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Sandman is a Science Champion. Being a Science Champion, he has a Class Bonus against Mystic Champions, but is weak to Skill Champions.

Bio[]

Once a petty criminal known as William Baker (a.k.a. Flint Marko), Sandman is a stalwart member of the Sinister Six and one of Spider-Man’s longest standing enemies. While on the run from the law, Baker was accidentally exposed to experimental radiation that destabilized his molecular make-up. Now, as the Sandman, he is capable of incredible acts of strength, can grow to massive sizes, and even shapeshift. He might not be the brightest of Spider-Man’s enemies, but he’s certainly the most imposing, as long as he can pull himself together.

Mechanics[]

Sandman is a brutal brawler that wants to beat up his enemies and knock them down… a lot. Every time the Opponent is Knocked Down, his Damage Potential rises thanks to his Heavy Proficiency Passives increasing his Attack Rating during Heavy Attacks. Plus, he inflicts an oppressive amount of Debuffs with his Special Attacks that he can capitalize on when entering his Unstable State. When Unstable, he can Root his Opponent to loop his Heavy Attack and cause massive bursts of Physical Damage on each Knockdown. Try weaving in his Special 3 to increase this burst damage as much as possible.

Abilities[]

Always Active

  • Sandman is Immune to Bleed, Poison, and Shock effects.
  • Sandman’s Personal Debuffs can be inflicted through Block, are paused during all Special Attacks, and expire one at a time every second.
  • Knocking Down the Opponent with a Heavy Attack grants Sandman an indefinite Heavy Proficiency Passive increasing his Attack Rating by +423.4 during Heavy Attacks.

Dev Notes: These Heavy Proficiency Passives are a new effect that increase Attack Rating during Heavy Attacks only. Sandman’s Debuffs fall off one at a time every second (like sand in an hourglass), so you’ll want to act quickly to take advantage of them while they’re still there.

Resistance Up Passives

  • Sandman gains an indefinite +118.42 Resistance Up Passive every time he strikes the Opponent with a Light or Medium Attack. As a Defender he also gains these when striking the Opponent’s Block with a Light or Medium Attack.
  • Striking Sandman or his Block with a Critical Hit removes 1 Resistance Up. When Sandman would receive a Bleed, Poison, or Shock effect from a Skill champion, he also loses 2 Resistance Ups.

Dev Notes: Sandman gains Resistance Ups as he hits his Opponents, but also loses them when struck by Critical Hits. These Resistance Ups are mostly treated as a resource used to unlock his Unstable State, but they are still quite effective for mitigating the damage he takes.

Unstable

  • At 20 Resistance Ups Sandman becomes Unstable. Unstable lasts 20 seconds or until Sandman runs out of Resistance Ups. While Unstable Resistance Ups can no longer be gained, and Sandman loses 1 Resistance Up when he or his Block is struck. All Resistance Ups are lost when Unstable expires.
  • While Unstable Sandman gains an indefinite Unstoppable Passive. When becoming Unstable, Sandman also inflicts 10 Suppression Debuffs of 5% potency.
  • Sandman’s Light and Medium Attacks consume 1 Resistance Up on Hit, Block, or Whiff. If the attack strikes the Opponent or a Block that is not Well-Timed, deal a burst of 211.7 Physical Damage. Damage scales with Base Attack only.
  • The final hit of Sandman’s Heavy Attack, Special Attack 1, or Special Attack 2 consumes up to 5 Resistance Ups. For each time the Opponent has been Knocked Down since Unstable started, deal a burst of 211.7 Physical Damage on hit for each of Sandman’s personal Debuffs they’re suffering. Damage scales with Base Attack only.

Dev Notes: Unstable is where the party starts. While Unstable Sandman becomes Passively Unstoppable and inflicts massive bursts of Physical Damage whenever he knocks the Opponent down with a Special or Heavy Attack (Special 3 not included). Try keeping as many of Sandman’s personal Debuffs on the Opponent as possible to get as much damage out of this as you can.

Quicksand!

  • If Sandman is struck by a Basic Attack while he charges his Heavy Attack, he ignores the hit by becoming Passively Indestructible.
  • Striking the Opponent with the first hit of his Heavy Attack Passively Roots them for 2.25. seconds. If the Opponent has the Stand Your Ground Mastery active, it is removed while they are Rooted.
  • Striking a Rooted Opponent with a Heavy Attack locks Sandman in place until the Root expires, or he until Dodges back.

Dev Notes: While Unstable, the first hit of Sandman’s Heavy Attack Roots the Opponent for just long enough to loop into another Heavy Attack. This is the easiest and most efficient way to score Knockdowns and get as much damage in as possible.

Signature Ability[]

The Rude Sandstorm

  • While Unstable, Sandman gains an indefinite Fury Passive granting +4234 Attack Rating.
  • Sandman’s Heavy Proficiency Passives grant an additional +211.7 Attack Rating.

Dev Notes: Sandman’s Heavy Proficiency Passives have their Attack Rating increased even more. Additionally, Sandman’s Attack Rating is dramatically increased in his Unstable State.

Synergy Bonuses[]

Synergy Partner(s) Effect(s)
Teammates Doctor Octopus portraitVulture portraitMysterio portraitElectro portraitKraven portrait Synergy Champions: All Champions gain +5% Perfect Block Chance.
Unique Synergy: Does not stack with duplicate synergies.
Sinister Substitutes Mysterio portraitScorpion portraitIron Patriot portraitRed Goblin portraitShocker portrait Synergy Champions: When fighting heroes, gain 10% Combat Power Rate.
Unique Synergy: Does not stack with duplicate synergies.
Bring Me A Dream Mantis portrait Sandman: After Special Attack 3, Sandman gains a Fury Passive granting 30% Attack Rating for 10 seconds.
Mantis: Gain a True Accuracy Buff for 10 seconds when the Opponent is inflicted with Sleep.
Unique Synergy: Does not stack with duplicate synergies.
Interested? Venom portraitGreen Goblin portrait Sandman: Sandman’s Petrify Debuffs gain 2% potency.
Venom: Each hit of Special Attack 1 gains an additional 10% chance to steal a Buff and feed it to the Symbiote.
Green Goblin: Power Drain effects from Green Goblin’s Bag of Tricks also deal a burst of 20% Energy Damage.
Unique Synergy: Does not stack with duplicate synergies.
I Just Want To Go Home Spider-Man (Stark Enhanced) portraitSpider-Man (Stealth Suit) portrait Sandman: While the Opponent is Decelerated by Sandman’s Special Attack 2, Sandman cannot Miss.
Spider-Man (Stark Enhanced): Increases the EMP Webshot’s Power Drain potency by 15%
Spider-Man (Stealth Suit): +5% Physical Resistance per unspent Web Cartridge.
Unique Synergy: Does not stack with duplicate synergies.

Incoming synergies to be added

Special Attacks[]

Special 1 - Dry 'Em Up
Showing off his shapeshifting might. Sandman clobbers with giant fists, swords and even a mace.

  • On activation, Sandman gains 1 Resistance Up, then gains 1 Resistance Up on each hit.
  • On activation, inflict 2 Petrify Debuffs of 8% potency, then each hit inflicts 2 additional Petrify Debuffs.

Dev Notes: Special 1 is great for triggering Sandman’s Unstable State the first time in a fight. It’s also awesome for reducing and potentially reversing the Regeneration abilities of the Opponent.

Special 2 - Slow 'Em Down
After kicking up a whirlwind of sand, Sandman follows up with some devastating sand blasts

  • On activation, Sandman gains 2 Resistance Ups, then gains 1 Resistance Up on each hit.
  • On activation, inflict 6 Decelerate Debuffs of 7% potency, then each hit inflicts 3 additional Decelerate Debuffs.

Dev Notes: Special 2 is great for countering the Opponent’s Unstoppable or Evade abilities. If every hit connects, the Opponent ends up with 210% Ability Accuracy Reduction on their Unstoppable and Evade effects. It’s also even more potent than Special 1 for building Resistance Ups and inflicting Debuffs on the Opponent.

Special 3 - Smash 'Em To Bits
Sandman grows massive in size and pulverizes everything that stands in his way

  • Inflict 30 Physical Vulnerability Debuffs of 22.73 potency.
  • Gain 20 Resistance Ups. While Unstable, instead of gaining Resistance Ups, Sandman inflicts an additional 20 Physical Vulnerability Debuffs.

Dev Notes: Special 3 is your shortcut to becoming Unstable, increasing Sandman’s damage potential notably with all those Physical Vulnerability Debuffs. Try throwing Special 3 while already in Unstable State to get an additional 20 Debuffs and increase your burst damage even more.

Strengths and Weaknesses[]

Strengths[]

Debuff Count

  • Sandman’s Special Attacks and Unstable State can dump loads of Debuffs on his Opponents. Between Petrify, Decelerate, Physical Vulnerability, and Suppression he can max out the impact of powerful Masteries like Inequity and Despair.

Triple Immunities

  • A body composed entirely of sand grants Sandman Immunity to Bleed, Poison, and Shock effects.

Unstable State

  • Once Sandman has become Unstable he becomes Passively Unstoppable, his Attack Rating shoots way up, he gains Root abilities, and is able to inflict massive bursts of damage.

Weaknesses[]

Being Hit By Critical Hits

  • Being struck by Critical Hits removes Sandman’s Resistance Ups, increasing the Damage he takes and effectively keeping him out of his Unstable State.

Aggressive Purify

  • Aggressive Purify from Skill Champions keeps their Debuff count low, considerably curtailing Sandman’s damage while in his Unstable State.

Slow or Decelerate

  • Countering Unstoppable makes Sandman’s Unstable State much less threatening if he manages to trigger it.

References[]

Navigation[]

Science List of Science Champions Science
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Playable: AbominationAbomination (Immortal)Ant-ManAnti-VenomCaptain AmericaCaptain America (Infinity War)Captain America (WWII)Cassie LangCount NefariaElectroHulkHulk (Immortal)Hulk (Ragnarok)Human TorchInvisible WomanJessica JonesJoe FixitLuke CageM.O.D.O.K.Mister FantasticMister NegativeMorbiusPhotonQuakeQuicksilverRed GuardianRed HulkRhinoSandmanScorpionSentryShe-HulkSilkSpider-GwenSpider-HamSpider-Man (Classic)Spider-Man (Miles Morales)Spider-Man 2099Spider-PunkSpotThe OverseerThingTitaniaVoidWaspYellowjacket
Not playable: AdaptoidDarren CrossDeadpooloidDoombotElectro LukeHulk (Bahamet)Human Torch SentineloidSpider-WitchSymbioidUltron Drone
Upcoming: She-Hulk (Deathless)

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