Marvel Contest of Champions Wiki
Marvel Contest of Champions Wiki
Advertisement
Marvel Contest of Champions Wiki

Rintrah is a Mystic Champion. Being a Mystic Champion, he has a Class Bonus against Cosmic Champions, but is weak to Science Champions.

Bio[]

Rintrah is a being from another dimension, hailing from the planet R'Vaal. His mystical potential was first realized by Enitharmon the Weaver, who started Rintrah's training in the ways of magic. Traveling from his home world, Rintrah began apprenticing under the sorcerer supreme himself, Doctor Strange. Combining the power arcane might and the brute strength of hoof and horn, Rintrah is a force to be reckoned with by any who would dare threaten him or the Sanctum Sanctorum.

Mechanics[]

Rintrah enjoys punishing Opponents in the corner, using imbued attacks and boosting his own defensive capabilities. Whether that is going Unstoppable, Regenerating on damage dealt either direction or Neutralizing the Opponents Buffs away. He is ready to dance, can you control the board or will he just push you to the wall? Oh and don’t forget about his Ruptures, they will dial up the damage of his Special 2. He will utilize his self Root to establish his ground and never back down. Whether it's trapping Opponents in the corner or edging his wall across the arena driving his opposition backward, he is ready to rock and roll.

Abilities[]

Always Active

  • Rintrah has a base 30% Energy Resist, and 20% Crit Resist.
  • Incoming Armor Break Debuffs have their potency reduced by 50% for each other Armor Break already on Rintrah, minimum potency is 0. Rintrah gains +X Attack Rating per Armor Break on him.
Tier Attack Rating
TierStarTierStar +27.45
TierStarTierStarTierStar +72.75
TierStarTierStarTierStarTierStar +182.4
TierStarTierStarTierStarTierStarTierStar +365.55
TierStarTierStarTierStarTierStarTierStarTierStar +623.7
  • Whenever either Champion lands a hit, Rintrah has a 60% chance to inflict a non-stacking Passive Neutralize for 3 second(s), decreasing their Buff Ability Accuracy by -100%. If the Opponent is Cosmic or Superior Class, the Neutralize's chance, duration, and potency are doubled.
  • All Rintrah’s Ruptures deal X Attack Rating as Physical Damage over 15 seconds.
Tier Attack Rating
TierStarTierStar +27.45
TierStarTierStarTierStar +72.75
TierStarTierStarTierStarTierStar +182.4
TierStarTierStarTierStarTierStarTierStar +365.55
TierStarTierStarTierStarTierStarTierStarTierStar +623.7

Dev Notes: Champions who deal in Energy Damage, have Armor Breaks, and can be inflicted by Ruptures are some of the targets that Rintrah can counter. Plus, with a strong Neutralize, he will severely reduce Buff acquisition by Opponents.

Mystical Charges - Max Stack 20

  • Every time the Opponent is inflicted by a Neutralize effect, gain 1 Mystical Charge, or when they fail to gain a Buff because of Neutralize, gain 2 Mystical Charges.
  • While Rintrah has 10 Mystical Charges, if either Champion Strikes with a Light Attack, he inflicts 1 Rupture. While Rintrah is Rooted, inflict 2 more.
  • While Rintrah has 10 Mystical Charges or more, Special Attacks are Unblockable.
  • While Rintrah has 10 Mystical Charges or more, getting struck or blocking an attack by Opponent while Rintrah’s back is to the wall grants him an Unstoppable Passive for 6 second(s).
  • While Rintrah has 15 Mystical Charges or more, Gain Stun immunity.
  • While Rintrah has 20 Mystical Charges, go Rooted when an Opponent activates a Special. End Root after Opponent Special ends, this Root has no cooldown.
  • Rintrah loses 5 Mystical Charges every time he is knocked down.
  • After 15 second(s) after inflicting a Rupture, lose 20 Mystical Charges.

Dev Notes: All about those thresholds, at 10, at 15, at 20… these will unlock new mechanics for Rintrah to use to control the Opponent on the field. Remember the two ways you can lose these charges - getting knocked down, and when your Rupture timer expires. So when the timer is up, you have to take advantage of dropping as many Ruptures on the Opponent as you can. They don’t expire, just the timer at which applying them does, until you build back up to turning it on again.

Rooted

  • When Rintrah contacts with a Light Combo Ender with the Opponent while their back is to the wall, he is inflicted with Rooted Debuff for 6 seconds. Upon Rooted Debuff expiring, it goes on cooldown for 12 seconds.
  • Rooted Champions cannot move, but can still attack, block, and dodge. Activating a Special Attack removes Root and prevents it from applying.
  • While Rooted, Rintrah becomes Unstoppable, inflicts Taunt on Opponent, reducing their Attack Rating by 20% and has increased Energy Resistance and Crit Resistance by 1% per Mystical Charge.
  • If Rintrah is Rooted, and he does a Heavy or any Special Attack, this will end his personal Root early and inflict 5 Rupture Debuffs.

Dev Notes: His Self Root is his mechanic for controlling where he has his Opponent. Paired with being Unstoppable, Taunting the Opponent, and increased Energy/Crit Resistance helps defend when being counterpushed.

Heavy Attack

  • If Rintrah performs a Heavy Attack, on hit, pause all personal Ruptures for 4 second(s).

Dev Notes: This helps stack up those Ruptures so you can keep them up until the Rupture Timer starts again at 10 Mystical Charges. This will allow for a greater damage output on Special 2.

Signature Ability[]

Never Back Down - Always Active

  • Every time a Neutralize prevents a buff, gain a Power Gain Buff giving X% of Max Power over 2 second(s). Max Stack 3.
Tier Power Buff
TierStarTierStar 2 - 8%
TierStarTierStarTierStar 2 - 8%
TierStarTierStarTierStarTierStar 2 - 8%
TierStarTierStarTierStarTierStarTierStar 2 - 10%
TierStarTierStarTierStarTierStarTierStarTierStar 2 - 10%
  • While Unstoppable, Passively Regenerate X% of missing Health on getting struck or blocking an attack by Opponent.
Tier Regenerate
TierStarTierStar 1 - 2%
TierStarTierStarTierStar 1 - 2%
TierStarTierStarTierStarTierStar 1 - 2%
TierStarTierStarTierStarTierStarTierStar 1 - 3.01%
TierStarTierStarTierStarTierStarTierStarTierStar 1 - 3.01%

Dev Notes: The Signature Ability helps with getting back power after you have used it on a Special Attack, not to mention now anytime he is Unstoppable he will have access to on contact Regeneration for damage dealt.

Special Attacks[]

Special 1 - Blessing of the Horns
Rintrah empowers his horns and charges through the foe, pushing them back towards the wall.

  • Gain 1 Mystical Charge per Hit in this Special. If Rintrah has 10 or more charges on the last hit, gain a Fury Passive, increasing Attack Rating by +X for 10 second(s).
Tier Attack Rating
TierStarTierStar +54.9
TierStarTierStarTierStar +145.5
TierStarTierStarTierStarTierStar +364.8
TierStarTierStarTierStarTierStarTierStar +731.1
TierStarTierStarTierStarTierStarTierStarTierStar +1247.4

Dev Notes: This is meant to be another way to ramp up Mystical Charges and if you can align them to have 10+ on the last hit of this Special 1, you can capitalize on the Fury for when you start dropping Ruptures or dealing bigger damage on basic attacks.

Special 2 - Circle of Swords
Rintrah summons swords which are imbued with mystical energy to smite anyone in the way.

  • On Special Activation, pause all Ruptures on the Opponent for 4 seconds.
  • The final hit of this attack gains +X Attack Rating per Rupture on the Opponent, and removes all Ruptures, Rupture Timer, and Mystical Charges.
Tier Attack Rating
TierStarTierStar +73.2
TierStarTierStarTierStar +194
TierStarTierStarTierStarTierStar +486.4
TierStarTierStarTierStarTierStarTierStar +974.8
TierStarTierStarTierStarTierStarTierStarTierStar +1663.2

Dev Notes: This is that big moment where you take all your ramp work on Rupture maintenance on the Opponent and spike the damage output on the last hit of this Special 2.

Special 3 - Keeper's Banishment
Teleporting up into the sky, Rintrah unleashes a devastating attack on the enemy.

  • Heal for 1% missing Health per Mystical Charge. After this Attack the Opponent will have their back to the wall.

Synergy Bonuses[]

Synergy Partner(s) Effect(s)
Enemies of the Mystic Realm Dormammu portraitVision (Aarkus) portrait Rintrah: Start the Fight with 5 Mystical Charges.
Dormammu: After Adding 1 Detonation Charge by Heavy Attack, Light attacks have a 30% chance to add 10 Detonation Charges.
Vision (Aarkus): Increase Coldsnap Debuff damage by 50%.
Unique Synergy: Does not stack with duplicate synergies.
Live and Die by the Horns Mangog portraitRhino portraitPurgatory portrait Rintrah: 30% chance to reapply any Ruptures removed on Special 2.
Mangog: Gain a 10% Attack Rating per Stagger on Opponent.
Rhino: Gain a 25% Crit Rating when Unstoppable.
Purgatory: Class Souls last an extra 2 Fight(s).
Unique Synergy: Does not stack with duplicate synergies.
No Sword Left Behind Taskmaster portraitCaptain Britain portrait Rintrah: Increase Neutralize duration by 1 second(s).
Taskmaster: Increase the duration of Exploit Weakness Passive by 5 second(s).
Captain Britain: Every time a Debuff is purified, deal a burst of 25% Attack Rating as Energy Damage to Opponent.
Unique Synergy: Does not stack with duplicate synergies.
Unacceptabull M.O.D.O.K. portrait Rintrah: Inflict 4 Rupture Debuffs dealing 15% Attack Rating as Physical Damage over 15 second(s) on last hit of Special 1.
M.O.D.O.K.: On landing a Critical Hit, if both a personal Incinerate and Bleed are on the Opponent, pause them for 6 second(s).
Unique Synergy: Does not stack with duplicate synergies.

Incoming synergies to be added

Strengths and Weaknesses[]

Strengths[]

  • 'Punishing Buff Reliant Champions
    • Shutting down those pesky Buffs which many Champions rely on, indexing strongly in countering rapid Buff gain.
  • Using Self Root as Ground Control
    • Upon Self Rooting, he will establish ground control in the fight, slowly pushing the Opponent into their corner or trapping the Opponent if they back up too much. When he is Rooted he empowers himself to take the hits and dishing them out too.

Weaknesses[]

  • Heal Block/Rate Modification
    • Rintrah relies heavily on Regeneration on contact when Rooted or off his Special 3 damage. Heal Block effects are a strong counter to Rintrah’s survivability.
  • Slow
    • Who doesn’t love being an Unstoppable train with horns? This guy unless you put the breaks on him using a Slow.

External links[]

Kabam Forums Champion Spotlight Rintrah. Kabam Forums. May 1, 2022.

References[]

Navigation[]

Mystic List of Mystic Champions Mystic
[ve]

Playable: Absorbing ManAmerica ChavezBlack Widow (Claire Voyant)DiabloDoctor DoomDoctor StrangeDoctor VoodooDormammuDragon ManEbony MawEnchantressGhost RiderGuillotineGuillotine (Deathless)Iron FistIron Fist (Immortal)JuggernautKindredKushalaLokiLongshotMagikMangogMan-ThingMephistoMojoMordoMorningstarPurgatoryRintrahSasquatchScarlet WitchScarlet Witch (Classic)ShathraSorcerer SupremeSpider-Man (Supreme)SpiralSymbiote SupremeThe DestroyerThe HoodThor (Jane Foster)TigraUnstoppable ColossusWerewolf By NightWhite TigerWiccanWong
Not playable: AdaptoidDeadpooloidDoctor Strange (Marvel NOW!)DoombotScarlet Witch (Ultimate)SentineloidSymbioidUltron DroneUnstoppable AntVoodoo Skull
Upcoming: Isophyne

Advertisement