Quicksilver is a Science Champion. Being a Science champion, he has a class advantage against Mystic champions but a disadvantage against Skill champions.
Bio[]
Pietro Maximoff and his sister were abducted by the High Evolutionary as babies and suffered a series of unethical experiments that granted them powers disguised as an X-Gene mutation. As a result he developed Super Speed powers that allowed him to take on the super hero life.
Mechanics[]
Quicksilver needs to build up Momentum in order to gain access to his abilities, he can do that with Basic Attacks, Dodge back and Special 1. While he is building up Momentum, he should inflict, and refresh, as many Whiplashes as possible. Once he has enough Momentum and enters the Terminal Velocity mode, throw a Special 2 to double his Whiplashes and explode them into maximum damage.
Abilities[]
Always Active
- 100% chance to Evade attacks when Dashing or while Stunned. This ability has a 15 second(s) cooldown. Guaranteed Critical Hits ignore this Evade and triggers the cooldown.
- When Dodging Back, Quicksilver cannot be struck by Attacks. Whenever he successfully dodges an Attack, he inflicts a Wither Debuff of 35% Potency lasting 10 second(s). Max 3. Dexterity Mastery is replaced, but points in it increase the potency by 5% flat.
- When the Opponent loses a Bar of Power, pause all Trauma and Wither Debuffs for 10 second(s).
Dev Notes: Quicksilver does not gain the Dexterity Mastery, if you have the Mastery it simply makes his Wither stronger. This means he never gains any personal Buffs, not even from the Dexterity Mastery.
Whiplash
- Basic Attacks have a 35% chance to inflict a Whiplash Debuff, dealing X damage after 12 second(s). Dodging an Attack and Second Medium refreshes Whiplash.
Tier | Damage |
---|---|
97.5 | |
259.5 | |
650 | |
1303 | |
2223 |
- The Medium, Light, Medium Combo or reaching 50 stacks of Whiplash causes all stacks to expire and burst into damage after 2 second(s). Delay pauses during the Opponent’s Specials.
- When Quicksilver would Evade or when the Opponent Dodges an Attack, 50% chance to inflict a Whiplash Debuff.
- When the Opponent Well-Timed Blocks, one Whiplash is removed.
Dev Notes: For the most part, the best way to maximize the damage is to reach max Stacks of Whiplashes and let them explode on their own.
Momentum
- Dodging Backwards grants 12 Momentum Charges, and basic hits grant 1 Charge.
- As a Defender, gain 100 Charges every 15 second(s) unless the Attacker gains 20 Hits in the Combo Meter by the end of this duration.
- Every 100 Charges reduces Evade cooldown by 1 second(s).
- At 300 Charges, Quicksilver cannot Miss and inflicts a Slow Debuff.
- At 600 Charges, he can trigger the Parry Mastery against non-contact Attacks and his Evade Ability Accuracy cannot be reduced.
- At 900 Charges enter Terminal Velocity Mode, increasing the Dodge invulnerability window by 33.33% and retaining all Momentum abilities for 10 second(s). While active, gaining Charges instead pauses Terminal Velocity for 0.25 second(s).
Dev Notes: All of Quicksilver’s utility is locked behind Momentum, so you want to build this up as fast as you can. Additionally, Quicksilver can build up Momentum without giving Power to the Opponent by Dodging back many repeatedly.
Heavy Attack
- Double Momentum Charges gained for 20 second(s).
Dev Notes: In order to build up Momentum as fast as possible you need to be sure to always have this effect active.
Signature Ability[]
Super Speed - Passive
- Terminal Velocity duration increases by X second(s), and Wither max Stacks increase by 3.
Tier | Seconds |
---|---|
0.1 - 4.25 | |
0.1 - 4.25 | |
0.1 - 4.25 | |
0.11 - 5 | |
0.11 - 5 |
- When 60 stacks or more of Whiplash expire at the same time, inflict a Stun Debuff for 5 second(s).
- While the Opponent is suffering from a personal Stun, their Combat Power Rate is reduced by X% and striking the Opponent with Light and Medium attacks locks them in place and increases Quicksilver’s Speed.
Tier | Reduction |
---|---|
5 - 50% | |
5 - 50% | |
5 - 50% | |
6.87 - 50% | |
6.87 - 50% |
Dev Notes: The Signature Ability allows stacking enough Wither to gain lots of control in a Power Gain fight, but keep in mind that you may have to trigger the Debuff pause to make full use of Wither. Additionally, personal Stuns cause the Opponent Combat Power Rate to reduce, allowing you to punish them extra hard without fear of easily pushing them to 3 bars of Power.
Special Attacks[]
Special 1 - Hypersonic Trampling
Quicksilver tramples his Opponent at hypersonic speed.
- On activation, gain 150 Momentum Charges.
- Last hit refreshes all stacks of Wither and Whiplash.
- Terminal Velocity: Attack Rating is increased by X and attacks become Unblockable except against Well-Timed Blocks.
Tier | Attack Rating |
---|---|
146.25 | |
389.25 | |
975 | |
1954.5 | |
3334.5 |
Dev Notes: Special 1 is the fastest way to build up Momentum in most fights.
Special 2 - Beat Down
Quicksilver compresses the beat down of a lifetime into a few seconds.
- First hit inflicts a Trauma Debuff for 15 seconds, Trauma causes hits and Whiplashes to deal an additional 70% of the damage recently dealt as burst Physical Damage.
- Terminal Velocity: Terminal Velocity and Whiplash are paused during this Special and the last hit doubles the amount of Whiplashes on the Opponent.
Dev Notes: In order to get the most damage possible from Quicksilver, you want to get as close as possible to 50 stacks of Whiplash, at least 25, and throw a Special 2 while at Terminal Velocity. This way you will get the most amount of Whiplashes as possible, and at the same time you will be taking advantage of the Trauma that increases the Whiplash damage.
Special 3 - I am Speed
Quicksilver becomes so fast that time stands nearly still and the Opponent becomes all but helpless against his punishment.
- Gain 900 Momentum Charges. For every 120 Charges gained above maximum, Terminal Velocity is paused for 1 second, up to a maximum of 15 seconds.
- Terminal Velocity: Inflict a Stun Debuff for 6 second(s). Whiplash Ability Accuracy is increased by 40% flat and max stacks before it bursts doubles until Terminal Velocity expires.
Synergy Bonuses[]
Incoming synergies to be added
Strengths and Weaknesses[]
Strengths[]
- Evade on Stun
- Quicksilver is partially Stun immune, he can Evade any attacks while Stunned, but this ability has a cooldown.
- Anti-Miss
- Quicksilver can phase through objects, which means that he can bypass Miss entirely.
- Power Control
- Quicksilver can Wither the Opponent and control the Power of any Power Gain champion.
Weaknesses[]
- High Physical Resistance
- Most of his damage comes from bursts of Physical Damage, anyone Champion with high Physical Resistance can resist a lot of his damage.
- Purify
- His damage comes mostly from Whiplash Debuffs, any Purify Champions can bypass a lot of this damage by removing those Debuffs.
- Fast Combo Build Up
- As a Defender, fast Combo Build Up can bypass some of Quicksilver’s more annoying abilities.
References[]
[]
List of Science Champions |
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