Marvel Contest of Champions Wiki
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Prepared for Anything is an ability.

Description[]

This ability grants the Champion the following benefits when active:

  • Before the fight, choose up to 3 unique Debuffs to place on the Opponent at the start of the next fight. Each Debuff costs 1 Persistent Charge.
  • Mister Fantastic starts with 2 Persistent Charge(s), and can have up to 5. When Mr. Fantastic finishes a fight, he gains 1 Persistent Charge for each unique Debuff on the Opponent.
  • These Debuffs each last 12 second(s), and are refreshed when the Opponent is knocked down.
  • The Debuffs are applied even if a different Champion enters the fight.
  • Debuff potency scales with the rarity of Mr. Fantastic. If different versions of a Debuff are applied, only the strongest one triggers.

Pre-Fight Debuffs[]

  • Petrify the Opponent, reducing the effectiveness of their Regeneration and Power Gain effects by 35%.
  • Suppress the Opponent, decreasing their Defensive Power Rate by 22%.
  • Debuff Siphon the Opponent, increasing the potency of Damage over Time Debuffs on them by 22%, and reducing the potency of those effects on allies by the same amount. This does not affect abilities that trigger at the start of the fight.

List of Champions with Prepared for Anything[]

Navigation[]

List of Abilities
AberrationAcrobatic CombatAftershockAlchemyAmmo StockpileAnte UpAptitudeArmorArmor BreakArmor ShatteredArmor UpAuto-BlockBamfBehemoth BustersBinary IgnitionBleedBloodgem ProtectionBuff StealCauterizeChi StrikeCleanseCold ImmunityColdsnapCombo ShieldConcussionCosmic Control RodCosmic RadiationCritical BleedCrowd ExcitementCrueltyCurseCyttorak's FavorDamage ReflectionDanger SenseDazeDeath FactorDeath FieldDeformationDegenerationDirect DamageDisorientElement GunEnergy AbsorptionEnergy DamageEnergy ResistanceEnervateEnervating FieldEnfeebleEnhanced MunitionsEvadeEvil's BaneEvocationExhaustionExploit WeaknessFalterFate SealFatigueFeedbackFinal StrikeFluxForce FieldFreestyle CombatFrostbiteFuryFury's FuryGambler's RuinGenetic MemoryGlaive's ImmunityGlancingHeal BlockHellfire RoundsHex MagicIgniteIMPERIUS REXIncinerateInternal BleedIntimidating PresenceInvisibilityISO LoaderJudgmentKinetic PotentialKree PhysiologyLife StealLightning ArcLuckLunar PhasesMagnetismMartial FocusMolecular ArmorMolecular RegenerationNano-TechNeurotoxinNova FlameNullifyOrganic IceOutrageOverpowerOverrunOm NomPacifismPerfect BlockPersistent ChargePersistent CrueltyPersistent PowerPetrifyPhasingPhysical ResistancePlasma ChargePlasma Build UpPoisePoisonPoison ImmunityPoison ResistancePower BurnPower CosmicPower DrainPower GainPower LeechPower LockPower RatePurifyPower StealPower StingPre-Fight AbilityPrecisionProwessPummelQuack-FuReconReflect StunReflective ArmorRegenerationReplicateRhino ChargeRoboticsRock AnatomyRock ShieldRock StacksRoutSafeguardScorchSelf-RepairSensory WeaveShield SystemShockSlowSoul BarbSoul HarvestSoul ImprisonmentSpirit VenomStaggerStatic ShockStifleStunStun ImmunitySymbiote StealthTauntTechno-Organic Transmode VirusTemperatureTenacityThanos' FavorToxic ArmorTrue AccuracyTrue StrikeUnstoppableFragilityWeaknessTippy-ToeInjureDistractionSabotageTraumaLightning TempestIce TempestRunic SpellsBerserker RageWidow's InsightRuptureAgilityBleed CurseBuff ImmunityBustedCareful StudyCowardiceDamnationDark StingDark TideDebuff SiphonDecelerateDecreased Combat Power RateDeliriumDisintegratePlasmaBleed ImmunityBleed ResistanceEnergy VulnerabilityEnsnareIneptitudeInfuriateInjuryKlyntar DebuffLiving AbyssPain LinkSpecial ConcussionCombo DetonationCrushDebilitateIntimidateNeutralizePhysical VulnerabilityPower DetonationRageRootShrivelSiphon BurnSiphon ChargeSpecial LockSpectreSuppressionTormentTrackingTranquilizeTransfixUnsteadyWhiplashWitherVulnerabilitySunderInverted ControlsMissCritical ColdsnapIncinerate ResistancePower Sting ResistanceNullify ResistanceStagger ResistanceColdsnap ResistanceShock ResistanceFrostbite ResistanceDegeneration ResistanceStun ResistanceIncinerate ImmunityShock ImmunityFrostbite ImmunityColdsnap ImmunityFatigue ImmunityConcussion ImmunityExhaustion ImmunityInverted Controls ImmunityHeal Block ImmunityPiercePhysical DamageCritical RuptureCritical PoisonIndestructibleEnergy ProtectionCritical IncinerateNeuroshock
Pre-Fight Abilities:
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