Marvel Contest of Champions Wiki
Marvel Contest of Champions Wiki

Sandman is a Science Champion. Being a Science Champion, he has a Class Bonus against Mystic Champions, but is weak to Skill Champions.

Bio[]

Once a petty criminal known as William Baker (a.k.a. Flint Marko), Sandman is a stalwart member of the Sinister Six and one of Spider-Man’s longest standing enemies. While on the run from the law, Baker was accidentally exposed to experimental radiation that destabilized his molecular make-up. Now, as the Sandman, he is capable of incredible acts of strength, can grow to massive sizes, and even shapeshift. He might not be the brightest of Spider-Man’s enemies, but he’s certainly the most imposing, as long as he can pull himself together.

Mechanics[]

Sandman is a brutal brawler that wants to beat up his enemies and knock them down… a lot. Every time the Opponent is Knocked Down, his Damage Potential rises thanks to his Heavy Proficiency Passives increasing his Attack Rating during Heavy Attacks. Plus, he inflicts an oppressive amount of Debuffs with his Special Attacks that he can capitalize on when entering his Unstable State. When Unstable, he can Root his Opponent to loop his Heavy Attack and cause massive bursts of Physical Damage on each Knockdown. Try weaving in his Special 3 to increase this burst damage as much as possible.

Stats[]

Tier Max Rating Max Health Max Attack
TierStarTierStar 551 2624 186
AwakenedAwakened - - -
TierStarTierStarTierStar 1465 6972 494
AwakenedAwakenedAwakened 1888 - -
TierStarTierStarTierStarTierStar 3685 17484 1238
AwakenedAwakenedAwakenedAwakened 4746 - -
TierStarTierStarTierStarTierStarTierStar 7437 35056 2482
AwakenedAwakenedAwakenedAwakenedAwakened 10670 - -
TierStarTierStarTierStarTierStarTierStarTierStar 12680 59817 4234
AwakenedAwakenedAwakenedAwakenedAwakenedAwakened 18200 - -
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 32220 151936 10755
AwakenedAwakenedAwakenedAwakenedAwakenedAwakenedAwakened - - -

Abilities[]

Always Active

  • Sandman is Immune to Bleed, Poison, and Shock effects.
  • Sandman’s Personal Debuffs can be inflicted through Block, are paused during all Special Attacks, and expire one at a time every second.
  • Knocking Down the Opponent with a Heavy Attack grants Sandman an indefinite Heavy Proficiency Passive increasing his Attack Rating by +X during Heavy Attacks. Max Stacks: 8.
Tier Attack Rating
TierStarTierStar 23.25
TierStarTierStarTierStar 61.75
TierStarTierStarTierStarTierStar 154.75
TierStarTierStarTierStarTierStarTierStar 310.25
TierStarTierStarTierStarTierStarTierStarTierStar 529.25
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 1344.38

Dev Notes: These Heavy Proficiency Passives are a new effect that increase Attack Rating during Heavy Attacks only. Keep in mind that these affect the burst damage caused by his Heavy Attack as well. Sandman’s Debuffs fall off one at a time every second (like sand in an hourglass), so you’ll want to act quickly to take advantage of them while they’re still there.

Resistance Up Passives - Max: 20

  • Sandman gains an indefinite +X Resistance Up Passive every time he strikes the Opponent with a Light or Medium Attack. As a Defender he also gains these when striking the Opponent’s Block with a Light or Medium Attack.
Tier Physical / Energy Resistance
TierStarTierStar 89.47
TierStarTierStarTierStar 97.37
TierStarTierStarTierStarTierStar 105.26
TierStarTierStarTierStarTierStarTierStar 110.53
TierStarTierStarTierStarTierStarTierStarTierStar 118.42
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 144.74

Dev Notes: Sandman gains Resistance Ups as he hits his Opponents, but also loses them when struck by Critical Hits. These Resistance Ups are mostly treated as a resource used to unlock his Unstable State, but they are still quite effective for mitigating the damage he takes.

Unstable

  • At 20 Resistance Ups Sandman becomes Unstable. Unstable lasts 20 seconds or until Sandman runs out of Resistance Ups. While Unstable Resistance Ups can no longer be gained, and Sandman loses 1 Resistance Up when he or his Block is struck. All Resistance Ups are lost when Unstable expires.
  • While Unstable Sandman gains an indefinite Unstoppable Passive. When becoming Unstable, Sandman also inflicts 10 Suppression Debuffs of 5% potency.
  • Sandman’s Light and Medium Attacks consume 1 Resistance Up on Hit, Block, or Whiff. If the attack strikes the Opponent or a Block that is not Well-Timed, deal a burst of X Physical Damage.
Tier Physical Damage
TierStarTierStar 9.3
TierStarTierStarTierStar 24.7
TierStarTierStarTierStarTierStar 61.9
TierStarTierStarTierStarTierStarTierStar 124.1
TierStarTierStarTierStarTierStarTierStarTierStar 211.7
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 537.75
  • The final hit of Sandman’s Heavy Attack, Special Attack 1, or Special Attack 2 consumes up to 5 Resistance Ups. For each time the Opponent has been Knocked Down since Unstable started, deal a burst of X Physical Damage on hit for each of Sandman’s personal Debuffs they’re suffering. Max Debuffs: 20.
Tier Physical Damage
TierStarTierStar 7.44
TierStarTierStarTierStar 19.76
TierStarTierStarTierStarTierStar 49.52
TierStarTierStarTierStarTierStarTierStar 99.28
TierStarTierStarTierStarTierStarTierStarTierStar 169.36
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 430.2

Dev Notes: Unstable is where the party starts. While Unstable Sandman becomes Passively Unstoppable and inflicts massive bursts of Physical Damage whenever he knocks the Opponent down with a Special or Heavy Attack (Special 3 not included). Try keeping at least 20 of Sandman’s personal Debuffs on the Opponent to get as much damage out of this as you can.

Quicksand! - Heavy Attack While Unstable

  • If Sandman is struck by a Basic Attack while he charges his Heavy Attack, he ignores the hit by becoming Passively Indestructible.
  • Striking the Opponent with the first hit of his Heavy Attack Passively Roots them for 2.25 seconds. If the Opponent has the Stand Your Ground Mastery active, it is removed while they are Rooted.
  • Striking a Rooted Opponent with a Heavy Attack locks Sandman in place until the Root expires, or he until Dodges back.

Dev Notes: While Unstable, the first hit of Sandman’s Heavy Attack Roots the Opponent for just long enough to loop into another Heavy Attack. This is the easiest and most efficient way to score Knockdowns and get as much damage in as possible.

Signature Ability[]

The Rude Sandstorm - Passive

  • While Unstable, Sandman gains an indefinite Fury Passive granting +X Attack Rating.
Tier Attack Rating
TierStarTierStar 38.71 - 186.35
TierStarTierStarTierStar 102.8 - 494.94
TierStarTierStarTierStarTierStar 257.63 - 1240.35
TierStarTierStarTierStarTierStarTierStar 506.33 - 2482
TierStarTierStarTierStarTierStarTierStarTierStar 863.74 - 4234
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 2194.02 - 10755
Tier Attack Rating
TierStarTierStar 11.63
TierStarTierStarTierStar 30.88
TierStarTierStarTierStarTierStar 77.38
TierStarTierStarTierStarTierStarTierStar 155.13
TierStarTierStarTierStarTierStarTierStarTierStar 264.63
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 672.19

Dev Notes: Sandman’s Heavy Proficiency Passives have their Attack Rating increased even more. Additionally, Sandman’s Attack Rating is dramatically increased in his Unstable State.

Special Attacks[]

Special 1 - Dry 'Em Up
Showing off his shapeshifting might. Sandman clobbers with giant fists, swords and even a mace.

Dev Notes: Special 1 is great for triggering Sandman’s Unstable State the first time in a fight. It’s also awesome for reducing and potentially reversing the Regeneration abilities of the Opponent.

Special 2 - Slow 'Em Down
After kicking up a whirlwind of sand, Sandman follows up with some devastating sand blasts.

Dev Notes: Special 2 is great for countering the Opponent’s Unstoppable or Evade abilities. If every hit connects, the Opponent ends up with 210% Ability Accuracy Reduction on their Unstoppable and Evade effects. It’s also even more potent than Special 1 for building Resistance Ups and inflicting Debuffs on the Opponent.

Special 3 - Smash 'Em To Bits
Sandman grows massive in size and pulverizes everything that stands in his way.

Tier Physical Vulnerability
TierStarTierStar 17.17
TierStarTierStarTierStar 18.69
TierStarTierStarTierStarTierStar 20.2
TierStarTierStarTierStarTierStarTierStar 21.21
TierStarTierStarTierStarTierStarTierStarTierStar 22.73
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 27.78

Dev Notes: Special 3 is your shortcut to becoming Unstable, increasing Sandman’s damage potential notably with all those Physical Vulnerability Debuffs. Try throwing Special 3 while already in Unstable State to get an additional 20 Debuffs and increase your burst damage even more.

Synergy Bonuses[]

Synergy Partner(s) Effect(s)
Sinister Substitutes Mysterio portraitScorpion portraitIron Patriot portraitRed Goblin portraitShocker portrait Synergy Champions: When fighting #Heroes, Combat Power Rate is increased by 10%.
Unique Synergy: Does not stack with duplicate synergies.
Bring Me A Dream Mantis portrait Mantis: Gain a True Accuracy Buff for 10 seconds when the Opponent is inflicted with Sleep.
Sandman: After Special Attack 3, Sandman gains a Fury Passive granting 30% Attack Rating for 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Interested? Venom portraitGreen Goblin portrait Venom: Each hit of Special Attack 1 gains an additional 10% chance to steal a Buff and feed it to the Symbiote.
Green Goblin: Power Drain effects from Green Goblin’s Bag of Tricks also deal a burst of 20% Energy Damage.
Sandman: Sandman’s Petrify Debuffs gain 2% potency.
Unique Synergy: Does not stack with duplicate synergies.
I Just Want To Go Home Spider-Man (Stark Enhanced) portraitSpider-Man (Stealth Suit) portrait Spider-Man (Stark Enhanced): Increases the EMP Webshot’s Power Drain potency by 15%
Spider-Man (Stealth Suit): +5% Physical Resistance per unspent Web Cartridge.
Sandman: While the Opponent is Decelerated by Sandman’s Special Attack 2, Sandman cannot Miss.
Unique Synergy: Does not stack with duplicate synergies.
Teammates - Level 3 Doctor Octopus portraitVulture portraitMysterio portraitElectro portraitKraven portrait All Champions: +5% Perfect Block Chance.
Incoming Synergy Partner(s) Effect(s)
Benders Of Earth Dust portrait Synergy Champions: +4% Attack Rating for each unique Synergy Champion on the team.
Just Another Sinister Six Lizard portrait Synergy Champions: When fighting against #Spider-Verse Heroes, on Special Attack activation, gain a Pursuit Passive for 13 seconds.
Unique Synergy: Does not stack with duplicate synergies.
The Outlaws Silver Sable portrait Sandman: While Unstable and performing a Heavy Attack, personal Debuffs are paused.
Silver Sable: Increase the duration of personal Disorient effects by +5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
I’ll Make Them Infamous! - Level 3 Spider-Slayer (J. Jonah Jameson) portrait All Champions: +155 Critical Rating.
Wake Me Up Vox portrait Synergy Champions: Incoming Sleep effects gain 30% increased duration, but grant a 50% Fury Buff for 10 seconds when they expire.
Unique Synergy: Does not stack with duplicate synergies.

Strengths and Weaknesses[]

Strengths[]

  • Debuff Count
    • Sandman’s Special Attacks and Unstable State can dump loads of Debuffs on his Opponents. Between Petrify, Decelerate, Physical Vulnerability, and Suppression he can max out the impact of powerful Masteries like Inequity and Despair.
  • Triple Immunities
    • A body composed entirely of sand grants Sandman Immunity to Bleed, Poison, and Shock effects.
  • Unstable State
    • Once Sandman has become Unstable he becomes Passively Unstoppable, his Attack Rating shoots way up, he gains Root abilities, and is able to inflict massive bursts of damage.

Weaknesses[]

  • Being Hit By Critical Hits
    • Being struck by Critical Hits removes Sandman’s Resistance Ups, increasing the Damage he takes and effectively keeping him out of his Unstable State.
  • Aggressive Purify
    • Aggressive Purify from Skill Champions keeps their Debuff count low, considerably curtailing Sandman’s damage while in his Unstable State.
  • Slow or Decelerate
    • Countering Unstoppable makes Sandman’s Unstable State much less threatening if he manages to trigger it.

Recommended Masteries[]

  • Despair
    • What’s left of the Opponent’s Regeneration Rate after Sandman’s Petrifies are inflicted will be reduced even further for each Debuff he applies.
  • Inequity
    • The sheer volume of Debuffs that Sandman applies to his Opponent will often cause this Mastery to max out its reduction of the Opponent’s Attack Rating of 36%.
  • Double Edge and Liquid Courage
    • Sandman’s Bleed and Poison Immunities remove the drawbacks of these Masteries.

References[]

Navigation[]

Science List of Science Champions Science
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