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Overrun is an ability exclusive to Crossbones.

Usage and Description[]

To begin Overrun, Dodge back and hold Block for 2 seconds. Once activated, Overrun lasts 8 seconds before it must cool down.

When Crossbones enters Overrun, he gains 3 Fury effects and suffers 50% reduced Armor and Block Proficiency for the duration of the Overrun. While Crossbones is in Overrun, his Offensive Power Gain increases by 40% and his Defensive Power Gain decreases by the same amount.[1]

List of Champions with Overrun[]

References[]

  1. Kabam Forums Champion Spotlight - Crossbones. Kabam Forums. May 11, 2016.

Navigation[]

List of Abilities
AberrationAcrobatic CombatAftershockAlchemyAmmo StockpileAnte UpAptitudeArmorArmor BreakArmor ShatteredArmor UpAuto-BlockBamfBehemoth BustersBinary IgnitionBleedBloodgem ProtectionBuff StealCauterizeChi StrikeCleanseCold ImmunityColdsnapCombo ShieldConcussionCosmic Control RodCosmic RadiationCritical BleedCrowd ExcitementCrueltyCurseCyttorak's FavorDamage ReflectionDanger SenseDazeDeath FactorDeath FieldDeformationDegenerationDirect DamageDisorientElement GunEnergy AbsorptionEnergy DamageEnergy ResistanceEnervateEnervating FieldEnfeebleEnhanced MunitionsEvadeEvil's BaneEvocationExhaustionExploit WeaknessFalterFate SealFatigueFeedbackFinal StrikeFluxForce FieldFreestyle CombatFrostbiteFuryFury's FuryGambler's RuinGenetic MemoryGlaive's ImmunityGlancingHeal BlockHellfire RoundsHex MagicIgniteIMPERIUS REXIncinerateInternal BleedIntimidating PresenceInvisibilityISO LoaderJudgmentKinetic PotentialKree PhysiologyLife StealLightning ArcLuckLunar PhasesMagnetismMartial FocusMolecular ArmorMolecular RegenerationNano-TechNeurotoxinNova FlameNullifyOrganic IceOutrageOverpowerOverrunOm NomPacifismPerfect BlockPersistent ChargePersistent CrueltyPersistent PowerPetrifyPhasingPhysical ResistancePlasma ChargePlasma Build UpPoisePoisonPoison ImmunityPoison ResistancePower BurnPower CosmicPower DrainPower GainPower LeechPower LockPower RatePurifyPower StealPower StingPre-Fight AbilityPrecisionProwessPummelQuack-FuReconReflect StunReflective ArmorRegenerationReplicateRhino ChargeRoboticsRock AnatomyRock ShieldRock StacksRoutSafeguardScorchSelf-RepairSensory WeaveShield SystemShockSlowSoul BarbSoul HarvestSoul ImprisonmentSpirit VenomStaggerStatic ShockStifleStunStun ImmunitySymbiote StealthTauntTechno-Organic Transmode VirusTemperatureTenacityThanos' FavorToxic ArmorTrue AccuracyTrue StrikeUnstoppableFragilityWeaknessTippy-ToeInjureDistractionSabotageTraumaLightning TempestIce TempestRunic SpellsBerserker RageWidow's InsightRuptureAgilityBleed CurseBuff ImmunityBustedCareful StudyCowardiceDamnationDark StingDark TideDebuff SiphonDecelerateDecreased Combat Power RateDeliriumDisintegratePlasmaBleed ImmunityBleed ResistanceEnergy VulnerabilityEnsnareIneptitudeInfuriateInjuryKlyntar DebuffLiving AbyssPain LinkSpecial ConcussionCombo DetonationCrushDebilitateIntimidateNeutralizePhysical VulnerabilityPower DetonationRageRootShrivelSiphon BurnSiphon ChargeSpecial LockSpectreSuppressionTormentTrackingTranquilizeTransfixUnsteadyWhiplashWitherVulnerabilitySunderInverted ControlsMissCritical ColdsnapIncinerate ResistancePower Sting ResistanceNullify ResistanceStagger ResistanceColdsnap ResistanceShock ResistanceFrostbite ResistanceDegeneration ResistanceStun ResistanceIncinerate ImmunityShock ImmunityFrostbite ImmunityColdsnap ImmunityFatigue ImmunityConcussion ImmunityExhaustion ImmunityInverted Controls ImmunityHeal Block ImmunityPiercePhysical DamageCritical RuptureCritical PoisonIndestructibleEnergy ProtectionCritical IncinerateNeuroshock
Pre-Fight Abilities:
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