shield is active heals 10% of their max health.
Life Transfer The Opponent suffers a permanent Degeneration effect, losing 2% of their Max Health per second, but Lifestealing 125% of their Damage done. The Lifesteal percentage is affected by Class Relationships.
Limber Each time the Defender receives a Stun Debuff, they reduce the Duration of further Stun Debuffs by 10%
Long Distance Relationship While close to the Defender, the Attacker gains a Weakness Debuff every 3 seconds, reducing their attack by 10% permanently. Staying far away from the Defender causes these Weakness effects to gradually fall off.
Make a Stand - 1 The Defender has indefinite Protection, reducing all damage received by 50%. This goes onto cooldown for 15 seconds when knocked down.
Make a Stand - 2 The Defender has indefinite Protection, reducing all damage received by 75%. This goes onto cooldown for 15 seconds when knocked down.
Masochism Every 7 seconds the ext Debuff triggered on this Champion is immediately removed. Each time this effect triggers they Regenerate 5% of their Max Health.
Matador The Attacker gains 1 Bar of Power every time the Defender Activates a Special Attack. This is the only way the Attacker can gain Power in this fight.
Micro-Reflect When this Defender Glances an attack, a portion of the the damage is reflected on the Attacker.
Mighty Charge - 1 While performing a Medium dash attack, the Defender Purifies all active Debuffs and becomes immune to future Debuffs until the dash ends.
Mighty Charge - 2 While performing a Medium dash attack, the Defender Purifies all active Debuffs, becomes immune to future Debuffs and goes Passively Unstoppable until the dash ends. Any Debuffs remaining after the Purify are removed when the Immunity activates.
Minor Aspect of Death Attackers struck by a Special 3 Attack are instantly knocked out.
Mix Master If the Attacker attempts the same Basic Attack twice in a row the Defender has a 100% chance to Evade the second Attack. Apocalypse portrait.pngIceman portrait.pngOmega Red portrait.pngStorm (Pyramid X) portrait.pngVision (Aarkus) portrait.png
Mystic Conditioning 1 Whenever the Attacker attempts to remove a Buff with a Nullify, Fate seal, or Stagger, the chances of all future Nullify, Fateseal, and Stagger effects is reduced by 10%.
Mystic Conditioning 2 Whenever the Attacker attempts to remove a Buff with a Nullify, Fate seal, or Stagger, the chances of all future Nullify, Fateseal, and Stagger effects is reduced by 15%.
Mystic Consumption Mystic Attackers gain a permanent Passive Prowess, increasing their Special Attack damage by 20% each time they Nullify a Buff. Max stacks 20. Black Widow (Claire Voyant) portrait.pngDiablo portrait.pngDoctor Doom portrait.pngDoctor Strange portrait.pngDoctor Voodoo portrait.pngDormammu portrait.pngEbony Maw portrait.pngGhost Rider portrait.pngLongshot portrait.pngMagik portrait.pngMan-Thing portrait.pngMojo portrait.pngMorningstar portrait.pngSorcerer Supreme portrait.pngSymbiote Supreme portrait.png
Now You See Me - 2 Every 8 seconds the Attacker is inflicted with a Falter Debuff giving them a 100% chance to Miss for 3 seconds. If the Attacker lands a hit this timer is reset.
Now You See Me - 3 Every 6 seconds the Attacker is inflicted with a Falter Debuff giving them a 100% chance to Miss for 3 seconds. If the Attacker lands a hit this timer is reset.
Nullify Countdown - 2 Once the Defender Nullifies 7 Buff(s), they gain a Power Gain Buff granting 75% of Max Power over 10 second(s).
One Eye Open 100% of the Damage dealt to the Defender while they are stunned is dealt back to the Attacker.
Opportunist - 2 This Defender gains +25% Attack for each Buff on them.
Opportunist - 3 This Defender gains +50% Attack for each Buff on them.
Oscillate - 1 Every 15 seconds, the Defender alternates between a Fury passive increasing Base Attack by 100% and an Armor Up/Crit Resistance passive increasing Armor and Crit Resist by 500. These Passives are unaffected by Ability Accuracy modification.
Oscillate - 2 Every 15 seconds, the Defender alternates between a Fury passive increasing Base Attack by 200% and an Armor Up/Crit Resistance passive increasing Armor and Crit Resist by 1335.
Outlast Reduces damage by up to 20% proportionate to missing Health.
Particle Protector This Defender has a 55% chance to Glance attacks. Glancing Hits cannot be Critical, have 50% reduced Attack Rating, and suffer -100% Offensive Ability Accuracy. This is not affected by Ability Accuracy Reduction.
Performance Anxiety - 2 After the Attacker uses a Special Attack, a 15 second timer is started. If the Attacker activates another Special while this timer is active they are inflicted with a Glancing Debuff for 8 seconds giving their attacks a 100% chance to Glance.

Glancing Hits cannot be Critical, deal 50% reduced damage, and suffer -100% Offensive Ability Accuracy.
Physical Resistance +40% Physical Resistance.
Pilfer (Regeneration) - 3 Any Buff activated by the Attacker has a 20% chance to be Pilfered, Nullifying the Buff and giving the Defender a burst of 20% Power over 2 seconds. Regeneration buffs have triple the chance to be Pilfered.
Polka Dot Power The Attacker gains no Power from landing or receiving attacks. Instead, they are granted 12% of a Power Bar per second while the Defender is suffering from a damaging debuff.
Power Bond Attackers Power draining abilities are 90% less effective.
Power Efficiency The Defender's Special Attacks cost 50% less Power.
Power Focus 1 The Defender gains +60% Combat Power Rate while below 1 Bar of Power, but suffers -80% Combat Power Rate wile above.
Power Reserve Special Attacks for both Champions cost 50% less Power.
Power Shield The Attacker's basic attacks deal no damage, but still generate power, and their Special Attacks deal 400% more damage.
Power Technician Tech Attackers under the effect of an Armor Up Buff will Power Drain 15% of the Defender's max Power each time they perform a Well-Timed Block. Each time a Tech Attacker Power Drains, Burns or Locks the Opponent, they gain a permanent Passive Fury, increasing Attack Rating by 35%. Max stacks 10. Civil Warrior portrait.pngDoctor Octopus portrait.pngGuardian portrait.pngHoward the Duck portrait.pngHulkbuster portrait.pngIron Man portrait.pngIron Patriot portrait.pngRed Skull portrait.pngRocket Raccoon portrait.pngSentinel portrait.pngVulture portrait.pngWarlock portrait.pngWar Machine portrait.png
Powerful From Afar Each time the Attacker leaves striking distance, the Defender gains a Power Gain Buff. When entering striking distance the Buff is removed.
Power Play - 1 Every 20 seconds, whichever Champion has the least amount of Power is Fate Sealed for 6 seconds.
Prey on the Weak - 1 The Defender gains 1% of their Max Power each time a Buff is Nullified, expires, or is removed off the Attacker.
Prey on the Weak - 2 The Defender gains 2% of their Max Power each time a Buff is Nullified, expires, or is removed off the Attacker.
Prey on the Weak - 3 The Defender gains 3% of their Max Power each time a Buff is Nullified, expires, or is removed off the Attacker.
Prey on the Weak - 4 The Defender gains 5% of their Max Power each time a Buff is Nullified, expires, or is removed off the Attacker.
Protection Shielding - 3 If the Defender would lose more than 3% health from a single source, that damage is capped and the Protection shield shuts down for 5 seconds.
Psychic Thorns 1 When the Defender is struck with a Physical Contact attack the Attacker takes 5% of the Defender's Attack as Direct Damage. Striking the Defender with any Non-Contact attack heals the Attacker for 100% of the Damage dealt.
PULL! Projectile based attacks deal 100% more damage, and non-projectile based attacks deal 75% less damage.
Punishment Glutton Skill Attackers gain a permanent Passive Fury increasing Attack Rating 35% each time a Damaging Debuff is Purified, or expires on the Opponent. Max stacks 10. Black Panther portrait.pngBlack Widow (Deadly Origin) portrait.pngBlade portrait.pngNick Fury portrait.png
Rage 2.5 Damage taken in a single hit is capped at 2.50% of Max Health. When damage cap is reached, gain a Fury Buff. Upon reaching 5 Fury Buffs activated by Rage, attacks become Unblockable. Ability Accuracy modification doesn't affect this Node.
Rapid Metabolism 1 This Defender shrugs off all Debuffs 40% sooner.
Recharge While Blocking, the Defender generates 15% Power every second. While the Attacker is Blocking, they generate 10% Power every second. Both Champion's Combat Power Rate is reduced by 100%.
Recovery Healing and Regeneration abilities recover 50% more Health.
Redoubled Determination - 1 For each Debuff, Defender gains +35% Attack and +10% Combat Power Rate. Bleed, Poison and Armor Break Debuffs count twice for this effect.
Redoubled Determination - 2 For each Debuff, Defender gains +50% Attack and +15% Combat Power Rate. Bleed, Poison and Armor Break Debuffs count twice for this effect.
Redoubled Determination - 3 For Each Debuff, Defender gains +65% Attack and +20% Power Gain Rate. Bleed, Poison and Armor Break Debuffs count twice for this effect. Ghost portrait.pngHyperion portrait.pngSunspot portrait.png
Resistor When struck with an Energy or Physical Attack, activate a corresponding Resistance Buff increasing respective Resistance by 20%. When an Energy Resistance Buff is activated, remove a Physical Resistance Buff, and vice-versa.
Return Policy - 1 Whenever any of the Defenders Buffs are Nullified they gain 20% of a bar of Power.
Return Policy - 1 Whenever any of the Defenders Buffs are Nullified they gain 40% of a bar of Power.
Return to Sender - Bleed II 40% Chance for the Defender to purify any incoming Bleed Debuffs and apply a Bleed Debuff to the Attacker dealing 20% Attack over 7 seconds. If this Bleed is purified, or prevented by the Attackers immunities, they instead receive a Passive Degeneration dealing 50% Attack over 7 seconds.
Rich get Richer - 1 Whichever Champion has more Unique Buffs gains 5% of a bar of Power every second.
Rich get Richer - 2 Whichever Champion has more Unique Buffs gains 9% of a bar of Power every second.
Rich get Richer - 3 Whichever Champion has more Unique Buffs gains 12% of a bar of Power every second.
Rise to Power - 1 When the Defender is knocked down a 4 second timer starts. While active, each time the Defender lands a hit or strikes into the block, they gain 15% of a bar of Power.
Rise to Power - 2 When the Defender is knocked down a 4 second timer starts. While active, each time the Defender lands a hit or strikes into the block, they gain 30% of a bar of Power.
Robust Rivalry Whenever the Attacker does not have any Buffs applied to them, the Defender passively Regenerates 1% of their Max Health every second.
Rolling Thunder This enemy raises Special Attack Damage by 10% for every 10 second(s) that pass.
Running on Fumes While close to the Defender, the Attacker gains a Fatigue Debuff every 3 seconds, reducing their Critical Rating permanently. Staying far away from the Defender causes these Fatigue effects to gradually fall off. Emma Frost portrait.png
Sadist - 1 This Defender gains +10% Attack for each Debuff on them.
Sadist - 2 This Defender gains +25% Attack for each Debuff on them.
Safeguard Prevents champion from losing more than 1% Health from a single source.
Scientific Exploit Science Attackers gain a permanent Passive Fury increasing Attack Rating by 10% each time a Debuff expires on the Defender. Max stacks 20. Abomination portrait.pngAbomination (Immortal) portrait.pngCaptain America (Infinity War) portrait.pngHuman Torch portrait.pngInvisible Woman portrait.pngJoe Fixit portrait.pngLuke Cage portrait.pngMister Fantastic portrait.pngSpider-Ham portrait.pngVoid portrait.pngWasp portrait.pngYellowjacket portrait.png
Seeing Red Mutant Attackers reduce the potency of Bleed Debuffs by 90%. Additionally, when activating a Special Attack, they Purify any Bleed Debuffs on themselves and gain a permanent Passive Prowess, increasing Special Attack Damage by 40% for every Bleed Purified this way. Max 10 stacks. Magneto portrait.pngOmega Red portrait.png
Shatter Nullify abilities shatter their targets, dealing 1,300 Direct Damage for each effect Nullified in this way.
Shifting Immunity - Bleed and Poison The Defender starts the fight with Bleed Immunity, which alternates every 10 second(s) with Poison Immunity. When an Immunity triggers, it Purifies any corresponding effects.
Size Matters Extra Large Champions Attacks cannot be Glanced.
Large Champions Special Attacks, Intercepts, and Heavy Attacks cannot be Glanced.
Medium Champions Intercepts and Heavy Attacks cannot be Glanced.
Small Champions Heavy Attacks cannot be Glanced.
This buff only applies to the Attacker.
Special Burst Lock Down - 1 Whenever the Defender activates a Special Attack, the Attacker is afflicted with both a Heal Block and an Armor Break Debuff, lasting 5 seconds and reducing Armor Rating by 30%.
Special Burst Lock Down - 2 Whenever the Defender activates a Special Attack, the Attacker is afflicted with both a Heal Block and an Armor Break Debuff, lasting 10 seconds and reducing Armor Rating by 35%.
Special Burst Lock Down - 3 Whenever the Defender activates a Special Attack, the Attacker is afflicted with both a Heal Block and an Armor Break Debuff, lasting 15 seconds and reducing Armor Rating by 40%.
Specialist - 1 The Attacker's Special Attack 1 deals 50% more damage, but their other Special Attacks deal 50% less damage.
Spiked Armor Spiked armor provides further protection when struck by a Critical Hit, increasing this champion's Physical Resistance by 20% for 5 seconds. Additionally, 6% Attack as Physical Damage is dealt back to the opponent.
Sponsorship Deal Every 20 second(s), Mojo completes his current Prompt.
Spry Each time the Defender Passively Evades an attack, a Fatigue Debuff is placed on the Attacker, reducing their Critical Rating by 1,000 for 15 seconds.
Stacking Power The Attacker gains no Power from landing or receiving attacks, or from Passive Power Gain effects or Buffs. Whenever the Attacker gains a Buff they also generate 20% of a bar of Power.
Staggering Beauty While close to the Defender, the Attacker gains a Stagger Debuff every 3 seconds, nullifying their next Buff. Staying far away from the Defender causes these Staggers to gradually fall off.
Steady Perseverance - 1 When the Defender activates a Special Attack, they gain a Stun Immunity Buff for 4 second(s) plus 2 second(s) for each of the Defender's unique Buffs. This Buff is paused during the Defender's Special Attacks.
Strike Back When damaged by a Special Attack, this enemy gains 1 bar of Power.
Striker: Colossus - 3 The Attacker can summon Colossus as a Striker by pressing a new button above the Special Attack button. The Striker's last Hit grants an Unblockable Buff for 6 second(s). If summoned after landing the fourth Light Attack, the Unblockable lasts for 10 second(s) instead. This Striker has a cooldown of 12 second(s).
Striker: Colossus - 4 The Attacker can summon Colossus as a Striker by pressing a new button above the Special Attack button. The Striker's last Hit grants an Unblockable Buff for 6 second(s). If summoned after landing the fourth Light Attack, the Unblockable lasts for 10 second(s) instead. This Striker has a cooldown of 12 second(s).
Striker: Colossus - 5 The Attacker can summon Colossus as a Striker by pressing a new button above the Special Attack button. The Striker's last Hit grants an Unblockable Buff for 6 second(s). If summoned after landing the fourth Light Attack, the Unblockable lasts for 10 second(s) instead. This Striker has a cooldown of 12 second(s).
Striker: Colossus - 6 The Attacker can summon Colossus as a Striker by pressing a new button above the Special Attack button. The Striker's last Hit grants an Unblockable Buff for 6 second(s). If summoned after landing the fourth Light Attack, the Unblockable lasts for 10 second(s) instead. This Striker has a cooldown of 12 second(s).
Striker: Hulk - 3 The Attacker can summon Hulk as a Striker by pressing a new button above the Special Attack button. The Striker's last Hit inflicts a Weakness Debuff reducing Attack Rating by 10% for 6 second(s). If summoned after landing the fourth Light Attack, the Weakness lasts for 10 second(s) instead. Landing Hits and being Struck builds the meter for this Striker.
Striker: Hulk - 4 The Attacker can summon Hulk as a Striker by pressing a new button above the Special Attack button. The Striker's last Hit inflicts a Weakness Debuff reducing Attack Rating by 10% for 6 second(s). If summoned after landing the fourth Light Attack, the Weakness lasts for 10 second(s) instead. Landing Hits and being Struck builds the meter for this Striker.
Striker: Hulk - 5 The Attacker can summon Hulk as a Striker by pressing a new button above the Special Attack button. The Striker's last Hit inflicts a Weakness Debuff reducing Attack Rating by 10% for 6 second(s). If summoned after landing the fourth Light Attack, the Weakness lasts for 10 second(s) instead. Landing Hits and being Struck builds the meter for this Striker.
Striker: Hulk - 6 The Attacker can summon Hulk as a Striker by pressing a new button above the Special Attack button. The Striker's last Hit inflicts a Weakness Debuff reducing Attack Rating by 10% for 6 second(s). If summoned after landing the fourth Light Attack, the Weakness lasts for 10 second(s) instead. Landing Hits and being Struck builds the meter for this Striker.
Striker: Juggernaut - 3 The Attacker can summon Juggernaut as a Striker by pressing a new button above the Special Attack button. The Striker's last Hit grants an Unstoppable Buff for 6 second(s). If summoned after landing the fourth Light Attack, the Unblockable lasts for 10 second(s) instead. This Striker has a cooldown of 12 second(s).
Striker: Juggernaut - 4 The Attacker can summon Juggernaut as a Striker by pressing a new button above the Special Attack button. The Striker's last Hit grants an Unstoppable Buff for 6 second(s). If summoned after landing the fourth Light Attack, the Unblockable lasts for 10 second(s) instead. This Striker has a cooldown of 12 second(s).
Striker: Juggernaut - 5 The Attacker can summon Juggernaut as a Striker by pressing a new button above the Special Attack button. The Striker's last Hit grants an Unstoppable Buff for 6 second(s). If summoned after landing the fourth Light Attack, the Unblockable lasts for 10 second(s) instead. This Striker has a cooldown of 12 second(s).
Striker: Juggernaut - 6 The Attacker can summon Juggernaut as a Striker by pressing a new button above the Special Attack button. The Striker's last Hit grants an Unstoppable Buff for 6 second(s). If summoned after landing the fourth Light Attack, the Unblockable lasts for 10 second(s) instead. This Striker has a cooldown of 12 second(s).
Striker: Wolverine - 3 The Attacker can summon Wolverine as a Striker by pressing a new button above the Special Attack button. The Striker's last Hit grants a Regeneration Buff restoring 3% of missing Health over 6 second(s). If summoned after landing the fourth Light Attack, the Regeneration restores 6% of their missing Health over 10 second(s) instead. Landing Hits and being Struck builds the meter for this Striker.
Striker: Wolverine - 4 The Attacker can summon Wolverine as a Striker by pressing a new button above the Special Attack button. The Striker's last Hit grants a Regeneration Buff restoring 3% of missing Health over 6 second(s). If summoned after landing the fourth Light Attack, the Regeneration restores 6% of their missing Health over 10 second(s) instead. Landing Hits and being Struck builds the meter for this Striker.
Striker: Wolverine - 5 The Attacker can summon Wolverine as a Striker by pressing a new button above the Special Attack button. The Striker's last Hit grants a Regeneration Buff restoring 3% of missing Health over 6 second(s). If summoned after landing the fourth Light Attack, the Regeneration restores 6% of their missing Health over 10 second(s) instead. Landing Hits and being Struck builds the meter for this Striker.
Striker: Wolverine - 6 The Attacker can summon Wolverine as a Striker by pressing a new button above the Special Attack button. The Striker's last Hit grants a Regeneration Buff restoring 3% of missing Health over 6 second(s). If summoned after landing the fourth Light Attack, the Regeneration restores 6% of their missing Health over 10 second(s) instead. Landing Hits and being Struck builds the meter for this Striker.
Stun Immunity The Defender is immune to the effects of Stun.
Stun Vulnerability While the Defender is Stunned, the Attacker's Attack Rating is increased by 200% when landing an attack.
Stunning Reflection At the start of the fight, the Defender receives a permanent Stun shield. while this shield is active the Defender can's be stunned. Every time a Stun is attempted, teh Attacker is stunned instead for 3 seconds. The shield will go into a cooldown for 8 seconds if the Defender is inflicted with either Poison or Incinerate. While this cooldown is active, the Attacker gains +40% Attack Rating.
Superior Specials - 2 The Defender starts the fight with an indefinite Passive Prowess increasing Special Attack Damage by 100%.
Surging Vengeance Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3.
Taunters Expertise - 2 While the Attacker is under the effects of Taunt their Crit Rating is doubled while launching a Special Attack, Taunt is removed after launching a Special. Additionally, if a Taunt Debuff expires on the Attacker they are inflicted with a permanent Stifle Debuff lowering their Combat Power Rate by 7.50% per stack.
Taunters Expertise - 3 While the Attacker is under the effects of Taunt their Crit Rating is doubled while launching a Special Attack, Taunt is removed after launching a Special. Additionally, if a Taunt Debuff expires on the Attacker they are inflicted with a permanent Stifle Debuff lowering their Combat Power Rate by 10% per stack.
Tenacity - 1 When inflicted with a Debuff, this Defender has a 25% chance to Purify the effect.
Tenacity - 2 When inflicted with a Debuff, this Defender has a 50% chance to Purify the effect.
Tenacity - 3 When inflicted with a Debuff, this Defender has a 75% chance to Purify the effect.
The Best Defense... 2 The Defender gains +40% Evade and Auto-Block Ability Accuracy. Triggering Evade or Auto-Block grants the Defender 20% of a Bar of Power.
The Best Defense... 3 The Defender gains +60% Evade and Auto-Block Ability Accuracy. Triggering Evade or Auto-Block grants the Defender 30% of a Bar of Power.
The Weak Link - 2 While the Defender is suffering from a Weakness or Disorient Debuff, the Attacker deals a burst of Physical Damage on all Basic Attacks equal to 100% of their Attack.
The Weak Link - 3 While the Defender is suffering from a Weakness or Disorient Debuff, the Attacker deals a burst of Physical Damage on all Basic Attacks equal to 150% of their Attack.
Tranquility - 2 Every 20 seconds, all Buffs and Debuffs are removed from both Champions and both Champions are reset to 0 Power.
Trial by Fire I If the Defender is not struck with 6 seconds, the Attacker receives an Incinerate Debuff dealing 25% of the Defender's base Attack as Direct Damage over 6 seconds. Annihilus portrait.pngApocalypse portrait.pngBlack Widow (Claire Voyant) portrait.pngColossus portrait.pngCosmic Ghost Rider portrait.pngEmma Frost portrait.pngGhost Rider portrait.pngHavok portrait.pngIceman portrait.pngHuman Torch portrait.pngMephisto portrait.pngNight Thrasher portrait.pngRed Goblin portrait.pngRed Hulk portrait.pngSilver Surfer portrait.pngSunspot portrait.pngVoid portrait.pngVulture portrait.png
True Focus Defender's attacks ignore Evade and Miss.
Turtling If the Attacker hasn't landed a hit in 6 seconds, the Defender gains an indefinite Armor Up Buff, increasing their Armor Rating by 30%, with a max of 3 stacks. Landing a hit resets this timer.
Unblockable All Special Attacks are Unblockable.
Under Pressure - 1 When the Attacker dashes back, they gain a Disorient Timer for 1.20 second(s). Dashing back again while the Disorient Timer is active inflicts a Disorient Debuff lowering Defensive Ability Accuracy and Block Proficiency by 50% for 5 second(s). Max 1 stack.
Under Pressure - 2 When the Attacker dashes back, they gain a Disorient Timer for 1.20 second(s). Dashing back again while the Disorient Timer is active inflicts a Disorient Debuff lowering Defensive Ability Accuracy and Block Proficiency by 50% for 7 second(s). Max 1 stack.
Unstoppable Force The Duration of the Attacker's Unstoppable effects are increased by +100%. Additionally, while the Attacker is Unstoppable they gain a Passive Fury granting +140% Attack Rating.
Weak in the Knees The Attacker is inflicted with a permanent Passive Weakness reducing their Attack Rating by 30%. This Weakness is removed while the Defender is suffering from a Non-Damaging Debuff.
While They're Down - 2 Each time the Attacker is inflicted with a Non-Damaging Debuff, the Defender gains a Fury Buff granting 240% Attack Rating for 8 seconds. This Fury effect does not stack multiple times.
While They're Down - 3 Each time the Attacker is inflicted with a Non-Damaging Debuff, the Defender gains a Fury Buff granting 480% Attack Rating for 8 seconds. This Fury effect does not stack multiple times.
Whittle Down This Defender takes 60% less damage while they have no Debuffs applied to them. For each Debuff on the Defender, this damage reduction is decreased by 20% until it reaches 0%. These Debuffs can be of the same type.
Window of Opportunity - Stun The Defender starts the fight Stun Immune. Whenever they would be Stunned, the Attacker is instead Stunned for 4 second(s). The Immunity lasts for 12 second(s), then goes on cooldown for 12 second(s) before returning. When the Immunity returns, it Purifies all Stun Debuffs on the Defender.

Linked Linked node.png

Name Effect(s) Effective Counters
Health +100% Health
Iso-Infused +50% Attack and Health

Global Global node.png

Name Effect(s) Effective Counters
Champion Boost +100% Attack and Health
Health +100% Health
WARNING A third Special Attack has been activated! Doctor Voodoo portrait.pngGwenpool portrait.pngHawkeye portrait.pngIceman portrait.pngLuke Cage portrait.pngMagik portrait.pngMagneto portrait.pngNebula portrait.pngScarlet Witch portrait.pngSpider-Man (Stark Enhanced) portrait.pngVision portrait.pngVision (Age of Ultron) portrait.png
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