- "In my time, the Hydra Empire has lasted for almost a century! There's nothing beyond the reach of our justice... we're everywhere, know everything! Not even a single criminal thought goes unpunished!"
- —Punisher 2099[src]
Punisher 2099 is a Tech Champion. Being a Tech Champion, he has a Class Bonus against Mutant Champions, but is weak to Cosmic Champions.
Bio[]
Jake Gallows, proud member of the Public Eye Police Force, had his life stolen from him one fateful day in 2099. Left for dead with his family murdered in cold blood, Jake discovered that if he wanted retribution, he’d have to handle it himself. His ruthless approach and top tier training eventually caught the eye of Hydra, and Jake was placed in charge of the Ministry of Punishment, where his punishments have only grown more severe and frequent.
Stats[]
Tier | Max Rating | Max Health | Max Attack |
---|---|---|---|
567 | 2236 | 183 | |
- | - | - | |
1507 | 5942 | 485 | |
- | - | - | |
3778 | 14900 | 1216 | |
- | - | - | |
7612 | 29874 | 2437 | |
- | - | - | |
12980 | 50975 | 4158 | |
- | - | - |
Abilities[]
Nano-Tech – Charging
- The Nano-Tech Battery begins the fight with 40% of its max charge.
- Every 3.5 seconds, the Battery triggers a recharge.
- If the opponent has 0 Buffs, the Battery recharges 9%.
- If the opponent has 1 Buff, the Battery recharges 7%.
- If the opponent has 2 or more Buffs, the Battery recharges 4%.
Nano-Tech – Automatic Effects
- Opponent activates a Regeneration Buff – 15% of the Battery is drained to infect the opponent with nano-inhibitors and Heal Block them for 10 seconds. This Debuff automatically reapplies itself if a Regeneration Buff is still active when it expires.
- Punisher 2099 drops below 15% Health – the Battery is drained entirely to grant a Regeneration Buff lasting 10 seconds and healing up to X Health based on how full the battery was.
Tier | Health Regenerated |
---|---|
782.6 | |
2079.7 | |
5215 | |
10455.9 | |
17841.25 |
- Punisher 2099 lands a Heavy Attack – 10% of the Battery is drained to inflict a 1.5 Second Stun Debuff.
Nano-Tech – Overdrive
- When the Battery hits 100%, it immediately goes into Overdrive and continually drains. It also cannot recharge until it is drained entirely and switches back to recharge mode.
- While in Overdrive: Punisher 2099 gains +X Attack Rating and his attacks cause his opponent to gain 90% less Power.
Tier | Attack Rating |
---|---|
274.5 | |
727.5 | |
1824 | |
3655.5 | |
6237 |
Signature Ability[]
Retribution 2099 - Passive
- A last-minute upgrade to Punisher 2099’s arsenal allows him to begin each fight with an additional X% charge in his Nano-Tech Battery and also gains a new Nano-Tech Automatic Effect.
Tier | Additional Charge % |
---|---|
20% | |
20% | |
20% | |
25% | |
25% |
- Opponent hits 3 Bars of Power – 40% of the Battery is drained to drain X Bars of Power and inflict a Power Lock Debuff for X seconds.
Tier | Bars of Power Drained | Power Lock (sec) |
---|---|---|
0.5 | 3 - 10 | |
0.5 | 3 - 10 | |
0.5 | 3 - 10 | |
0.6 | 2.91 - 10 | |
0.6 | 2.91 - 10 |
Special Attacks[]
Special 1 - Excessive Force
A vicious pistol whip followed by a barrage of hot lead shows why Jake still relies on good old fashioned gun-powder.
- Punisher 2099 momentarily switches his battery into Overcharge mode, gaining 20% charge over 10 seconds.
Special 2 - Crowd Control
A burst of fire from his assault rifle and a grenade to the face will disperse any target.
- 15% of the Battery is drained to activate Auto-Targeting. Auto-Target attacks cannot trigger a Passive Evade and gain X additional Critical Rating.
Tier | Critical Rating |
---|---|
1133.33 | |
1233.33 | |
1333.33 | |
1400 | |
1500 |
- Grenade Launcher: 100% chance to inflict a stacking Armor Break Debuff removing an Armor Up and reducing Armor Rating by X for 15 seconds. If the Battery has at least 10% charge, it expends that amount to double the duration of this Armor Break.
Tier | Armor Rating |
---|---|
2550 | |
2775 | |
3000 | |
3150 | |
3375 |
Special 3 - Final Deletion
You have been found guilty of assaulting the Minister of Punishment. Your sentence: Disintegration.
- 40% of the Battery is drained to inflict a Disintegration Debuff, causing X Direct Damage over 20 seconds. While this Debuff is active, the Opponent's Combat Power Rate is reduced by 90%.
Tier | Disintegration Damage |
---|---|
402.6 | |
1067 | |
2675.2 | |
5361.4 | |
9147.6 |
Synergy Bonuses[]
Recommended Masteries[]
- Cruelty
- For increased damage output, Punisher 2099 is best off using his Special 2 or Special 3. Because of the large boost to Critical Rating provided by his Special 2 Auto Target, Punisher 2099 gains a large damage boost by investing in this Mastery.
- Collar Tech
- Combining the effects of Collar Tech with Punisher 2099’s Overdrive or Disintegration effects can effectively keep the opponent Power Locked throughout a large portion of the fight and reduce the need to bait out the opponent’s special attacks.
Strategies, Tips, and Design[]
- The largest boost to damage that Punisher 2099 receives is from his Overdrive mode. While at 100% Battery, the total Attack boost is around 150%, making it one of the largest single attack boosts in The Contest.
- Careful use of Punisher’s three special attacks is key to maximizing his damage and utility.
- Against opponents where you might need to use the Battery a lot for Heal Block or Power Lock, use the Special 1 buff to keep your battery charge high throughout the fight. If your Battery starts getting too high and you don’t want to risk going into Overdrive, simply use a Parry and a Heavy Attack to reduce your charge quickly.
- Against opponents that Evade a lot, try using a special 3 right as you cross over into Overdrive. The massive damage boost will remain through the entire special attack and will even boost the damage dealt by the disintegration effect. Additionally, because you are in Overdrive, the opponent will gain very little power from receiving a Special 3.
- Using a Special 2 while in Overdrive is good, but not as good as using a Special 3. Because the cost to activate Auto-Target happens immediately, you’ll lose 20 Battery before the first attack has a chance to deal damage. Instead, use Special 2 as a means to finish off an opponent that has an Evade or powerful Armor Up ability.
- Punisher’s Regeneration when he is low on health is not meant to be a powerful Arc Overload type effect. It is meant to provide Punisher with a small survivability if he drops too low on health. At max Battery, this ability provides around 20% of Punisher’s max health. As you get low on health, try activating more Special 1 attacks to keep your Battery up. This will guarantee you gain more health if you drop too low, and will also ensure you have enough power to use your Signature Ability if things go wrong.
External links[]
References[]
[]
List of Tech Champions |
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[v ● e]
Playable: Ant-Man (Future) ● Arcade ● Captain America (Sam Wilson) ● Civil Warrior ● Darkhawk
● Doctor Octopus ● Ghost ● Green Goblin ● Guardian ● Guillotine 2099 ● Howard the Duck ● Hulkbuster ● Iron Man ● Iron Man (Infamous) ● Iron Man (Infinity War) ● Iron Patriot ● Ironheart ● Jack O'Lantern ● Kang the Conqueror ● Lady Deathstrike ● Mysterio ● Nebula ● Nimrod ● Omega Sentinel ● Peni Parker ● Prowler ● Psycho-Man ● Punisher 2099 ● Red Skull ● Rocket Raccoon ● Sentinel ● Shocker ● Shuri ● Silver Centurion ● Spider-Man (Stark Enhanced) ● Star-Lord ● Ultron ● Ultron (Classic) ● Vision ● Vision (Age of Ultron) ● Vision (Deathless) ● Viv Vision ● Vulture ● War Machine ● Warlock ● Yondu
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