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"In my time, the Hydra Empire has lasted for almost a century! There's nothing beyond the reach of our justice... we're everywhere, know everything! Not even a single criminal thought goes unpunished!"
—Punisher 2099[src]

Punisher 2099 is a Tech Champion. Being a Tech Champion, he has a Class Bonus against Mutant Champions, but is weak to Cosmic Champions.

Bio[]

Jake Gallows, proud member of the Public Eye Police Force, had his life stolen from him one fateful day in 2099. Left for dead with his family murdered in cold blood, Jake discovered that if he wanted retribution, he’d have to handle it himself. His ruthless approach and top tier training eventually caught the eye of Hydra, and Jake was placed in charge of the Ministry of Punishment, where his punishments have only grown more severe and frequent.

Stats[]

Tier Max Rating Max Health Max Attack
TierStarTierStar 567 2236 183
AwakenedAwakened - - -
TierStarTierStarTierStar 1507 5942 485
AwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStar 3778 14900 1216
AwakenedAwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStarTierStar 7612 29874 2437
AwakenedAwakenedAwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStarTierStarTierStar 12980 50975 4158
AwakenedAwakenedAwakenedAwakenedAwakenedAwakened - - -

Abilities[]

Nano-Tech – Charging

  • The Nano-Tech Battery begins the fight with 40% of its max charge.
  • Every 3.5 seconds, the Battery triggers a recharge.
    • If the opponent has 0 Buffs, the Battery recharges 9%.
    • If the opponent has 1 Buff, the Battery recharges 7%.
    • If the opponent has 2 or more Buffs, the Battery recharges 4%.

Nano-Tech – Automatic Effects

  • Opponent activates a Regeneration Buff – 15% of the Battery is drained to infect the opponent with nano-inhibitors and Heal Block them for 10 seconds. This Debuff automatically reapplies itself if a Regeneration Buff is still active when it expires.
  • Punisher 2099 drops below 15% Health – the Battery is drained entirely to grant a Regeneration Buff lasting 10 seconds and healing up to X Health based on how full the battery was.
Tier Health Regenerated
TierStarTierStar 782.6
TierStarTierStarTierStar 2079.7
TierStarTierStarTierStarTierStar 5215
TierStarTierStarTierStarTierStarTierStar 10455.9
TierStarTierStarTierStarTierStarTierStarTierStar 17841.25
  • Punisher 2099 lands a Heavy Attack – 10% of the Battery is drained to inflict a 1.5 Second Stun Debuff.

Nano-Tech – Overdrive

  • When the Battery hits 100%, it immediately goes into Overdrive and continually drains. It also cannot recharge until it is drained entirely and switches back to recharge mode.
  • While in Overdrive: Punisher 2099 gains +X Attack Rating and his attacks cause his opponent to gain 90% less Power.
Tier Attack Rating
TierStarTierStar 274.5
TierStarTierStarTierStar 727.5
TierStarTierStarTierStarTierStar 1824
TierStarTierStarTierStarTierStarTierStar 3655.5
TierStarTierStarTierStarTierStarTierStarTierStar 6237

Signature Ability[]

Retribution 2099 - Passive

  • A last-minute upgrade to Punisher 2099’s arsenal allows him to begin each fight with an additional X% charge in his Nano-Tech Battery and also gains a new Nano-Tech Automatic Effect.
Tier Additional Charge %
TierStarTierStar 20%
TierStarTierStarTierStar 20%
TierStarTierStarTierStarTierStar 20%
TierStarTierStarTierStarTierStarTierStar 25%
TierStarTierStarTierStarTierStarTierStarTierStar 25%
  • Opponent hits 3 Bars of Power – 40% of the Battery is drained to drain X Bars of Power and inflict a Power Lock Debuff for X seconds.
Tier Bars of Power Drained Power Lock (sec)
TierStarTierStar 0.5 3 - 10
TierStarTierStarTierStar 0.5 3 - 10
TierStarTierStarTierStarTierStar 0.5 3 - 10
TierStarTierStarTierStarTierStarTierStar 0.6 2.91 - 10
TierStarTierStarTierStarTierStarTierStarTierStar 0.6 2.91 - 10

Special Attacks[]

Special 1 - Excessive Force
A vicious pistol whip followed by a barrage of hot lead shows why Jake still relies on good old fashioned gun-powder.

  • Punisher 2099 momentarily switches his battery into Overcharge mode, gaining 20% charge over 10 seconds.

Special 2 - Crowd Control
A burst of fire from his assault rifle and a grenade to the face will disperse any target.

  • 15% of the Battery is drained to activate Auto-Targeting. Auto-Target attacks cannot trigger a Passive Evade and gain X additional Critical Rating.
Tier Critical Rating
TierStarTierStar 1133.33
TierStarTierStarTierStar 1233.33
TierStarTierStarTierStarTierStar 1333.33
TierStarTierStarTierStarTierStarTierStar 1400
TierStarTierStarTierStarTierStarTierStarTierStar 1500
  • Grenade Launcher: 100% chance to inflict a stacking Armor Break Debuff removing an Armor Up and reducing Armor Rating by X for 15 seconds. If the Battery has at least 10% charge, it expends that amount to double the duration of this Armor Break.
Tier Armor Rating
TierStarTierStar 2550
TierStarTierStarTierStar 2775
TierStarTierStarTierStarTierStar 3000
TierStarTierStarTierStarTierStarTierStar 3150
TierStarTierStarTierStarTierStarTierStarTierStar 3375

Special 3 - Final Deletion
You have been found guilty of assaulting the Minister of Punishment. Your sentence: Disintegration.

  • 40% of the Battery is drained to inflict a Disintegration Debuff, causing X Direct Damage over 20 seconds. While this Debuff is active, the Opponent's Combat Power Rate is reduced by 90%.
Tier Disintegration Damage
TierStarTierStar 402.6
TierStarTierStarTierStar 1067
TierStarTierStarTierStarTierStar 2675.2
TierStarTierStarTierStarTierStarTierStar 5361.4
TierStarTierStarTierStarTierStarTierStarTierStar 9147.6

Synergy Bonuses[]

Synergy Partner(s) Effect(s)
Cross Training Punisher portrait Punisher 2099: Begins the fight with 25% Power Meter.
Punisher: +25% Fury and Bleed Ability Accuracy.
Unique Synergy: Does not stack with duplicate synergies.
Loyal Minister Captain America portraitCaptain America (Infinity War) portraitCaptain America (WWII) portrait Punisher 2099: Begins the fight with 25% additional Battery charge.
Captain America (All): Clean hits gain +20% Attack rating if the opponent has a Stun, Bleed or Fatigue Debuff.
Unique Synergy: Does not stack with duplicate synergies.
Believer Thor portrait Punisher 2099: The first use of the Nano-Tech Battery is immediately recharged.
Thor: +10% Fury Potency.
Unique Synergy: Does not stack with duplicate synergies.
Teammates - Level 3 Doctor Doom portrait All Champions: +5% Perfect Block Chance.
Nemesis - Level 3 Guillotine 2099 portrait All Champions: +6% Attack.
Incoming Synergy Partner(s) Effect(s)
Punishments of Infinite Variety Cosmic Ghost Rider portrait Cosmic Ghost Rider: The first time your Opponent reaches Max Power each fight, drain 5% of their Power and trigger a Power Lock Debuff lasting 2 seconds.
Punisher 2099: Heavy Attacks have a 100% chance to grant a Fury Buff increasing Attack Rating by 25% for 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Hydra Recruiters Crossbones portrait Mercenary & Villain Champions: +5% Health & +400 Critical Damage Rating.
Crossbones: [Contempt] Gain Immunity to Nullify & Stagger.
Unique Synergy: Does not stack with duplicate synergies.
Enemies - Level 3 Dragon Man portrait All Champions: +155 Critical Rating.
Enemies - Level 3 Guillotine 2099 portrait All Champions: +155 Critical Rating.
Covert Insight Iron Man (Infinity War) portrait Everyone: Enemies are 35% less likely to evade Basic Attacks.
Unique Synergy: Does not stack with duplicate synergies.
Extreme Conditions Kit Nick Fury portrait All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with any Coldsnap, Frost Bite or Incinerate effect he will drop an Extreme Conditions Kit, granting Debuff Immunity for 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Hail Hydra! Red Skull portrait Red Skull: Intercepts Heal Block the opponent for 7.5 seconds.
Punisher 2099: Duration of Heal Block, Armor Break, and Power Lock Debuffs are increased by 50%.
Unique Synergy: Does not stack with duplicate synergies.
Enemies - Level 3 Spider-Man 2099 portrait All Champions: +155 Critical Rating.

Recommended Masteries[]

  • Cruelty
    • For increased damage output, Punisher 2099 is best off using his Special 2 or Special 3. Because of the large boost to Critical Rating provided by his Special 2 Auto Target, Punisher 2099 gains a large damage boost by investing in this Mastery.
  • Collar Tech
    • Combining the effects of Collar Tech with Punisher 2099’s Overdrive or Disintegration effects can effectively keep the opponent Power Locked throughout a large portion of the fight and reduce the need to bait out the opponent’s special attacks.

Strategies, Tips, and Design[]

  • The largest boost to damage that Punisher 2099 receives is from his Overdrive mode. While at 100% Battery, the total Attack boost is around 150%, making it one of the largest single attack boosts in The Contest.
  • Careful use of Punisher’s three special attacks is key to maximizing his damage and utility.
    • Against opponents where you might need to use the Battery a lot for Heal Block or Power Lock, use the Special 1 buff to keep your battery charge high throughout the fight. If your Battery starts getting too high and you don’t want to risk going into Overdrive, simply use a Parry and a Heavy Attack to reduce your charge quickly.
    • Against opponents that Evade a lot, try using a special 3 right as you cross over into Overdrive. The massive damage boost will remain through the entire special attack and will even boost the damage dealt by the disintegration effect. Additionally, because you are in Overdrive, the opponent will gain very little power from receiving a Special 3.
    • Using a Special 2 while in Overdrive is good, but not as good as using a Special 3. Because the cost to activate Auto-Target happens immediately, you’ll lose 20 Battery before the first attack has a chance to deal damage. Instead, use Special 2 as a means to finish off an opponent that has an Evade or powerful Armor Up ability.
  • Punisher’s Regeneration when he is low on health is not meant to be a powerful Arc Overload type effect. It is meant to provide Punisher with a small survivability if he drops too low on health. At max Battery, this ability provides around 20% of Punisher’s max health. As you get low on health, try activating more Special 1 attacks to keep your Battery up. This will guarantee you gain more health if you drop too low, and will also ensure you have enough power to use your Signature Ability if things go wrong.

External links[]

References[]

Navigation[]

Tech List of Tech Champions Tech
[ve]

Playable: Ant-Man (Future)ArcadeCaptain America (Sam Wilson)Civil WarriorDarkhawkDoctor OctopusGhostGreen GoblinGuardianGuillotine 2099Howard the DuckHulkbusterIron ManIron Man (Infamous)Iron Man (Infinity War)Iron PatriotIronheartJack O'LanternKang the ConquerorLady DeathstrikeMysterioNebulaNimrodOmega SentinelPeni ParkerProwlerPsycho-ManPunisher 2099Red Skull Rocket RaccoonSentinelShockerShuriSilver CenturionSpider-Man (Stark Enhanced)Star-LordUltronUltron (Classic)VisionVision (Age of Ultron)Vision (Deathless)Viv VisionVultureWar MachineWarlockYondu
Not playable: Adaptoid (Hydra) ● CerastesDeadpooloidDoombotKang the ConquerorSentineloidStar-KangSymbioidUltron Drone
Upcoming: None

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