Marvel Contest of Champions Wiki
Marvel Contest of Champions Wiki

Rintrah is a Mystic Champion. Being a Mystic Champion, he has a Class Bonus against Cosmic Champions, but is weak to Science Champions.

Bio[]

Rintrah is a being from another dimension, hailing from the planet R'Vaal. His mystical potential was first realized by Enitharmon the Weaver, who started Rintrah's training in the ways of magic. Traveling from his home world, Rintrah began apprenticing under the sorcerer supreme himself, Doctor Strange. Combining the power of arcane might and the brute strength of hoof and horn, Rintrah is a force to be reckoned with by any who would dare threaten him or the Sanctum Sanctorum.

Mechanics[]

Rintrah enjoys punishing Opponents in the corner, using imbued attacks and boosting his own defensive capabilities. Whether that is going Unstoppable, Regenerating on damage dealt either direction or Neutralizing the Opponents Buffs away. He is ready to dance, can you control the board or will he just push you to the wall? Oh and don’t forget about his Ruptures, they will dial up the damage of his Special 2. He will utilize his self Root to establish his ground and never back down. Whether it's trapping Opponents in the corner or edging his wall across the arena driving his opposition backward, he is ready to rock and roll.

Stats[]

Tier Max Rating Max Health Max Attack
TierStarTierStar 578 3217 183
AwakenedAwakened - - -
TierStarTierStarTierStar 1535 8549 485
AwakenedAwakenedAwakened 1943 - -
TierStarTierStarTierStarTierStar 3865 21437 1216
AwakenedAwakenedAwakenedAwakened 4892 - -
TierStarTierStarTierStarTierStarTierStar 7804 42982 2437
AwakenedAwakenedAwakenedAwakenedAwakened 10640 - -
TierStarTierStarTierStarTierStarTierStarTierStar 13320 73341 4158
AwakenedAwakenedAwakenedAwakenedAwakenedAwakened 18160 - -
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 33810 186287 10559
AwakenedAwakenedAwakenedAwakenedAwakenedAwakenedAwakened - - -

Abilities[]

Always Active

  • Incoming Armor Break Debuffs suffer -50% potency for each other Armor Break already on Rintrah, to a minimum of 0% potency. Rintrah gains +X Attack Rating per Armor Break Debuff on him.
Tier Attack Rating
TierStarTierStar 27.45
TierStarTierStarTierStar 72.75
TierStarTierStarTierStarTierStar 182.4
TierStarTierStarTierStarTierStarTierStar 365.55
TierStarTierStarTierStarTierStarTierStarTierStar 623.7
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 1583.85
  • All of Rintrah’s Rupture Debuffs deal X Physical Damage over 15 seconds.
Tier Physical Damage
TierStarTierStar 27.45
TierStarTierStarTierStar 72.75
TierStarTierStarTierStarTierStar 182.4
TierStarTierStarTierStarTierStarTierStar 365.55
TierStarTierStarTierStarTierStarTierStarTierStar 623.7
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 1583.85

Dev Notes: Champions who deal in Energy Damage, have Armor Breaks, and can be inflicted by Ruptures are some of the targets that Rintrah can counter. Plus, with a strong Neutralize, he will severely reduce Buff acquisition by Opponents.

All Attacks

  • When either Champion lands a hit, Rintrah has a 60% chance to inflict a non-stacking 100% Neutralize Passive for 3 seconds.
  • Against Cosmic and Superior Champions, instead the Neutralize chance is 100%, potency is 200%, and duration is 6 seconds.

Mystical Charges - Max: 20

  • Gain 1 Mystical Charge when the Opponent is inflicted with Rintrah's personal Neutralize.
  • Gain 2 Mystical Charges when the Opponent fails to gain a Buff due to reduced Ability Accuracy.
  • Lose 5 Mystical Charges when knocked down.
  • After inflicting any personal Rupture, a Mystical Timer starts for 15 seconds. When it expires, all Mystical Charges are lost.

Mystical Charge Effects

  • 10+ Charges: When either Champion Strikes their Opponent or their Block with a Light Attack, inflict 1 Rupture Debuff.
  • 10+ Charges: Rintrah's Special Attacks are Passively Unblockable.
  • 10+ Charges: When Rintrah Strikes his Opponent or their Block, and his back is to the wall, he becomes Passively Unstoppable for 6 seconds.
  • 15+ Charges: Rintrah is Stun Immune.
  • 20+ Charges: When the Opponent activates a Special Attack, Rintrah inflicts a Root Debuff on himself until the end of the Special Attack. This Root has no cooldown.

Dev Notes: All about those thresholds, at 10, at 15, at 20… these will unlock new mechanics for Rintrah to use to control the Opponent on the field. Remember the two ways you can lose these charges - getting knocked down, and when your Rupture timer expires. So when the timer is up, you have to take advantage of dropping as many Ruptures on the Opponent as you can. They don’t expire, just the timer at which applying them does, until you build back up to turning it on again.

Rooted

  • When Rintrah Strikes his Opponent or their Block with his fourth Light Attack while their back is to the wall, he inflicts a Root Debuff on himself for 6 seconds. Cooldown: 12 seconds.
  • While Rooted for any reason, Rintrah becomes Passively Unstoppable, inflicts a Taunt Debuff of 20% potency, and increases his Energy Resistance and Critical Resistance by +X per Mystical Charge.
Tier Energy / Critical Resistance
TierStarTierStar 17.17
TierStarTierStarTierStar 18.69
TierStarTierStarTierStarTierStar 20.2
TierStarTierStarTierStarTierStarTierStar 21.21
TierStarTierStarTierStarTierStarTierStarTierStar 22.73
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 27.78
  • While Rooted for any reason, inflict 2 additional Ruptures when either Champion is struck by or Blocks a contact attack.
  • While affected by a personal Root, performing a Heavy or Special Attack removes the Root and inflicts 5 Rupture Debuffs.

Dev Notes: His Self Root is his mechanic for controlling where he has his Opponent. Paired with being Unstoppable, Taunting the Opponent, and increased Energy/Crit Resistance helps defend when being counterpushed.

Heavy Attack

  • The first hit pauses all personal Ruptures for 4 seconds.

Dev Notes: This helps stack up those Ruptures so you can keep them up until the Rupture Timer starts again at 10 Mystical Charges. This will allow for a greater damage output on Special 2.

Signature Ability[]

Never Back Down - Always Active

  • When the Opponent fails to gain a Buff due to reduced Ability Accuracy while Rintrah is below 20 Mystical Charges, Rintrah gains a Power Gain Buff granting X% of Max Power over 2 seconds. Max: 3.
Tier Max Power %
TierStarTierStar 2 - 8%
TierStarTierStarTierStar 2 - 8%
TierStarTierStarTierStarTierStar 2 - 8%
TierStarTierStarTierStarTierStarTierStar 2 - 10%
TierStarTierStarTierStarTierStarTierStarTierStar 2 - 10%
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 2 - 10%
Tier Health %
TierStarTierStar 1 - 2%
TierStarTierStarTierStar 1 - 2%
TierStarTierStarTierStarTierStar 1 - 2%
TierStarTierStarTierStarTierStarTierStar 1 - 3.01%
TierStarTierStarTierStarTierStarTierStarTierStar 1 - 3.01%
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 1 - 3.01%

Dev Notes: The Signature Ability helps with getting back power after you have used it on a Special Attack, not to mention now anytime he is Unstoppable he will have access to on contact Regeneration for damage dealt.

Special Attacks[]

Special 1 - Blessing of the Horns
Rintrah empowers his horns and charges through the foe, pushing them back towards the wall.

  • Each hit grants 1 Mystical Charge.
  • On the final hit, if Rintrah has 10 or more Mystical Charges, gain a Fury Passive increasing Attack Rating by +X for 10 seconds.
Tier Attack Rating
TierStarTierStar 54.9
TierStarTierStarTierStar 145.5
TierStarTierStarTierStarTierStar 364.8
TierStarTierStarTierStarTierStarTierStar 731.1
TierStarTierStarTierStarTierStarTierStarTierStar 1247.4
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 3167.7

Dev Notes: This is meant to be another way to ramp up Mystical Charges and if you can align them to have 10+ on the last hit of this Special 1, you can capitalize on the Fury for when you start dropping Ruptures or dealing bigger damage on basic attacks.

Special 2 - Circle of Swords
Rintrah summons swords which are imbued with mystical energy to smite anyone in the way.

  • On Activation, pause all personal Ruptures on the Opponent for 4 seconds.
  • The final hit removes all Mystical Charges and gains +X Attack Rating per personal Rupture on the Opponent.
Tier Attack Rating
TierStarTierStar 73.2
TierStarTierStarTierStar 194
TierStarTierStarTierStarTierStar 486.4
TierStarTierStarTierStarTierStarTierStar 974.8
TierStarTierStarTierStarTierStarTierStarTierStar 1663.2
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 4223.6
  • When this Special Attack ends, remove all personal Ruptures from the Opponent and remove the Mystical Timer if it's active.

Dev Notes: This is that big moment where you take all your ramp work on Rupture maintenance on the Opponent and spike the damage output on the last hit of this Special 2.

Special 3 - Keeper's Banishment
Teleporting up into the sky, Rintrah unleashes a devastating attack on the enemy.

  • Passively Regenerate 1% missing Health per Mystical Charge.
  • After this Attack, the Opponent will have their back to the wall.

Dev Notes: This Special 3 is meant to be one of two things, a way to heal up damage you have taken in the fight, and/or push the Opponent closer to their own wall.

Synergy Bonuses[]

Synergy Partner(s) Effect(s)
Enemies of the Mystic Realm Dormammu portraitVision (Aarkus) portrait Rintrah: Start the Fight with 5 Mystical Charges.
Dormammu: After Adding 1 Detonation Charge by Heavy Attack, Light attacks have a 30% chance to add 10 Detonation Charges.
Vision (Aarkus): Increase Coldsnap Debuff damage by 50%.
Unique Synergy: Does not stack with duplicate synergies.
Live and Die by the Horns Mangog portraitRhino portraitPurgatory portrait Rintrah: 30% chance to inflict a personal Rupture whenever one is removed by his Special Attack 2.
Mangog: +10% Attack Rating per Stagger on Opponent.
Rhino: +25% Crit Rating when Unstoppable.
Purgatory: Inflicting Incinerate on the Opponent Passively grants 10% of a Bar of Power over 1.5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
No Sword Left Behind Taskmaster portraitCaptain Britain portrait Rintrah: Personal Neutralize duration increased by +1 second.
Taskmaster: Increase the duration of Exploit Weakness Passive by 5 second(s).
Captain Britain: Every time a Debuff is purified, deal a burst of 25% Attack Rating as Energy Damage to Opponent.
Unique Synergy: Does not stack with duplicate synergies.
Unacceptabull M.O.D.O.K. portrait Rintrah: The final hit of Special Attack 1 inflicts 4 personal Ruptures.
M.O.D.O.K.: On landing a Critical Hit, if both a personal Incinerate and Bleed on Opponent, pause them for 6 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Incoming Synergy Partner(s) Effect(s)
Anthropomorphism Beta Ray Bill portrait Synergy Champions: The first Special Attack activated in a fight cost 33% less Power.
Unique Synergy: Does not stack with duplicate synergies.
Suit of Lights Lumatrix portrait Lumatrix: When the Opponent Evades, Lumatrix gains their Invisibility Passive for 3 seconds. If Lumatrix’s Invisibility is on cooldown, it is removed first.
Rintrah: Rintrah becomes passively Unstoppable while Dashing towards the Opponent. If struck while Dashing and Unstoppable, this effect goes on cooldown for 15 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Nemesis - Level 3 Mordo portrait All Champions: +6% Attack Rating.

Strengths and Weaknesses[]

Strengths[]

  • 'Punishing Buff Reliant Champions
    • Shutting down those pesky Buffs which many Champions rely on, indexing strongly in countering rapid Buff gain.
  • Using Self Root as Ground Control
    • Upon Self Rooting, he will establish ground control in the fight, slowly pushing the Opponent into their corner or trapping the Opponent if they back up too much. When he is Rooted he empowers himself to take the hits and dishing them out too.

Weaknesses[]

  • Heal Block / Rate Modification
    • Rintrah relies heavily on Regeneration on contact when Rooted or off his Special 3 damage. Heal Block effects are a strong counter to Rintrah’s survivability.
  • Slow
    • Who doesn’t love being an Unstoppable train with horns? This guy unless you put the breaks on him using a Slow.

Recommended Masteries[]

  • Recovery
    • Regeneration is rather easily accessed when Self Rooted, so why not make it better.
  • Willpower
    • Due to Self Root being a Debuff, this helps you heal a little just from playing the Champion.
  • Despair
    • Due to the quantity of Ruptures you can keep on the Opponent, the heal reduction will be quite nice.

External links[]

Kabam Forums Champion Spotlight Rintrah. Kabam Forums. May 1, 2022.

References[]

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