Marvel Contest of Champions Wiki
Marvel Contest of Champions Wiki

"Heh! Lookin' fer your little devil buddy? He stuck his nose a little too deep into this one, pal. Now scram, before I put you in the same world of hurt he's in! ... Well, don't go sayin' I never gave you a chance! HERE IT COMES!"
—Rhino[src]

Rhino is a Science Champion. Being a Science Champion, he has a Class Bonus against Mystic Champions, but is weak to Skill Champions.

Bio[]

Aleksei Sytsevich's life changed the moment he stepped into an experimental suit — and became the rampaging Rhino! What he lacks in brainpower, he makes up in strength, speed, and a thick hide. And whatever you do, don't get him angry — or you'll end up on the wrong side of his razor-sharp horns!

Mechanics[]

Rhino’s updated kit now centers even more around his dash in and out playstyle. Dash in aggressively to build up Furys, inflict Debuffs to gain Physical Resistance, and deal a ton of damage with Trauma Debuffs. Play fast and aggressive to get the most out of this high-speed giant.

Stats[]

Tier Max Rating Max Health Max Attack
TierStarTierStar 517 1533 176
AwakenedAwakened - - -
TierStarTierStarTierStar 1378 6730 467
AwakenedAwakenedAwakened - - -
TierStarTierStarTierStarTierStar 3462 16876 1171
AwakenedAwakenedAwakenedAwakened 4938 - -
TierStarTierStarTierStarTierStarTierStar 6986 33837 2346
AwakenedAwakenedAwakenedAwakenedAwakened 10690 - -
TierStarTierStarTierStarTierStarTierStarTierStar 11920 57737 4004
AwakenedAwakenedAwakenedAwakenedAwakenedAwakened 15150 - -

Abilities[]

Always Active

  • Rhino’s thick hide reduces the Ability Accuracy of incoming Bleed effects by 75%.
  • Rhino gains no benefits from Critical Rating, and instead increases his personal Fury duration by up to 2 seconds based on Critical Rating bonuses. Max bonus gained at 5000 Critical Rating.

Physical Resistance – Max: 20

Tier Physical Resistance
TierStarTierStar 43.59
TierStarTierStarTierStar 47.44
TierStarTierStarTierStarTierStar 51.28
TierStarTierStarTierStarTierStarTierStar 53.85
TierStarTierStarTierStarTierStarTierStarTierStar 57.69
  • If struck while under the effect of a personal Unstoppable, consume 5 personal Physical Resistances to reduce the hit damage by 60%. This does not trigger against Special Attack 3.
  • As a Defender, when the Opponent Dodges back, remove 1 personal Physical Resistance. Cooldown: 2.5 seconds.

Rhinoceros Resistances

  • Rhino gains cumulative benefits based on how many personal Physical Resistances are active.
  • 5+ Physical Resistance: When gaining a personal Physical Resistance, inflict a 5% Trauma Debuff for 10 seconds. Max stacks: 5.
  • 10+ Physical Resistance: When starting a Dash or Medium Attack, gain an Unstoppable Passive for 1.5 seconds. If struck while this Unstoppable is active, it goes on cooldown for 5 seconds.
  • 15+ Physical Resistance: Rhino becomes Stun Immune while Unstoppable.

Charge!

  • When Rhino Dashes forwards, he inflicts a non-stacking 5% Taunt Debuff for 5 seconds. As a Defender, he instead inflicts a Breach Debuff for 2 seconds. This Breach will not trigger while already active.
  • Performing a first Medium Attack grants Rhino 1 Fury Passive, and he gains up to 6 more while Dashing forward based on the distance travelled. Each Fury grants +X Attack Rating, and lasts 2.5 seconds. Max stacks: 20.
Tier Attack Rating
TierStarTierStar 13.2
TierStarTierStarTierStar 35.03
TierStarTierStarTierStarTierStar 87.83
TierStarTierStarTierStarTierStarTierStar 175.95
TierStarTierStarTierStarTierStarTierStarTierStar 300.3
  • These Furies are refreshed when Rhino starts a Dash, Intercepts the Opponent, or Punishes their Heavy or Special Attacks.
  • These Furies are paused while Rhino is Dashing, and during the Opponent’s Special Attacks.
  • If Rhino starts a Dash while at max Furies, pause them for 2 seconds after the Dash, and inflict a Breach Debuff for 2 seconds. This Breach will not trigger while already active.

Dev Notes: Breach is a new Debuff showcased in Rhino’s kit. While active, the opponent cannot block unless it is a Well-Timed Block. Think of it like Crush, but you can Parry!

Signature Ability[]

Rhino Armor - Always Active

Special Attacks[]

Special 1 - Stomp
When the Rhino puts his foot down, everyone listens.

Special 2 - Slam
Some heavy hits make mincemeat outta anyone.

  • Each hit inflicts an 8.75% Trauma Debuff for 10 seconds. Max stacks: 8.
  • The final hit refreshes all personal Trauma Debuffs.

Special 3 - Ram
He's Rhino. He knocks things down. That's what he does. That's who he is.

Synergy Bonuses[]

Synergy Partner(s) Effect(s)
Friends - Level 3 Abomination portrait All Champions: +130 Armor Rating.
Friends - Level 3 Punisher portrait All Champions: +130 Armor Rating.
Enemies - Level 3 Spider-Man (Classic) portraitSpider-Gwen portrait All Champions: +155 Critical Rating.
Teammates - Level 3 Electro portrait All Champions: +5% Perfect Block Chance.
Incoming Synergy Partner(s) Effect(s)
Friends - Level 3 Abomination portrait All Champions: +130 Armor Rating.
What You Don’t Know, You’ll Fear Chee'ilth portrait Chee'ilth: When Blocking a Heavy Attack, become Passively Unstoppable for 3 seconds. Cooldown: 45 seconds. [Gamma]: Cooldown becomes 5 seconds.
Synergy Champions: +8% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Enemies - Level 3 Deadpool portrait All Champions: +155 Critical Rating.
Enemies - Level 3 Deadpool (X-Force) portrait All Champions: +155 Critical Rating.
Friends - Level 3 Electro portrait All Champions: +130 Armor Rating.
Enemies - Level 3 Ironheart portrait All Champions: +155 Critical Rating.
Sinister Six Kraven portrait Synergy Champions: When fighting #Heroes Combat Power Rate is increased by 25%.
Unique Synergy: Does not stack with duplicate synergies.
Enemies - Level 3 Luke Cage portrait All Champions: +155 Critical Rating.
Full Speed Ahead Nova portrait Nova: Starting a Dash Attack immediately after Dashing Back generates 5 additional Nova Charges.
Rhino: Increase Personal Fury Passive duration by 25%.
Unique Synergy: Does not stack with duplicate synergies.
Teammates - Level 3 Punisher portrait All Champions: +5% Perfect Block Chance.
Eastern Blockers Red Guardian portrait Rhino: Starts the fight with a Passive Fury granting +30% Attack Rating for 20 seconds. While this Fury is active Rhino also gains +50% increased Ability Accuracy and inflicts the Opponent with a Slow Debuff.
Unique Synergy: Does not stack with duplicate synergies.
Live and Die by the Horns Rintrah portrait Rintrah: 30% chance to inflict a personal Rupture whenever one is removed by his Special Attack 2.
Rhino: +25% Crit Rating when Unstoppable.
Unique Synergy: Does not stack with duplicate synergies.
Insidious Shocker portrait Synergy Champions: +250 Critical Resistance, doubled when fighting #Spider-Verse Heroes.
Unique Synergy: Does not stack with duplicate synergies.
Enemies - Level 3 Spider-Gwen portrait All Champions: +155 Critical Rating.
Teammates - Level 3 Vulture portrait All Champions: +5% Perfect Block Chance.

Recommended Masteries[]

  • Despair
    • Rhino inflicts a TON of Debuffs, so this pairs great with his updated kit.
  • Resonate
    • Not only does he inflict a ton of Debuffs, Debuffs also help ramp his kit, having an extra one helps him ramp his Physical Resistance even faster.

Recommended Stat Focus[]

Attacker[]

  • Critical Rating
    • This may not seem the most helpful at first glance, but the extra duration on Rhino’s Fury’s really helps him in tough-to-manage fights.

Defender[]

  • Physical Resistance
    • Rhino will become even more tanky with some extra Physical Resistance. Letting him gain even more Critical resistance as well.

Champion Summary[]

Attacker Summary[]

  • Inflicting a Debuff, being struck or blocking a hit grants a Physical Resistance Passive, up to a max of 20.
  • Rhino gains stacking benefits based on how many personal Physical Resistance Passives are active.
  • While at 5+, inflict a Trauma Debuff whenever gaining a Physical Resistance.
  • While at 10+ Dash and Medium attacks grant Rhino a 1.5 second Unstoppable Passive.
  • Rhino’s dash grants Fury’s based on the distance he travels. He can gain up to 6 Fury’s from a dash, and they have a max of 20.
  • These Fury’s are paused during a Dash, and either Champion’s Special Attacks. They will refresh when Rhino starts a Dash, or first Medium Attack.
  • While at Max Fury’s Rhino’s dash inflicts a Breach Debuff.
  • Each hit of Special 2 inflicts a Trauma Debuff. The final hit refreshes personal Trauma Debuffs.
  • Signature ability let’s Rhino pause personal Debuffs for up to .5 seconds when making contact while above 15 Physical Resistances.

Defender Summary[]

  • Rhino lowers the ability accuracy of incoming Bleed Effects by 75%.
  • Inflicting a Debuff, being struck or blocking a hit grants a Physical Resistance Passive, up to a max of 20.
  • Rhino gains stacking benefits based on how many personal Physical Resistance Passives are active.
  • While at 5+, inflict a Trauma Debuff whenever gaining a Physical Resistance.
  • While at 10+ Dash and Medium attacks grant Rhino a 1.5 second Unstoppable Passive.
  • Rhino’s dash grants Fury’s based on the distance he travels. He can gain up to 6 Fury’s from a dash, and they have a max of 20.
  • 15+ Physical Resistance grants Rhino Stun immune while Unstoppable.
  • When Dashing forward, Rhino inflicts a Breach Debuff.
  • While at 10+ Physical Resistance, Special grants an Unstoppable Passive.
  • Signature ability grants Rhino Critical Resistance equal to up to 50% of his Physical Resistance.

Navigation[]

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