Red Hulk is a Science Champion. Being a Science Champion, he has a Class Bonus against Mystic Champions, but is weak to Skill Champions.
Bio[]
General Thaddeus "Thunderbolt" Ross has done the unthinkable in his unending mission to hunt down and destroy the Incredible Hulk. Using a combination of radiations, Ross has turned himself into what he hated for so long: a walking weapon of mass destruction. Now, equipped with super strength, durability and the ability to absorb radiation and energy, Thunderbolt Ross struggles with his desire to end the Hulk without succumbing to his own monstrous impulses.
Mechanics[]
Red Hulk is an absolute beast of a Champion that excels against all Champions that are of the Mystic Class, use Energy Attacks, or inflict Poison/Incinerate. Build up your Heat Charges and SMASH any opponent that stands in your way with a barrage of Passive Physical Damage.
Stats[]
| Tier | Max Rating | Max Health | Max Attack |
|---|---|---|---|
| 536 | 2533 | 178 | |
| - | - | - | |
| 1425 | 6730 | 476 | |
| - | - | - | |
| 3588 | 16876 | 1199 | |
| 4417 | - | - | |
| 7250 | 33837 | 2414 | |
| 9899 | - | - | |
| 12360 | 57737 | 4119 | |
| 16881 | - | - | |
| 31400 | 146651 | 10462 | |
| - | - | - |
Abilities[]
Passive
- Whenever Red Hulk loses 10% of his Max Health, he gains 1 Heat Charge. For each Heat Charge he has, his attacks deal an additional 18% of the damage dealt as a burst of Physical Damage. Max Stacks: 10.
- Whenever Red Hulk is inflicted with a Poison or Incinerate Debuff, his altered state Removes it and has a 100% chance to convert it to a Heat Charge.
Dev Notes: While not technically Immune to these Debuffs, Red Hulk is going to be a top option for any node that you find yourself gaining a Poison or an Incinerate – like Hazard Shift, seen in Alliance War!
Blocking
- Blocking has a 60% chance to convert Energy Attacks into Heat Charges. All attacks from Mystic Champions are considered as Energy Attacks towards this ability.
Dev Notes: Before Human Torch entered The Contest, Red Hulk was the Science Champion used to take advantage of Energy Attacks and Mystic Champions – these will be his best matchups!
Signature Ability[]
Second Strike - Passive
- General Ross prepares to cross the line in the sand, beginning the fight with 2 Heat Charge(s) ready and for each Charge he gains X Physical Resistance.
| Tier | Physical Resistance |
|---|---|
| 52.58 - 220.43 | |
| 57.22 - 239.88 | |
| 61.86 - 259.33 | |
| 66.06 - 313.79 | |
| 70.78 - 336.21 | |
| 86.51 - 410.92 |
- Additionally, each Heat Charge provides him X% Incinerate Damage Resistance.
| Tier | Incinerate Resistance % |
|---|---|
| 8.07 - 15.03% | |
| 8.07 - 15.03% | |
| 8.07 - 15.03% | |
| 8.06 - 20% | |
| 8.06 - 20% | |
| 8.06 - 20% |
Dev Notes: Red Hulk’s Signature Ability grants him resistance to effects such as Mephisto’s Aura of Incineration.
Special Attacks[]
Special 1 - Blistering Assault
Punch through their defenses. Shatter their formation.
- Excess heat from this attack causes Red Hulk to gain 2 additional Heat Charge(s).
Dev Notes: The Special 1 allows Red Hulk to ramp up in matches against Non-Mystics where Energy Attacks aren’t present.
Special 2 - Scorched Earth
Launch the assault. Leaving nothing for the enemy.
- Expends 2 Heat Charge(s) to Regenerate X Health.
| Tier | Health |
|---|---|
| 126.65 | |
| 336.5 | |
| 843.8 | |
| 1691.85 | |
| 2886.85 | |
| 7332.55 |
Special 3 - Necessary Measures
"Si vis pacem para bellum"
- Red Hulk expends 3 Heat Charge(s) to Incinerate his opponent, dealing X Energy Damage over 8 seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.
| Tier | Energy Damage |
|---|---|
| 712 | |
| 1904 | |
| 4796 | |
| 9656 | |
| 16476 | |
| 41848 |
Synergy Bonuses[]
Strengths and Weaknesses[]
Strengths[]
- Secondary Damage
- For each Heat Charge he has, his attacks deal an additional 18% of the damage dealt as a burst of Physical Damage.
- Poison & Incinerate “Immunity”
- While technically not Immune to the Debuffs, Red Hulk has a 100% chance to convert any Poison or Incinerate Debuff into a Heat Charge.
Weaknesses[]
- Physical Resistance
- A lot of Red Hulk’s damage comes from Secondary Physical Damage – Physical Resistance will go a long way towards slowing him down.
Recommended Masteries[]
- Double Edge & Liquid Courage
- The Poison from Liquid Courage will help Red Hulk ramp up even faster regardless of the opponent in front of him!
- Recovery
- Red Hulk has a decent heal on his Special 2, take this even further with the Recovery Mastery.
Trivia[]
- In the description for Red Hulk's second Special Attack, "Leaving nothing for the enemy." is an incomplete sentence.
- The description for Red Hulk's third Special Attack is lacking a period at the end of the sentence.
- "Si vis pacem para bellum" (more commonly translated as "si vis pacem, para bellum") is a Latin adage that translates to "If you want peace, prepare for war."
External links[]
Red Hulk - Champion Spotlight
Marvel Contest of Champions Red Hulk Spotlight
Entering Marvel Contest of Champions: Red Hulk
[]
| Abomination |
| Playable: Abomination Not playable: Hulk (Bahamet) |