Prepared for Anything is an ability.


This ability grants the Champion the following benefits when active:

  • Before the fight, choose up to 3 unique Debuffs to place on the Opponent at the start of the next fight. Each Debuff costs 1 Persistent Charge.
  • Mister Fantastic starts with 2 Persistent Charge(s), and can have up to 5. When Mr. Fantastic finishes a fight, he gains 1 Persistent Charge for each unique Debuff on the Opponent.
  • These Debuffs each last 12 second(s), and are refreshed when the Opponent is knocked down.
  • The Debuffs are applied even if a different Champion enters the fight.
  • Debuff potency scales with the rarity of Mr. Fantastic. If different versions of a Debuff are applied, only the strongest one triggers.

Pre-Fight Debuffs

  • Petrify the Opponent, reducing the effectiveness of their Regeneration and Power Gain effects by 35%.
  • Suppress the Opponent, decreasing their Defensive Power Rate by 22%.
  • Debuff Siphon the Opponent, increasing the potency of Damage over Time Debuffs on them by 22%, and reducing the potency of those effects on allies by the same amount. This does not affect abilities that trigger at the start of the fight.

List of Champions with Prepared for Anything


List of Abilities
AberrationAcrobatic CombatAftershockAlchemyAmmo StockpileAnte UpAptitudeArmorArmor BreakArmor ShatteredArmor UpAuto-BlockBamfBehemoth BustersBerserker RageBinary IgnitionBleedBleed ImmunityBleed ResistanceBloodgem ProtectionBuff StealCauterizeChi StrikeCleanseCold ImmunityColdsnapCombo ShieldConcussionCosmic Control RodCosmic RadiationCrit BoostCritical BleedCritical DamageCrowd ExcitementCrueltyCurseCyttorak's FavorDamage ReflectionDanger SenseDazeDeath FactorDeath FieldDeformationDegenerationDirect DamageDisorientDistractionElement GunEnergy AbsorptionEnergy DamageEnergy ResistanceEnervateEnervating FieldEnfeebleEnhanced MunitionsEvadeEvil's BaneEvocationExhaustionExploit WeaknessFalterFate SealFatigueFeedbackFinal StrikeFluxForce FieldFreestyle CombatFrostbiteFuryFury's FuryGambler's RuinGenetic MemoryGlaive's ImmunityGlancingHeal BlockHellfire RoundsHex MagicIMPERIUS REXISO LoaderIce TempestIgniteIncinerateIndestructibleInjureInternal BleedIntimidating PresenceInvisibilityJudgmentKinetic PotentialKree PhysiologyLife StealLightning ArcLightning TempestLuckLunar PhasesMagnetismMartial FocusMolecular ArmorMolecular RegenerationNano-TechNeurotoxinNova FlameNullifyOm NomOrganic IceOutrageOverpowerOverrunPacifismPerfect BlockPersistent ChargePersistent CrueltyPersistent PowerPetrifyPhasingPhysical ResistancePlasma Build UpPlasma ChargePoisePoisonPoison ImmunityPoison ResistancePower BurnPower CosmicPower DrainPower GainPower LeechPower LockPower RatePower StealPower StingPre-Fight AbilityPrecisionProwessPummelPurifyQuack-FuRageReconReflect StunReflective ArmorRegenerationReplicateRhino ChargeRoboticsRock AnatomyRock ShieldRock StacksRoutRunic SpellsSabotageSafeguardScorchSelf-RepairSensory WeaveShield SystemShockSlowSoul BarbSoul HarvestSoul ImprisonmentSpirit VenomStaggerStatic ShockStifleStunStun ImmunitySymbiote StealthTauntTechno-Organic Transmode VirusTemperatureTenacityThanos' FavorTippy-ToeToxic ArmorTraumaTrue AccuracyTrue StrikeCategory:UnblockableUnstoppableVulnerabilityWeaknessWidow's Insight
Pre-Fight Abilities:
Blessings of the RealmDigi-SoulsFlame On!Prepared for AnythingS.H.I.E.L.D. Web-ShootersTempestsThe Best Defense...
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